It is not a bug. It was implemented started from few versions before.
In AOS: viewtopic.php?f=23&t=8229
You can see how it works from this log.
Maybe they just forgot to put it into the AOF log.
Search found 767 matches
- Mon Sep 07, 2020 3:10 pm
- Forum: Archived - Reporting Issues
- Topic: Age of Fantasy - 4 Town Centers count as 5 ANSWERED
- Replies: 2
- Views: 837
- Wed Sep 02, 2020 2:27 pm
- Forum: Map Editor
- Topic: Lost all "Cliff" terrtain tiles IMPLEMENTED
- Replies: 1
- Views: 1186
Lost all "Cliff" terrtain tiles IMPLEMENTED
All "cliff" terrain tiles are lost (even in map editor)(latest DEV version). It affects campaign & multip maps (e.g. War of Factions-> Once Again At Home Territory) that contain "cliff" tiles.
@Endru1241
@Stratego (dev)
@Endru1241
@Stratego (dev)
- Sun Aug 30, 2020 10:24 am
- Forum: DEVELOPER version changes
- Topic: version 1.131
- Replies: 23
- Views: 5058
Re: version 1.131
The origin "cliff" pics seems disappeared in latest DEV version.
- Tue Jul 28, 2020 5:06 am
- Forum: OFF Topics
- Topic: HappyBirthday DoomsDayDragonfire !
- Replies: 11
- Views: 1993
Re: HappyBirthday DoomsDayDragonfire !
Happy Birthday!
- Tue Jul 28, 2020 5:06 am
- Forum: Campaign map discussions
- Topic: Age of vikings - frankish attack : How to beat? - ANSWERED
- Replies: 8
- Views: 1980
Re: Age of vikings - frankish attack : How to beat?
I just made it in 4 turns. Well, at least that's what the message on win said. Although both turn counter and my memory tells me it was 16 turns. I made some mistakes (allowed AI to take one of my vikings by poison), so it's probably doable in 15 - 14 turns. Finally win in turn 14. I use laborers +...
- Sat Jul 25, 2020 5:13 pm
- Forum: Campaign map discussions
- Topic: Age of vikings - frankish attack : How to beat? - ANSWERED
- Replies: 8
- Views: 1980
Re: Age of vikings - frankish attack : How to beat?
Although both turn counter and my memory tells me it was 16 turns. I made some mistakes (allowed AI to take one of my vikings by poison), so it's probably doable in 15 - 14 turns. I tried few times with the old strategy that I used before. But I failed. :lol: I need to spend longer time on playing ...
- Sat Jul 25, 2020 5:03 pm
- Forum: OFF Topics
- Topic: Happy 18th birthday Puss in boots
- Replies: 9
- Views: 1681
Re: Happy 18th birthday Puss in boots
Happy Birthday!
- Sat Jul 25, 2020 11:38 am
- Forum: Crashes
- Topic: Unable to update HOPEFULLY CLOSED
- Replies: 2
- Views: 1086
Re: Unable to update
Where do you download this game? From Google Play? Or another way (e.g. apk from other website)? Normally you can download/upgrade it from Google Play without error. I dont really want to try reinstalling the app for fear of the reinstall failing and me not being able to play at all... this started ...
- Sat Jul 25, 2020 11:10 am
- Forum: AI
- Topic: Ai unit randomly stops moving after being hit ANSWERED
- Replies: 7
- Views: 4622
Re: Ai unit randomly stops moving after being hit
I remember that there has a spec call sth like "look for heal". Maybe that's the answer?
- Mon Jul 20, 2020 5:58 am
- Forum: Campaign map discussions
- Topic: Ambition last 2 maps can not be completed in required turn IMPLEMENTED
- Replies: 9
- Views: 2002
Re: Ambition last 2 maps has a trigger error
@Endru1241
Old version ram problem. Maybe switch these ram into another type ram can fix the error.
Old version ram problem. Maybe switch these ram into another type ram can fix the error.
- Mon Jul 20, 2020 5:51 am
- Forum: Other discussions about the game
- Topic: Minigames fan map game 2 what??? ANSWERED
- Replies: 3
- Views: 1400
Re: Minigames fan map game 2 what???
I am the creator of this map. :) Normally, all natural unit will randomly move 1 step in each turn. In game 2, the objective is to help "Where is my mom" piglet moving next to its mother(bigger pig near the fire). I am hungry piglet: In game 2, you can see there has a food obstacle (blocke...
- Mon Jul 20, 2020 5:30 am
- Forum: Campaign map discussions
- Topic: Age of vikings - frankish attack : How to beat? - ANSWERED
- Replies: 8
- Views: 1980
Re: Age of vikings - frankish attack : How to beat?
This map is possible to get 3 stars when macemen attack is 18 in old version... (current attack:12)
I think it's time to adjust the stars requirement...
I think it's time to adjust the stars requirement...
- Thu Jul 16, 2020 3:04 pm
- Forum: Campaign map discussions
- Topic: Heir to the throne: inside the mountains - Unbeatable IMPLEMENTED
- Replies: 7
- Views: 2526
Re: Heir to the throne: inside the mountains - Unbeatable
True. I tried it today. It is unwinnable currently.
@Endru1241
@Endru1241
- Thu Jul 16, 2020 3:22 am
- Forum: Others
- Topic: Who skipped?
- Replies: 90
- Views: 10403
Re: Who skipped?
Seens simple enough, just confirm one thing: - That checkbox would be, on the options when creating the match right? Bcz when you said table, it could be applied to the skip box, and if everyone can just check it to hide on their turn, there would not be much reason to have it. Of course. It is a o...
- Wed Jul 15, 2020 10:40 am
- Forum: Others
- Topic: Who skipped?
- Replies: 90
- Views: 10403
Re: Who skipped?
