I'd like some Neutral mercenary camps what are generated along TCs
-far from starting point and few (1-2 max depending map size)
and train neutral units (what wander wander around camp) what you can convert with couriers.
Search found 1563 matches
- Mon Nov 11, 2019 5:17 pm
- Forum: Structures
- Topic: Mercenary camps
- Replies: 22
- Views: 2883
- Mon Nov 11, 2019 5:13 pm
- Forum: Human
- Topic: Unit: Werewolf (Humans)
- Replies: 185
- Views: 42898
Re: Werewolf
On discord we set the things, just image is left (n ofc coding) Werewolf as trainable will be Human As for undeads may introduce lycans, LATER Be patient if wanna ask more in detail feel free to ask me, (I keep track most of that stuff from official Dev team) but for now isn't a priority. Thx, lynx
- Mon Nov 04, 2019 8:54 pm
- Forum: Unit - siege engines / machines
- Topic: Elephant Balista
- Replies: 20
- Views: 4628
Re: Elephant Balista
TBH I Don't quite like this idea
Aside from the points mentioned above, don't we have enough elephant already?
I know it's typical and all but, hey...
I would support though any foot Indian units what had quite unique weapons too, wide era range to chose. Before more elepans...
Also WB GOK
Aside from the points mentioned above, don't we have enough elephant already?
I know it's typical and all but, hey...
I would support though any foot Indian units what had quite unique weapons too, wide era range to chose. Before more elepans...
Also WB GOK
- Thu Oct 31, 2019 6:39 pm
- Forum: Unit - melee infantry
- Topic: Senator IMPLEMENTED
- Replies: 11
- Views: 2166
Re: Senator
L.
- Thu Oct 31, 2019 6:36 pm
- Forum: Structures
- Topic: Monastery IMPLEMENTED
- Replies: 71
- Views: 10973
Re: Monastery ACCEPTED
Meanwhile, your Monk
- Thu Oct 31, 2019 6:38 am
- Forum: Unit - melee infantry
- Topic: Sai ninja IMPLEMENTED
- Replies: 7
- Views: 1920
Re: Sai ninja
The method of using sai is to always have a free hand to counter, while block with the other. I like sai ;) This unit should have 2 melle armor 3x counter bonus, 3 action "Maybe bleeding wepoan"(2hp /turn) Daniel said multi transform is possible so Endru1241 Can you provide me with ninja i...
- Thu Oct 31, 2019 5:46 am
- Forum: Archived - Undead Units, Buildings
- Topic: Mumie curser — ARCHIVED
- Replies: 6
- Views: 1251
Mumie curser — ARCHIVED
Special ranged builder - buffer It's part of Tomb group but needs a lot of additional img and discussion so I make a dedicated tread for it. Any help welcome. Lore: Master Builder of royal tombs were blinded and there hands were cut to never be able to build such majestic structure. In the undeadth ...
- Thu Oct 31, 2019 5:10 am
- Forum: Undead Technologies
- Topic: Husk parasites
- Replies: 5
- Views: 1277
Husk parasites
Eventually may find a better name. Tech for mummies (group) and certain zombies after revamp If unit receives dmg drops flesh eater bugs nasty, (not so) little, black bugs. Hamletback mechanic. Cost 5, crypt /tomb Bug has 4hp 6atk no bonus Spd 2-3? It's a minor distraction, but promising :)
- Thu Oct 31, 2019 4:59 am
- Forum: Techs
- Topic: New effect demoralize IMPLEMENTED
- Replies: 13
- Views: 2354
Re: New effect demoralize IMPLEMENTED
I wanted a similar effect for senator.
- Mon Sep 30, 2019 12:17 pm
- Forum: Unit - mounted
- Topic: Teuton Hockmeister
- Replies: 1
- Views: 1055
Teuton Hockmeister
The leader of the tectonic order The only one who wears golden bars and an eagle on the badges and as ranked members a horned helmet. His presence on the battlefield changes everything. Cost 7 Cathedral only Stats around centurion with lower armour Has convert And a moral for mounted units (there wa...
