Search found 767 matches

by tamtam12345
Mon Sep 07, 2020 3:10 pm
Forum: Archived - Reporting Issues
Topic: Age of Fantasy - 4 Town Centers count as 5 ANSWERED
Replies: 2
Views: 837

Re: Age of Fantasy - 4 Town Centers count as 5

It is not a bug. It was implemented started from few versions before.

In AOS: viewtopic.php?f=23&t=8229
You can see how it works from this log.

Maybe they just forgot to put it into the AOF log. :P
by tamtam12345
Wed Sep 02, 2020 2:27 pm
Forum: Map Editor
Topic: Lost all "Cliff" terrtain tiles IMPLEMENTED
Replies: 1
Views: 1186

Lost all "Cliff" terrtain tiles IMPLEMENTED

All "cliff" terrain tiles are lost (even in map editor)(latest DEV version). It affects campaign & multip maps (e.g. War of Factions-> Once Again At Home Territory) that contain "cliff" tiles. :?:
@Endru1241
@Stratego (dev)
by tamtam12345
Sun Aug 30, 2020 10:24 am
Forum: DEVELOPER version changes
Topic: version 1.131
Replies: 23
Views: 5058

Re: version 1.131

The origin "cliff" pics seems disappeared in latest DEV version. :?:
by tamtam12345
Tue Jul 28, 2020 5:06 am
Forum: OFF Topics
Topic: HappyBirthday DoomsDayDragonfire !
Replies: 11
Views: 1993

Re: HappyBirthday DoomsDayDragonfire !

Happy Birthday! :)
by tamtam12345
Tue Jul 28, 2020 5:06 am
Forum: Campaign map discussions
Topic: Age of vikings - frankish attack : How to beat? - ANSWERED
Replies: 8
Views: 1980

Re: Age of vikings - frankish attack : How to beat?

I just made it in 4 turns. Well, at least that's what the message on win said. Although both turn counter and my memory tells me it was 16 turns. I made some mistakes (allowed AI to take one of my vikings by poison), so it's probably doable in 15 - 14 turns. Finally win in turn 14. I use laborers +...
by tamtam12345
Sat Jul 25, 2020 5:13 pm
Forum: Campaign map discussions
Topic: Age of vikings - frankish attack : How to beat? - ANSWERED
Replies: 8
Views: 1980

Re: Age of vikings - frankish attack : How to beat?

Although both turn counter and my memory tells me it was 16 turns. I made some mistakes (allowed AI to take one of my vikings by poison), so it's probably doable in 15 - 14 turns. I tried few times with the old strategy that I used before. But I failed. :lol: I need to spend longer time on playing ...
by tamtam12345
Sat Jul 25, 2020 5:03 pm
Forum: OFF Topics
Topic: Happy 18th birthday Puss in boots
Replies: 9
Views: 1681

Re: Happy 18th birthday Puss in boots

Happy Birthday! :D
by tamtam12345
Sat Jul 25, 2020 11:38 am
Forum: Crashes
Topic: Unable to update HOPEFULLY CLOSED
Replies: 2
Views: 1086

Re: Unable to update

Where do you download this game? From Google Play? Or another way (e.g. apk from other website)? Normally you can download/upgrade it from Google Play without error. I dont really want to try reinstalling the app for fear of the reinstall failing and me not being able to play at all... this started ...
by tamtam12345
Sat Jul 25, 2020 11:10 am
Forum: AI
Topic: Ai unit randomly stops moving after being hit ANSWERED
Replies: 7
Views: 4622

Re: Ai unit randomly stops moving after being hit

I remember that there has a spec call sth like "look for heal". Maybe that's the answer? :?:
by tamtam12345
Mon Jul 20, 2020 5:58 am
Forum: Campaign map discussions
Topic: Ambition last 2 maps can not be completed in required turn IMPLEMENTED
Replies: 9
Views: 2002

Re: Ambition last 2 maps has a trigger error

@Endru1241
Old version ram problem. Maybe switch these ram into another type ram can fix the error.
by tamtam12345
Mon Jul 20, 2020 5:51 am
Forum: Other discussions about the game
Topic: Minigames fan map game 2 what??? ANSWERED
Replies: 3
Views: 1400

Re: Minigames fan map game 2 what???

I am the creator of this map. :) Normally, all natural unit will randomly move 1 step in each turn. In game 2, the objective is to help "Where is my mom" piglet moving next to its mother(bigger pig near the fire). I am hungry piglet: In game 2, you can see there has a food obstacle (blocke...
by tamtam12345
Mon Jul 20, 2020 5:30 am
Forum: Campaign map discussions
Topic: Age of vikings - frankish attack : How to beat? - ANSWERED
Replies: 8
Views: 1980

Re: Age of vikings - frankish attack : How to beat?

This map is possible to get 3 stars when macemen attack is 18 in old version... (current attack:12)
I think it's time to adjust the stars requirement...
by tamtam12345
Thu Jul 16, 2020 3:04 pm
Forum: Campaign map discussions
Topic: Heir to the throne: inside the mountains - Unbeatable IMPLEMENTED
Replies: 7
Views: 2526

Re: Heir to the throne: inside the mountains - Unbeatable

True. I tried it today. It is unwinnable currently.
@Endru1241
by tamtam12345
Thu Jul 16, 2020 3:22 am
Forum: Others
Topic: Who skipped?
Replies: 90
Views: 10403

Re: Who skipped?

Seens simple enough, just confirm one thing: - That checkbox would be, on the options when creating the match right? Bcz when you said table, it could be applied to the skip box, and if everyone can just check it to hide on their turn, there would not be much reason to have it. Of course. It is a o...
by tamtam12345
Wed Jul 15, 2020 10:40 am
Forum: Others
Topic: Who skipped?
Replies: 90
Views: 10403

Re: Who skipped?

