Search found 250 matches
- Sun May 15, 2016 2:45 am
- Forum: IMPLEMENTED - Infantry
- Topic: Roman Auxiliaries - IMPLEMENTED
- Replies: 67
- Views: 18302
Re: Roman Auxiliaries
All that is left now (I believe) are stats and an image to produce the unit as from what I understand it randomly generates one of the four, thus we will need an image for the icon to select them to build. Is this correct? Maybe for the image, we could make a Roman helmet or shield? Or perhaps the l...
- Sun May 15, 2016 2:44 am
- Forum: IMPLEMENTED - Infantry
- Topic: Roman Auxiliaries - IMPLEMENTED
- Replies: 67
- Views: 18302
Re: Roman Auxiliaries
And ranged:
- Sun May 15, 2016 2:42 am
- Forum: IMPLEMENTED - Infantry
- Topic: Roman Auxiliaries - IMPLEMENTED
- Replies: 67
- Views: 18302
Re: Roman Auxiliaries
OK, so finalised images for melee units are these ones:
- Sat May 14, 2016 9:35 pm
- Forum: Multiplayer discussions
- Topic: The Great War! (MP campaign)
- Replies: 27
- Views: 8599
Re: The Great War! (MP campaign)
OK, apologies for the delay. I will move my army North, to white fields and take its frozen citizens into the protection of the Mutelands.
- Sat May 14, 2016 9:34 pm
- Forum: Multiplayer discussions
- Topic: The Great War! (MP campaign)
- Replies: 27
- Views: 8599
Re: The Great War! (MP campaign)
Absolutely. Positioning troops is crucial.DoomCarrot wrote: Can an offensive player do a non-invasion move? AKA moving an army from one friendly territory to another? i personally think this should be allowed, but what do you guys think?
- Sat May 14, 2016 10:58 am
- Forum: IMPLEMENTED - Infantry
- Topic: Roman Auxiliaries - IMPLEMENTED
- Replies: 67
- Views: 18302
Re: Roman Auxiliaries
How's this?
- Sat May 14, 2016 8:12 am
- Forum: Multiplayer discussions
- Topic: The Great War! (MP campaign)
- Replies: 27
- Views: 8599
Re: The Great War! (MP campaign)
If it's still available next turn, I will. I like that map, just not as much as Vvardenfell.COOLguy wrote:First-Speaker: take Continent Bridge - no one will ever want to attack you there
- Sat May 14, 2016 8:00 am
- Forum: Multiplayer discussions
- Topic: The Great War! (MP campaign)
- Replies: 27
- Views: 8599
Re: The Great War! (MP campaign)
I choose vvardenfell. Yeah, great idea DOOM... ;) DOOM also forgot one crucial rule: no player may have more armies than their teams number of territories. This is for 2 reasons: 1. It prevents a losing player from getting to a near-unbeatable state by raising multiple armies in their last territory...
- Sat May 14, 2016 12:38 am
- Forum: Multiplayer discussions
- Topic: OFFICIAL TOURNAMENT FOR JULY 2016
- Replies: 328
- Views: 68652
Re: OFFICIAL TOURNAMENT FOR JULY 2016
Yes, anything that involves team battles needs a contingency plan to account for the possibility of being teamed up with me.DoomCarrot wrote:I think it might be cool if there are 2v2 matches incorporated somehow. But there should be a 1v1 losers bracket for those who lose because of their teamate
- Fri May 13, 2016 2:41 am
- Forum: IMPLEMENTED - Structure
- Topic: Roman Garrison IMPLEMENTED
- Replies: 26
- Views: 10841
Re: Roman Garrison
I think this is ready to be added to the voting list....
- Fri May 13, 2016 2:40 am
- Forum: Multiplayer discussions
- Topic: Expressions of interest for a multiplayer campaign
- Replies: 53
- Views: 10850
Re: Expressions of interest for a multiplayer campaign
YAY! You're in, this is now closed :) So, we have: First_Speaker, DoomCarrot, Hardeep, and RiverRaider. I honestly don't care to much what the teams are, but what do you guys think? I'm not fussed about teams, but if we were to go on political standings, DOOM and I are Communist/Socialist... Makes ...
- Fri May 13, 2016 2:38 am
- Forum: Multiplayer discussions
- Topic: Expressions of interest for a multiplayer campaign
- Replies: 53
- Views: 10850
Re: Expressions of interest for a multiplayer campaign
Also, re-reading the gameplay rules, I realized there was no explanation of what happens if you have 2 armies in a territory (both yours or one ally and one yours). Each player may only control 1 army at a time (obviously). If a territory gets invaded and there are more than one defending armies, a...
- Fri May 13, 2016 2:30 am
- Forum: IMPLEMENTED - Infantry
- Topic: Roman Auxiliaries - IMPLEMENTED
- Replies: 67
- Views: 18302
Re: Roman Auxiliaries
Agreed. Spent a little time making some minor tweaks and got to this stage. Thoughts?
- Thu May 12, 2016 11:09 pm
- Forum: Multiplayer discussions
- Topic: Expressions of interest for a multiplayer campaign
- Replies: 53
- Views: 10850
Re: Expressions of interest for a multiplayer campaign
Esley?
....
LOL!
....
LOL!
- Thu May 12, 2016 8:07 pm
- Forum: Multiplayer discussions
- Topic: Expressions of interest for a multiplayer campaign
- Replies: 53
- Views: 10850
Re: Expressions of interest for a multiplayer campaign
LOL
Just... One... More....
Just... One... More....
- Thu May 12, 2016 5:58 am
- Forum: Multiplayer discussions
- Topic: Expressions of interest for a multiplayer campaign
- Replies: 53
- Views: 10850
Re: Expressions of interest for a multiplayer campaign
Any more takers?