- Mon Sep 30, 2019 10:11 am
- Forum: Techs
- Topic: Tc upgrade techs ACCEPTED
- Replies: 12
- Views: 3664
Re: Tc upgrade techs
Should continue this
Anybody wants to assist?
Anybody wants to assist?
- Mon Sep 30, 2019 10:00 am
- Forum: Archived - Elven Units, Buildings
- Topic: Spriggans — ARCHIVED
- Replies: 25
- Views: 4251
- Mon Sep 30, 2019 9:58 am
- Forum: Structures
- Topic: Roman guard tower
- Replies: 17
- Views: 4657
Re: Roman guard tower
We Recently added a lot of towers
May attach one more
It's a border guard tower so
Idea
1.ability to summon a mercenary (leaving 3)CD 3
2.the tower benefits from commander auras +sees stealth
May attach one more
It's a border guard tower so
Idea
1.ability to summon a mercenary (leaving 3)CD 3
2.the tower benefits from commander auras +sees stealth
- Wed Sep 18, 2019 6:12 am
- Forum: Elf
- Topic: Sanctuary tree
- Replies: 75
- Views: 9981
Re: Sanctuary tree
I prefer the walled garden rather than an other smaller tree (otherwise why to add has no difference
I suggest to try to make it more mystical
Purple or red leaves
Brooks reference here
I suggest to try to make it more mystical
Purple or red leaves
Brooks reference here
- Sun Sep 08, 2019 5:15 pm
- Forum: Unit balancing
- Topic: Rebalance for Axeman IMPLEMENTED
- Replies: 27
- Views: 4603
Re: Rebalance for Axeman
As for me a 2 turn cost should be more generic
With no passives (Storm'image)
With +upgrade
And we could have a 3 cost with bleed or whatever in a chosen nation
-No upgrade
With no passives (Storm'image)
With +upgrade
And we could have a 3 cost with bleed or whatever in a chosen nation
-No upgrade
- Sun Sep 08, 2019 7:47 am
- Forum: Unit balancing
- Topic: Make the Maori Great
- Replies: 21
- Views: 2468
Re: Make the Maori Great
Our berseeker needs different bonuses and look.. and... why the heck can heal?
Don't go off topic pls
Don't go off topic pls
- Sun Sep 08, 2019 7:44 am
- Forum: Unit balancing
- Topic: Make the Maori Great
- Replies: 21
- Views: 2468
Re: Make the Maori Great
Lol indeed, I checked, it has meele armor
May get Hp up but than I'd remove armor.
It's taita can deal 20 dmg to an unit (if dosnt misses) in one turn
So use that
Spell res already high.
A second improvement should be "eat corpse" thingy to heal
May get Hp up but than I'd remove armor.
It's taita can deal 20 dmg to an unit (if dosnt misses) in one turn
So use that
Spell res already high.
A second improvement should be "eat corpse" thingy to heal
- Sun Sep 08, 2019 7:14 am
- Forum: Unit balancing
- Topic: Make the Maori Great
- Replies: 21
- Views: 2468
Re: Make the Maori Great
It should not have any mellee armor cos non of basic units have (like swordsman) and it's a half naked native lol (our berseeker is not as good, what should be fixed) As for other stats looks same for me. NO 100% speel res And bonuses maybe 50%to archers LATER will get some stat improvement with tat...
- Sun Sep 08, 2019 6:53 am
- Forum: Structures
- Topic: Nordic Hall IMPLEMENTED
- Replies: 34
- Views: 6595
Re: Nordic Hall
I'm pretty sure I made some others too, oddly I can't find The dan axe we meant to be a long one handed axe , used to grapple the enemy Shields (armor break (-1/2) The 2 handed with power range 1 and wirlwide skill While huscarl well armored units (p arm) short axes, gothic warrior Put here trainabl...