I have an idea. Why don't we add a checkbox sth like "Show who skip you/others in this game" (function like map visiblity) when a player open the table. (If it is possible...) If some players want to hide their identity/ think their actions are right, they can create another table. Everyon...
by tamtam12345
Fri Jun 19, 2020 3:47 pm
Forum: Others
Topic: Age of Strategy place at Play market
Replies: 6
Views: 1438

Re: Age of Strategy place at Play market

Interesting question. I also want to know. :lol:
by tamtam12345
Thu Jun 18, 2020 5:19 pm
Forum: Others
Topic: Who skipped?
Replies: 90
Views: 10403

Re: Who skipped?

Tickets from daily rewards are a better idea. Agree. It's another way to prove that player is active. Tickets that you need to buy are a bad idea - you might have to end up paying to win a game someone else abandoned, which either means you give away your gem reward, or just lose gems outright for ...
by tamtam12345
Thu Jun 18, 2020 4:06 pm
Forum: Others
Topic: Who skipped?
Replies: 90
Views: 10403

Re: Who skipped?

I totally agree with DoomsdayDragonfire. I think it is not a good idea to show who skip another player. Actually they did not break any written rule in the game. Those skipped players could be considered as "An irresponsible player" because thay failed to follow the written rule (finish th...
by tamtam12345
Fri Jun 12, 2020 12:27 am
Forum: Campaign map discussions
Topic: Puzzles - Bridge Hard campaign map is impossible to win
Replies: 4
Views: 1972

Re: Puzzles - Bridge Hard campaign map is impossible to win

This map is very difficult, but winnable. I win it in turn 12 after tried around 2x times. The method to win is to group your units to left side(so all enemy move to left side without entering right side). Use Principes to attack swordman first so it only lose 3 hp instead of 4hp. Principles have ex...
by tamtam12345
Tue May 26, 2020 5:56 am
Forum: Unit balancing
Topic: Coolguy changes IMPLEMENTED
Replies: 18
Views: 1844

Coolguy changes IMPLEMENTED

I think the egg unit Coolguy is too OP, especially when it cooperate with billista. It is quite frustrated if emeny build a 7 range billista within 6 turns. You don't have any method to strike back/defend if you are playing small map. :cry: I don't know the stats of unit Coolguy because I don't have...
by tamtam12345
Sun May 03, 2020 3:50 pm
Forum: New upgrades (unit, structure, technology, effect)
Topic: XP for players IMPLEMENTED
Replies: 76
Views: 8407

Re: XP for players

Stratego (dev) wrote: Sun May 03, 2020 5:51 am xp earned by:
- losing campaign maps (2XP / turn maximum 200XP)
Will "losing" include "restart the map" ?
by tamtam12345
Tue Apr 28, 2020 2:50 am
Forum: Main menu
Topic: Main menu redesign suggestion
Replies: 4
Views: 1242

Re: Main menu redesign suggestion

Seems good. It saves spaces but how to use these space? Could new players know what exactly they are? Upgrades should not at the bottom of main menu because it is main component in the game. It looks like "click this button to get latest version in Google Play". XP: Agreed with Squirrel555...
by tamtam12345
Wed Apr 22, 2020 4:55 am
Forum: Other discussions about the game
Topic: Upgrade tree ANSWERED
Replies: 7
Views: 2989

Re: Upgrade tree ANSWERED

Maxbirykov2004 wrote: Tue Apr 21, 2020 10:42 pm Guys were is fortified Tc and castle upgrade?
Fortified Tc is in page 8, below drummer.
High castle is in page 8, column 2.
They are defensive upgrades.

Tips: You can see version log, order of new upgrades normally follows the log.
by tamtam12345
Fri Apr 17, 2020 4:32 am
Forum: Other discussions about the game
Topic: Upgrade tree ANSWERED
Replies: 7
Views: 2989

Re: Upgrade tree

Man at arms is under hussar, page 3 column 2. ;)
Maybe you can use save/load method to check upgrades in each column.
by tamtam12345
Wed Apr 15, 2020 1:47 pm
Forum: Multiplayer discussions
Topic: How does one detect invisible units the best way and effective way?
Replies: 3
Views: 2038

Re: How does one detect invisible units the best way and effective way?

Scout bird, spy, assassin, and all invisible units. Some of upgrades also can but I forgot.
by tamtam12345
Wed Apr 15, 2020 12:34 pm
Forum: DEVELOPER version changes
Topic: version 1.119
Replies: 13
Views: 2831

Re: version 1.119

Seems that in "Rise of Namu"(latest Google play version), first two maps have trigger problem. (Wrongly set player 2 to 1) so you can win immediately when you delete any your unit.
by tamtam12345
Fri Apr 03, 2020 1:38 pm
Forum: Maps
Topic: Capture the flag
Replies: 2
Views: 1344

Re: Capture the flag

Might b some bugs with triggers Yes,it has bugs. It is because the banner men can move in first turn but the trigger (objs in area) was set only in starting area. Some idea: A.Make banner men cannot be deleted. (Important!) 1.Disable banner men at start. (Easiest) 2.Make ~50 triggers to cover tiles...
by tamtam12345
Thu Mar 19, 2020 12:23 am
Forum: DEVELOPER version changes
Topic: version 1.117 + 1.118
Replies: 17
Views: 5005

Re: version 1.117

Four of them are (Free slots:0). I think remaining 2 are bugged.
by tamtam12345
Wed Mar 18, 2020 4:54 pm
Forum: DEVELOPER version changes
Topic: version 1.117 + 1.118
Replies: 17
Views: 5005

Re: version 1.117

Can't join bottom 6 multiplayer games in "Games you can join".

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