Search found 922 matches
- Wed Oct 10, 2018 4:15 pm
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Lizardman Hunter — IMPLEMENTED
- Replies: 20
- Views: 3400
Re: Lizardman Hunter
Honestly I disliked highborns from the start. Having a second caste of low-cost units will inevitably result in one being outshined by the other at some point in the game. If highborns are better? produce only highborns instead of normal kobolds and you're set for low cost units. If normal kobolds a...
- Wed Oct 10, 2018 4:11 pm
- Forum: Scaledfolk
- Topic: Storm Dragon
- Replies: 50
- Views: 8888
Re: Storm Dragon
Ohh, that's helpful, I didn't know that.
- Wed Oct 10, 2018 4:08 pm
- Forum: Scaledfolk
- Topic: Lizardmen Brute pack
- Replies: 151
- Views: 24592
Re: Lizardmen Brute pack
Honestly I'm kind of against that, scaledfolk have MORE than their fair share of 7+ cost powerhouse units. Black and Grey dragons alone can take on a small army of lower cost soldiers by themselves. We don't need more. I'd say we make the rex somewhat like this. (this is not necessairly the final ve...
- Wed Oct 10, 2018 3:52 pm
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Claws, Tails and Poison. Scaledfolk Race. — ARCHIVED
- Replies: 438
- Views: 56666
Re: Claws, Tails and Poison. Scaledfolk Race.
Nice!!! I love those dragon images! Nice job
- Tue Oct 09, 2018 9:39 pm
- Forum: Scaledfolk
- Topic: Storm Dragon
- Replies: 50
- Views: 8888
Re: Storm Dragon
Done. Now we just wait for the rework on the scaledfolks to implement it.
- Tue Oct 09, 2018 9:37 pm
- Forum: Scaledfolk
- Topic: Lizardmen Brute pack
- Replies: 151
- Views: 24592
Re: Lizardmen Brute pack
yeah but imperial knight has more than 20 attack and if these 80hp are kept the chomp would only execute units with 20hp or less. plus it has a large cooldown (4). and we can always reduce the number of hp (maybe make it like 70 or something) or even make the execution limit for chomp a flat number ...
- Tue Oct 09, 2018 9:30 pm
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Lizardman Hunter — IMPLEMENTED
- Replies: 20
- Views: 3400
Re: Lizardman Hunter
ohhh, so it would go normal kobold > armored > highborn via upgrades? I like it! much more simple than having to recruit two different castes of kobolds.
- Tue Oct 09, 2018 8:55 pm
- Forum: Scaledfolk
- Topic: Lizardmen Brute pack
- Replies: 151
- Views: 24592
Re: Lizardmen Brute pack
The chomp thing really isn't too "special", it's pretty much just a regular attack that goes through armor and heals the rex, in a way. considering the rex's hp will be 80 (which will make the execution limit for chomp 20), the rex's attack will probably be somewhere around 20 as well. It ...
- Tue Oct 09, 2018 8:39 pm
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Drake Peak - ANSWERED
- Replies: 35
- Views: 6969
Re: Dragon Hatchery
Well, with 5 speed they definitely look better now. I still think they could use subtle buffs to either hp or attack, or both, but it's also not bad like this
- Tue Oct 09, 2018 8:35 pm
- Forum: Scaledfolk
- Topic: Storm Dragon
- Replies: 50
- Views: 8888
Re: Storm Dragon
Yeah, pretty much just waiting to be implemented.
Should I attach that image to the first post so the full unit can be seen right as one enters the topic?
Should I attach that image to the first post so the full unit can be seen right as one enters the topic?
- Tue Oct 09, 2018 12:29 am
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Claws, Tails and Poison. Scaledfolk Race. — ARCHIVED
- Replies: 438
- Views: 56666
Re: Claws, Tails and Poison. Scaledfolk Race.
Yeah, that's (hopefully?) being worked on. A handy list of all necessary revamps to the race has been made and posted here but anything is yet to be implemented.
