Search found 3087 matches
- Thu Mar 26, 2015 5:14 pm
- Forum: Closed ones
- Topic: Templar at the church - IMPLEMENTED
- Replies: 8
- Views: 2552
Re: Templar at the church - IMPLEMENTED
$!^%!!! I was in the middle of a multiplayer game when this happened and was heavily depending upon my barrackses tovproduce templars when the time came for them as my second wave to heal my wounded troops.... great, time for a new strat lol
- Thu Mar 26, 2015 3:51 pm
- Forum: IMPLEMENTED - Mounted
- Topic: Mameluks - IMPLEMENTED
- Replies: 43
- Views: 23005
Re: Mameluks - ACCEPTED
looking good!
- Thu Mar 26, 2015 3:46 pm
- Forum: IMPLEMENTED - Ranged
- Topic: Tanegashima (tech) Ashigaru (unit) - IMPLEMENTED
- Replies: 60
- Views: 26579
Re: New Technology abd Unit - Tanegashima (tech) Ashigaru (u
How would a unit with a gun be a weak unit compared to spears and swords...
- Sat Mar 21, 2015 11:58 pm
- Forum: Others
- Topic: Starting packs
- Replies: 42
- Views: 15397
Re: Starting packs
well unless one of the starter packs is a wagon and 3 catapults, there is honestly no reason for anyone with half a brain to choose anything other than 4 workers.... i would rather 2 workers over 4 spartans in early game
- Sat Mar 21, 2015 9:44 pm
- Forum: Structures
- Topic: New Structure Ideas
- Replies: 17
- Views: 4254
Re: New Structure Ideas
WOOOAH WAIT WHAT!?!?lacicada wrote:I did not realize that!! That is a great thing to know! Well I shall be changing up some of my strategies now.ollie444 wrote:Good ideas!
> Churches can heal units outside of it
- Sat Mar 21, 2015 9:38 pm
- Forum: IMPLEMENTED - Infantry
- Topic: Banner bearer - IMPLEMENTED
- Replies: 64
- Views: 20599
Re: Banner bearer
Thats there some nice stats
- Fri Mar 20, 2015 9:31 pm
- Forum: Gameplay & UI
- Topic: Using terrain to your advantage
- Replies: 7
- Views: 2677
Re: Using terrain to your advantage
Hmm... alot of ideas to take in at once... I really do like many of these concepts, however it would take alot of time and effort to implement these things into the game (i am learning android development myself). And although most of these ideas make sense, the archers in the forest do not at all. ...
- Fri Mar 20, 2015 9:06 pm
- Forum: Unit - siege engines / machines
- Topic: greek fire launcher
- Replies: 26
- Views: 10579
Re: greek fire launcher
Let's make greek fire a technology upgrade for all ships. Cost 8 turns to develop. The fire acts like posion to sea units. The posion is only stopped when the ship is repaired by a worker, goes to town, or to port. The posion should be great. Maybe 1/6 of a units life. I approve. I have personally ...
- Fri Mar 20, 2015 9:03 pm
- Forum: Multiplayer discussions
- Topic: Multiplayer
- Replies: 2
- Views: 1270
Re: Multiplayer
Hey dude your skipping your turn, I make people AI if they skip 2 turns.
- Fri Mar 20, 2015 5:33 pm
- Forum: Members
- Topic: The List of Leagues
- Replies: 46
- Views: 24396
Re: The List of Leagues
Yeah I just realized the tourneys are closed the other day, looking forwards to the next time though!
- Fri Mar 20, 2015 5:32 pm
- Forum: IMPLEMENTED - Mounted
- Topic: Mameluks - IMPLEMENTED
- Replies: 43
- Views: 23005
Re: Mameluks - ACCEPTED
Hm, mameluks were basically a muslim knight. Would it have similar stats?
- Fri Mar 20, 2015 5:39 am
- Forum: IMPLEMENTED - Siege
- Topic: Unit - heavy catapult - IMPLEMENTED
- Replies: 49
- Views: 18479
Re: Unit - heavy catapult (and also an upgrade tech for it)
Ohhh, I am a complete idiot, I was thinking a new unit, not an upgrade tech. For an upgrade tech heavy catapult would make sense, since it is just an upgraded version. I like the idea
Still think monganel would make a cool new unit though
Still think monganel would make a cool new unit though
- Thu Mar 19, 2015 11:56 pm
- Forum: Other discussions about the game
- Topic: What are the best units for you?
- Replies: 67
- Views: 43746
Re: What are the best units for you?
1. LOTS of workers. The only way to counter this strategy is workers of your own or rush. 2. Pikemen/halberdeirs. They prevent a cavalry rush in the above strategy, and they are dirt cheap. 3. A wagon with 3 catapults. This alone can defeat an entire army. Not much strategy to this one. 4. Horse arc...
