Search found 1838 matches
- Fri Jul 27, 2018 5:44 am
- Forum: Archived - FAQ
- Topic: Reposting about AI
- Replies: 102
- Views: 13197
Re: Reposting about AI
Oh, so your in charge of AI?
- Fri Jul 27, 2018 5:37 am
- Forum: Archived - FAQ
- Topic: Reposting about AI
- Replies: 102
- Views: 13197
Re: Reposting about AI
For dragon units? So they do spawn the dragon temple?
- Fri Jul 27, 2018 5:30 am
- Forum: Archived - FAQ
- Topic: Reposting about AI
- Replies: 102
- Views: 13197
Reposting about AI
Had this in the wrong topic so im reposting here Yes and while that at it, they can also update AI to more things like Humans: Use blacksmith and they're upgrades Use the blue dragon in mages hut Use catapults more often Use imperial troops a little more often Undead: use phantom garrison, phantom t...
- Fri Jul 27, 2018 1:11 am
- Forum: Units & Structures (See Races for accepted Unit Races)
- Topic: TownCenters have own Design based on Races
- Replies: 89
- Views: 22521
Re: TownCenters have own Design based on Races
I really like this one
- Fri Jul 27, 2018 1:00 am
- Forum: Subraces - Undeads
- Topic: Demons
- Replies: 176
- Views: 26908
Re: Demons
Clearly this topic gotten outta hand. Maybe we should just leave it alone
- Fri Jul 27, 2018 12:51 am
- Forum: Subraces - Undeads
- Topic: Demons
- Replies: 176
- Views: 26908
Re: Demons
For what it takes thou this wasn't a bad idea. Loved it actually but yea, the balance of this game is broken
- Fri Jul 27, 2018 12:44 am
- Forum: Archived - Other
- Topic: Upgrade organization
- Replies: 5
- Views: 1591
Re: Upgrade organization
Yea..... What i meant is when you click or touch the upgrades button on the menu, all listed races pop up
Like this
Orcs
Dwarves
Humans
Elves
Undead
Scalefolk
When you click on whatever race you want to click on all listed upgrades for that race pop up making it easier to locate things
Like this
Orcs
Dwarves
Humans
Elves
Undead
Scalefolk
When you click on whatever race you want to click on all listed upgrades for that race pop up making it easier to locate things
- Fri Jul 27, 2018 12:38 am
- Forum: Archived - Other
- Topic: Upgrade organization
- Replies: 5
- Views: 1591
Upgrade organization
Something small but when you go to upgrades I feel all 6 races should show up on a list.when you click that race all upgrades show for it, making it easier to find what your looking for.
- Fri Jul 27, 2018 12:32 am
- Forum: Subraces - Undeads
- Topic: Demons
- Replies: 176
- Views: 26908
Re: Demons
Yea now when i understand mechanic of game itself i have much easier time of creating ideas and balancing them. 2 @Tankhead: again... mechanical race to stand against orcs, dwarves will need either cheap and heavy units (and this way they will be EVEN MORE painful for others) or more armored (= mor...
- Fri Jul 27, 2018 12:22 am
- Forum: Subraces - Undeads
- Topic: Demons
- Replies: 176
- Views: 26908
Re: Demons
*COUGH machine race COUGH*
- Fri Jul 27, 2018 12:14 am
- Forum: Subraces - Undeads
- Topic: Demons
- Replies: 176
- Views: 26908
Re: Demons
So basically if demons becomes a race angels will also have a race? Seems a bit much considering other races still need working on.LordOfAles wrote: ↑Fri Jul 27, 2018 12:08 am If we have get demons we will need angels. And angels are superior.
Maybe they should be a subrace
- Fri Jul 27, 2018 12:03 am
- Forum: Archived - Undead Units, Buildings
- Topic: Expansion of death knight
- Replies: 52
- Views: 6887
Re: Blood knight
Alright
- Thu Jul 26, 2018 11:59 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Expansion of death knight
- Replies: 52
- Views: 6887
Re: Blood knight
How about removing bloodlust aura ability
Drop his attack by 2 so 11 to 9
Reduce speed by 1 so 5 to 4
Don't wanna rewrite this unit so I'm not sure what really needs fixing. Oh maybe drop the armor by 1 so 2 to 1
Drop his attack by 2 so 11 to 9
Reduce speed by 1 so 5 to 4
Don't wanna rewrite this unit so I'm not sure what really needs fixing. Oh maybe drop the armor by 1 so 2 to 1
- Thu Jul 26, 2018 11:51 pm
- Forum: Human
- Topic: Magical archer
- Replies: 12
- Views: 3214
Re: Magical archer
Oh well if it can't be help then sure 8 turns
- Thu Jul 26, 2018 11:41 pm
- Forum: Archived - Other
- Topic: More Slots & Color Discussing
- Replies: 70
- Views: 9592
Re: More player Slots & Color
Chaos, it would come down to who can spawn the fastest first
- Thu Jul 26, 2018 11:03 pm
- Forum: Archived - Human Units, Buildings
- Topic: Alchemist or Potionmaster — REJECTED
- Replies: 21
- Views: 3035
Re: Alchemist or Potionmaster
Wait what, then what time era is this game. I understand dwarves are better than humans as far as building but it doesn't make sense why dwarves are so far advance than everyone else.