- Thu May 12, 2016 5:36 am
- Forum: IMPLEMENTED - Infantry
- Topic: Roman Auxiliaries - IMPLEMENTED
- Replies: 67
- Views: 18302
Re: Roman Auxiliaries
And the swordsman...
Not 100% happy with it but wanted to post to see if I was at least on the right track. Personally I think the sword is too thin. Any other suggestions?
Not 100% happy with it but wanted to post to see if I was at least on the right track. Personally I think the sword is too thin. Any other suggestions?
- Thu May 12, 2016 5:32 am
- Forum: IMPLEMENTED - Infantry
- Topic: Roman Auxiliaries - IMPLEMENTED
- Replies: 67
- Views: 18302
Re: Roman Auxiliaries
Yeah, good point.
OK, here are the reworked Roman Auxiliaries. Let me know what you think. I have made the cav and the swordsman 32 × 34; I hope this is allowed.
OK, here are the reworked Roman Auxiliaries. Let me know what you think. I have made the cav and the swordsman 32 × 34; I hope this is allowed.
- Wed May 11, 2016 6:25 pm
- Forum: IMPLEMENTED - Structure
- Topic: Roman Garrison IMPLEMENTED
- Replies: 26
- Views: 10841
Re: Roman Garrison
Looks great COOLguy! Thanks for fixing it up.
- Wed May 11, 2016 9:14 am
- Forum: IMPLEMENTED - Infantry
- Topic: Roman Auxiliaries - IMPLEMENTED
- Replies: 67
- Views: 18302
Re: Roman Auxiliaries
Roman Auxiliary 3 (Light Cav with spear)
I would've liked to make the spear longer but... Such is life.
I would've liked to make the spear longer but... Such is life.
- Wed May 11, 2016 6:21 am
- Forum: IMPLEMENTED - Infantry
- Topic: Roman Auxiliaries - IMPLEMENTED
- Replies: 67
- Views: 18302
Re: Roman Auxiliaries
Roman Auxiliary 2 (skirmisher).
- Wed May 11, 2016 3:54 am
- Forum: IMPLEMENTED - Infantry
- Topic: Roman Auxiliaries - IMPLEMENTED
- Replies: 67
- Views: 18302
Re: Roman Auxiliaries
How's this look?
I added a bit to the helmet (including team colour) and lengthened the skirt.
I added a bit to the helmet (including team colour) and lengthened the skirt.
- Wed May 11, 2016 12:23 am
- Forum: Unit - melee infantry
- Topic: Ninja - IMPLEMENTED
- Replies: 82
- Views: 29826
Re: Ninja
Are we just waiting on stats/abilities for this? I think Doom's stats were pretty good.
Patroid's art was excellent so what's the hold up on this one?
Patroid's art was excellent so what's the hold up on this one?
- Tue May 10, 2016 8:47 pm
- Forum: IMPLEMENTED - Infantry
- Topic: Roman Auxiliaries - IMPLEMENTED
- Replies: 67
- Views: 18302
Re: Roman Auxiliaries
Started on artwork because I think this is a great idea!
Any suggestions welcome, standby for cavalry, skirmisher and footsoldier drawings.
Any suggestions welcome, standby for cavalry, skirmisher and footsoldier drawings.
- Tue May 10, 2016 7:40 pm
- Forum: Solved/Answered
- Topic: Activeness badge continues dropping IMPLEMENTED
- Replies: 24
- Views: 11636
Re: Activeness badge continues dropping IMPLEMENTED
hmmm, I had a look in my recent games now. There are two games still running: One that I lost, the other I have withdrawn. It seems that there was a problem with me withdrawing so I was kicked instead. I think this is what happened to me also. I withdrew from many games, then I dropped rank. But I ...
- Tue May 10, 2016 6:39 pm
- Forum: Multiplayer discussions
- Topic: Expressions of interest for a multiplayer campaign
- Replies: 53
- Views: 10850
Re: Expressions of interest for a multiplayer campaign
That's perfect!
At first I was going to advise against white fields as only one player can build castles , but if we get rangers voted in, that map will be AWESOME for hiding rangers in all those trees.
Great work!
At first I was going to advise against white fields as only one player can build castles , but if we get rangers voted in, that map will be AWESOME for hiding rangers in all those trees.
Great work!
- Tue May 10, 2016 11:25 am
- Forum: Multiplayer discussions
- Topic: Expressions of interest for a multiplayer campaign
- Replies: 53
- Views: 10850
Re: Expressions of interest for a multiplayer campaign
To help illustrate the above example, I have scribbled all over Doom's lovely picture (sorry).
- Tue May 10, 2016 9:06 am
- Forum: Techs
- Topic: Hide Identity
- Replies: 15
- Views: 6065
Re: Hide Identity
LOL RAAAAAAAGGGGGGGE!!!! But seriously, is this worth consideration? Daniel, is this easily programmable? Would anyone use it (other than me.... :twisted: )? I'm not exactly sure how you would produce units with this ability (maybe a "disguise" unit could be made by a TC and left in the TC...
- Tue May 10, 2016 8:06 am
- Forum: Unit balancing
- Topic: Longbowmen IMPLEMENTED
- Replies: 16
- Views: 6061
Re: Longbowmen
Agreed
- Tue May 10, 2016 7:03 am
- Forum: IMPLEMENTED - Structure
- Topic: Roman Garrison IMPLEMENTED
- Replies: 26
- Views: 10841
Re: Roman Garrison
OK, this is the best I could do without making it look weird. If anyone wants to fix it up, you have my blessing to do so, otherwise here it is.