Search found 3209 matches
- Wed Feb 03, 2021 1:17 pm
- Forum: OFF Topics
- Topic: Happy Birthday Max
- Replies: 22
- Views: 3970
Re: Happy Birthday Max
You mean late in style?
- Wed Feb 03, 2021 1:16 pm
- Forum: OFF Topics
- Topic: Leaving AoS for idk how long
- Replies: 7
- Views: 1810
Re: Leaving AoS for idk how long
Good luck
- Mon Feb 01, 2021 9:17 pm
- Forum: OFF Topics
- Topic: Happy Birthday Max
- Replies: 22
- Views: 3970
Re: Happy Birthday Max
Happy bday
- Thu Jan 14, 2021 12:23 am
- Forum: OFF Topics
- Topic: Leaving forum and Ao-games for a while
- Replies: 8
- Views: 2546
Re: Leaving forum and Ao-games for a while
Welcome back
- Thu Jan 14, 2021 12:21 am
- Forum: Archived - Votes and Polls
- Topic: Poison changes: vote — ARCHIVED
- Replies: 35
- Views: 5117
- Fri Jan 01, 2021 2:57 am
- Forum: DEVELOPER version changes
- Topic: version 1.139
- Replies: 14
- Views: 2580
- Thu Dec 31, 2020 4:03 am
- Forum: Others
- Topic: Who skipped?
- Replies: 90
- Views: 10461
Re: Who skipped?
I believe your rationale comes from the belief that the playerbase will be divided once it becomes easier to identify an individual you simply don't want to play with. In reality the playerbase is already in divide because while it is simple to identify and avoid players who make you wait too long (...
- Thu Dec 31, 2020 3:41 am
- Forum: Others
- Topic: Vote Skip/Kick Option
- Replies: 4
- Views: 1167
Vote Skip/Kick Option
The host can toggle votes for skipping/kicking a player turn (either or/both). Both require 1/2 (rounded up) of human player count to vote yay or nay.
The maximum required amount of votes decay per day to prevent dead games from occupying an individual's gamelist.
The maximum required amount of votes decay per day to prevent dead games from occupying an individual's gamelist.
- Thu Dec 31, 2020 3:29 am
- Forum: Implemented/Closed ones
- Topic: Soryu SKIN IMPLEMENTED
- Replies: 5
- Views: 1005
Re: Soryu
I think the long line that crosses the circle could be moved to the right 1 ir 2 pixels, because the lack of symmetry there doesn't look nice. The red sun is more blocky than round. I think everything else is fine.
- Mon Dec 28, 2020 1:34 am
- Forum: OFF Topics
- Topic: Happy New Years 2021!
- Replies: 7
- Views: 2111
Re: Happy New Years 2021!
Me? What do I want back? I just want to have a normal trip to the store without having to slip out a mask, and be able to sit and eat at a restaurant again. I always keep a mask in my coat pockets in order to be ready whenever I need it.
- Mon Dec 28, 2020 1:27 am
- Forum: OFF Topics
- Topic: I just made a GIF avatar for me
- Replies: 12
- Views: 2191
Re: I just made a GIF avatar for me
This is very wonderful. You even added some light changes on the main body. This is sure to catch someone's eye. Thanks!
- Sat Dec 26, 2020 11:46 pm
- Forum: OFF Topics
- Topic: Merry Christmas!
- Replies: 23
- Views: 4135
Re: Merry Christmas!
I got a chess table w/ some checker pieces as well.
New earbuds too.
You?
New earbuds too.
You?
- Sat Dec 26, 2020 4:39 pm
- Forum: DEVELOPER version changes
- Topic: version 1.139
- Replies: 14
- Views: 2580
- Sat Dec 26, 2020 4:32 pm
- Forum: OFF Topics
- Topic: I just made a GIF avatar for me
- Replies: 12
- Views: 2191
Re: I just made a GIF avatar for me
I think that's just because of filesize.
I'm glad you tried, but all I can see is a duck head.
Mine is not perfect either. Just 2 spark frames that don't look very energetic like a real sparkler.
I'm glad you tried, but all I can see is a duck head.
Mine is not perfect either. Just 2 spark frames that don't look very energetic like a real sparkler.
- Sat Dec 26, 2020 4:30 pm
- Forum: OFF Topics
- Topic: Merry Christmas!
- Replies: 23
- Views: 4135
Re: Merry Christmas!
I've been great, I danced to disco last night. I think.
How've you been doing all this time?
How've you been doing all this time?
- Sat Dec 26, 2020 5:21 am
- Forum: OFF Topics
- Topic: Happy New Years 2021!
- Replies: 7
- Views: 2111
Happy New Years 2021!
