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Forgotten possiblities in game

Posted: Sun Jun 02, 2019 3:41 pm
by Stratego (dev)
Came to me that we have many features in game that do not use, or only use very very rarely, here i try to collect them, to remember unit designers that all games have such feature and dont forget to use!

- Local buiding level ups!: the one and ONLY in all games is the AOS church->cathedral level up
- Animated Buildings: Buildings can have animations too ! i suggest 2-3 frame animations for all buildings
- Build stages: Buildings can (and should!) have build stages - all buildings should have such
- Multiplayer scenarios: we have very few - i asked in a separate topic to have more - i see it has sepcial grant please ask me if u dont have.
- Second easter egg: we have only one now we need 2 max3 in an alternative.


write me if u have more no, or underused features.

Re: Forgotten possiblities in game

Posted: Sun Jun 02, 2019 5:03 pm
by Midonik
I will definitely use quite a few of those for AoG.
I have a questions related to the local building upgrades - is that JSONed and if I set it as unique, will it be only researchable once per player or not?
Also I feel there is a plenty of underused or even unused effects options (like delayed effects) and specials.

Re: Forgotten possiblities in game

Posted: Sun Jun 02, 2019 5:47 pm
by Stratego (dev)
try it in AOs, it is not a tech to research, but a "level up upgrade" of that church u are inventing it. so will level up only that building.

unique/legendary : not sure, you need to try :) (but i think not checked)

other underused: please give working example in AOS/AOf/AOW or theoretical example so i can put into the list.

Re: Forgotten possiblities in game

Posted: Mon Jun 03, 2019 10:27 pm
by Dagravian
Roman auxiliaries - random unit production is one to put on the list...

I was thinking on suggesting honorary templars and shogunate units using this feature for AOS, maybe use it on AOF on the veil project on the evil cathedral to produce cultists and slaves, and on AOW, i was thinking if it is possible to use it to produce local/civilian recruits with chance of tanker recruits.

Re: Forgotten possiblities in game

Posted: Mon Sep 02, 2019 10:54 pm
by Puss_in_Boots
Let's add easter egg units to that list. :)

Alexander82 is the only one.

Re: Forgotten possiblities in game

Posted: Tue Sep 03, 2019 4:12 am
by Stratego (dev)
yes, but we dont need many, but yes we can have one more or two,

Re: Forgotten possiblities in game

Posted: Tue Sep 03, 2019 6:53 pm
by Dagravian
Coolguy is on that EE list, but i'm still waiting to know what is the tip found in the "next updates" to redeem him... :lol:

Re: Forgotten possiblities in game

Posted: Tue Sep 03, 2019 11:40 pm
by Puss_in_Boots
Wow, never knew that..