Search found 1681 matches
- Thu Mar 28, 2019 1:01 am
- Forum: Implemented/Closed ones
- Topic: kamikaze! (japan) IMPLEMENTED
- Replies: 56
- Views: 11014
Re: kamikaze! (japan)
The image is good but the Json is going to take some work. I will look into it.
- Tue Mar 26, 2019 6:26 pm
- Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
- Topic: Tasks before publishing AOW
- Replies: 129
- Views: 35267
Re: Tasks before publishing AOW
Aoww doesn't have any leader so it makes it difficult for people to know what to do.
- Mon Mar 25, 2019 7:09 pm
- Forum: OFF Topics
- Topic: Happy birthday, Ayush!
- Replies: 27
- Views: 7462
Re: Happy birthday, Ayush!
Sorry! I should remind myself of forum birthdays. I wish you best of thanks and life!
- Fri Mar 22, 2019 3:46 pm
- Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
- Topic: Tasks before publishing AOW
- Replies: 129
- Views: 35267
Re: Tasks before publishing AOW
I have a help file written as well. Should I send it to you?
- Mon Mar 18, 2019 3:37 pm
- Forum: Others
- Topic: Change gems to medals/gold bars IMPLEMENTED
- Replies: 18
- Views: 5182
Re: Change gems to medals?
I like gold better then green gems.
- Wed Feb 27, 2019 10:32 pm
- Forum: Others
- Topic: Overall Plane Remastering
- Replies: 23
- Views: 3646
Re: Overall Plane Remastering
This is something that needs to be fixed. I personally think the damage that aircraft have is ok, but the cost is too much and the reality isn't their. Firstly, lets make each plane like a mercenary in aos in that they would have to re-fuel. By giving specific planes more time, we can simulate their...
- Wed Feb 27, 2019 9:36 pm
- Forum: Others
- Topic: How to fix mines/aircrafts problem? +AA buff and others.
- Replies: 9
- Views: 2256
Re: How to fix mines/aircrafts problem? +AA buff and others.
Air units being on top of ground units is real and makes the game easier to understand. Firstly having layers like this would work also for Naval units. I mean why can a ground unit attack (This can happen provided the sub is right next to land) a sub? I suggest we have 3 layers; land, air and sea. ...
- Mon Feb 18, 2019 9:37 pm
- Forum: FAQ
- Topic: How to make Custom Units? ANsWERED
- Replies: 6
- Views: 4836
Re: How to make Custom Units?
I can give Json lessons if you need any help there.
- Mon Feb 18, 2019 9:36 pm
- Forum: Other discussions about the game
- Topic: Random maps to be edited by map editors
- Replies: 5
- Views: 3333
Re: Random maps to be edited by map editors
Random maps are for multiplayer games. Other type is for campaigns. What is the question?
- Mon Feb 18, 2019 9:32 pm
- Forum: Unit balancing
- Topic: Redundant Units
- Replies: 11
- Views: 2995
Re: Redundant Units
The ax knight is horrible. I got a run on a catapult and the ax knight couldn't even destroy it. It also does almost nothing against archers and regular infantry. I suggest that we bump up his power. I don't like the idea of armor because that is not historically accurate. But adding a throwing abil...
- Mon Feb 18, 2019 9:20 pm
- Forum: OFF Topics
- Topic: Grrrrrr....Time to give this thing a justice!
- Replies: 205
- Views: 33791
Re: Grrrrrr....Time to give this thing a justice!
But still! Why play a hard game if you are just always looking for goodies? Having chests would add some flavor, but lets add the set amount too.
- Mon Feb 18, 2019 9:17 pm
- Forum: Implemented/Closed ones
- Topic: Stumtiger (German) IMPLMENTED
- Replies: 38
- Views: 6798
Re: Stumtiger (German) IMPLMENTED
Like give it area damage?
- Mon Feb 18, 2019 9:14 pm
- Forum: Nations
- Topic: Special Trait for Each Nations
- Replies: 39
- Views: 11375
Re: Special Trait for Each Nations
Right, but we need some trats for naval stuff too.
- Tue Feb 05, 2019 8:28 pm
- Forum: Unit balancing
- Topic: Ballista is OP?
- Replies: 48
- Views: 8620
Re: Ballista is OP?
Drum beats actually do something?godOfKings wrote: ↑Mon Feb 04, 2019 6:04 pm Also roman units will become nearly invulnerable to ballista/h.ballista if they r under effect of drumbeat
- Tue Feb 05, 2019 8:27 pm
- Forum: OFF Topics
- Topic: Grrrrrr....Time to give this thing a justice!
- Replies: 205
- Views: 33791
Re: Grrrrrr....Time to give this thing a justice!
Exactly.Puss_in_Boots wrote: ↑Tue Feb 05, 2019 5:05 am I could have sworn I suggested much earlier. Anyways, it sure does justify making, playing and replaying enduring levels, so I vote: +1.
@Stratego (dev)
What do you mean when you says "chests" It sounds strange. I personally like the idea of a set amount of gems.
- Mon Feb 04, 2019 5:52 pm
- Forum: Unit - melee infantry
- Topic: Praetorian Legionarre IMPLEMENTED
- Replies: 67
- Views: 9902
Re: Praetorian Legionarre
Okay considering the Samuri I and how mobile they were I don't think a second action will work. But if we have an upgrade I don't think it makes sense because this unit is already going to be 6 turns.
- Mon Feb 04, 2019 5:49 pm
- Forum: Unit balancing
- Topic: Auxillaries
- Replies: 18
- Views: 2689
Re: Auxillaries
If we have the Auxillaries produced separably, then we have to make them cheep like 3 turns for the calvery units. I am in support of this.
