Search found 334 matches
- Sun Jan 13, 2019 3:48 pm
- Forum: Implemented/Closed ones
- Topic: Infantry Movement on Tiles IMPLEMENTED
- Replies: 8
- Views: 2309
Infantry Movement on Tiles IMPLEMENTED
I'm sure there is a topic on this somewhere, but I couldn't find it. This topic is basically going to deal infantries gaining movement in hostile environments when they don't gain movement in friendly environments. For example, a Russian MGs movement on plains and roads is 3. Pretty typical. However...
- Sun Jan 13, 2019 3:25 pm
- Forum: Others
- Topic: Overall Plane Remastering
- Replies: 23
- Views: 3647
Overall Plane Remastering
I've heard a lot about planes needing an overall change, if not all planes then some planes.
Here we shall discuss that.
I'm going to post some of my ideas soon, once I get in some research.
Here we shall discuss that.
I'm going to post some of my ideas soon, once I get in some research.
- Sun Jan 13, 2019 2:58 pm
- Forum: Implemented/Closed ones
- Topic: me 262 IMPLEMENTED
- Replies: 46
- Views: 11067
Re: me 262
I can open or find a topic for that discussion. I've actually heard a lot about overpowered planes, I think it's time for that discussion to take place.
In the meantime, though, for this topic, you reckon the image is good? I think the wings need to be curved a little, or maybe shortened.
In the meantime, though, for this topic, you reckon the image is good? I think the wings need to be curved a little, or maybe shortened.
- Sat Jan 12, 2019 7:56 pm
- Forum: Implemented/Closed ones
- Topic: me 262 IMPLEMENTED
- Replies: 46
- Views: 11067
Re: me 262
I've updated the picture with proper shadow.
Here is the name string. <string name="UNIT_GER_PLANE_MESSERSCHMITT">Messerschmit 262</string>
Here is the name string. <string name="UNIT_GER_PLANE_MESSERSCHMITT">Messerschmit 262</string>
- Sat Jan 12, 2019 6:36 pm
- Forum: Implemented/Closed ones
- Topic: me 262 IMPLEMENTED
- Replies: 46
- Views: 11067
Re: me 262
Here is screen shot of the plane in comparison to others.
- Sat Jan 12, 2019 6:32 pm
- Forum: Implemented/Closed ones
- Topic: me 262 IMPLEMENTED
- Replies: 46
- Views: 11067
Re: me 262
Here they are, all entered on the XLS. I'll send it to you soon. Cost: 8 (This plane is extremely powerful, one of the few that can face a Messerschmitt BF109.) HP: 30 Attack: 12 Armor: 3/3 Speed: 13 Sight: 9 BONUSES: Planes- 150%, 100% as is usual plus 50% for speed. Buildings and Ships- 270% This ...
- Sat Jan 12, 2019 3:14 pm
- Forum: Implemented/Closed ones
- Topic: kamikaze! (japan) IMPLEMENTED
- Replies: 56
- Views: 11017
Re: kamikaze! (japan)
Alright, so essentially it's a special ability that, once researched by Japan, will allow players to crash their planes into enemy targets on order to deal massive damage. I reckon I figure out the JSON, and I'll implement a plane using the image below. Also, is that plane based on a Mistubishi A6M2...
- Fri Jan 11, 2019 2:17 pm
- Forum: Implemented/Closed ones
- Topic: me 262 IMPLEMENTED
- Replies: 46
- Views: 11067
Re: me 262
I think I can find the time for this, to make both an image and a JSON. I'll research real war characteristics and make the stats based on that, Ill post them here once I've finished. I might have both done by Sunday (2 days, unless my math is wrong. I certainly hope it isn't).
- Sat Jan 05, 2019 5:10 am
- Forum: OFF Topics
- Topic: Member Activity
- Replies: 106
- Views: 25259
Re: Member Activity
Once again, I've been forced into absentia by unfortunate circumstances. I'm not sure when I'll make my return, but hopefully it will be sometime soon. I apologize for being unable to make any true contributions of late, I am deeply irritated at how often this happens, but unfortunately I reckon I w...
- Sat Dec 29, 2018 4:15 pm
- Forum: Units & Structures (See Nations for accepted Unit nations)
- Topic: Town and Factory building graphics
- Replies: 127
- Views: 21259
Re: Town and Factory building graphics
Here is a screenshot of what it would look like in the game. I had to super crop it to get it under 600 kb, but I think it still gets the message across.