Here we have it folks, news of a future vaccine on the horizon. A brand new year. The possible end of a lockdown. My new avatar. A rise in demand for public gatherings. These are the things I see now. How about it people? What are your predictions or questions? Hopes or fears? Dreams or nightmares f...
Re: Fare well
Well said my friend.
- Sat Dec 26, 2020 4:18 am
- Forum: OFF Topics
- Topic: Merry Christmas!
- Replies: 23
- Views: 4135
Re: Merry Christmas!
Woo! It's a reunion
- Fri Dec 25, 2020 3:52 am
- Forum: DEVELOPER version changes
- Topic: version v1.201
- Replies: 6
- Views: 1402
Re: version v1.201
Beautiful work Harchie, Dre, Soviet, Jason, others, and also Stratego. I never envisioned such a workforce of a community to grow, and if I may vent on for a little longer. I'm glad to see my fellow community members improve in their own little niches: pixel art, statistics/balancing, map editing, J...
- Fri Dec 25, 2020 3:37 am
- Forum: Other discussions about the game
- Topic: Add Confirmation Message before using Spells
- Replies: 12
- Views: 2716
Re: Add Confirmation Message before using Spells
I thought we were talking about action spells.
If upgrade spells:
Then have a yes/no prompt, because it only requires a unit selection and one mistap to consume it.
Else:
I don't really find it necessary.
If upgrade spells:
Then have a yes/no prompt, because it only requires a unit selection and one mistap to consume it.
Else:
I don't really find it necessary.
- Fri Dec 25, 2020 3:32 am
- Forum: OFF Topics
- Topic: Merry Christmas!
- Replies: 23
- Views: 4135
Re: Merry Christmas!
Have the merriest of Christmas.
- Wed Dec 23, 2020 5:45 pm
- Forum: Other discussions about the game
- Topic: Add Confirmation Message before using Spells
- Replies: 12
- Views: 2716
Re: Add Confirmation Message before using Spells
I think it'll look better as floating text on where the spell was first clicked.
That says maybe:
"Confirm"/"Tap again"
That says maybe:
"Confirm"/"Tap again"
- Wed Dec 23, 2020 5:35 pm
- Forum: Other discussions about the game
- Topic: Aos chat restricts so many words
- Replies: 33
- Views: 6444
Re: Aos chat restricts so many words
I feel It is more optimal to break the string up (by spaces) into an array of strings, and look for the profane words in the the array rather than in the original string, because the filter function right now does not discriminate "loser" being used as a word or letters in a word. But then...
- Wed Dec 23, 2020 3:42 am
- Forum: Other discussions about the game
- Topic: Aos chat restricts so many words
- Replies: 33
- Views: 6444
Re: Aos chat restricts so many words
The campaign you are looking for is "Ambition" but the map is hard to remember exactly.
- Mon Dec 21, 2020 1:32 pm
- Forum: Issues
- Topic: Range of the panthers
- Replies: 9
- Views: 1199
Re: Range of the panthers
If it had an effective firing range over 2.5km, maybe.
- Mon Dec 21, 2020 1:29 pm
- Forum: Implemented/Closed ones
- Topic: French Mega bulding is needed IMPLEMENTED
- Replies: 14
- Views: 1687
Re: France Megabulding is needed
I think pictures of Fort La Latte would work as a good base image. Nothing screams "megabuilding" like a castle.
- Sun Dec 20, 2020 9:54 pm
- Forum: Others
- Topic: EXEC Command - add trnWalkTerrain Command
- Replies: 2
- Views: 1075
Re: EXEC Command - add trnWalkTerrain Command
Useful? As in how many uses it has? Well now that flying spec does not give free terrain movement: As far as skirmish map narrative is concerned, if the unit(s) is supposedly capable, they should be able to climb or swim. Also it lets me move objs into areas where I normally wouldn't be able to. :P ...
- Sun Dec 20, 2020 7:11 pm
- Forum: Others
- Topic: Forum heroes
- Replies: 395
- Views: 52305
Re: Forum heroes
I preferred the boxy head, so I put an ear poking underneath the hat to exaggerate the feline features. Also gave it a bigger shadow
- Sun Dec 20, 2020 6:33 pm
- Forum: Others
- Topic: EXEC Command - add trnWalkTerrain Command
- Replies: 2
- Views: 1075
EXEC Command - add trnWalkTerrain Command
I thought that because I want units to move in places where they shouldn't (in my campaigns). It would be especially useful to have a command called "ADDWALK" that, operates similarly to ADDSPEC, but in this case it appends a dictionary to trnWalkTerrain array. So let's say it accepts 2 va...
- Sun Dec 20, 2020 4:17 pm
- Forum: OFF Topics
- Topic: This is a poll
- Replies: 8
- Views: 2264