Search found 1563 matches

by Lynx Shafir
Mon Nov 11, 2019 5:17 pm
Forum: Structures
Topic: Mercenary camps
Replies: 22
Views: 2883

Re: Mercenary camps

I'd like some Neutral mercenary camps what are generated along TCs
-far from starting point and few (1-2 max depending map size)
and train neutral units (what wander wander around camp) what you can convert with couriers.
by Lynx Shafir
Mon Nov 11, 2019 5:13 pm
Forum: Human
Topic: Unit: Werewolf (Humans)
Replies: 185
Views: 42898

Re: Werewolf

On discord we set the things, just image is left (n ofc coding) Werewolf as trainable will be Human As for undeads may introduce lycans, LATER Be patient if wanna ask more in detail feel free to ask me, (I keep track most of that stuff from official Dev team) but for now isn't a priority. Thx, lynx
by Lynx Shafir
Mon Nov 04, 2019 8:54 pm
Forum: Unit - siege engines / machines
Topic: Elephant Balista
Replies: 20
Views: 4628

Re: Elephant Balista

TBH I Don't quite like this idea
Aside from the points mentioned above, don't we have enough elephant already?
I know it's typical and all but, hey...

I would support though any foot Indian units what had quite unique weapons too, wide era range to chose. Before more elepans...

Also WB GOK :)
by Lynx Shafir
Thu Oct 31, 2019 6:39 pm
Forum: Unit - melee infantry
Topic: Senator IMPLEMENTED
Replies: 11
Views: 2166

Re: Senator

L.
by Lynx Shafir
Thu Oct 31, 2019 6:36 pm
Forum: Structures
Topic: Monastery IMPLEMENTED
Replies: 71
Views: 10973

Re: Monastery ACCEPTED

Meanwhile, your Monk
by Lynx Shafir
Thu Oct 31, 2019 6:38 am
Forum: Unit - melee infantry
Topic: Sai ninja IMPLEMENTED
Replies: 7
Views: 1920

Re: Sai ninja

The method of using sai is to always have a free hand to counter, while block with the other. I like sai ;) This unit should have 2 melle armor 3x counter bonus, 3 action "Maybe bleeding wepoan"(2hp /turn) Daniel said multi transform is possible so Endru1241 Can you provide me with ninja i...
by Lynx Shafir
Thu Oct 31, 2019 5:46 am
Forum: Archived - Undead Units, Buildings
Topic: Mumie curser — ARCHIVED
Replies: 6
Views: 1251

Mumie curser — ARCHIVED

Special ranged builder - buffer It's part of Tomb group but needs a lot of additional img and discussion so I make a dedicated tread for it. Any help welcome. Lore: Master Builder of royal tombs were blinded and there hands were cut to never be able to build such majestic structure. In the undeadth ...
by Lynx Shafir
Thu Oct 31, 2019 5:10 am
Forum: Undead Technologies
Topic: Husk parasites
Replies: 5
Views: 1277

Husk parasites

Eventually may find a better name. Tech for mummies (group) and certain zombies after revamp If unit receives dmg drops flesh eater bugs nasty, (not so) little, black bugs. Hamletback mechanic. Cost 5, crypt /tomb Bug has 4hp 6atk no bonus Spd 2-3? It's a minor distraction, but promising :)
by Lynx Shafir
Thu Oct 31, 2019 4:59 am
Forum: Techs
Topic: New effect demoralize IMPLEMENTED
Replies: 13
Views: 2354

Re: New effect demoralize IMPLEMENTED

I wanted a similar effect for senator.
by Lynx Shafir
Mon Sep 30, 2019 12:17 pm
Forum: Unit - mounted
Topic: Teuton Hockmeister
Replies: 1
Views: 1055

Teuton Hockmeister

The leader of the tectonic order The only one who wears golden bars and an eagle on the badges and as ranked members a horned helmet. His presence on the battlefield changes everything. Cost 7 Cathedral only Stats around centurion with lower armour Has convert And a moral for mounted units (there wa...
by Lynx Shafir
Mon Sep 30, 2019 10:11 am
Forum: Techs
Topic: Tc upgrade techs ACCEPTED
Replies: 12
Views: 3664

Re: Tc upgrade techs

Should continue this
Anybody wants to assist?
by Lynx Shafir
Mon Sep 30, 2019 10:00 am
Forum: Archived - Elven Units, Buildings
Topic: Spriggans — ARCHIVED
Replies: 25
Views: 4251

Re: Spriggans

L.
by Lynx Shafir
Mon Sep 30, 2019 9:58 am
Forum: Structures
Topic: Roman guard tower
Replies: 17
Views: 4657

Re: Roman guard tower

We Recently added a lot of towers
May attach one more ;)


It's a border guard tower so
Idea
1.ability to summon a mercenary (leaving 3)CD 3

2.the tower benefits from commander auras +sees stealth
by Lynx Shafir
Wed Sep 18, 2019 6:12 am
Forum: Elf
Topic: Sanctuary tree
Replies: 75
Views: 9981

Re: Sanctuary tree

I prefer the walled garden rather than an other smaller tree (otherwise why to add has no difference

I suggest to try to make it more mystical


Purple or red leaves
Brooks reference here
by Lynx Shafir
Sun Sep 08, 2019 5:15 pm
Forum: Unit balancing
Topic: Rebalance for Axeman IMPLEMENTED
Replies: 27
Views: 4603

Re: Rebalance for Axeman

As for me a 2 turn cost should be more generic
With no passives (Storm'image)
With +upgrade

And we could have a 3 cost with bleed or whatever in a chosen nation
-No upgrade
by Lynx Shafir
Sun Sep 08, 2019 7:47 am
Forum: Unit balancing
Topic: Make the Maori Great
Replies: 21
Views: 2468

Re: Make the Maori Great

Our berseeker needs different bonuses and look.. and... why the heck can heal?