- Mon Feb 04, 2019 5:46 pm
- Forum: Unit balancing
- Topic: Ballista is OP?
- Replies: 48
- Views: 8620
Re: Ballista is OP?
It's good for me. @makazuwr32 I have read GOK's opinion on the fire archers and yes, they are OP as well. As for the upcoming games, I do not have all of the upgrades but I think I can still play.
- Mon Feb 04, 2019 4:13 am
- Forum: Implemented/Answered
- Topic: Legion training tech (1.058 and Dev 1.059) IMPLEMENTED
- Replies: 35
- Views: 6632
Re: Legion training tech (1.058 and Dev 1.059)
God of kings how did you post these large size shot screens? Within these two forum functions ( )you can past any image URl and have it displayed. However their is a special way to do it. First click a image on goggle, then right click the image. A scroll down should appear. Click the "Open im...
- Mon Feb 04, 2019 3:59 am
- Forum: OFF Topics
- Topic: Grrrrrr....Time to give this thing a justice!
- Replies: 205
- Views: 33791
Re: Grrrrrr....Time to give this thing a justice!
Here is another post that needs attention, a very useful one
link: http://www.androidutils.com/forum/viewt ... 3a9#p82471
link: http://www.androidutils.com/forum/viewt ... 3a9#p82471
- Mon Feb 04, 2019 3:57 am
- Forum: Maps, campaigns
- Topic: Harder difficulty; more gems IMPLEMENTED
- Replies: 12
- Views: 3606
Re: Harder difficulty; more gems
Okay this topic has been silent but it has returned! Below (attached) is my exel sheet which has the gem reward numbers; It also is editable.
- Mon Feb 04, 2019 2:34 am
- Forum: Unit balancing
- Topic: Auxillaries
- Replies: 18
- Views: 2689
Re: Auxillaries
Okay my scope of history is not big however I do know that Caesar went into Gual with 2 legions and left with 12, and that was comprised of both calv and infantry. From further study I found that the majority of the Auxiliaries had mail armor, the gladius sword and the same helmet as the legionnaire...
- Mon Feb 04, 2019 2:14 am
- Forum: Unit balancing
- Topic: Ballista is OP?
- Replies: 48
- Views: 8620
Re: Ballista is OP?
No it isn't. Makazuwr32 you defend the H.Balista because you like it's ability to destroy masses of troops. Upon repeated attempts to tone the H.Ballista down, you have refuted my ideas and gave no real answer to fix the issue. However stratego shares my opinion on the issue and feels that the H.Ba...
- Mon Feb 04, 2019 1:51 am
- Forum: Unit - melee infantry
- Topic: Praetorian Legionarre IMPLEMENTED
- Replies: 67
- Views: 9902
Re: Praetorian Legionarre
I personally don't think an upgrade is appropriate considering Spartan and his lack of one. I put the second action in because a second attack makes any unit very useful for defense. And because the Praetorian legionnaires were primarily bodyguards I think it's fitting.
- Thu Jan 31, 2019 10:55 pm
- Forum: OFF Topics
- Topic: Grrrrrr....Time to give this thing a justice!
- Replies: 205
- Views: 33791
Re: Grrrrrr....Time to give this thing a justice!
@hounds
This link needs some justice. The heavy ballista I think is OP.
link: https://www.androidutils.com/forum/view ... a93a3825ed
This link needs some justice. The heavy ballista I think is OP.
link: https://www.androidutils.com/forum/view ... a93a3825ed
- Thu Jan 31, 2019 10:48 pm
- Forum: Techs
- Topic: Spartan Can throw their spears
- Replies: 8
- Views: 2033
Re: Spartan Can throw their spears
Well I guess we could lessen the cost for the tech but lets not make it cheap like cost 2. I rather prefer a cool down that is very quick then a cheap tech.
- Thu Jan 31, 2019 10:45 pm
- Forum: Unit balancing
- Topic: Auxillaries
- Replies: 18
- Views: 2689
Re: Auxillaries
Do you guys think we could add different nationalitys of Auxillaries? Like German Auxillaries who were one of Caesars most trusted and reliable units. Or some of Spanish types.
- Thu Jan 31, 2019 10:38 pm
- Forum: Unit - melee infantry
- Topic: Praetorian Legionarre IMPLEMENTED
- Replies: 67
- Views: 9902
Re: Praetorian Legionarre
Unlike the Spartans, the praetorian guard were not trained from birth so they should be inferior to the Spartans. I suggest these stats.
Cost: 6
Hp: 20-26?
Attack: 12
Armor: 4/4
Speed: 3
Vision: 4
Action/Turn: 2
Spell Resistance: 100%
Also what does the ability do exactly?
Cost: 6
Hp: 20-26?
Attack: 12
Armor: 4/4
Speed: 3
Vision: 4
Action/Turn: 2
Spell Resistance: 100%
Also what does the ability do exactly?
- Thu Jan 31, 2019 10:34 pm
- Forum: Unit - water (ships)
- Topic: Phoenician trier.
- Replies: 3
- Views: 2068
Re: Phoenician trier.
From the look of the image you have posted, it seems that the warship is a Bireme (Two banks of oars). So is this a new unit being suggested?
- Thu Jan 24, 2019 2:06 am
- Forum: Techs
- Topic: Spartan Can throw their spears
- Replies: 8
- Views: 2033
Re: Spartan Can throw their spears
Interesting... I personally think the cost should be 5 turns with a cool down of 2. This could be researched in the archery center.