Search found 938 matches
- Wed May 20, 2020 1:49 am
- Forum: Archived - Undead Units, Buildings
- Topic: Corpse Flinger — IMPLEMENTED
- Replies: 71
- Views: 8846
Re: Corpse Flinger
sacrifice are totally fine, especially for undeads that are meant to have a lot of disposable units that can be used as ammo the regular attack is what you can always do. The additional options are simply something that could help you from time to time (e.g. giving one or two burning instance can b...
- Tue May 19, 2020 10:44 pm
- Forum: Maps, campaigns
- Topic: TMX: old format RANdom maps (tmx based)
- Replies: 47
- Views: 5343
Re: TMX: old format RANdom maps (tmx based)
My ign is "Visconti" in all games aside AOG, which is "DDD" xD Well i can send, but what i meant is: - Why we can send only one map at time? One map per e-mail is too much spam imho as we are talking about several maps, we waste too much time making and reading them all. I want t...
- Tue May 19, 2020 10:23 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Corpse Flinger — IMPLEMENTED
- Replies: 71
- Views: 8846
Re: Corpse Flinger
I see, well for abilities i think i prefer them to be weapon enchants instead of instant effects, the flinger is already meant to be anti-building on regular attack. There is no much reason to make an ability with the same behavior but that put fire or disease on things. Plus i prefer to spend a tur...
- Tue May 19, 2020 9:23 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Monster skeletons — IMPLEMENTED
- Replies: 87
- Views: 11526
Re: Monster skeletons
Right, here some attempts that i made, Alex will post here what exactly they should be looking alike. And what else that still own no reference img. Worker https://cdn.discordapp.com/attachments/680190643137806345/712408211398852648/Ganesha_Worker_3.1.png Swordman https://cdn.discordapp.com/attachme...
- Tue May 19, 2020 1:52 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Corpse Flinger — IMPLEMENTED
- Replies: 71
- Views: 8846
Re: Corpse Flinger
I still think poison doesn't fit this... With 18 hp, 4 p.armor and 6 range... Pretty sure it will be dead before having the chance of doing something to defensive buildings. In fact would be worse than skull throwers... Wait... I don't think we have a monster unit for skull thrower... So Why not jus...
- Tue May 19, 2020 2:02 am
- Forum: Archived - Undead Units, Buildings
- Topic: Corpse Flinger — IMPLEMENTED
- Replies: 71
- Views: 8846
Re: Corpse Flinger
I was wondering, does these sieges need to be skeletal? I've been looking around and i got some nice alternatives. I think this flinger could be used as shortcut intead of sacrificing the skeletons. Something like what siege tower does and what cannon folder attempt to do, you put some skeleton or z...
- Mon May 18, 2020 6:46 pm
- Forum: Unit - melee infantry
- Topic: Falconry
- Replies: 13
- Views: 1295
Re: Falconry
Well, hard to say, anything able to wield a weapon can be possibly a hunter if given training (aka tech), and to begin we don't have corpses on aos (aside the shipwreck), plus not all maps do have neutral animals as default... So where could we find these animals? Edit: i actually got an idea but th...
- Mon May 18, 2020 5:48 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Monster skeletons — IMPLEMENTED
- Replies: 87
- Views: 11526
Re: Monster skeletons
Currently there is a list on Discord of how many units, @makazuwr32 should update the main post with them here...
About imgs, i made some concepts on Discord, i can post here if you want to get some idea about what to do.
About imgs, i made some concepts on Discord, i can post here if you want to get some idea about what to do.
- Mon May 18, 2020 12:19 am
- Forum: New game types in the game (like capture the flag)
- Topic: Pheasant wars!!!
- Replies: 5
- Views: 1281
Re: Pheasant wars!!!
This is actually an interesting idea.
No organized military, no siege engines, no guard towers, no stone walls, just traps, torchs and forks.
I support this.
No organized military, no siege engines, no guard towers, no stone walls, just traps, torchs and forks.
I support this.
