U could use toothless from how to train your dragon as a base for the image
NIGHT FURY! GET DOWN!
Search found 3293 matches
- Sun Jul 29, 2018 4:50 pm
- Forum: Scaledfolk
- Topic: Storm Dragon
- Replies: 50
- Views: 8976
- Sun Jul 29, 2018 11:32 am
- Forum: Archived - Elven Technologies and Spells
- Topic: Aimed Shot - IMPLEMENTED
- Replies: 16
- Views: 6337
Re: Aimed Shot - ACCEPTED
flail soldier has ignore armor effect, i can copy paste the json if u need
EDIT: here...
"trnSpecUnitActions":["BYPASS_ARMOR"],
if transformed u can put this line on the unit json, so easy flat damage
EDIT: here...
"trnSpecUnitActions":["BYPASS_ARMOR"],
if transformed u can put this line on the unit json, so easy flat damage
- Sun Jul 29, 2018 10:13 am
- Forum: Techs
- Topic: spacious chariots - IMPLEMENTED
- Replies: 65
- Views: 10193
Re: spacious chariots
No it is not any new upgrade, its the same old topic I posted again so that coolguy can accept it. and this tech will effect all chariots, from normal to heavy to chariot archer to even Egyptian chariot if u have it also Belfry777 if u don't have any new suggestion then pls don't spam here anymore u...
- Sat Jul 28, 2018 5:11 pm
- Forum: Campaign map discussions
- Topic: The Rebel King
- Replies: 18
- Views: 5753
Re: The Rebel King
Wait, y would ex sepoy leader kill titumir? The enemy has a halberdier too, u sure it wasn't him? I need to make sure map has no broken triggers.
And did u like the scary twist at end also the optional side quest was meant to help against final invasion but game can b won without it too
And did u like the scary twist at end also the optional side quest was meant to help against final invasion but game can b won without it too
- Sat Jul 28, 2018 8:38 am
- Forum: Techs
- Topic: Scorched Earth
- Replies: 23
- Views: 4931
- Fri Jul 27, 2018 10:14 pm
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Claws, Tails and Poison. Scaledfolk Race. — ARCHIVED
- Replies: 438
- Views: 57016
Re: Claws, Tails and Poison. Scaledfolk Race.
r skirmishers supposed to b both anti archer and anti dragon according to mak's suggestion?
- Fri Jul 27, 2018 10:02 pm
- Forum: Techs
- Topic: spacious chariots - IMPLEMENTED
- Replies: 65
- Views: 10193
Re: spacious chariots
spacious chariots tech cost:8 turns builder: blacksmith spell resist: 100% all current chariots get 1 carry capacity carries melee and ranged infantry only (except healers and workers) garrisoned units can attack from inside if chariots die garrisoned unit also die COOLguy since belfry agreed both ...
- Fri Jul 27, 2018 8:13 pm
- Forum: DEVELOPER version changes
- Topic: version v1.063
- Replies: 19
- Views: 5808
Re: version v1.063
its in dev version right? gotta try
- Fri Jul 27, 2018 5:37 pm
- Forum: Archived - FAQ
- Topic: Reposting about AI
- Replies: 102
- Views: 13353
Re: Reposting about AI
write @stratego and a name will appear, click it
- Fri Jul 27, 2018 5:28 pm
- Forum: Units & Structures (See Nations for accepted Unit nations)
- Topic: Town and Factory building graphics
- Replies: 127
- Views: 21429
Re: Town and Factory building graphics
looks like they r giants walking around buildings
- Fri Jul 27, 2018 5:19 pm
- Forum: Unit - mounted
- Topic: Shield Knight upgrade - IMPLEMENTED
- Replies: 16
- Views: 3870
Re: Shield Knight upgrade
and he deals 17 damage, one less than heavy knight without blacksmith upgrade, +4 damage and +1 speed vs +1 hp and +2/4 armor makes better alternative choices, if heavy shield knight deals same damage as normal knight more people will prefer to make lots of shield knights and upgrade it instead of m...
- Fri Jul 27, 2018 5:07 pm
- Forum: Unit - mounted
- Topic: Shield Knight upgrade - IMPLEMENTED
- Replies: 16
- Views: 3870
Re: Shield Knight upgrade
remember its not age of history but age of strategy, historical units have importance but not as much as strategical units, although historical units r useful in campaign making
- Fri Jul 27, 2018 4:51 pm
- Forum: Units & Structures (See Nations for accepted Unit nations)
- Topic: Town and Factory building graphics
- Replies: 127
- Views: 21429
Re: Town and Factory building graphics
ur avatar speaks of ur evolution , any more evolving and i might piss my pants
- Fri Jul 27, 2018 4:44 pm
- Forum: Unit - mounted
- Topic: Shield Knight upgrade - IMPLEMENTED
- Replies: 16
- Views: 3870
Re: Shield Knight upgrade
@COOLguy so wat do u think?
also which name do u guys prefer most?
also which name do u guys prefer most?
