Search found 334 matches

by Hyacintho
Sun Jan 13, 2019 3:48 pm
Forum: Implemented/Closed ones
Topic: Infantry Movement on Tiles IMPLEMENTED
Replies: 8
Views: 2309

Infantry Movement on Tiles IMPLEMENTED

I'm sure there is a topic on this somewhere, but I couldn't find it. This topic is basically going to deal infantries gaining movement in hostile environments when they don't gain movement in friendly environments. For example, a Russian MGs movement on plains and roads is 3. Pretty typical. However...
by Hyacintho
Sun Jan 13, 2019 3:25 pm
Forum: Others
Topic: Overall Plane Remastering
Replies: 23
Views: 3647

Overall Plane Remastering

I've heard a lot about planes needing an overall change, if not all planes then some planes.
Here we shall discuss that.

I'm going to post some of my ideas soon, once I get in some research.
by Hyacintho
Sun Jan 13, 2019 2:58 pm
Forum: Implemented/Closed ones
Topic: me 262 IMPLEMENTED
Replies: 46
Views: 11067

Re: me 262

I can open or find a topic for that discussion. I've actually heard a lot about overpowered planes, I think it's time for that discussion to take place.

In the meantime, though, for this topic, you reckon the image is good? I think the wings need to be curved a little, or maybe shortened.
by Hyacintho
Sat Jan 12, 2019 7:56 pm
Forum: Implemented/Closed ones
Topic: me 262 IMPLEMENTED
Replies: 46
Views: 11067

Re: me 262

I've updated the picture with proper shadow.

Here is the name string. <string name="UNIT_GER_PLANE_MESSERSCHMITT">Messerschmit 262</string>
by Hyacintho
Sat Jan 12, 2019 6:36 pm
Forum: Implemented/Closed ones
Topic: me 262 IMPLEMENTED
Replies: 46
Views: 11067

Re: me 262

Here is screen shot of the plane in comparison to others.
by Hyacintho
Sat Jan 12, 2019 6:32 pm
Forum: Implemented/Closed ones
Topic: me 262 IMPLEMENTED
Replies: 46
Views: 11067

Re: me 262

Here they are, all entered on the XLS. I'll send it to you soon. Cost: 8 (This plane is extremely powerful, one of the few that can face a Messerschmitt BF109.) HP: 30 Attack: 12 Armor: 3/3 Speed: 13 Sight: 9 BONUSES: Planes- 150%, 100% as is usual plus 50% for speed. Buildings and Ships- 270% This ...
by Hyacintho
Sat Jan 12, 2019 3:14 pm
Forum: Implemented/Closed ones
Topic: kamikaze! (japan) IMPLEMENTED
Replies: 56
Views: 11017

Re: kamikaze! (japan)

Alright, so essentially it's a special ability that, once researched by Japan, will allow players to crash their planes into enemy targets on order to deal massive damage. I reckon I figure out the JSON, and I'll implement a plane using the image below. Also, is that plane based on a Mistubishi A6M2...
by Hyacintho
Fri Jan 11, 2019 2:17 pm
Forum: Implemented/Closed ones
Topic: me 262 IMPLEMENTED
Replies: 46
Views: 11067

Re: me 262

I think I can find the time for this, to make both an image and a JSON. I'll research real war characteristics and make the stats based on that, Ill post them here once I've finished. I might have both done by Sunday (2 days, unless my math is wrong. I certainly hope it isn't).
by Hyacintho
Sat Jan 05, 2019 5:10 am
Forum: OFF Topics
Topic: Member Activity
Replies: 106
Views: 25259

Re: Member Activity

Once again, I've been forced into absentia by unfortunate circumstances. I'm not sure when I'll make my return, but hopefully it will be sometime soon. I apologize for being unable to make any true contributions of late, I am deeply irritated at how often this happens, but unfortunately I reckon I w...
by Hyacintho
Sat Dec 29, 2018 4:15 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: Town and Factory building graphics
Replies: 127
Views: 21259

Re: Town and Factory building graphics

Here is a screenshot of what it would look like in the game. I had to super crop it to get it under 600 kb, but I think it still gets the message across.
by Hyacintho
Sat Dec 29, 2018 4:11 pm
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: Town and Factory building graphics
Replies: 127
Views: 21259

Re: Town and Factory building graphics

Looking back, I've begun to grow dissatisfied with the image I made to replace the original TC image. It doesn't fit on the tile, looks flat out strange, and I've decided to create a better version. This here is that better version, first draft. bld_tc.png bld_tc_occupied.png It might seem like I've...
by Hyacintho
Fri Dec 28, 2018 3:31 am
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: Negro Regiments or Battalions & Squadrons. February Black history idea.
Replies: 1
Views: 1310

Re: Negro Regiments or Battalions & Squadrons. February Black history idea.

