Search found 68 matches
- Thu Aug 20, 2015 3:05 pm
- Forum: Others
- Topic: Mercenaries, the building, the hiring, and the cost
- Replies: 10
- Views: 3159
Mercenaries, the building, the hiring, and the cost
Prior to my mounted mercenary, I would like to suggest the mercenaries. We have also discussed the "neutral barracks" which can be related to this. Mercenary Building: The mercenaries' tavern Here we hire the mercenaries If anyone wants to create the image, pls post at "NEW UPGRADES S...
- Thu Aug 20, 2015 2:44 pm
- Forum: Unit - mounted
- Topic: Mounted Mercernary - Marauder
- Replies: 4
- Views: 3619
Re: Mounted Mercernary - Marauder
Nice suggest mate, it is meant for cheap alternative of knights. Although we have less development in mercenaries, maybe I should try to help in that part. Also, I will open another topic for another mounted unit
I should also open a topic for mercearies,hiring and cost.
I should also open a topic for mercearies,hiring and cost.
- Thu Aug 20, 2015 2:35 pm
- Forum: Unit - mounted
- Topic: Mounted Mercernary - Marauder
- Replies: 4
- Views: 3619
Re: Mounted Mercernary - Marauder
I see ejm29's idea on raiders but that will cause more complicated coding to create the unit. Since I play other turn-based strategy games, I see the point of his idea. He want to have a skill that after successfuly killing one unit, the cav raider can attack again (maybe can also move). I see OP un...
- Thu Aug 20, 2015 2:07 pm
- Forum: Unit - melee infantry
- Topic: unit: net thrower man - IMPLEMENTED
- Replies: 66
- Views: 31921
Re: unit: net thrower man
They ain't junk, we don't need to fashion much the fisherman (or maeybee)
Although a little Perphlexcionisticness would do.
The armor/shirt/top could be white like the workers
The bottom could be pants/shorts instead of skirt?
We will wait for admin so he can also give some suggests.
Although a little Perphlexcionisticness would do.
The armor/shirt/top could be white like the workers
The bottom could be pants/shorts instead of skirt?
We will wait for admin so he can also give some suggests.
- Thu Aug 20, 2015 1:50 pm
- Forum: Unit - mounted
- Topic: Mounted Mercernary - Marauder
- Replies: 4
- Views: 3619
Mounted Mercernary - Marauder
I see the cavalry raider but I think this time is for the neutral Marauders will be on Mercenary Taverns (Maybe built or pre existing as the map starts) Cavalry Raider seemed less because knights already have bonuses against infantry Prototype/Trial/Suggested stats HP 15-22 ATK 5-6 (Similar to light...
- Thu Aug 20, 2015 1:33 pm
- Forum: ARCHIVED - Answered suggestions
- Topic: new unit the juggernaut - ANSWERED
- Replies: 34
- Views: 9513
Lets not juggernaught dis but Boba Fett it up
I think its WAYYYY beyond our fantasies now, Imagine it like a Spartan BUT (what butt?) Having a pierce armor of BattRam (100) Strength of a lion king (20) Slow as elephant (2 or 1) Meelee (1) Derp eyes (sight 4-5) Mercenary (0 Spell resistance coz I will train money lender to pay deez and fight for...
- Thu Aug 20, 2015 1:04 pm
- Forum: IMPLEMENTED - Infantry
- Topic: Templar to crusader - IMPLEMENTED
- Replies: 97
- Views: 33959
Re: Templar to crusader
Im not good at drawin but, I LIKE it. That's a crusader with great helm (others call it bucket helm) and this upgrade will help the health of teh game. More Uprades=More Gems to Collect= Moar Strategy! So the church will be filled up with tech upgrade (The Templar's Crusade) so they become crusaders...
- Thu Aug 20, 2015 12:19 am
- Forum: ARCHIVED - Answered suggestions
- Topic: Unit: Diplomats - ANSWERED
- Replies: 18
- Views: 4181
Re: Unit: Diplomats
So if we have a mutiplayer of 3, diplomacy won't work (Hah! odd numbers!)
If we have a multiplayer of 5, truce can be at 2 players max.
And so on, let the tacticians steal the pot of gems of leprechaun!
If we have a multiplayer of 5, truce can be at 2 players max.
And so on, let the tacticians steal the pot of gems of leprechaun!
- Thu Aug 20, 2015 12:15 am
- Forum: ARCHIVED - Answered suggestions
- Topic: Unit: Diplomats - ANSWERED
- Replies: 18
- Views: 4181
Re: Unit: Diplomats
Since others request the turn off option, we could just decline the truce offer. To balance the diplomacy function, here we go! If anyone wants to play outnumbered, they will have to start with teams assigned (Like team 1 is you only and team 2 is 5 players if you masochist enough). The diplomacy fu...
- Wed Aug 19, 2015 11:39 am
- Forum: Other discussions about the game
- Topic: What are the best units for you?
- Replies: 67
- Views: 43738
Re: What are the best units for you?