- Fri Jul 27, 2018 4:41 pm
- Forum: Unit - mounted
- Topic: Shield Knight upgrade - IMPLEMENTED
- Replies: 16
- Views: 3870
Re: Shield Knight upgrade
cuz this unit can perform a unique strategical role in game that other units cannot, the roles of ur unit suggestions can already b performed by other units in the game
- Fri Jul 27, 2018 4:13 pm
- Forum: Unit - mounted
- Topic: Shield Knight upgrade - IMPLEMENTED
- Replies: 16
- Views: 3870
Re: Shield Knight upgrade
Nah, it should have lower damage Cuz how much tanky it is, if u upgrade sword mastery to lvl2 it will deal 17 damage, also balanced
- Fri Jul 27, 2018 3:23 pm
- Forum: Unit - mounted
- Topic: Shield Knight upgrade - IMPLEMENTED
- Replies: 16
- Views: 3870
Shield Knight upgrade - IMPLEMENTED
Name (i got a few suggestions): Heavy shield knight (got majority vote :) ) Knight guard Knight Defender Defender knight Cost:4 Hp: 40 Armor: 4 P.Armor: 6 Atk: 10 Speed: 4 Spell resist: 0 Sight: 5 Bonus: 40% (dealing 14 damage, 1 less than normal knight) Notable feature: this unit is tanky enough to...
- Fri Jul 27, 2018 3:17 am
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Claws, Tails and Poison. Scaledfolk Race. — ARCHIVED
- Replies: 438
- Views: 57016
Re: Claws, Tails and Poison. Scaledfolk Race.
do they have any anti dragon unit? and i believe komodo dragons cannot swim, iguanas can though, so may b swimming cavalry for scaledfolk isnt needed, but its just my opinion
- Thu Jul 26, 2018 5:04 pm
- Forum: Unit - siege engines / machines
- Topic: Ribault
- Replies: 67
- Views: 12684
Re: Ribault
I also support original suggestion, but wat about gral.sturn? I only suggested a balanced area effect because gral wanted atk in a row or something,
Personally I accept whatever the majority chooses
Personally I accept whatever the majority chooses
- Thu Jul 26, 2018 4:46 pm
- Forum: Campaign map discussions
- Topic: The Rebel King
- Replies: 18
- Views: 5753
Re: The Rebel King
Strange, did u retreat or advance towards ballista? And did Titumir appear on turn 2?
- Thu Jul 26, 2018 1:47 pm
- Forum: Unit - siege engines / machines
- Topic: Ribault
- Replies: 67
- Views: 12684
Re: Ribault
That is y it was originally suggested low damage with high action
- Thu Jul 26, 2018 10:09 am
- Forum: Campaign map discussions
- Topic: The Rebel King
- Replies: 18
- Views: 5753
Re: The Rebel King
hope u enjoy
- Thu Jul 26, 2018 9:57 am
- Forum: Archived - Votes and Polls
- Topic: New AoF Design Co-Leader - ARCHIVED
- Replies: 13
- Views: 3470
Re: New AoF Design Co-Leader
teaching pixel arts in his university perhaps?
i wish i could attend it
i wish i could attend it
- Thu Jul 26, 2018 9:51 am
- Forum: Unit - siege engines / machines
- Topic: Ribault
- Replies: 67
- Views: 12684
Re: Ribault
but it is shooting iron bullets... even if it has higher damage i would still prefer ballista over it if it used pierce damage,and workers would focus on catapults and battering ram, there r too many units with similar uses,
- Thu Jul 26, 2018 9:41 am
- Forum: Unit - siege engines / machines
- Topic: Ribault
- Replies: 67
- Views: 12684
Re: Ribault
doesnt really matter if it has miss chance, since it does not get damage penalty in area effect, it will deal same damage to all units around target area, in that case i think damage might actually b a bit high, 24 to everything around target
- Wed Jul 25, 2018 9:14 pm
- Forum: IMPLEMENTED - Siege
- Topic: Hwacha - IMPLEMENTED
- Replies: 95
- Views: 27861
Re: Hwacha - ACCEPTED
BTW I read that hwacha were also used by Koreans in naval to land warfare, basically shooting arrows to enemies on shore from their ships, so once the unit is implemented I want to suggest a tech that gives turtle ships one garrison space, and only allow hwacha to enter probably the most late tech e...
- Wed Jul 25, 2018 9:01 pm
- Forum: Unit - siege engines / machines
- Topic: Ribault
- Replies: 67
- Views: 12684
Re: Ribault
Name: Rebault Upgrade Unit: Yes (4 Gems) STATS: Cost: 5 HP: 14 Attack: 5 (normal atk not arrow type) Armor: 1 P. Armor: 6 Range: 5 Action Turn: 2 Speed: 2 Power range 1 Power penalty 0 Builders: Workers (for 14 turns), Siege Shop. Does it require gun powder tech? If it does then cost 4 and higher b...
- Wed Jul 25, 2018 8:57 pm
- Forum: Unit - siege engines / machines
- Topic: Ribault
- Replies: 67
- Views: 12684
Re: Ribault
Then I guess 5 or 6 range?
- Wed Jul 25, 2018 8:39 pm
- Forum: Human
- Topic: Hot Air balloon
- Replies: 26
- Views: 5074
Re: Hot Air balloon.-
How about a wizard throwing fire balls from the balloon?
- Wed Jul 25, 2018 8:35 pm
- Forum: Needs, priorities - Which way would you like the roadmap?
- Topic: Mapeditor related
- Replies: 38
- Views: 6183
Re: Mapeditor related
Like I want to reduce stats of a group of enemy soldiers if a certain condition is fulfilled, problem is both player's and ai soldiers r same,so I can't use area effect and object type, because player controlled units also get affected, also changing stat of every individual unit in a large army is ...