- Mon May 18, 2020 12:05 am
- Forum: Unit - melee infantry
- Topic: Falconry
- Replies: 13
- Views: 1295
Re: Falconry
In general, this idea came after the idea of rework on the scout bird... So i have this scout/support objective in mind for them, but instead of replacement, i was thinking that expanding flying variables as we got some nice ideas. Since its mainly about same sized birds, they would share similar st...
- Sun May 17, 2020 9:53 pm
- Forum: Unit balancing
- Topic: Scout bird rework.
- Replies: 20
- Views: 1876
Re: Scout bird rework.
Rebalance indeed, in fact we got some nice ideas here for several unit types that can be applied for some new bird types.
For scout bird, being stealth and have this "fog scan" seens nice options.
I will be more detailed about the others ideas on the Falconry post.
For scout bird, being stealth and have this "fog scan" seens nice options.
I will be more detailed about the others ideas on the Falconry post.
- Sun May 17, 2020 6:50 pm
- Forum: Maps, campaigns
- Topic: TMX: old format RANdom maps (tmx based)
- Replies: 47
- Views: 5343
Re: TMX: old format RANdom maps (tmx based)
Well to make bigger maps, you will need map editor privileges, that are granted by the dev for your account, I personally don't have, but managed to make some with an old exploit that i guess it is fixed... But would be nice to have the map editor privileges to make more maps anyway xD Btw Huge maps...
- Sun May 17, 2020 6:17 pm
- Forum: Archived - Other
- Topic: "1 week balance for AOF 4 races" Project FINISHED
- Replies: 133
- Views: 12311
Re: "1 week balance for AOF 4 races" Project
My comments are in orange Undead siege needed Solution: a) Skeleton ball is idea of ramming ball of corpses b) corpse flinger corpse flinger.png Both will be usefull Elves little cheaper techs solution: a) armor, shield, bow, sword: 4/5/6 turns cost instead of 4/6/8 b) OR armor, shield, bow, sword: ...
- Sat May 16, 2020 10:09 pm
- Forum: Maps, campaigns
- Topic: TMX: old format RANdom maps (tmx based)
- Replies: 47
- Views: 5343
Re: TMX: old format RANdom maps (tmx based)
Well, isn't possible to just convert them to the new format? Or we would need to manually re-do them? Some of these maps are just classics to let them be erased.
- Sat May 16, 2020 9:58 pm
- Forum: Archived - Other
- Topic: "1 week balance for AOF 4 races" Project FINISHED
- Replies: 133
- Views: 12311
Re: "1 week balance for AOF 4 races" Project
For me, % healing should not be used at all, its too strong and has no penalty, while also being used by super cheap cost-effective units... If it is meant to be a thing, then it should be limited to 10% & 20%, higher than that we will just just keep the same issue by masking and delaying the pr...
- Sat May 16, 2020 8:59 pm
- Forum: Archived - Other
- Topic: "1 week balance for AOF 4 races" Project FINISHED
- Replies: 133
- Views: 12311
Re: "1 week balance for AOF 4 races" Project
upgrade tab: it is not about balance i think but good idea making there some kinda tier-s! also balance should be seen in only 2 filters: default units in a race (without upgrades) and all units in a race, but in this topic we want the "all" as in most games local+multiplayer we play with...
- Sat May 16, 2020 8:33 pm
- Forum: Unit balancing
- Topic: Scout bird rework.
- Replies: 20
- Views: 1876
Re: Scout bird rework.
Nope, not all scouts can detect stealth, and no one spam watchtowers everywhere, just regular towers, so if there is no one to detect it, no one can attack it, meaning that you can explore the whole map with the stealth bird without problems. None of these abilities you suggested are viable. We don'...
- Sat May 16, 2020 3:12 pm
- Forum: Archived - Other
- Topic: "1 week balance for AOF 4 races" Project FINISHED
- Replies: 133
- Views: 12311
Re: "1 week balance for AOF 4 races" Project
1 week? Seens quite a big challenge. Aside already planned content/changes... I will point what i consider vital to achieve balance. 1- Powerbase or minimal dmg, this thing was a mistake. It should be removed here from everything and all units that have it should be reworked/updated. Btw the mechani...
