Everytime an insectoid building got hit, it will spawn a larva. Kinda fitting to spammy altitude. Destroying insectoid building would be harder since adjacent tiles will be occupied by larvas.
Larva unit will be weak and one hit kill. Just stalling device.
Search found 1677 matches
- Sun Sep 13, 2020 9:44 am
- Forum: Archive
- Topic: Infesting Larva IMPLEMENTED
- Replies: 4
- Views: 1070
- Fri Sep 11, 2020 5:30 pm
- Forum: Implemented/Closed ones
- Topic: More Unique Appearance SKIN IMPLEMENTED
- Replies: 26
- Views: 2937
Re: More Unique Appearance
American:
- Fri Sep 11, 2020 5:30 pm
- Forum: Implemented/Closed ones
- Topic: More Unique Appearance SKIN IMPLEMENTED
- Replies: 26
- Views: 2937
More Unique Appearance SKIN IMPLEMENTED
At first I want to make all these as skins, but having it as reskinning all infantries might be better.
All made to look different for each nations.The guns are different, the uniform has some extra touch, and different poses.
Germans:
All made to look different for each nations.The guns are different, the uniform has some extra touch, and different poses.
Germans:
- Fri Sep 11, 2020 7:02 am
- Forum: artillery
- Topic: ribault/organ gun
- Replies: 7
- Views: 1298
Re: ribault/organ gun
I like it
- Thu Sep 10, 2020 12:45 am
- Forum: Others
- Topic: Make At Cannons Range 2
- Replies: 5
- Views: 1211
Re: Make At Cannons Range 2
Or ability attack can work too. Ability attack means no counterattack
- Wed Sep 09, 2020 5:33 am
- Forum: Dev Asks for Help
- Topic: Winter skins - easy to make
- Replies: 9
- Views: 1699
Re: Winter skins - easy to make
German rifleman Gerbirgsjager skin for winter
- Wed Sep 09, 2020 5:32 am
- Forum: Implemeteds
- Topic: Soviet Aerosani IMPLEMENTED"
- Replies: 33
- Views: 4619
Re: Soviet Aerosani
Nice
- Wed Sep 09, 2020 5:29 am
- Forum: Infantry (last cleanup: 20240130)
- Topic: Unique Infantries
- Replies: 3
- Views: 815
Re: Unique Infantries
In case banzai is just weird, bicycle infantry: Japanese likes their folded bicycle. Moves 4 speed. Good for rushing.
- Wed Sep 09, 2020 5:27 am
- Forum: Implemented/Closed ones
- Topic: More Japanese Infantry. IMPLEMENTED
- Replies: 22
- Views: 2626
Re: More Japanese Infantry.
I feel lunge mine should be at grenade ability to a unit. TYpe 89 mortar as infantry grenade ability with range of 2 (probably for smg)
- Wed Sep 09, 2020 5:24 am
- Forum: Infantry (last cleanup: 20240130)
- Topic: Motorized Infantry
- Replies: 7
- Views: 1095
Re: Motorized Infantry
Inspired by one of the campaign, someone use the jeeps as motorized infantry with 60 health I think. That would be nice. It works pretty nicely.
- Wed Sep 09, 2020 5:20 am
- Forum: Others
- Topic: Make At Cannons Range 2
- Replies: 5
- Views: 1211
Make At Cannons Range 2
Currently at cannons are 1 speed and 1 range. The counterattack is devastating. Perhaps range 2 for it's disadvantage
- Wed Sep 09, 2020 5:18 am
- Forum: Buildings (last cleanup: 20240130)
- Topic: Unique Buildings
- Replies: 2
- Views: 875
Unique Buildings
Since Germany has guns factory, should other nations get one unique building each?
- Tue Sep 08, 2020 3:50 pm
- Forum: Infantry (last cleanup: 20240130)
- Topic: Unique Infantries
- Replies: 3
- Views: 815
Re: Unique Infantries
Maybe since anything with leaving might be annoying. The banzai can just have lower hp to keep it look fraglie
- Tue Sep 08, 2020 3:35 pm
- Forum: Infantry (last cleanup: 20240130)
- Topic: Unique Infantries
- Replies: 3
- Views: 815
Unique Infantries
Germany has Panzerjager and Panzergrenadier that can be taken as unique infantries, so I think other nations could get unique infantries too. American : Seabees : Upgrade of the premium engineer. Now can defend themself like normal rifleman. Rangers : Walks the same in all terrain. Infantry grenade ...
Hobelar
English unique cavalry. Very fast light cavalry armed with lance. It's last mention is in 1458 I think, so it might still be viable to be added.
