Search found 231 matches
- Thu Jan 15, 2015 12:41 am
- Forum: Old Votes - ARCHIVED
- Topic: Vote
- Replies: 350
- Views: 185299
Re: Vote for units
Whatever happened to the vote?
- Wed Jan 07, 2015 12:34 am
- Forum: IMPLEMENTED - Siege
- Topic: Siege shield - IMPLEMENTED
- Replies: 61
- Views: 26714
Re: Siege shield
Wouldn't it be better to build battering rams though. They have faster movement more firce amour and attack. I like idea but it is too similar to battering ram.
- Thu Jan 01, 2015 7:58 pm
- Forum: Old Votes - ARCHIVED
- Topic: Vote
- Replies: 350
- Views: 185299
Re: Vote for units
Ok thank you
- Thu Jan 01, 2015 7:14 pm
- Forum: Old Votes - ARCHIVED
- Topic: Vote
- Replies: 350
- Views: 185299
Re: Vote for units
When does the vote end?
- Tue Dec 30, 2014 8:33 am
- Forum: Old Votes - ARCHIVED
- Topic: Vote
- Replies: 350
- Views: 185299
Re: Vote for units
I also wanted to vote for ninja as third third choice. If im allowed to of course
- Tue Dec 30, 2014 1:26 am
- Forum: Old Votes - ARCHIVED
- Topic: Vote
- Replies: 350
- Views: 185299
Re: Vote for units
If im allowed to vote here i vote for Peasent or roman legionaire
- Fri Dec 19, 2014 9:22 am
- Forum: AI
- Topic: AI don't make bridges IMPLEMENTED
- Replies: 15
- Views: 8527
Re: AI don't make bridges
Put three wagons in a great transport with each wagon having three battering rams which have two spartans
- Fri Dec 12, 2014 2:04 am
- Forum: Gameplay & UI
- Topic: Allies share bridge access
- Replies: 14
- Views: 4376
Re: Allies share bridge access
Ive noticed this for a long time, your allies actually can use bridges but, cannot land on it. For example a bridge is three squares across water, a knight can cross it but not a priest since it cannot be in bridge. Think of it like units cannot enter buildings but can go through them. However i sti...
- Tue Dec 09, 2014 11:16 pm
- Forum: Structures
- Topic: shovel ACCEPTED
- Replies: 12
- Views: 5294
Re: shovel
Its good but a little too realistic,
Re: Points?
I think they are your might. The more powerful you are the more might you have. I do not know how these are scored though but i do know that catupults and castles give you a lot of it.
- Thu Dec 04, 2014 11:40 pm
- Forum: Unit - melee infantry
- Topic: peasant - IMPLEMENTED
- Replies: 161
- Views: 42444
Re: peasent
Normal unit but since its cheap maybe it neee to be researched like civilian teaining, for 11 turns
- Thu Dec 04, 2014 11:09 pm
- Forum: FAQ
- Topic: change design leader
- Replies: 15
- Views: 9993
Re: change design leader
Patroid or cool guy would excellent choices, im thinkig we shoupd change age of warcraft leader because doom has not been on here fir last two months
- Thu Dec 04, 2014 9:11 pm
- Forum: OFF Topics
- Topic: Image and idea of the moth.
- Replies: 5
- Views: 2637
- Thu Dec 04, 2014 9:09 pm
- Forum: ARCHIVED - Answered suggestions
- Topic: Great Ornithopter - bigger, can carry one unit. - ANSWERED
- Replies: 10
- Views: 7340
Re: Great Ornithopter - bigger, can carry one unit. - ANSWER
It used to have a movement of 5 and no one liked it. I think people like orthnithopters because they can be used as anti catapult since their fast and can easily go behind enemy lines
- Thu Dec 04, 2014 7:51 pm
- Forum: Unit - melee infantry
- Topic: unit: rapier swordsman
- Replies: 23
- Views: 8667
Re: unit: rapier swordsman
We need a image for this unit
- Thu Dec 04, 2014 7:03 am
- Forum: DEVELOPER version changes
- Topic: version 0.998 PUBLISHED to GooglePlay
- Replies: 14
- Views: 8700
Re: version 0.998
I past the new maps, they were kinda easy. I got all three stars with little effort. Except for 9, but i still got three stars in that one too. Maybe this wuld be good for ne players sonce i got 40 gems in twelve minutes
- Tue Dec 02, 2014 8:19 pm
- Forum: IMPLEMENTED - Infantry
- Topic: Man at arms - IMPLEMENTED v0.998
- Replies: 40
- Views: 22209
Re: Man at arms - IMPLEMENTED v0.998
eah ive noticed that too, sometmes everyone likes an idea and it has image, and then it just fizzles away.
