Search found 129 matches

by Lancer
Sun Oct 05, 2014 10:44 pm
Forum: Main menu
Topic: Launching map sound
Replies: 0
Views: 2696

Launching map sound

Another small idea i have when you tap on launch buttom or restart map buttom or continue map buttom you will hear swords sound,i recommend sound that is used for multiplayer turn nofitication.Also when you tap on restart map you will be asked "are you sure to restart" and if you tap on ye...
by Lancer
Sun Oct 05, 2014 10:38 pm
Forum: Main menu
Topic: Shiny Name Animition
Replies: 1
Views: 2637

Shiny Name Animition

Well,this can make main menu better there can be animition where on top of the game name words will shine a little little,its just idea
by Lancer
Thu Oct 02, 2014 2:44 pm
Forum: Abstract
Topic: DEPRECATED - Map design - How can i create map? OLD WAY!
Replies: 82
Views: 65798

Re: Map design - How can i create user (community) map?

Patroid:What? i have terrain and units tilesets and thats it i dont know how to delete or place units that are not tiles....
by Lancer
Thu Oct 02, 2014 12:34 pm
Forum: Abstract
Topic: DEPRECATED - Map design - How can i create map? OLD WAY!
Replies: 82
Views: 65798

Re: Map design - How can i create user (community) map?

I have a bit of problem when i try to place a unit on tile the tile disapears and unit apears but its on ''nothing tile'' (the gray color tile).The problem is when i place unit on grass for example grass deletes and unit apears.Shouldn't unit apear on the grass insdead of grass being deleted? And ho...
by Lancer
Wed Oct 01, 2014 8:12 am
Forum: IMPLEMENTED - Ranged
Topic: unit: fire archers - IMPLEMENTED
Replies: 36
Views: 21362

New unit:Fire Archer

This new unit cost 5 gems to upgade and he is like normal archer but shoots flaiming arrows they deal some more damage and PENETRATES pierce armor.So his attacks will ignore pierce armor the unit he shots.Picture for thi unit is same as normal archer but his arrows have yellow and orange color on to...
by Lancer
Wed Oct 01, 2014 7:49 am
Forum: Structures
Topic: Spiked Walls
Replies: 4
Views: 3690

Spiked Walls

This is tehnology upgrade that cost 6 gems.When you buy this upgrade in upgrades menu you can research spiked walls in tehnology menu in tows and it cost 8 turns.What it does is when melee unit hits wall he will recive 1-3 damage and maybe if you want you can make rams imune to this.More logicly it ...
by Lancer
Mon Sep 29, 2014 10:02 am
Forum: Gameplay & UI
Topic: Upgrade/manage your tows
Replies: 52
Views: 16070

Upgrade/manage your tows

I have idea where you can build buildings IN your town.you can build workshop to decrease building of siege equepent lile catapult,rams,ship catapult by 1-2 turns,you can build libary to decrease time research is completed,you can build farm to increase space in towns for units up to 6,you can build...
by Lancer
Fri Sep 19, 2014 6:35 pm
Forum: Gameplay & UI
Topic: Building selecting name - sounds - ACCEPTED
Replies: 4
Views: 2347

Building selecting sounds

Hey Danial,I have a nice suggestion where if you select certian buildings you will get different sounds that fit for it.For example:If you select town building you will hear people talking in background (just sounds of town),If you select barracks you will hear swords hitting other swords sound,If y...
by Lancer
Fri Sep 19, 2014 6:23 pm
Forum: Gameplay & UI
Topic: Building selecting name - sounds - ACCEPTED
Replies: 4
Views: 2347

Building selecting name - sounds - ACCEPTED

Hey Daniel,I have one nice suggestion where if you select certain buildings you will hear sounds that fit for it.For example when you tap on town you will hear people talking in background,if you select barracks you will hear swords sound,if you select archery range you will hear bow shotting sound,...

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