- Mon Sep 07, 2020 1:36 am
- Forum: artillery
- Topic: Great Bombard
- Replies: 3
- Views: 1203
Re: Great Bombard
Since I don't know how artillery can be mercenary, I make this suggestion for very large bombards that are made by some nations. Very hard to maintain and need more care by sending money courier. No need to be 1x2
- Sun Sep 06, 2020 5:57 pm
- Forum: artillery
- Topic: Great Bombard
- Replies: 3
- Views: 1203
Great Bombard
Basically big bombard cannons that are deemed to be very expensive to maintain but cause very devastating damage. Needing money lender to keep it on service. Commissioned to engineers. This will cover all the big bombards: dardanelles, mons meg, etc.
- Sun Sep 06, 2020 10:37 am
- Forum: Techs
- Topic: Line Warfare
- Replies: 12
- Views: 1435
Re: Line Warfare
Simplified pike and shot unit could work. Pike unit with musket shot ability. Then officer can apply "tercio" ability on that unit only.
- Sun Sep 06, 2020 5:39 am
- Forum: Techs
- Topic: Line Warfare
- Replies: 12
- Views: 1435
Re: Line Warfare
Tercio as a unit is ok tho. Just pikeman with musket shot ability
- Sat Sep 05, 2020 5:01 pm
- Forum: cavalry
- Topic: Border Reivers
- Replies: 3
- Views: 1305
Border Reivers
MIght be English unique mercenary. Armed with lance and shield. Better light horseman in early game
- Sat Sep 05, 2020 4:35 pm
- Forum: ships
- Topic: Barbary Fusta
- Replies: 1
- Views: 734
Barbary Fusta
Light ship called "fusta" crewed by barbary pirates. Fast with small carry capacity. Can easily escape enemies and go around them. Quite good ranged attack. Defeated land units will spawn money courier (through slave trade). I can't find European using the Barbary corsairs, but they exist ...
- Sat Sep 05, 2020 3:27 am
- Forum: Others
- Topic: Disable the Need of Techs to Fire Musket
- Replies: 6
- Views: 1236
Re: Disable the Need of Techs to Fire Musket
The musket ability attack that the musketeers have require the tech to use. Since custom levels don't start with tech, you can't fire the musket then. So I want the musket tech to only unlock the ability of training the musketeer unit. Blocking the attack ability will make musketeer useless in custo...
- Sat Sep 05, 2020 1:09 am
- Forum: Others
- Topic: Disable the Need of Techs to Fire Musket
- Replies: 6
- Views: 1236
Disable the Need of Techs to Fire Musket
Currently the musket tech must be researched to be able to fire the musket with musket units. Make it just unlock the unit with the tech. Currently when I am using map editor to test, I can't use the musketeers due to that
- Sat Sep 05, 2020 1:07 am
- Forum: Techs
- Topic: Line Warfare
- Replies: 12
- Views: 1435
Line Warfare
Make musket units having extra damage. Will start the feeling of charging against line infantry is like charging a wall
- Sat Sep 05, 2020 1:01 am
- Forum: Units n structures
- Topic: Mercenary Camp
- Replies: 9
- Views: 1321
Re: Mercenary Camp
Having the mercenary camp able to leave sounds interesting. It's buildable from beginning. All factions have it.
- Fri Sep 04, 2020 6:33 pm
- Forum: Units n structures
- Topic: Mercenary Camp
- Replies: 9
- Views: 1321
Mercenary Camp
Produce money courier and the mercenaries
- Fri Sep 04, 2020 7:51 am
- Forum: Techs
- Topic: Swivel Gun
- Replies: 5
- Views: 977
Swivel Gun
Allows ships to decrease attack power of the enemy ship by killing their gun crews. Small debuff, but just enough amount to be helpful
Re: Rowboat
Ships can summon rowboats that can transport unit inside it. So you can dock the ship to drop units, or use the rowboat.
- Fri Aug 07, 2020 8:19 pm
- Forum: ships
- Topic: bomb galliot
- Replies: 1
- Views: 745
Re: bomb galliot
Cool
- Thu Aug 06, 2020 5:21 am
- Forum: Techs
- Topic: Carbines and Artillery Carbines
- Replies: 1
- Views: 836
Carbines and Artillery Carbines
Carbines: Make cavalries more effective by upgrading the unit like arquebush cavalry->Harquebusier
Artillery Carbines: Gives artillery "carbine shot" ability. One range medium damaging ability for self defense.
Artillery Carbines: Gives artillery "carbine shot" ability. One range medium damaging ability for self defense.