- Mon Dec 01, 2014 5:27 pm
- Forum: IMPLEMENTED - Infantry
- Topic: Man at arms - IMPLEMENTED v0.998
- Replies: 40
- Views: 22209
Re: Man at arms
Yeah he is an upgrade to broadswordsman
- Sun Nov 30, 2014 8:49 pm
- Forum: Unit - melee infantry
- Topic: Zweihander - IMPLEMENTED
- Replies: 92
- Views: 22232
Re: two handed swordsman
Good but how about it takes more damage, since it has no shield.
- Sun Nov 30, 2014 8:39 pm
- Forum: IMPLEMENTED - Infantry
- Topic: Man at arms - IMPLEMENTED v0.998
- Replies: 40
- Views: 22209
Re: Man at arms
Yes their really good
- Sun Nov 30, 2014 3:51 pm
- Forum: IMPLEMENTED - Infantry
- Topic: Man at arms - IMPLEMENTED v0.998
- Replies: 40
- Views: 22209
Re: Man at arms
That looks really good
- Sun Nov 30, 2014 12:29 am
- Forum: Old Votes - ARCHIVED
- Topic: Vote
- Replies: 350
- Views: 185299
Re: Vote
My vote:
Winged polish hussar
Lancer
Peasant
Winged polish hussar
Lancer
Peasant
- Wed Nov 26, 2014 10:56 pm
- Forum: Unit - melee infantry
- Topic: peasant - IMPLEMENTED
- Replies: 161
- Views: 42444
Re: peasent
I think we should just keep it like normal unit
- Tue Nov 25, 2014 2:17 am
- Forum: Unit - melee infantry
- Topic: peasant - IMPLEMENTED
- Replies: 161
- Views: 42444
Re: peasent
What does everyone think about that.
- Mon Nov 24, 2014 5:35 pm
- Forum: Unit - melee infantry
- Topic: peasant - IMPLEMENTED
- Replies: 161
- Views: 42444
Re: peasent
in times of desperation countries had to send civilians like farmers into military and they did not have money for swords so theyused what they had. They were also untrained maybe make them have moderate attack but archers can finish kill them in one shot, what they would be used for is to defend in...
- Mon Nov 24, 2014 2:22 pm
- Forum: Implemented/Closed ones
- Topic: WW2 Units: Infantry IMPLEMENTED
- Replies: 38
- Views: 12863
Re: WW2 Units: Infantry
Dont forget japan
- Mon Nov 24, 2014 7:51 am
- Forum: Unit - melee infantry
- Topic: peasant - IMPLEMENTED
- Replies: 161
- Views: 42444
Re: peasent
1 turn but they move too and have small attack, the idea is they are a cheap unit that can capture castles and are emergency units, but are weak, maybe can mend things slowly,
- Mon Nov 24, 2014 2:17 am
- Forum: Unit - melee infantry
- Topic: peasant - IMPLEMENTED
- Replies: 161
- Views: 42444
Re: peasent
Thats good now we need to wait for daniels reply
- Sun Nov 23, 2014 5:21 pm
- Forum: Unit - melee infantry
- Topic: peasant - IMPLEMENTED
- Replies: 161
- Views: 42444
Re: peasent
That looks good, now we need stats
- Sat Nov 22, 2014 6:41 pm
- Forum: Unit - melee infantry
- Topic: peasant - IMPLEMENTED
- Replies: 161
- Views: 42444
Re: peasent
That would be cool patroid, you always make good images