Don't go off topic pls
by Lynx Shafir
Sun Sep 08, 2019 7:44 am
Forum: Unit balancing
Topic: Make the Maori Great
Replies: 21
Views: 2468

Re: Make the Maori Great

Lol indeed, I checked, it has meele armor
May get Hp up but than I'd remove armor.


It's taita can deal 20 dmg to an unit (if dosnt misses) in one turn
So use that
Spell res already high.

A second improvement should be "eat corpse" thingy to heal
by Lynx Shafir
Sun Sep 08, 2019 7:14 am
Forum: Unit balancing
Topic: Make the Maori Great
Replies: 21
Views: 2468

Re: Make the Maori Great

It should not have any mellee armor cos non of basic units have (like swordsman) and it's a half naked native lol (our berseeker is not as good, what should be fixed) As for other stats looks same for me. NO 100% speel res And bonuses maybe 50%to archers LATER will get some stat improvement with tat...
by Lynx Shafir
Sun Sep 08, 2019 6:53 am
Forum: Structures
Topic: Nordic Hall IMPLEMENTED
Replies: 34
Views: 6595

Re: Nordic Hall

I'm pretty sure I made some others too, oddly I can't find The dan axe we meant to be a long one handed axe , used to grapple the enemy Shields (armor break (-1/2) The 2 handed with power range 1 and wirlwide skill While huscarl well armored units (p arm) short axes, gothic warrior Put here trainabl...
by Lynx Shafir
Sun Sep 08, 2019 6:21 am
Forum: Unit - melee infantry
Topic: Dancer/Singer = Bard IMPLEMENTED
Replies: 19
Views: 2466

Re: Dancer/Singer, to give another turn to used units.

What about a bard? Buffs individuals by singing dedicated encomias, tales about heroic deed of ancestors., and relaxing music after a hard day. 3speeed seems much for infantry and cav. thouh +1speed +1action CD 2 May have a regeneration too (2-4hp turn) last 3turns And a one giving +3atkz,+20 spell ...
by Lynx Shafir
Sat Sep 07, 2019 6:46 am
Forum: Unit - siege engines / machines
Topic: new/unit Ladder Bearer
Replies: 35
Views: 11336

Re: new/unit Ladder Bearer

So according to GOK idea we need image for occupied wall
Should I make one for each direction?
by Lynx Shafir
Sat Sep 07, 2019 6:43 am
Forum: Unit - siege engines / machines
Topic: new/unit Ladder Bearer
Replies: 35
Views: 11336

Re: new/unit Ladder Bearer

L.
by Lynx Shafir
Fri Sep 06, 2019 3:26 pm
Forum: Techs
Topic: Kusarigamajitsu IMPLEMENTED
Replies: 15
Views: 2560

Kusarigamajitsu IMPLEMENTED

I was thinking wether should be a ninja skill or individual unit. Let the community decide (yeah is in tech. Sec :p) Kusarigama https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcS95EvWTw0BpJby3Xmv-jEash7wU73dweVrYseQvISphSSdRux1GQ&s Kusarigama is a traditional Japanese weapon that has a sick...
by Lynx Shafir
Fri Sep 06, 2019 1:42 pm
Forum: Unit balancing
Topic: laborers builds forest sentry IMPLEMENTED
Replies: 3
Views: 944

Re: laborers build limits

We agreed with GOK not adding gates for laborers doe to cheap cost of both.
by Lynx Shafir
Fri Sep 06, 2019 1:34 pm
Forum: Structures
Topic: Mines and related stuff IMPLEMENTED
Replies: 17
Views: 3487

Re: Mines and related stuff

You know "building " a mine means digging tunnels what exactly this unit does. BTW it will be able to build actual tunnels, And water - trenches (if implement so)too. I want workers not able to do so, this way you need to invest a bit , not just using your left over workers anywhere.like i...
by Lynx Shafir
Fri Sep 06, 2019 8:27 am
Forum: Structures
Topic: Nordic Hall IMPLEMENTED
Replies: 34
Views: 6595

Re: Nordic Hall

L.
by Lynx Shafir
Fri Sep 06, 2019 8:24 am
Forum: Structures
Topic: Mines and related stuff IMPLEMENTED
Replies: 17
Views: 3487

Re: Mines and related stuff

Fine than.
It will be the best booster than

Miner
by Lynx Shafir
Thu Sep 05, 2019 3:37 pm
Forum: Structures
Topic: Monastery IMPLEMENTED
Replies: 71
Views: 10973

Re: Monastery

May I try?
by Lynx Shafir
Thu Sep 05, 2019 3:18 pm
Forum: Structures
Topic: Mines and related stuff IMPLEMENTED
Replies: 17
Views: 3487

Re: Mines and related stuff

somewhere i made a susggestion of a building that can beb built next to ally tc to share techs and maybe production or something. what if use this building and cart to do that? This is a mine, built on Mountains and produces "random" money courier. For "trading" either market or...
by Lynx Shafir
Thu Sep 05, 2019 3:16 pm
Forum: Unit - melee infantry
Topic: Indian soldier
Replies: 5
Views: 1036

Re: Indian soldier

Well first post wasn't too verbose :p

Than What about giving this one a "valla'(spear+shield) or a Katar'(scissor like daggers, 2 hand)?

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