- Sun Sep 08, 2019 6:21 am
- Forum: Unit - melee infantry
- Topic: Dancer/Singer = Bard IMPLEMENTED
- Replies: 19
- Views: 2466
Re: Dancer/Singer, to give another turn to used units.
What about a bard? Buffs individuals by singing dedicated encomias, tales about heroic deed of ancestors., and relaxing music after a hard day. 3speeed seems much for infantry and cav. thouh +1speed +1action CD 2 May have a regeneration too (2-4hp turn) last 3turns And a one giving +3atkz,+20 spell ...
- Sat Sep 07, 2019 6:46 am
- Forum: Unit - siege engines / machines
- Topic: new/unit Ladder Bearer
- Replies: 35
- Views: 11336
Re: new/unit Ladder Bearer
So according to GOK idea we need image for occupied wall
Should I make one for each direction?
Should I make one for each direction?
- Sat Sep 07, 2019 6:43 am
- Forum: Unit - siege engines / machines
- Topic: new/unit Ladder Bearer
- Replies: 35
- Views: 11336
- Fri Sep 06, 2019 3:26 pm
- Forum: Techs
- Topic: Kusarigamajitsu IMPLEMENTED
- Replies: 15
- Views: 2560
Kusarigamajitsu IMPLEMENTED
I was thinking wether should be a ninja skill or individual unit. Let the community decide (yeah is in tech. Sec :p) Kusarigama https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcS95EvWTw0BpJby3Xmv-jEash7wU73dweVrYseQvISphSSdRux1GQ&s Kusarigama is a traditional Japanese weapon that has a sick...
- Fri Sep 06, 2019 1:42 pm
- Forum: Unit balancing
- Topic: laborers builds forest sentry IMPLEMENTED
- Replies: 3
- Views: 944
Re: laborers build limits
We agreed with GOK not adding gates for laborers doe to cheap cost of both.
- Fri Sep 06, 2019 1:34 pm
- Forum: Structures
- Topic: Mines and related stuff IMPLEMENTED
- Replies: 17
- Views: 3487
Re: Mines and related stuff
You know "building " a mine means digging tunnels what exactly this unit does. BTW it will be able to build actual tunnels, And water - trenches (if implement so)too. I want workers not able to do so, this way you need to invest a bit , not just using your left over workers anywhere.like i...
- Fri Sep 06, 2019 8:27 am
- Forum: Structures
- Topic: Nordic Hall IMPLEMENTED
- Replies: 34
- Views: 6595
- Fri Sep 06, 2019 8:24 am
- Forum: Structures
- Topic: Mines and related stuff IMPLEMENTED
- Replies: 17
- Views: 3487
Re: Mines and related stuff
Fine than.
It will be the best booster than
Miner
It will be the best booster than
Miner
- Thu Sep 05, 2019 3:37 pm
- Forum: Structures
- Topic: Monastery IMPLEMENTED
- Replies: 71
- Views: 10973
Re: Monastery
May I try?
- Thu Sep 05, 2019 3:18 pm
- Forum: Structures
- Topic: Mines and related stuff IMPLEMENTED
- Replies: 17
- Views: 3487
Re: Mines and related stuff
somewhere i made a susggestion of a building that can beb built next to ally tc to share techs and maybe production or something. what if use this building and cart to do that? This is a mine, built on Mountains and produces "random" money courier. For "trading" either market or...
- Thu Sep 05, 2019 3:16 pm
- Forum: Unit - melee infantry
- Topic: Indian soldier
- Replies: 5
- Views: 1036
Re: Indian soldier
Well first post wasn't too verbose :p
Than What about giving this one a "valla'(spear+shield) or a Katar'(scissor like daggers, 2 hand)?
Than What about giving this one a "valla'(spear+shield) or a Katar'(scissor like daggers, 2 hand)?