Search found 182 matches

by The Pendulum
Thu Dec 24, 2015 2:50 am
Forum: Units/techs/effects
Topic: Religious Ferver Tech FIXED
Replies: 11
Views: 5305

Re: Religious Ferver Tech

It's in the church upgrade list.
by The Pendulum
Thu Dec 24, 2015 2:08 am
Forum: DEVELOPER version changes
Topic: version v1.024 PUBLISHED to GooglePlay
Replies: 23
Views: 11993

Re: version v1.024 PUBLISHED to GooglePlay

What does leveling up the church to cathedral do? Increased heal rate for cathedral?
by The Pendulum
Wed Dec 23, 2015 6:37 pm
Forum: Archived - Elven Units, Buildings
Topic: Elf nobles - ANSWERED
Replies: 4
Views: 1695

Re: Elf nobles

As much as I would love heavy elven infantry.. I agree with alexander. That said, I have some Elven swordsmen/spearmen reskins around here you might like to check out
by The Pendulum
Wed Dec 23, 2015 2:33 pm
Forum: Units/techs/effects
Topic: Religious Ferver Tech FIXED
Replies: 11
Views: 5305

Religious Ferver Tech FIXED

Does this tech upgrade work? After researching this tech and then placing healers and missionaries around my army, none of them gain an attack bonus or a spell resistance bonus. There is also no graphical icon on any of the units like the Roman centurion
by The Pendulum
Wed Dec 23, 2015 12:22 am
Forum: Archived - Units and Buildings - General Forum
Topic: Basic necessities
Replies: 2
Views: 3253

Re: Basic necessities

Good ideas. Guess we really only need artists to draw these things up. I have very little skill drawing buildings.
by The Pendulum
Tue Dec 22, 2015 6:22 pm
Forum: New game types in the game (like capture the flag)
Topic: Game mode/modifier
Replies: 11
Views: 4739

Re: Game mode/modifier

The eye roll, plus the sarcasm gave the impression you were just being rude and didn't like it.

I agree though, with my own suggestion, lol, that a pop cap option would be awesome and help players be able to make a come back late game.
by The Pendulum
Tue Dec 22, 2015 7:45 am
Forum: FAQ
Topic: AI and upgraded units - ANSWERED
Replies: 9
Views: 7911

Re: AI and upgraded units - ANSWERED

Will the AI ever get the ability to upgrade their units? like from Knight to Heavy Knight, or Archer to Crossbowman?
by The Pendulum
Tue Dec 22, 2015 7:29 am
Forum: New game types in the game (like capture the flag)
Topic: Game mode/modifier
Replies: 11
Views: 4739

Re: Game mode/modifier

Why not just call the game 'Age of Empires Strategy' and be done with it? :roll: If you don't like a suggestion, cool. But don't shit on mine. Also, stating why you don't like something provides everyone an opportunity to compromise. Crazy how that works. I merely suggested a population cap that co...
by The Pendulum
Tue Dec 22, 2015 3:47 am
Forum: New game types in the game (like capture the flag)
Topic: Game mode/modifier
Replies: 11
Views: 4739

Game mode/modifier

I was thinking about ways to make the random skirmishes more tactical, and I wondered why nobody has suggested this already: what about introducing a population cap based on how much each unit costs? So, for example, an army is given 200 pop cap. A basic swordsmen will take 2 of that pop cap. Build ...
by The Pendulum
Tue Dec 22, 2015 12:26 am
Forum: Others
Topic: Forestwalk
Replies: 2
Views: 2407

Re: Forestwalk

Wait, what units can't walk through forrests?
Nvm. Just realized wolves cant walk through forrests. I think they definitely should be able to though without the need for that skill, and then just make the skill increase movement speed through forests.
by The Pendulum
Mon Dec 21, 2015 10:13 pm
Forum: IMPLEMENTED - Infantry
Topic: Templar to crusader - IMPLEMENTED
Replies: 97
Views: 33966

Re: Templar to crusader

Thanks!
by The Pendulum
Mon Dec 21, 2015 10:11 pm
Forum: Closed ones
Topic: AOS Tower Defense - ANSWERED
Replies: 10
Views: 4217

Re: AOS Tower Defense

I feel that catapults shouldnt be able to be put inside towers.