Thanks mate for requesting of contingency plan against ranged units. Since we put upgrades on front, I will heavy the lancers. I don't know what to buy on barracks, maybe shielders. I got no plans on archers, so I go with skirmishers then (I haven't faced a real arrow problem). Fire archers will set...
- Wed Aug 19, 2015 11:16 am
- Forum: ARCHIVED - Answered suggestions
- Topic: Unit: Diplomats - ANSWERED
- Replies: 18
- Views: 4181
Not all changes starts with units...
I liked the idea, but that would make the game more complicated. Most of these sources come from PCs coz they made the strategy games with much complications and varieties. Here on mobile, we think it different and less complications. We can't spend much time on mobile (coz we run deez on batteries)...
- Wed Aug 19, 2015 11:00 am
- Forum: IMPLEMENTED - Infantry
- Topic: Unit: Spy IMPLEMENTED
- Replies: 8
- Views: 4883
Im sorry mate, but
There is an ASSASSIN already in the game, it is invisible to all units unless your unit or that is close to one another. They can sabotage a TC, but in return they die. They can kill strategic units (From Elephants to high hp castles a real pain), in cost they die too. If you don't liked dat ASSassi...
- Wed Aug 19, 2015 10:39 am
- Forum: Unit - melee infantry
- Topic: unit: net thrower man - IMPLEMENTED
- Replies: 66
- Views: 31921
Net Thrower - To be IMPLEMENTED at next update
Now, the Net thrower is finished in its drafts. We shall wait for his catch on next update
Stats are finished by darkknight.
The image of unit and the lighter net upgrade is made by COOLguy.
Now we all wait for teh approval of admin
Stats are finished by darkknight.
The image of unit and the lighter net upgrade is made by COOLguy.
Now we all wait for teh approval of admin
- Tue Aug 18, 2015 9:08 pm
- Forum: ARCHIVED - Answered suggestions
- Topic: Why not improving worst units? - ANSWERED
- Replies: 27
- Views: 14761
Re: Why not improving worst units?
To our dearest Pepe, Currently, we are on crusade to increase the value of other units thru any means. For which we require less improvements but more changes, since we add more in development but also make the "least used units" more useful. In such way there is no gap between their devel...
- Tue Aug 18, 2015 7:23 pm
- Forum: Other discussions about the game
- Topic: What are the best units for you?
- Replies: 67
- Views: 43738
Re: What are the best units for you?
Dunno, I can't imagine the breaching part tho. Battery Rams got 100 pierce armor then
Guns blaizing vs Arrows raining...
It would be like the Normandy Landing or like Japanese Banzai blitzkrieg.
Well, still depends on the strategy of both sides.
Guns blaizing vs Arrows raining...
It would be like the Normandy Landing or like Japanese Banzai blitzkrieg.
Well, still depends on the strategy of both sides.
- Tue Aug 18, 2015 7:05 pm
- Forum: Unit - melee infantry
- Topic: unit: net thrower man - IMPLEMENTED
- Replies: 66
- Views: 31921
Re: unit: net thrower man
Oh yeah, it is really confusing.
Nah, I just put it there to show that net throwers were fishermen
There is really no fishermen deal coz they only catch fish.
I knew it most will be confused to the fisherman
Let's vote this guy and his ligther net to be implemented by next update.
Nah, I just put it there to show that net throwers were fishermen
There is really no fishermen deal coz they only catch fish.
I knew it most will be confused to the fisherman
Let's vote this guy and his ligther net to be implemented by next update.
- Tue Aug 18, 2015 6:56 pm
- Forum: ARCHIVED - Answered suggestions
- Topic: Great Ornithopter - bigger, can carry one unit. - ANSWERED
- Replies: 10
- Views: 7338
Re: Great Ornithopter - bigger, can carry one unit. - ANSWER
Why don't we place in a hot hair baloon or some sort of archaic zeppelin? Hot-air balloon, zeppelins, or blimp, these are modern-era flying transports. We could add them to other games but not to AOS. The ornithopters are ancient-medieval era coz Aristotle made prototype so this is the only accepte...
- Tue Aug 18, 2015 6:41 pm
- Forum: OFF Topics
- Topic: I'll be off, but still on teh grid
- Replies: 0
- Views: 1279
I'll be off, but still on teh grid
Sorry guys, I cant play because my ancient stone tablet is too slow and laggy. Can't play since teh update. And as much I wanted to, I'm at the halt. I'm now on my quest to find a better one so I can return to the kingdom. I hope for the best and faith on my journey. As much as Gen.McArthur said, &q...
- Tue Aug 18, 2015 6:30 pm
- Forum: OFF Topics
- Topic: BAD NEWS (MY EYES) :-(
- Replies: 18
- Views: 5863
Re: BAD NEWS (MY EYES) :-(
I know the dem feels you have pats, its very hard to see much as short-sighted. Your short-sightedness/nearsightedness is from inherited/ gained thru genes passed. Mine is from my stubborness and stupidity (Fascinated and amazed by extreme lights of welding torches and sun-staring contests). Having ...
- Tue Aug 18, 2015 5:54 pm
- Forum: Solved/Answered
- Topic: Moving enemy units (?) - IMPLEMENTED
- Replies: 7
- Views: 3432
Re: Moving enemy units (?)