Some of you ideas concerning Black History month I've found to be somewhat impractical and difficult to implement, and as such I don't imagine that they will be acted on. Similar sentiments to the Abandoned Tank Specialist, which I reckon would serve no real purpose in a game that is mostly devoid o...
by Hyacintho
Tue Dec 25, 2018 6:32 pm
Forum: Implemented/Closed ones
Topic: Sniper isn't in US barracks IMPLEMENTED
Replies: 4
Views: 1808

Re: Sniper isn't is US barracks

The sniper was made a map editor unit only, because when it was implemented its stats and the nature of the unit itself were still under discussion. We had been testing it at the time, and didn't want an OP or underpowered unit able to be used in the game. The unit itself is still under discussion, ...
by Hyacintho
Mon Dec 24, 2018 7:50 pm
Forum: Implemented/Closed ones
Topic: Panzerjager underpowered against tanks IMPLEMENTED
Replies: 8
Views: 2572

Re: Panzerjager underpowered against tanks

It should use the Hatftholladung AT grenade as its primary against tanks, however I just realized that you can't use the grenade special ability because it has no range. (At least on my version, I just updated the game 3 minutes ago as of this posting.) Same goes for the other grenade, which is unus...
by Hyacintho
Sun Dec 23, 2018 4:52 am
Forum: Implemented/Closed ones
Topic: "German" in names of units of other nations IMPLEMENTED
Replies: 5
Views: 2446

Re: "German" in names of units of other nations

Just stumbled across here. <string name="UNIT_GER_BRIDGE">Bridge</string> <string name="UNIT_GER_WALL">Stone Wall</string> <string name="UNIT_GER_LAND_MINES">Land Mines</string> <string name="UNIT_GER_WATER_MINES">Sea Mines</string>
by Hyacintho
Sun Dec 23, 2018 3:11 am
Forum: Infantry (last cleanup: 20240130)
Topic: New Looks for German Infantries OUTDATED_IMAGES
Replies: 27
Views: 6389

Re: New Looks for German Infantries

Here are all basic infantries in the game. All except Germany are first drafts, and as such need more work. Mainly, I was trying to just get the colors and the helmets right. U.S.- First Draft unit_us_inf_infantry.png Germany- Finalized (for the most part) unit_ger_inf_infantry.png Russia- First Dra...
by Hyacintho
Sun Dec 23, 2018 1:38 am
Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
Topic: Ages or Tiers INPROGRESS
Replies: 12
Views: 2857

Re: Ages or Tiers INPROGRESS

Turns out I have no more suggestions.

What do you think of my idea concerning the names of the techs?
by Hyacintho
Sat Dec 22, 2018 8:27 pm
Forum: Infantry (last cleanup: 20240130)
Topic: New Looks for German Infantries OUTDATED_IMAGES
Replies: 27
Views: 6389

Re: New Looks for German Infantries

I have not forgotten this. However, I have been delayed something terrible by the Mortar Unit image redesign. I couldn't figure it out, and my Will to finish basically broke after a while and repeated external distractions. However, now I think I can finally finish this. You'd think after a while, I...
by Hyacintho
Wed Dec 19, 2018 10:05 pm
Forum: OFF Topics
Topic: Member Activity
Replies: 106
Views: 25259

Re: Member Activity

I will be active for the foreseeable future, though there will likely be occasions where I go offline for days at a time.