Ballista on the other hand would be fine IMOconsidering ballista were built for being stationed on ramparts.
by The Pendulum
Mon Dec 21, 2015 2:54 am
Forum: Archived - Elven Units, Buildings
Topic: Elf infantry - ANSWERED
Replies: 19
Views: 5443

Re: Elf infantry

Is this one still on the table? I really like this one and i think would fit great as an upgrade to the swordsmen. Also, i think the Elven spearmen needs tweaking. I can understand elven infantry being weak, but i think it's a little too weak when a spearmen dies outright by attacking an orc rider u...
by The Pendulum
Mon Dec 21, 2015 2:38 am
Forum: IMPLEMENTED - Infantry
Topic: Templar to crusader - IMPLEMENTED
Replies: 97
Views: 33966

Re: Templar to crusader

It's been about 5 months since I've done any pixel art-so I'm a bit rusty.

I tried syncing all the shading up with what seems to be one light source. And adjusted the great helm a little bit. How's it look?
by The Pendulum
Sun Dec 20, 2015 8:20 pm
Forum: Archived - Elven Units, Buildings
Topic: Elf nobles - ANSWERED
Replies: 4
Views: 1695

Re: Elf nobles

Alexander82 wrote:I think that elves already have many fast units on their side
I think the point of this is to introduce heavy units to the Elven roster to help them compete against other heavy units because the pretty much only have light fast units.
by The Pendulum
Tue Dec 15, 2015 5:38 pm
Forum: IMPLEMENTED - Infantry
Topic: Templar to crusader - IMPLEMENTED
Replies: 97
Views: 33966

Re: Templar to crusader

What, exactly, needs to be changed with the shading? Saying something needs changing but not saying what or why offers no constructive feedback whatsoever.
by The Pendulum
Sat Aug 15, 2015 1:05 pm
Forum: Archived - Elven Units, Buildings
Topic: Elf infantry - ANSWERED
Replies: 19
Views: 5443

Re: Elf infantry

I really like them! are the replacement of the current image, or are they "upgrades" of him? I had intended them to be replacements, but we can make her an upgrade instead. Perhaps the silver versions could replace the swordsmen in game now, and the gold breastplate version could be the u...
by The Pendulum
Sat Aug 15, 2015 12:57 pm
Forum: IMPLEMENTED - Infantry
Topic: Templar to crusader - IMPLEMENTED
Replies: 97
Views: 33966

Re: Templar to crusader

Daniel (the dev) wrote:i like it, got much better!
Awesome! Glad you like it!:D
by The Pendulum
Wed Aug 12, 2015 1:21 pm
Forum: DEVELOPER version changes
Topic: Maps only in DEV version - waiting for their designers
Replies: 22
Views: 51084

Re: Maps only in DEV version - waiting for their designers

sorry - that map was ment to be the "Desert Pirates" map. - and the "River Defense" was the "River Pass" isnt it? (i did not find any map named River Defense :)) River pass was a "Random (skirmish/multiplayer) map" i made; it's ready as is, and it works perfe...
by The Pendulum
Wed Aug 05, 2015 8:18 pm
Forum: Archived - Human Units, Buildings
Topic: Different unit for the castle: Gryphon Rider & Dragon Knight — IMPLEMENTED
Replies: 38
Views: 14412

Re: Different unit for the castle

I remember Daniel saying to avoid increasing height past 50. Your idea would be good bit i think it would appear like being on the upper tile Maybe shorten and thin out the lance, to make it appear like a spear, and then raise the image about 6 pixels or so, and then add a shadow? That wouldnt be t...
by The Pendulum
Wed Aug 05, 2015 8:02 pm
Forum: Archived - Human Units, Buildings
Topic: Different unit for the castle: Gryphon Rider & Dragon Knight — IMPLEMENTED
Replies: 38
Views: 14412

Re: Different unit for the castle

Alexander82 wrote:Yep, it was also my first unit design, so i'm pretty proud of it ^^
Very well done i think.

