Search found 114 matches

by duneix
Mon Oct 17, 2016 2:55 pm
Forum: Multiplayer discussions
Topic: Best players of AoS
Replies: 75
Views: 22056

Re: Best players of AoS

A first offensive has been launched, I hope you are prepared to face it... :) Well, he soundly defeated me. I was overconfident of my veteranship, and he is a strong player! :) However, we are playing another round, I would post pics but we are playing on (explored). P.S. Also, he is very good at ta...
by duneix
Mon Oct 17, 2016 2:52 pm
Forum: Multiplayer discussions
Topic: Best players of AoS
Replies: 75
Views: 22056

Re: Best players of AoS

Sorry I've just discovered your messages... Well indeed, that was 2 interesting games! DoomCarrot, you made only one small mistake at the very beginning, and foolishly lost a tc, that you never took back. Else I'm not sure I could have won the game. Revenge has just begun...well lets see what that ...
by duneix
Sun Oct 16, 2016 6:35 pm
Forum: Multiplayer discussions
Topic: Best players of AoS
Replies: 75
Views: 22056

Re: Best players of AoS

Sorry I've just discovered your messages... Well indeed, that was 2 interesting games! DoomCarrot, you made only one small mistake at the very beginning, and foolishly lost a tc, that you never took back. Else I'm not sure I could have won the game. Revenge has just begun...well lets see what that g...
by duneix
Sun Oct 16, 2016 6:16 pm
Forum: Implementeds
Topic: Crash when clicking on Details of an ANSWERED
Replies: 3
Views: 2538

Re: Crash when clicking on Details of an opponent's unit

Crash report sent!

I hope you will find the reason
by duneix
Sun Oct 16, 2016 3:40 pm
Forum: Implemented/Answered
Topic: Building time after upgrade (ex catapults) ANSWERED
Replies: 7
Views: 3530

Building time after upgrade (ex catapults) ANSWERED

Hi, Little problem with the building time after an upgrade. For example, my worker is building a catapult. After 10 turns building it, its HP reaches 10/16 (6 turns left to completion) After its upgrade (which double its hp), the catapult is at 10/32, so 11 turns to completion. Is there any way to s...
by duneix
Sat Oct 15, 2016 6:15 am
Forum: Implementeds
Topic: Crash when clicking on Details of an ANSWERED
Replies: 3
Views: 2538

Crash when clicking on Details of an ANSWERED

Hello everyone,

I've been having a crash for more or less 10 days (?):
.everytime I'm trying to see the features (HP, speed, sight,...) of an opponent's units, the game is crashing.
This happens systematically, don't know why.

Any idea? Anyone else?
by duneix
Wed Oct 05, 2016 8:42 pm
Forum: Multiplayer discussions
Topic: Best players of AoS
Replies: 75
Views: 22056

Re: Best players of AoS

DoomCarrot wrote:I'll verse you. :)
Great :)

Name: DoomCarrot
Pass: Challenge

Duneix alias the Rabbit
by duneix
Wed Oct 05, 2016 6:15 pm
Forum: Multiplayer discussions
Topic: Best players of AoS
Replies: 75
Views: 22056

Re: Best players of AoS

Well first challenges and first results :
. Zded. Won
. Tamtam12345. Won
. Hassargun. Won
. MariaVega. Won
. TheBluePhoenix. Not finished yet but it looks good ;)

Anyone else interested? :twisted:
by duneix
Tue Sep 27, 2016 8:34 pm
Forum: Multiplayer discussions
Topic: Best players of AoS
Replies: 75
Views: 22056

Re: Best players of AoS

patroid wrote: (And you can try ne on a big map. On small maps im very bad)
Ok you're the last one I'm waiting for ;)
by duneix
Tue Sep 27, 2016 5:25 am
Forum: Multiplayer discussions
Topic: Best players of AoS
Replies: 75
Views: 22056

Re: Best players of AoS

Wait what........ I stated earlier that I don't do multiplayer matches. Oh sorry, as you said that you would be a formidable opponent, I thought you would make an exception and try a multiplayer match ;) But no matter ;). You can try if you want ; else if someone else is interested in a match, you ...
by duneix
Mon Sep 26, 2016 6:18 pm
Forum: Multiplayer discussions
Topic: Best players of AoS
Replies: 75
Views: 22056

Re: Best players of AoS

Hi guys & girls !! Sorry for not having answered earlier, I was quite busy at home and didn't want to organize a game if I couldn't play fast enough ;) Well great, I feel pressure and eagerness between you all, haha ;) Let's organize a few challenges? 3 matchs, I create the first one, the challe...
by duneix
Thu Sep 22, 2016 8:23 am
Forum: Multiplayer discussions
Topic: Best players of AoS
Replies: 75
Views: 22056

Best players of AoS

Hi guys,

Is there a kind of official AoS Ranking?
Who is the best player in your opinion?