Besides alchemists were very smart and advance in creating things
Besides alchemists were very smart and advance in creating things
- Thu Jul 26, 2018 10:41 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Expansion of death knight
- Replies: 52
- Views: 6887
Re: Blood knight
Well after all undead do need more options. This really doesn't sound so bad
- Thu Jul 26, 2018 10:38 pm
- Forum: Human
- Topic: Female Mage or Sorceresses
- Replies: 35
- Views: 6158
Re: Female Mage or Sorceresses
Yet another great idea forgotten
- Thu Jul 26, 2018 10:36 pm
- Forum: Archived - Human Units, Buildings
- Topic: Stone Golem — ARCHIVED
- Replies: 13
- Views: 2565
Re: Stone Golem
Well the dwarves are out so what's gonna happen now?
- Thu Jul 26, 2018 10:28 pm
- Forum: Archived - Human Units, Buildings
- Topic: Alchemist or Potionmaster — REJECTED
- Replies: 21
- Views: 3035
Re: Alchemist or Potionmaster
I feel like this unit needs some type of range even if its a small radius
- Thu Jul 26, 2018 9:08 pm
- Forum: Archived - Human Units, Buildings
- Topic: Alchemist or Potionmaster — REJECTED
- Replies: 21
- Views: 3035
Re: Alchemist or Potionmaster
Something like that yea
- Thu Jul 26, 2018 8:59 pm
- Forum: Archived - Human Units, Buildings
- Topic: Alchemist or Potionmaster — REJECTED
- Replies: 21
- Views: 3035
Re: Alchemist or Potionmaster
Not sure, you think this unit should have some type of fantasy gun?
- Thu Jul 26, 2018 8:55 pm
- Forum: Archived - Human Units, Buildings
- Topic: Alchemist or Potionmaster — REJECTED
- Replies: 21
- Views: 3035
Re: Alchemist or Potionmaster
Yea i feel this unit should be more of a supporting unit
- Thu Jul 26, 2018 8:37 pm
- Forum: Archived - Human Units, Buildings
- Topic: Alchemist or Potionmaster — REJECTED
- Replies: 21
- Views: 3035
Re: Alchemist or Potionmaster
Nothing much, was gonna ask should a chemist be with dwarves or humans and then from that i was gonna think up some stats. And as far as your options, i prefer the cheapest options to make it more produce able. And for that last choice you put i choose the second option. Imma bring back some old top...
- Thu Jul 26, 2018 8:26 pm
- Forum: Archived - Human Units, Buildings
- Topic: Alchemist or Potionmaster — REJECTED
- Replies: 21
- Views: 3035
Re: Alchemist or Potionmaster
Was about to post something similar to this, it's a shame no one supported this idea
- Thu Jul 26, 2018 8:16 pm
- Forum: Human
- Topic: Magical archer
- Replies: 12
- Views: 3214
Re: Magical archer
Its range should be that of a longbow archer, and i was going for a strong yet more produce able troop. The hp can increase by 10 so 35 Hp 40 tops? And as far as cost i was trying to avoid 8 turns so what about 6? I do wanna hear your other reasons thou
- Thu Jul 26, 2018 8:04 pm
- Forum: Archived - Subraces
- Topic: The Golden army
- Replies: 6
- Views: 1883
Re: The Golden army
Well it was just a thought anyway, i do require more time to think out the rest of it. And if dwarves and orcs can kill of the machines easily i could and hopefully you can think up some anti troops so that doesn't happen. Btw here's the backstory on how this race develop ( my own idea ) A person go...
- Thu Jul 26, 2018 7:38 pm
- Forum: Archived - Elven Technologies and Spells
- Topic: Mother Nature - OUTDATED
- Replies: 16
- Views: 2808
Re: Mother Nature
Interesting, thanks for info and feedback
- Thu Jul 26, 2018 7:36 pm
- Forum: Archived - FAQ
- Topic: Weather and Night Time
- Replies: 70
- Views: 9056
Re: Weather and nightime
Ok what about instead of having a exact AOF time every certain amount of turns the icon shows day and night time?
- Thu Jul 26, 2018 7:31 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Shadow — ARCHIVED
- Replies: 15
- Views: 2235
Re: Shadow
Thanks, will do. I have a endless supply of ideas so your feedback helps