Perhaps you could copy/paste the entire image half way up the overlap, and then add a shadow underneath to give it the appearance of flying?
by The Pendulum
Wed Aug 05, 2015 7:54 pm
Forum: Unit Design
Topic: Unit design - sounds
Replies: 6
Views: 4210

Re: Unit design - sounds

How are you getting the audio clips so small (after cropping out what you dont need I mean)? I converted and compressed to ogg vorbis, and a simple "Yes" clip is over 20kb, is there some trick to this?
by The Pendulum
Wed Aug 05, 2015 6:22 pm
Forum: Archived - Human Units, Buildings
Topic: Different unit for the castle: Gryphon Rider & Dragon Knight — IMPLEMENTED
Replies: 38
Views: 14412

Re: Different unit for the castle

Alexander82 wrote:Team colored Shield
Very cool! I love that you used the heavy lancer as your base rider!
by The Pendulum
Wed Aug 05, 2015 6:18 pm
Forum: IMPLEMENTED - Mounted
Topic: Roman Centurion - IMPLEMENTED
Replies: 62
Views: 20334

Re: Roman Centurion

Stats: cost 6 hp 40 (heavy knight is 39) Attack power 14 (heavy knight is 12) Range 1 Armor 3 (heavy knight is 2) Pierce Armor 3 (heavy knight is 2) Speed 5 Sight 8 Action/turn 1 Spell Resistance 100% Size 1x1 Builders: Tc, Stable Skill: High Morale: +1 to attack, +1 to armor, +1 to pierce armor +1...
by The Pendulum
Wed Aug 05, 2015 2:56 pm
Forum: IMPLEMENTED - Mounted
Topic: Roman Centurion - IMPLEMENTED
Replies: 62
Views: 20334

Re: Roman Centurion

I thought the unit as a much stronger heavy knight that give bonuses to other units for an high cost. It's not like the banner bearer that is weak but give bonuses. The decurionr was MEANT to be a better unit. It's not meant to go down with some arrows. His bonus have a radius becaude is meant to f...
by The Pendulum
Wed Aug 05, 2015 2:53 pm
Forum: Archived - Human Units, Buildings
Topic: Different unit for the castle: Gryphon Rider & Dragon Knight — IMPLEMENTED
Replies: 38
Views: 14412

Re: Different unit for the castle

I didn't mean any offense. I looked closer; the real big issue here i think is that the dragon is tiny compared to it's rider. I think drawing a much larger dragon to emphasize the smaller knight would be beneficial.
by The Pendulum
Wed Aug 05, 2015 2:18 pm
Forum: IMPLEMENTED - Mounted
Topic: Roman Centurion - IMPLEMENTED
Replies: 62
Views: 20334

Re: Roman Centurion

You don't produce heroes in tcs Btw, elephants have high hp too. Anyway i think we might lower the stats but your proposal seems a bit too low to me. I still think we should still make this unit cost a lot because you should have just a few of it I also would be positive to a number limit for offic...
by The Pendulum
Wed Aug 05, 2015 2:09 pm
Forum: Archived - Human Units, Buildings
Topic: Different unit for the castle: Gryphon Rider & Dragon Knight — IMPLEMENTED
Replies: 38
Views: 14412

Re: Different unit for the castle

Alexander82 wrote:added weapon and shield
Looks more like a bat than anything else. You may want to try increasing the height of the image and turn the dragon sideways to give a better view of the Knight.
by The Pendulum
Wed Aug 05, 2015 12:04 am
Forum: DEVELOPER version changes
Topic: version 1.008 PUBLISHED to GooglePlay "COOLguy Release"
Replies: 59
Views: 25035

Re: version 1.008

Been having an issue with in game editor, not sure if anyones aware, but my obstacles and rocks all disappear after quitting the editor (even after saving) and only reappear after pressing the undo button.
They also don't make it into the activated version Of the map either.
by The Pendulum
Mon Aug 03, 2015 5:12 pm
Forum: Gameplay & UI
Topic: Way of getting GEMs - random games
Replies: 28
Views: 9396

Re: Way of getting GEMs - random games

Sunrise Samurai wrote:I'm not sure if points are a good way to do it. That encourages taking longer to finish in order to flood the area with more units to increase score.
I dissaprove of this idea because it implies a 5 minute game is worth as much as a 30 minute game

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