- Sat Dec 29, 2018 4:11 pm
- Forum: Units & Structures (See Nations for accepted Unit nations)
- Topic: Town and Factory building graphics
- Replies: 127
- Views: 21259
Re: Town and Factory building graphics
Looking back, I've begun to grow dissatisfied with the image I made to replace the original TC image. It doesn't fit on the tile, looks flat out strange, and I've decided to create a better version. This here is that better version, first draft. bld_tc.png bld_tc_occupied.png It might seem like I've...
- Fri Dec 28, 2018 3:31 am
- Forum: Units & Structures (See Nations for accepted Unit nations)
- Topic: Negro Regiments or Battalions & Squadrons. February Black history idea.
- Replies: 1
- Views: 1310
Re: Negro Regiments or Battalions & Squadrons. February Black history idea.
Some of you ideas concerning Black History month I've found to be somewhat impractical and difficult to implement, and as such I don't imagine that they will be acted on. Similar sentiments to the Abandoned Tank Specialist, which I reckon would serve no real purpose in a game that is mostly devoid o...
- Tue Dec 25, 2018 6:32 pm
- Forum: Implemented/Closed ones
- Topic: Sniper isn't in US barracks IMPLEMENTED
- Replies: 4
- Views: 1808
Re: Sniper isn't is US barracks
The sniper was made a map editor unit only, because when it was implemented its stats and the nature of the unit itself were still under discussion. We had been testing it at the time, and didn't want an OP or underpowered unit able to be used in the game. The unit itself is still under discussion, ...
- Mon Dec 24, 2018 7:50 pm
- Forum: Implemented/Closed ones
- Topic: Panzerjager underpowered against tanks IMPLEMENTED
- Replies: 8
- Views: 2572
Re: Panzerjager underpowered against tanks
It should use the Hatftholladung AT grenade as its primary against tanks, however I just realized that you can't use the grenade special ability because it has no range. (At least on my version, I just updated the game 3 minutes ago as of this posting.) Same goes for the other grenade, which is unus...
- Sun Dec 23, 2018 4:52 am
- Forum: Implemented/Closed ones
- Topic: "German" in names of units of other nations IMPLEMENTED
- Replies: 5
- Views: 2446
Re: "German" in names of units of other nations
Just stumbled across here. <string name="UNIT_GER_BRIDGE">Bridge</string> <string name="UNIT_GER_WALL">Stone Wall</string> <string name="UNIT_GER_LAND_MINES">Land Mines</string> <string name="UNIT_GER_WATER_MINES">Sea Mines</string>
- Sun Dec 23, 2018 3:11 am
- Forum: Infantry (last cleanup: 20240130)
- Topic: New Looks for German Infantries OUTDATED_IMAGES
- Replies: 27
- Views: 6389
Re: New Looks for German Infantries
Here are all basic infantries in the game. All except Germany are first drafts, and as such need more work. Mainly, I was trying to just get the colors and the helmets right. U.S.- First Draft unit_us_inf_infantry.png Germany- Finalized (for the most part) unit_ger_inf_infantry.png Russia- First Dra...
- Sun Dec 23, 2018 1:38 am
- Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
- Topic: Ages or Tiers INPROGRESS
- Replies: 12
- Views: 2857
Re: Ages or Tiers INPROGRESS
Turns out I have no more suggestions.
What do you think of my idea concerning the names of the techs?
What do you think of my idea concerning the names of the techs?
- Sat Dec 22, 2018 8:27 pm
- Forum: Infantry (last cleanup: 20240130)
- Topic: New Looks for German Infantries OUTDATED_IMAGES
- Replies: 27
- Views: 6389
Re: New Looks for German Infantries
I have not forgotten this. However, I have been delayed something terrible by the Mortar Unit image redesign. I couldn't figure it out, and my Will to finish basically broke after a while and repeated external distractions. However, now I think I can finally finish this. You'd think after a while, I...
- Wed Dec 19, 2018 10:05 pm
- Forum: OFF Topics
- Topic: Member Activity
- Replies: 106
- Views: 25259
Re: Member Activity
I will be active for the foreseeable future, though there will likely be occasions where I go offline for days at a time.
So if I vanish for a couple days, it's not unusual.
So if I vanish for a couple days, it's not unusual.
- Wed Dec 19, 2018 10:02 pm
- Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
- Topic: Ages or Tiers INPROGRESS
- Replies: 12
- Views: 2857
Re: Ages or Tiers INPROGRESS
Apologies for being late to the topic. I tested this out, and I must say I like the direction it's going. My first suggestion, though, would concern the names. "Mid War" and "Late War" don't neccesarily make much sense, since you can unlock them relatively early in your battle, d...
