Search found 1838 matches
- Thu Mar 21, 2019 1:04 am
- Forum: Archived - FAQ
- Topic: Rank matches/Leaderboards
- Replies: 6
- Views: 1803
Rank matches/Leaderboards
I enjoy this game alot but the hype of being Competitive isn't really hitting me. I think rank matches and leaderboards should be a thing. A sense of achievement when winning would be great Maybe 2 highest rank players get their own hero ( once every 3 months ) ( have to be a forum member atleast to...
- Tue Mar 19, 2019 10:29 pm
- Forum: Archived - FAQ
- Topic: New Parameters: Mana/MP.
- Replies: 25
- Views: 3484
Re: New Parameters: Mana/MP.
mana point: how would that work? complex: we need to avoid bringing in more complexity - but if something found essential we can do it. Mana points seem easy enough Give all units certain amount of mana points. In my opinion all the same amount like 50. It'll be a blue bar shown under the health ba...
- Tue Mar 19, 2019 8:13 pm
- Forum: Archived - FAQ
- Topic: New Parameters: Mana/MP.
- Replies: 25
- Views: 3484
Re: New Parameters: Mana/MP.
The most im getting out of this is "can their be a mana point game mechanic?"
The other stuff in a summary "can this game be a little more complex"?
- Mon Mar 18, 2019 2:47 am
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Full scaledfolk race remade suggestion — ARCHIVED
- Replies: 74
- Views: 12291
Re: Full scaledfolk race remade suggestion
And what do you mean "how it was supposed to be"? If the Scaledfolk are the way they are now it's because everyone's ideas and merged them together to make them. So pretty much everyone's concept of what the race should be like is in the game already - balancing issues apart of course. I ...
- Mon Mar 18, 2019 2:33 am
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Full scaledfolk race remade suggestion — ARCHIVED
- Replies: 74
- Views: 12291
Re: Full scaledfolk race remade suggestion
Why go through reworking the race all over again if good balancing suggestions are right here already? :lol: :lol: Because Scalefolk was suppose to be made different entirely but turned out something else. He isn't gonna go balancing what is here cause it is not as he said it would originally be
- Mon Mar 18, 2019 2:30 am
- Forum: Archived - FAQ
- Topic: List of things waiting to get in
- Replies: 9
- Views: 2525
Re: List of things waiting to get in
Same one from G play displayed
<ok, was good email>
- Sun Mar 17, 2019 9:04 pm
- Forum: Archived - FAQ
- Topic: List of things waiting to get in
- Replies: 9
- Views: 2525
Re: List of things waiting to get in
Sent all maps just now again so I hope it gets to youStratego (dev) wrote: ↑Sun Mar 17, 2019 8:50 pm very nice maps! when have u sent them? please try again - i hope i receive all emails i get...
also please change big images to outer links - thanks!
- Sun Mar 17, 2019 8:56 pm
- Forum: Archived - FAQ
- Topic: List of things waiting to get in
- Replies: 9
- Views: 2525
Re: List of things waiting to get in
How do I change to outer links?
- Sun Mar 17, 2019 8:08 pm
- Forum: Archived - FAQ
- Topic: List of things waiting to get in
- Replies: 9
- Views: 2525
Re: List of things waiting to get in
Revision on my hero unit_tankhead.png Tankhead_Transform-1.png Stats are here http://www.ageofstrategy.net/viewtopic.php?f=30&t=6201&p=82729#p82729 Its the first hero you see Kinda irritated I can't send these myself no more But all the things you see have beeb sitting around over a month or...
- Sun Mar 17, 2019 8:04 pm
- Forum: Archived - FAQ
- Topic: List of things waiting to get in
- Replies: 9
- Views: 2525
Re: List of things waiting to get in
( Map editor only ) Rogue phantoms ( Hostiles ) blackwater_Shielder.png Blackwater_halberdier.png BlackWater_Knight.png Blackwater_captain.png Blackwater_Glider.png unit_Blackwater_Giant.png Stats are in this topic http://www.ageofstrategy.net/viewtopic.php?f=30&t=6628&p=83055#p83055
- Sun Mar 17, 2019 7:57 pm
- Forum: Archived - FAQ
- Topic: List of things waiting to get in
- Replies: 9
- Views: 2525
List of things waiting to get in
A List of stuff that was made by me thats been sitting around too long Dev doesn't receive my emails for some reason So I just wanted to show whats here Icy Hot Screenshot_2019-03-17-14-43-25-1.png Creeper Screenshot_2019-03-17-14-43-53-1.png Black Water Screenshot_2019-03-17-14-44-20-1.png
- Sun Mar 17, 2019 3:58 pm
- Forum: Archived - FAQ
- Topic: Rebalance of Vampire
- Replies: 13
- Views: 3012
Re: Rebalance of Vampire
Human Warmage uses magic missile twice is cause it has 2 actions
Vampire doesn't need two actions considering it already has passive life link
Besides the two actions I think its cool if it had convert and magic missile
Vampire doesn't need two actions considering it already has passive life link
Besides the two actions I think its cool if it had convert and magic missile
- Sun Mar 17, 2019 7:29 am
- Forum: Archived - Dwarven Units, Buildings
- Topic: Shield Maiden — ARCHIVED
- Replies: 16
- Views: 3924
Re: Shield Maiden
Stat wise from the one you see is gonna change
The idea tho was somewhat accepted by Alex
The idea tho was somewhat accepted by Alex
- Sat Mar 16, 2019 10:27 pm
- Forum: Dwarf Technologies
- Topic: Dwarven blacksmith tech tree
- Replies: 88
- Views: 12897
Re: Dwarven blacksmith tech tree
Been a couple or more months and the upgrade system still not working fully
- Sat Mar 16, 2019 10:26 pm
- Forum: Archived - Dwarven Units, Buildings
- Topic: Shield Maiden — ARCHIVED
- Replies: 16
- Views: 3924
Re: Shield Maiden
No one gonna help on this?