- Thu Oct 04, 2018 9:40 pm
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Lizardman Hunter — IMPLEMENTED
- Replies: 20
- Views: 3400
Re: Lizardman Hunter
Remember All lizardmen have a cost of 4. The stats for this unit have already been suggested and agreed upon before if I'm not mistaken. It's in the bigger scaledfolk thread (didn't quote the post because it was very dang long :lol: ) "Lizardman Headhunter (new unit!): Cost - 4 turns, Trainable...
- Thu Oct 04, 2018 9:31 pm
- Forum: Scaledfolk
- Topic: Snakeman Shaman
- Replies: 26
- Views: 5633
Re: Snakeman Shaman
Yeah. Exact effects weren't mentioned in the stats above tho (except for kobra bite). these are what I suggest, feel free to opinate on them. kobra bite - range 5, single target (enemy living flesh and blood units only) Reduces attack by 3, both armors by 2 and speed by 1. Lasts 1 turn. snake skin -...
- Thu Oct 04, 2018 9:16 pm
- Forum: Archived - Dwarven Units, Buildings
- Topic: Dwarf Race — OUTDATED
- Replies: 192
- Views: 25324
Re: Dwarf Race
I think they already have an unit like that planned? If i'm not mistaken. Try snooping around the dwarven units section. I'm pretty sure you'll find one of these there
- Thu Oct 04, 2018 9:12 pm
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Drake Peak - ANSWERED
- Replies: 35
- Views: 6969
Re: Dragon Hatchery
Another thing, the chances don't really add up to 100%.
Also the elemental drakes seem a bit too rare.
I suggest something like:
Normal drake: 50%
Each elemental drake (3 different ones): 15% each
Silver drake: 5%
That adds up to 100%. sounds pretty good to me.
Also the elemental drakes seem a bit too rare.
I suggest something like:
Normal drake: 50%
Each elemental drake (3 different ones): 15% each
Silver drake: 5%
That adds up to 100%. sounds pretty good to me.
- Thu Oct 04, 2018 9:09 pm
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Drake Peak - ANSWERED
- Replies: 35
- Views: 6969
Re: Dragon Hatchery
Ohh, NOW the idea is starting to look interesting! Would be a nice defensive structure, I like it. Question though. Does the tower summon more than one drake per turn? These drakes look a SLIGHT bit too weak to be actually useful. I'd suggest buffing their stats slightly, maybe increase atk to 5 or ...
- Thu Oct 04, 2018 9:04 pm
- Forum: Scaledfolk
- Topic: Lizardmen Brute pack
- Replies: 151
- Views: 24592
Re: Lizardmen Brute pack
with 80-100 hp it would have an execution limit of 20-25 (we can lower that if it sounds a bit too strong). for a cooldown of 4 and havig a range of 1, unless the rex has some crazy speed like 6 (but i don't think it will? maybe 4-5 is better?), it shouldn't be too powerful. sounds good in my opinion
- Thu Oct 04, 2018 8:57 pm
- Forum: Scaledfolk
- Topic: Storm Dragon
- Replies: 50
- Views: 8888
Re: Storm Dragon
omg, I like that one a lot, nice job!
- Sun Sep 23, 2018 3:18 pm
- Forum: Scaledfolk
- Topic: Lizardmen Brute pack
- Replies: 151
- Views: 24592
Re: Lizardmen Brute pack
and i say instead of all these unnecessary complicated coding, just give it a base damage and if enemy unit dies it can heal perhaps, i mean it is a cavalry so it can one hit kill an archer anyways, wat is the point of this ability then if it is to kill cheap units? or low hp unit that it can still...
- Thu Sep 20, 2018 10:38 pm
- Forum: Scaledfolk
- Topic: Lizardmen Brute pack
- Replies: 151
- Views: 24592
Re: Lizardmen Brute pack
Wat abt giants and dragons? Or imperials and phantoms? Too many expensive tanky units can b one hit killed this way I suggest just give a set DMG like 15 DMG with 100% bonus against infantry archers and cavalry (30 DMG) and reduced by armor effect It doesn't work that way :lol: :lol: I think you mi...