- Sun Dec 16, 2018 9:42 pm
- Forum: Others
- Topic: Missing texts AOW IMPLEMENTED
- Replies: 15
- Views: 3513
Re: Missing texts AOW IMPLEMENTED
Here I'm gathering together all the units that need descriptions. At the top are the completed strings, then templates that need completed, then the units that I have not yet made a template for. <string name="UNIT_TXT_RU_ARTILLERY_SPG_SU_122>Built on a T34 Chasis, the SU 122 self propelled How...
- Sun Dec 16, 2018 9:36 pm
- Forum: DEVELOPER version changes
- Topic: version 0.010
- Replies: 39
- Views: 6908
Re: version 0.010
I'll tackle the descriptions for these, as for more campaign maps, I'm afraid others will have to handle that for now.
- Fri Nov 23, 2018 7:22 pm
- Forum: OFF Topics
- Topic: Member Activity
- Replies: 106
- Views: 25259
Re: Member Activity
I will be absent from the community indefinitely. All my projects I have put on hold except the infantry redesign on AoWW, which I hope to make more progress on in the coming months. (And to think I once thought I could do it in 4 days. That clearly didn't work out.) Aside from that, my presence her...
- Fri Nov 23, 2018 7:09 pm
- Forum: Others
- Topic: Missing texts AOW IMPLEMENTED
- Replies: 15
- Views: 3513
Re: Missing texts AOW
<string name="TECH_TXT_LOYALTY">Researching this instills strong morale and discipline in your ground forces, leading to fewer defections and a strong sense of National Pride.</string> <string name="EFFECT_TXT_AFFECT_HAFTHOHLLADUNH_DAMAGE">Hafthohlladung AT mines are capable of d...
- Sat Nov 10, 2018 1:58 am
- Forum: Others
- Topic: Missing texts AOW IMPLEMENTED
- Replies: 15
- Views: 3513
Re: Missing texts AOW
These are all the strings except for the loyalty one. What does the Loyalty tech do in this game?
I ask so I can make the description.
I ask so I can make the description.
- Sat Nov 10, 2018 1:54 am
- Forum: Others
- Topic: Missing texts AOW IMPLEMENTED
- Replies: 15
- Views: 3513
Re: Missing texts AOW
Here they are. <string name="EFFECT_TXT_AFFECT_SHARP_SHOT_DAMAGE">The Damage dealt to infantry units is immense when snipers aim their sights.</string> <string name="EFFECT_TXT_TRANSFORM_UBOAT_SUBMERGE">Submerge U-Boat, rendering the ship invisible to most units.</string> <string...
- Sat Nov 10, 2018 1:31 am
- Forum: Others
- Topic: Missing texts AOW IMPLEMENTED
- Replies: 15
- Views: 3513
Re: Missing texts AOW
Sorry for that, it's easy to lose track of errors like that in a sea of text. Here are some more strings. <string name="EFFECT_TXT_AFFECT_RGD33_DAMAGE">The Soviet Anti Personell grenade, deals good damage to infantry.</string> <string name="EFFECT_AFFECT_BUNDLE_DAMAGE">Bundle Dam...
- Sat Nov 10, 2018 1:07 am
- Forum: Subraces - Humans
- Topic: Human Subrace: Warfell.
- Replies: 344
- Views: 39030
Re: Human Subrace: Warfell.
Here is the cool version.
- Sat Nov 10, 2018 1:03 am
- Forum: Subraces - Humans
- Topic: Human Subrace: Warfell.
- Replies: 344
- Views: 39030
Re: Human Subrace: Warfell.
@General Brave, here is the Map I promised.
Sorry it took so long, but better late than never, I suppose.
What do you think? Perhaps it could use some work.
Sorry it took so long, but better late than never, I suppose.
What do you think? Perhaps it could use some work.
- Thu Nov 08, 2018 1:28 am
- Forum: Others
- Topic: Missing texts AOW IMPLEMENTED
- Replies: 15
- Views: 3513
Re: Missing texts AOW
<string name="TECH_TXT_HEAVY_TANKS">Once this is researched, your industrial capabilities will expand allowing you to produce stronger tanks.</string> <string name="TECH_TXT_SUPER_HEAVY_TANKS">Researching this will expand your industrial capabilities further, allowing for the pro...