- Sat Mar 16, 2019 7:56 pm
- Forum: Archived - FAQ
- Topic: New Parameters: Mana/MP.
- Replies: 25
- Views: 3484
Re: New Parameters: Mana/MP.
Unfortunately doom Alex and Dev prefer less complex gameplay even if Ideal to other games.
Tis the reason why I think magic armor not in
Tis the reason why I think magic armor not in
- Sat Mar 16, 2019 1:31 am
- Forum: Archived - Reporting Issues
- Topic: Kobold conjuror - IMPLEMENTED
- Replies: 10
- Views: 2417
Re: Kobold conjuror
Well in that situation maybe the kobold lady need a nerf but dont forget you can have one only of it . In the case maybe the kobold conjurer can have fireball heal disenchant and the summon of a specific to the race but not the other factions dragons. For examble that skeleton summoner of Flesh Gol...
- Thu Mar 14, 2019 9:46 pm
- Forum: Archived - Dwarven Units, Buildings
- Topic: Shield Maiden — ARCHIVED
- Replies: 16
- Views: 3924
Re: Shield Maiden
If not to your liking please edit so I can make Json
- Thu Mar 14, 2019 7:08 pm
- Forum: Archived - FAQ
- Topic: Rebalance of Vampire
- Replies: 13
- Views: 3012
Re: Rebalance of Vampire
Ill agree on some type of projectile with CD or a projectile that doesn't bypass armor With no CD
- Wed Mar 13, 2019 4:15 am
- Forum: Reporting Issues
- Topic: Watch video button don't work?
- Replies: 4
- Views: 1744
Re: Watch video button don't work?
More likely yes
- Wed Mar 13, 2019 4:13 am
- Forum: Archived - Dwarven Units, Buildings
- Topic: Shield Maiden — ARCHIVED
- Replies: 16
- Views: 3924
Re: Shield Maiden
It would seem storm inactive for a bit so can someone else edit to make it look like a dwarf?
- Thu Mar 07, 2019 8:11 am
- Forum: Archived - Dwarven Units, Buildings
- Topic: Shield Maiden — ARCHIVED
- Replies: 16
- Views: 3924
Re: Shield Maiden
Dwarven_Shield_Maiden.png First attempt at dwarven maiden from StormSaint373 First off, NO BEARDS ON DWARF FEMALES Don't waste your time mentioning it cause it absolutely will not happen Also please help come up with 1 appropriate ability or aura Stats are discussable but keep in mind she is not a ...
- Mon Mar 04, 2019 10:39 pm
- Forum: DEVELOPER version changes
- Topic: version 1.081
- Replies: 10
- Views: 2811
Re: version 1.081
Ping?
- Mon Mar 04, 2019 7:43 pm
- Forum: DEVELOPER version changes
- Topic: version 1.081
- Replies: 10
- Views: 2811
- Mon Mar 04, 2019 5:55 pm
- Forum: DEVELOPER version changes
- Topic: version 1.081
- Replies: 10
- Views: 2811
Re: version 1.081
@Stratego (dev)
Did you get something though gmail?
Did you get something though gmail?
- Thu Feb 28, 2019 9:40 am
- Forum: Technologies, Spells & Abilities
- Topic: Veteran Limit
- Replies: 43
- Views: 7620
Re: Veteran Limit
Well Ill keep in mind, but would you also think about Alex proposal if possible too?Stratego (dev) wrote: ↑Thu Feb 28, 2019 8:44 am than i suggest changing it when they are about to get in (i dont think many units should get such feature, seems unique here - was an mtg idea as i remember)
- Thu Feb 28, 2019 8:33 am
- Forum: Technologies, Spells & Abilities
- Topic: Veteran Limit
- Replies: 43
- Views: 7620
Re: Veteran Limit
i just mean to be able to give smaller values than 1. i did not propose any change on which stat to change - i think the whole veteraning could stay as it is now - i never faced overbuffed unit. (however i have met some of tese units), but if u think than ok, lets change. Im mainly mentioned this i...
- Wed Feb 27, 2019 12:49 pm
- Forum: Archived - FAQ
- Topic: Ready unit suggestions for AOF
- Replies: 90
- Views: 12430
Re: Ready unit suggestions for AOF
@Stratego (dev)
Again Dev do you have a gmail?
Again Dev do you have a gmail?
- Wed Feb 27, 2019 6:48 am
- Forum: Archived - Human Units, Buildings
- Topic: Basic unit: Human shielder - IMPLEMENTED
- Replies: 15
- Views: 2577
Re: Basic unit: Human shielder
Basic human shielder with big shield. Similar to the one from aos. Stats: Cost - 2 turns, trainable at tc and barracks. Hp - 18 + 5/level, max hp - 28 Attack - 6 +2/level, max attack - 10 (+2 from blacksmith) Armor - 2/6 (+4/+4 from blacksmith) Speed - 2 Sight - 4 Spell resist - 10% Standart bonuse...
- Wed Feb 27, 2019 6:46 am
- Forum: Archived - Human Units, Buildings
- Topic: Ballista — IMPLEMENTED
- Replies: 4
- Views: 1674
Re: Ballista
Oh sorry, I read through it so fast I mix some parts upmakazuwr32 wrote: ↑Wed Feb 27, 2019 6:08 am Uhm. Ballista has no burning weapon.
It can BE burned but it DOESN'T apply burning.