Its like my yankee doodle cheat! We can filter the units of enemy AI like a bottleneck. This can greatly reduce the no. of turns to be taken, more expliots can happen maybe worst as gem farming.
- Tue Aug 18, 2015 5:42 pm
- Forum: Unit - melee infantry
- Topic: Ninja - IMPLEMENTED
- Replies: 82
- Views: 29821
Re: Ninja
This will give priority against all constructions. As they start to build one scout tower, it will be like:
Player A(1): Aflak! An army of ninjas!
Player B(1): Its damn too late!
Player C(2): Its player D's turn, Gr8 m8 i r8 8/8
Player D(2):
Player A(1): Aflak! An army of ninjas!
Player B(1): Its damn too late!
Player C(2): Its player D's turn, Gr8 m8 i r8 8/8
Player D(2):
- Tue Aug 18, 2015 5:21 pm
- Forum: Units/techs/effects
- Topic: Bridge: unit select problem
- Replies: 5
- Views: 2846
Re: Bridge: unit select problem
Good thing others noticed it, I'm still convincing myself that there is "bridge traffic" so every transport should be filled before crossing the bridge. (Wagons,Batt rams, Transports, BIG Transports)
- Tue Aug 18, 2015 5:10 pm
- Forum: Other discussions about the game
- Topic: What are the best units for you?
- Replies: 67
- Views: 43738
Re: What are the best units for you?
My scouts: "Lancers" coz y'all light cavs, knights , missionaires , horseback archers and chariots get shrekt. More hp than pikemen, definitely worth the cost. My infantries: dunno, its like shopping on a mall. My support: All hail teh working class! My sieges: Wagon with three Battering R...
- Tue Aug 18, 2015 4:49 pm
- Forum: Implemented/Answered
- Topic: Why ballista makes area damage? ANSWERED
- Replies: 19
- Views: 5668
Why ballista not accurate?
The reason lies beyond the projectile/bolt/arrow of the ballista. The ballista is an accurate construct of medieval engineers, but the projectile have variations. From spears to large log-like wooden stakes, they differ in accuracy. If a rigid metal spear is fired from a ballista, it would yield the...
- Tue Aug 18, 2015 4:29 pm
- Forum: Implemented/Answered
- Topic: Why ballista makes area damage? ANSWERED
- Replies: 19
- Views: 5668
Re: Why ballista makes area damage?
Ballista should have area damage, but only in the line of target should be affected. You will hit one unit but also damages two other units behind the target. Its like a spear (coz its larger than arrows) which will pierce in the formation of infantries. Imagine a swordsman and a pikeman behind it a...
- Tue Aug 18, 2015 3:53 pm
- Forum: Unit - melee infantry
- Topic: Ninja - IMPLEMENTED
- Replies: 82
- Views: 29821
Re: Ninja
So the ones who can see the ninja are: Scout Tower, Scouts (Dog and Eagles), and units near or 1-tile close to ninja (Just like on assassins) This ninja will also increase the value of scout tower (Since it cant attack like other towers). I agree to this unit, it should be put in castle :D Also I wa...
- Tue Aug 18, 2015 3:39 pm
- Forum: Unit - melee infantry
- Topic: New Unit: Attack Dog
- Replies: 10
- Views: 2365
Re: New Unit: Attack Dog
Then we should move this topic as Unit Upgrade and not as a new unit to be implemented. I would use that upgrade right away and perhaps increase the priority of scout to be used (instead of 3 turn light cavalries). The upgrade cost should be less like 3-4 turns since its just simple training (Scout/...
- Tue Aug 18, 2015 3:20 pm
- Forum: Unit - melee infantry
- Topic: unit: net thrower man - IMPLEMENTED
- Replies: 66
- Views: 31921
Re: unit: net thrower man
The original idea is already agreed by all. The stats of net thrower made by darkknight is good enough. The thing is, we cant agree to the skill effectiveness of the net thrower. It kinda hard to put bonuses (chance to net) different types of units (I dont know how the admin will program dat but it ...
- Tue Aug 18, 2015 2:50 pm
- Forum: Unit balancing
- Topic: spartan warrior
- Replies: 22
- Views: 5230
Re: spartan warrior
DoomCarrot had the point, Spartans were not heavily armored that much. The 300 Spartans Movie wouldn't be successful if they did not show that real spartans don't wear body armors. Their armors are pure abs and biceps. But on offensive, BluePhoenix also had too. Spartans should have bonuses on caval...
- Sun Aug 16, 2015 5:45 pm
- Forum: Unit - melee infantry
- Topic: unit: net thrower man - IMPLEMENTED
- Replies: 66
- Views: 31921
Re: unit: net thrower man
I agree to the lighter net upgrade, +1 range and speed since he is carrying less weight. So the basic stats of Fisherman: Range 1 Dmg 1-3 Spd 3 And being trained as Net Thrower: Range 2 Dmg same Spd 3 With Lighter net Upgade: Range 2+1 Spd 3+1 So the strategy is to use behind walls, obstructions, or...