- Thu Mar 19, 2015 10:48 pm
- Forum: IMPLEMENTED - Siege
- Topic: Unit - heavy catapult - IMPLEMENTED
- Replies: 49
- Views: 18479
Re: Unit - heavy catapult (and also an upgrade tech for it)
hmm, sounds cool. Those stats seem pretty balanced for an upgrade.
although HEAVY catapult is kinda a cheesy name I feel like, especially if it is going to have 2 move. Maybe a mangonel? It's basically just a large, very powerful version of a catapult.
although HEAVY catapult is kinda a cheesy name I feel like, especially if it is going to have 2 move. Maybe a mangonel? It's basically just a large, very powerful version of a catapult.
- Thu Mar 19, 2015 9:17 pm
- Forum: Introduction
- Topic: The Intro
- Replies: 24
- Views: 32368
Re: The Intro
Oh, ok, awesome, thanks, I am an idiot for posting in the recruitment topic
- Thu Mar 19, 2015 9:14 pm
- Forum: Members
- Topic: The List of Leagues
- Replies: 46
- Views: 24396
Re: The List of Leagues
Hey, can I join up with either league? are they still recruiting? I'll join Phoenix if you want
- Thu Mar 19, 2015 9:12 pm
- Forum: Introduction
- Topic: The Intro
- Replies: 24
- Views: 32368
Re: The Intro
So this is double elimination with a loser's bracket. I really like this idea. How to I sign up for a tourney?
- Thu Mar 19, 2015 9:09 pm
- Forum: Others
- Topic: Donate troops
- Replies: 6
- Views: 2922
Re: Donate troops
I see what your saying... but I see one issue What if I use a troop, than give him to my ally. My ally uses him then gives him back to me... Kinda cheap, because now that unit got an extra turn. So the only way to do this is have an option where it takes up the units ENTIRE TURN to donate. If you mo...
- Thu Mar 19, 2015 8:58 pm
- Forum: Multiplayer discussions
- Topic: Multiplayer
- Replies: 2
- Views: 1270
Re: Multiplayer
Dang I just made a 2v2v2, I would have joined.
And lol I just realized you joined my game as my teamate
And lol I just realized you joined my game as my teamate
- Thu Mar 19, 2015 8:54 pm
- Forum: Implementeds
- Topic: From Medieval to Industrial. - ANSWERED
- Replies: 19
- Views: 4327
Re: From Medieval to Industrial.
Woukd this not xompletely overhaul the entire mechanics of the game though?
- Thu Mar 19, 2015 5:28 pm
- Forum: Main menu
- Topic: Troop tree/stats
- Replies: 5
- Views: 7345
Re: Troop tree/stats
Oh awesome, I didn't know that, thanks!
Is there anynway I can find a full upgrade tree?
Is there anynway I can find a full upgrade tree?
- Thu Mar 19, 2015 5:27 pm
- Forum: Solved/Answered
- Topic: Group waypoints - marching in a row issue IMPLEMENTED
- Replies: 10
- Views: 6107
Re: Group waypoints - marching in a row issue
This is exactly why I never use waypoints. The AI can be kinda stupid moving any armies larger than 2 units.
- Wed Mar 18, 2015 11:02 pm
- Forum: Main menu
- Topic: Troop tree/stats
- Replies: 5
- Views: 7345
Troop tree/stats
Hey, I have often found it VERY frustrating when I cant find the stats of a unit without building it. A troop stats page for every unit would be nice. Also, the upgrade tree shouldnt be blacked out until you unlock the upgrade before it I don't think. If the upgrade tree made sense - archer stuff in...
- Wed Mar 18, 2015 10:25 pm
- Forum: Unit - melee infantry
- Topic: Shaolin Monk - ACCEPTED
- Replies: 46
- Views: 13375
Re: Monk
Hmm... I could see an evasive ability getting VERY annoying after a while. just throw a few of these guys on the front lines, with some archers to back them up, and as the opponent keeps trying to kill these little evasive guys you just peck at their front lines with archers. Although I don't see ho...
- Wed Mar 18, 2015 7:05 pm
- Forum: IMPLEMENTED - Infantry
- Topic: Banner bearer - IMPLEMENTED
- Replies: 64
- Views: 20599
Re: Banner bearer
Banner carriers were typically not meant for combat, they were used as a way to differentiate between different forces. Most average soldiers wore little more than leather or wool tunics, with the more elite soldiers wearing mail or plate. Because soldiers on the battlefield often looked so similar,...
- Wed Mar 18, 2015 6:55 pm
- Forum: Closed ones
- Topic: The Ornithopter Question - ANSWERED
- Replies: 15
- Views: 4323
Re: The Ornithopter Question
Well if they somehow landed how would they take off again? you cannot simply jump back into the sky
I think they are good just how they are--suicidal air strike units for striking important strategic targets or units that would pose a serious threat to your main force.
I think they are good just how they are--suicidal air strike units for striking important strategic targets or units that would pose a serious threat to your main force.
- Wed Mar 18, 2015 6:49 pm
- Forum: Multiplayer discussions
- Topic: Best defense against battering rams?
- Replies: 6
- Views: 2400
Re: Best defense against battering rams?
I have never really had an issue with battering rams. Depending on what units are giving them support I would say either spartans, templars, or simple swordsmen. Or a combination of all three is always fun