So if I vanish for a couple days, it's not unusual.
by Hyacintho
Wed Dec 19, 2018 10:02 pm
Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
Topic: Ages or Tiers INPROGRESS
Replies: 12
Views: 2857

Re: Ages or Tiers INPROGRESS

Apologies for being late to the topic. I tested this out, and I must say I like the direction it's going. My first suggestion, though, would concern the names. "Mid War" and "Late War" don't neccesarily make much sense, since you can unlock them relatively early in your battle, d...
by Hyacintho
Sun Dec 16, 2018 9:42 pm
Forum: Others
Topic: Missing texts AOW IMPLEMENTED
Replies: 15
Views: 3513

Re: Missing texts AOW IMPLEMENTED

Here I'm gathering together all the units that need descriptions. At the top are the completed strings, then templates that need completed, then the units that I have not yet made a template for. <string name="UNIT_TXT_RU_ARTILLERY_SPG_SU_122>Built on a T34 Chasis, the SU 122 self propelled How...
by Hyacintho
Sun Dec 16, 2018 9:36 pm
Forum: DEVELOPER version changes
Topic: version 0.010
Replies: 39
Views: 6908

Re: version 0.010

I'll tackle the descriptions for these, as for more campaign maps, I'm afraid others will have to handle that for now.
by Hyacintho
Fri Nov 23, 2018 7:22 pm
Forum: OFF Topics
Topic: Member Activity
Replies: 106
Views: 25259

Re: Member Activity

I will be absent from the community indefinitely. All my projects I have put on hold except the infantry redesign on AoWW, which I hope to make more progress on in the coming months. (And to think I once thought I could do it in 4 days. That clearly didn't work out.) Aside from that, my presence her...
by Hyacintho
Fri Nov 23, 2018 7:09 pm
Forum: Others
Topic: Missing texts AOW IMPLEMENTED
Replies: 15
Views: 3513

Re: Missing texts AOW

<string name="TECH_TXT_LOYALTY">Researching this instills strong morale and discipline in your ground forces, leading to fewer defections and a strong sense of National Pride.</string> <string name="EFFECT_TXT_AFFECT_HAFTHOHLLADUNH_DAMAGE">Hafthohlladung AT mines are capable of d...
by Hyacintho
Sat Nov 10, 2018 1:58 am
Forum: Others
Topic: Missing texts AOW IMPLEMENTED
Replies: 15
Views: 3513

Re: Missing texts AOW

These are all the strings except for the loyalty one. What does the Loyalty tech do in this game?
I ask so I can make the description.
by Hyacintho
Sat Nov 10, 2018 1:54 am
Forum: Others
Topic: Missing texts AOW IMPLEMENTED
Replies: 15
Views: 3513

Re: Missing texts AOW

Here they are. <string name="EFFECT_TXT_AFFECT_SHARP_SHOT_DAMAGE">The Damage dealt to infantry units is immense when snipers aim their sights.</string> <string name="EFFECT_TXT_TRANSFORM_UBOAT_SUBMERGE">Submerge U-Boat, rendering the ship invisible to most units.</string> <string...
by Hyacintho
Sat Nov 10, 2018 1:31 am
Forum: Others
Topic: Missing texts AOW IMPLEMENTED
Replies: 15
Views: 3513

Re: Missing texts AOW

Sorry for that, it's easy to lose track of errors like that in a sea of text. Here are some more strings. <string name="EFFECT_TXT_AFFECT_RGD33_DAMAGE">The Soviet Anti Personell grenade, deals good damage to infantry.</string> <string name="EFFECT_AFFECT_BUNDLE_DAMAGE">Bundle Dam...
by Hyacintho
Sat Nov 10, 2018 1:07 am
Forum: Subraces - Humans
Topic: Human Subrace: Warfell.
Replies: 344
Views: 39030

Re: Human Subrace: Warfell.

Here is the cool version.
Image
by Hyacintho
Sat Nov 10, 2018 1:03 am
Forum: Subraces - Humans
Topic: Human Subrace: Warfell.
Replies: 344
Views: 39030

Re: Human Subrace: Warfell.

@General Brave, here is the Map I promised.
Sorry it took so long, but better late than never, I suppose.
Image
What do you think? Perhaps it could use some work.
by Hyacintho
Thu Nov 08, 2018 1:28 am
Forum: Others
Topic: Missing texts AOW IMPLEMENTED
Replies: 15
Views: 3513

Re: Missing texts AOW

<string name="TECH_TXT_HEAVY_TANKS">Once this is researched, your industrial capabilities will expand allowing you to produce stronger tanks.</string> <string name="TECH_TXT_SUPER_HEAVY_TANKS">Researching this will expand your industrial capabilities further, allowing for the pro...

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