- Thu Sep 20, 2018 4:43 pm
- Forum: Scaledfolk
- Topic: Lizardmen Brute pack
- Replies: 151
- Views: 24592
Re: Lizardmen Brute pack
i'm not in favor of fixed chances though. i have an idea for it. since it's a melee ability it can be affected by melee dodge. It could have a base chance of like 80% and say there's an elf with 30% dodge and it's targeted, it'll have a 50% chance of being chomped. Sounds good to me. Also obviously ...
- Tue Sep 18, 2018 12:48 am
- Forum: Scaledfolk
- Topic: Lizardmen Brute pack
- Replies: 151
- Views: 24592
Re: Lizardmen Brute pack
We'll make him ride a t-rex, give him the ability to chomp units :D Chomp: Cool:5 Rng:1 Dmg:instant kill at 20% chance. I guess we can allow spell resist to affect this. I like this, but it looks way too weak. Here's my idea. Chomp: Cooldown 4, Range 1. Can only be used on a unit that has less curr...
- Tue Sep 18, 2018 12:45 am
- Forum: Scaledfolk
- Topic: Lamia
- Replies: 38
- Views: 8344
Re: Lamia
alright, sounds like a good change
- Sun Sep 16, 2018 4:03 pm
- Forum: Scaledfolk
- Topic: Lizardmen Brute pack
- Replies: 151
- Views: 24592
Re: Lizardmen Brute pack
We'll make him ride a t-rex, give him the ability to chomp units :D Chomp: Cool:5 Rng:1 Dmg:instant kill at 20% chance. I guess we can allow spell resist to affect this. I like this, but it looks way too weak. Here's my idea. Chomp: Cooldown 4, Range 1. Can only be used on a unit that has less curr...
- Sun Sep 16, 2018 3:59 pm
- Forum: Scaledfolk
- Topic: Lizardmen Brute pack
- Replies: 151
- Views: 24592
Re: Lizardmen Brute pack
wow ok, this thing developed fast while I wasn't looking. :lol: time for my usual commentaries ;) yeah, I agree that these units should be kinda like uruks for orcs (but more balanced maybe? :lol: we don't need more 3 turn units that can beat 6 turn units on a 1v1. :lol: ). 5-6 turn cost and fairly ...
- Sun Sep 16, 2018 3:47 pm
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Claws, Tails and Poison. Scaledfolk Race. — ARCHIVED
- Replies: 438
- Views: 56666
Re: Claws, Tails and Poison. Scaledfolk Race.
@General Brave General change for all Skirmisher-type units : They MUST deal only 100% bonus damage to archers and dragons ONLY (no bonus damage to other flying units!). Includes Troll headhunters. Headhunters will have just more than 1 action/turn compared to regular skirmisher. Reasons: it is rid...
- Sun Sep 16, 2018 3:43 pm
- Forum: Scaledfolk
- Topic: Snakeman Shaman
- Replies: 26
- Views: 5633
Re: Snakeman Shaman
lmao sneezing snakes
yeah I like the images as well, look gucci to me
yeah I like the images as well, look gucci to me
- Sun Sep 16, 2018 3:32 pm
- Forum: Scaledfolk
- Topic: Lamia
- Replies: 38
- Views: 8344
Re: Lamia
just edited the stats up there btw, it was a bit too weak, should be good now.
- Sun Sep 16, 2018 3:26 pm
- Forum: Scaledfolk
- Topic: Lamia
- Replies: 38
- Views: 8344
Re: Lamia
wow, awesome! I love it
- Mon Sep 10, 2018 2:28 am
- Forum: Scaledfolk
- Topic: Lizardmen Brute pack
- Replies: 151
- Views: 24592
Re: Lizardmen Brute pack
ohh yea, noticed it now. that's a favorite strategy game for me, as a warhammer player it's nice to see its concept put into an unit idea