- Sat May 16, 2020 2:25 am
- Forum: Unit - melee infantry
- Topic: Falconry
- Replies: 13
- Views: 1295
Re: Falconry
So @Stratego (dev), @Endru1241, can i have the opinions of you guys before i make the nest img? Does these are ok and do i have greenlight for the nest?
- Sat May 16, 2020 2:00 am
- Forum: Unit - melee infantry
- Topic: Falconry
- Replies: 13
- Views: 1295
Re: Falconry
Made the img for the Falconer and the Falcon
- Sat May 16, 2020 12:24 am
- Forum: Subraces - Undeads
- Topic: The Phantom Update
- Replies: 400
- Views: 51723
Re: The Phantom Update
I was thinking to try a sort of dual-pike pikeman (lancet), but one of the monster skeletons will have a similar feature already.
- Fri May 15, 2020 9:19 pm
- Forum: Subraces - Undeads
- Topic: The Phantom Update
- Replies: 400
- Views: 51723
Re: The Phantom Update
He wants a shieldless pikeman to replace the current with newer stats.
- Fri May 15, 2020 5:49 pm
- Forum: Undead
- Topic: Phantom images
- Replies: 9
- Views: 1640
Re: Phantom images
Done. https://cdn.discordapp.com/attachments/680190643137806345/710910284843319377/Phantom_skirmisher.png https://cdn.discordapp.com/attachments/680190643137806345/710910378300801035/Phantom_Axeman.png https://cdn.discordapp.com/attachments/680190643137806345/710910533594775632/Phantom_pikeman.png
- Fri May 15, 2020 5:37 pm
- Forum: Undead
- Topic: Phantom images
- Replies: 9
- Views: 1640
Re: Phantom images
Skirmisher would need to had that updated aswell.
- Fri May 15, 2020 3:27 pm
- Forum: Unit balancing
- Topic: Scout bird rework.
- Replies: 20
- Views: 1876
Re: Scout bird rework.
Well, making it stealth is what i suggested, and that feature partially does what you said, any unit became un-targetable while stealth (at least for normal attack, abilities otherwise can be exploited to attack stealth units even if there is no one to detect them), so any tower or ranged unit would...
- Thu May 14, 2020 9:28 pm
- Forum: Unit balancing
- Topic: Scout bird rework.
- Replies: 20
- Views: 1876
Re: Scout bird rework.
As i said, that alone would not solve the problem.
- Thu May 14, 2020 9:24 pm
- Forum: Unit - melee infantry
- Topic: Falconry
- Replies: 13
- Views: 1295
Re: Falconry
Well, this technique was used on all corners of the planet, so topography doesn't matter. While i suggested just a nest, there were several "academies" of falconry in the past and some are still up to this day. So yeah, i can see that bcz it actually happened.
- Thu May 14, 2020 9:11 pm
- Forum: Subraces - Undeads
- Topic: The Phantom Update
- Replies: 400
- Views: 51723
Re: The Phantom Update
Hello, i have some complaints concerning the newest phantom unit images: 1. They look too non-undead. The armor seems a bit too "shiny" or bright, and resemble humans in quite a number of ways. They should definitely have darker colors. Also gold is overrated and overused. 2. They seem a ...
- Thu May 14, 2020 8:35 pm
- Forum: Unit balancing
- Topic: Scout bird rework.
- Replies: 20
- Views: 1876
Re: Scout bird rework.
Nope, that's not possible, in fact there where some ideas for "3rd party" transformation or veterancy on AOF, but we don't have a mechanic to make that possible. Well, you didn't mentioned speed adjustments on any message, btw, you could just had said "what about more speed?" Ins...
- Thu May 14, 2020 4:07 pm
- Forum: Unit balancing
- Topic: Scout bird rework.
- Replies: 20
- Views: 1876
Re: Scout bird rework.
I use scout birds. Mainly because it is hard to notice them, hehe. And because they are flying scouts. Alas some upgrade that will give them higher hp, higher speed and sight range would be appreciated. I Use them pretty often aswell, that's why i'm looking for some love for them here :lol: , but t...