I need an interesting challenge, as I'm playing for months without good enough challengers...I'm unbeatable, hahaha!!!! :shock: :D
by duneix
Thu Sep 22, 2016 8:10 am
Forum: Solved/Answered
Topic: Catapults under construction...but able to move IMPLEMENTED
Replies: 4
Views: 3753

Catapults under construction...but able to move IMPLEMENTED

Hi !

I noticed a bug:
When a catapult is being built by workers, it cannot move. But if the research heavy catapult is completed, then it can moves, even if the construction is not completed :)
by duneix
Sun Sep 04, 2016 6:40 pm
Forum: Introduction
Topic: The Intro
Replies: 24
Views: 32438

Re: The Intro

Ok would be great!
by duneix
Thu Aug 18, 2016 9:21 pm
Forum: Unit balancing
Topic: Battering Ram IMPLEMENTED
Replies: 14
Views: 6881

Re: Battery Ram

That would be hard if rams couldn't go into wagons as they are really slow,bit encapsulation is also not logical.

Else, maybe a ram could take the three places of a wagon? Hard to program?
by duneix
Fri Aug 12, 2016 6:18 pm
Forum: Unit balancing
Topic: Battering Ram IMPLEMENTED
Replies: 14
Views: 6881

Re: Battery Ram

Yes they are useful....but not in the way a battery Ram should be :roll: Right now there are either a defensive unit, either a kind of shielded transport for infantry (in association with a wagon) And they are also a shielded wagon for assassins (these useful 2 more moves when the ram goes out of th...
by duneix
Fri Aug 12, 2016 6:20 am
Forum: Unit balancing
Topic: Battering Ram IMPLEMENTED
Replies: 14
Views: 6881

Battering Ram IMPLEMENTED

Hi, I've seen a topic about siege weapons one year ago but the battery ram was not discussed much (except arrow resistance) Does anyone of you use battery rams? I find them very useful in only one situation...defending a city. Which is strange for a siege unit. My opinion is, they are far too resist...
by duneix
Fri Aug 12, 2016 6:12 am
Forum: Solved/Answered
Topic: Massive walls & masonry - IMPLEMENTED
Replies: 3
Views: 3132

Massive walls & masonry - IMPLEMENTED

Hi everyone, Maybe this bug has already been reported but I haven't seen anything : I take an example, it's easier than explaining : . You are building a fortress and are almost over (90/100 for ex) . Then you discover masonry . You fortress under construction is penalized, at 90/150. Which means in...
by duneix
Tue Aug 09, 2016 10:14 pm
Forum: Implemented/Answered
Topic: Mameluks IMPLEMENTED
Replies: 3
Views: 2009

Re: Mameluks

Ok so nothing new ;)
by duneix
Tue Aug 09, 2016 9:38 pm
Forum: Implemented/Answered
Topic: Mameluks IMPLEMENTED
Replies: 3
Views: 2009

Mameluks IMPLEMENTED

Hi everyone, 2 bugs with Mameluks : . It can enter a battery Ram. Is it normal? . The fear area effect is bugging when the Mameluk goes into a wagon: The fear area effect then starts where the wagon was and remains there, even if the wagon moves, until the Mameluk goes out of the wagon. For example,...
by duneix
Mon Aug 08, 2016 7:55 pm
Forum: Unit balancing
Topic: Catapult build time
Replies: 16
Views: 7462

Re: Catapult build time

I personally think it might be better to nerf workers' production slightly rather than making catapults cheaper, but that's just my opinion. I think either way this goes it will shift the balance of something or another. I agree with this. 8 turn for a catapult is balanced in my opinion and I do pr...
by duneix
Mon Aug 08, 2016 7:51 pm
Forum: Unit balancing
Topic: Catapults - the true army melter
Replies: 10
Views: 4112

Re: Catapults - the true army melter

Or maybe only one catapult per wagon, as it takes much more place than any other unit?
by duneix
Mon Aug 08, 2016 7:49 pm
Forum: Unit balancing
Topic: Maceman OP IMPLEMENTED
Replies: 35
Views: 14635

Re: Maceman OP

Honestly, I don't think them OP

They are good, but very easy to counter with cavalries.
2 heavy knights kill a maceman in one turn while macemen can't attack cavalries because of their low speed.

They are also weak against long range units.

I think the unit is balanced.
by duneix
Mon Aug 08, 2016 7:28 pm
Forum: Introduction
Topic: The Intro
Replies: 24
Views: 32438

Re: The Intro

Anything new since last tournament?

Is maybe a new one planned? :)

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