I have an idea. Why don't we add a checkbox sth like "Show who skip you/others in this game" (function like map visiblity) when a player open the table. (If it is possible...) If some players want to hide their identity/ think their actions are right, they can create another table. Everyon...
- Fri Jun 19, 2020 3:47 pm
- Forum: Others
- Topic: Age of Strategy place at Play market
- Replies: 6
- Views: 1438
Re: Age of Strategy place at Play market
Interesting question. I also want to know.
- Thu Jun 18, 2020 5:19 pm
- Forum: Others
- Topic: Who skipped?
- Replies: 90
- Views: 10403
Re: Who skipped?
Tickets from daily rewards are a better idea. Agree. It's another way to prove that player is active. Tickets that you need to buy are a bad idea - you might have to end up paying to win a game someone else abandoned, which either means you give away your gem reward, or just lose gems outright for ...
- Thu Jun 18, 2020 4:06 pm
- Forum: Others
- Topic: Who skipped?
- Replies: 90
- Views: 10403
Re: Who skipped?
I totally agree with DoomsdayDragonfire. I think it is not a good idea to show who skip another player. Actually they did not break any written rule in the game. Those skipped players could be considered as "An irresponsible player" because thay failed to follow the written rule (finish th...
- Fri Jun 12, 2020 12:27 am
- Forum: Campaign map discussions
- Topic: Puzzles - Bridge Hard campaign map is impossible to win
- Replies: 4
- Views: 1972
Re: Puzzles - Bridge Hard campaign map is impossible to win
This map is very difficult, but winnable. I win it in turn 12 after tried around 2x times. The method to win is to group your units to left side(so all enemy move to left side without entering right side). Use Principes to attack swordman first so it only lose 3 hp instead of 4hp. Principles have ex...
- Tue May 26, 2020 5:56 am
- Forum: Unit balancing
- Topic: Coolguy changes IMPLEMENTED
- Replies: 18
- Views: 1844
Coolguy changes IMPLEMENTED
I think the egg unit Coolguy is too OP, especially when it cooperate with billista. It is quite frustrated if emeny build a 7 range billista within 6 turns. You don't have any method to strike back/defend if you are playing small map. :cry: I don't know the stats of unit Coolguy because I don't have...
- Sun May 03, 2020 3:50 pm
- Forum: New upgrades (unit, structure, technology, effect)
- Topic: XP for players IMPLEMENTED
- Replies: 76
- Views: 8407
Re: XP for players
Will "losing" include "restart the map" ?Stratego (dev) wrote: ↑Sun May 03, 2020 5:51 am xp earned by:
- losing campaign maps (2XP / turn maximum 200XP)
- Tue Apr 28, 2020 2:50 am
- Forum: Main menu
- Topic: Main menu redesign suggestion
- Replies: 4
- Views: 1242
Re: Main menu redesign suggestion
Seems good. It saves spaces but how to use these space? Could new players know what exactly they are? Upgrades should not at the bottom of main menu because it is main component in the game. It looks like "click this button to get latest version in Google Play". XP: Agreed with Squirrel555...
- Wed Apr 22, 2020 4:55 am
- Forum: Other discussions about the game
- Topic: Upgrade tree ANSWERED
- Replies: 7
- Views: 2989
Re: Upgrade tree ANSWERED
Fortified Tc is in page 8, below drummer.
High castle is in page 8, column 2.
They are defensive upgrades.
Tips: You can see version log, order of new upgrades normally follows the log.
- Fri Apr 17, 2020 4:32 am
- Forum: Other discussions about the game
- Topic: Upgrade tree ANSWERED
- Replies: 7
- Views: 2989
Re: Upgrade tree
Man at arms is under hussar, page 3 column 2.
Maybe you can use save/load method to check upgrades in each column.
Maybe you can use save/load method to check upgrades in each column.
- Wed Apr 15, 2020 1:47 pm
- Forum: Multiplayer discussions
- Topic: How does one detect invisible units the best way and effective way?
- Replies: 3
- Views: 2038
Re: How does one detect invisible units the best way and effective way?
Scout bird, spy, assassin, and all invisible units. Some of upgrades also can but I forgot.
- Wed Apr 15, 2020 1:39 pm
- Forum: Multiplayer discussions
- Topic: How does one detect invisible units the best way and effective way?
- Replies: 3
- Views: 2038
Re: How does one detect invisible units the best way and effective way?
I use scout because it only cost 1 turn.
- Wed Apr 15, 2020 12:34 pm
- Forum: DEVELOPER version changes
- Topic: version 1.119
- Replies: 13
- Views: 2831
Re: version 1.119
Seems that in "Rise of Namu"(latest Google play version), first two maps have trigger problem. (Wrongly set player 2 to 1) so you can win immediately when you delete any your unit.
- Fri Apr 03, 2020 1:38 pm
- Forum: Maps
- Topic: Capture the flag
- Replies: 2
- Views: 1344
Re: Capture the flag
Might b some bugs with triggers Yes,it has bugs. It is because the banner men can move in first turn but the trigger (objs in area) was set only in starting area. Some idea: A.Make banner men cannot be deleted. (Important!) 1.Disable banner men at start. (Easiest) 2.Make ~50 triggers to cover tiles...
- Thu Mar 19, 2020 12:23 am
- Forum: DEVELOPER version changes
- Topic: version 1.117 + 1.118
- Replies: 17
- Views: 5005
Re: version 1.117
Four of them are (Free slots:0). I think remaining 2 are bugged.
- Wed Mar 18, 2020 4:54 pm
- Forum: DEVELOPER version changes
- Topic: version 1.117 + 1.118
- Replies: 17
- Views: 5005
Re: version 1.117
Can't join bottom 6 multiplayer games in "Games you can join".