Search found 5629 matches

by Savra
Sat May 21, 2022 1:06 am
Forum: Reporting Issues
Topic: Glade Aegis bug
Replies: 5
Views: 676

Re: Glade Aegis bug

I had the same problem with other matches were a unit who uses up all remaining actions at the end causes a game over, @Stratego (dev), I believe this is something only you can solve on your end.
by Savra
Tue May 17, 2022 12:30 am
Forum: DEVELOPER version changes
Topic: version 1.171
Replies: 26
Views: 2126

Re: version 1.171

Savra wrote: Mon May 16, 2022 5:24 pm Sent a recent change:

Updated Zombie infection
Added Zombie Reanimation
Added Goliath Zombies
Added Zombie Hounds

Updated a few effects also...
by Savra
Mon May 16, 2022 5:24 pm
Forum: DEVELOPER version changes
Topic: version 1.171
Replies: 26
Views: 2126

Re: version 1.171

Sent a recent change:

Updated Zombie infection
Added Zombie Reanimation

Updated a few effects also...
by Savra
Wed May 11, 2022 5:51 pm
Forum: Closed ones
Topic: PRI#? Summoned Ent changes IMPLEMENTED
Replies: 48
Views: 2933

Re: PRI#? Summoned Ent changes

Actually we have a new spell list for her too, that will be quite useful.

Just no images yet, since we're currently working on orcs ones fist to get them done and over with.
by Savra
Wed May 11, 2022 4:11 pm
Forum: Balancing discussions
Topic: Too powerful an undead scout.
Replies: 9
Views: 941

Re: Too powerful an undead scout.

Perhaps, we'll see after we add the dark forge, as by that it will be more on par with humans light cavalry, who don't need a tech for there charge ability.
by Savra
Wed May 11, 2022 1:01 pm
Forum: Balancing discussions
Topic: Too powerful an undead scout.
Replies: 9
Views: 941

Re: Too powerful an undead scout.

I think we could simply just add a dark forge for undeads, and that will help even things out a bit. The only units it will be effecting anyway are: Headless horseman Wights Apocalyptic knights Phantoms And that's it out of the ones we have currently, plus we were going to expand on the wight's anyw...
by Savra
Mon May 09, 2022 4:12 pm
Forum: DEVELOPER version changes
Topic: version 1.171
Replies: 26
Views: 2126

Re: version 1.171

Ok, ya remove zombies, and draco zombies from carriers and occupying.
by Savra
Mon May 09, 2022 4:06 pm
Forum: DEVELOPER version changes
Topic: version 1.171
Replies: 26
Views: 2126

Re: version 1.171

Let me look for some things first... Maybe we can get away with not having to do that, but we'll see.
by Savra
Mon May 09, 2022 3:35 pm
Forum: DEVELOPER version changes
Topic: version 1.171
Replies: 26
Views: 2126

Re: version 1.171

The tc, remains under player B's control, regardless, and only player B, can access units inside.

If even your zombie is the last inside, you still have to kill it to capture tc.
by Savra
Mon May 09, 2022 3:34 pm
Forum: DEVELOPER version changes
Topic: version 1.171
Replies: 26
Views: 2126

Re: version 1.171

Well, I could set it like corpse's, I'll look for some alternatives also.
by Savra
Mon May 09, 2022 2:01 pm
Forum: DEVELOPER version changes
Topic: version 1.171
Replies: 26
Views: 2126

Re: version 1.171

Ok, I tested it, it's kinda hilarious, but the unit still turns to your side but if you have another unit in the tc also, it still remains under your control, so basically in the end the ai will just auto attack the enemy unit inside the tc, lol. 2 units in same tc, infect one till he dies, spawns a...
by Savra
Mon May 09, 2022 1:53 pm
Forum: DEVELOPER version changes
Topic: version 1.171
Replies: 26
Views: 2126

Re: version 1.171

Ok.

What about the effect in relation to tc's or other buildings?

I think that's a major test needed also.
by Savra
Mon May 09, 2022 1:06 pm
Forum: DEVELOPER version changes
Topic: version 1.171
Replies: 26
Views: 2126

Re: version 1.171

Looks like zombie infection is working properly.


Any specific spells and effects you want us to check?
by Savra
Sat May 07, 2022 4:20 pm
Forum: Others
Topic: Elves Dodge Range?
Replies: 2
Views: 525

Re: Elves Dodge Range?

Well, if a unit has bonuses to your unit then they ignore about half the units Dodge.


Your composite archers have no bonuses towards throwers so it couldn't ignore half his dodge.


An example of this is elf fire Archer vs troll headhunter, both can ignore half of each other's dodges.
by Savra
Sat May 07, 2022 12:12 am
Forum: DEVELOPER version changes
Topic: version 1.171
Replies: 26
Views: 2126

Re: version 1.171

Did you update dev version?
by Savra
Wed May 04, 2022 11:07 am
Forum: Reporting Issues
Topic: Aimed shot for elf is stuck IMPLEMENTED
Replies: 10
Views: 699

Re: Aimed shot for elf is stuck

I can confirm this, it happens to some of my elves, so we have to set it so it doesn't auto activate.
by Savra
Mon May 02, 2022 6:10 pm
Forum: Archive — Skins for AoF
Topic: Human skin (idk name) IMPLEMENTED
Replies: 47
Views: 5043

Re: Human skin (idk name)

Ran into an issue with these:
Mage
Adept

Both need to be animated like in game:
Mage:10 frames
Adept:4 frames
by Savra
Sun May 01, 2022 6:40 pm
Forum: Closed ones
Topic: Orc have way too much free units IMPLEMENTED
Replies: 40
Views: 3248

Re: Orc have way too much free units

Should just allow everyone the bare basics of they're races.

Eg:
Swordsman
Spearman
Archer
Knight
Lancer
Fire Archer (thrower)
Worker
Mounted Archer
Healer

Cheap tower

As for factories:
Basic structures that involve these
by Savra
Sun May 01, 2022 4:38 pm
Forum: Closed ones
Topic: PRI#7 Too cheap(for dwarfs) dwarf giants IMPLEMENTED
Replies: 38
Views: 2594

Re: PRI#7 Too cheap(for dwarfs) dwarf giants

I could make a goblin slinger today if I have ready stats.

Basically what I was thinking of, was a unit similar to scaledfolks ones but 1 action, no shield.
by Savra
Sun May 01, 2022 4:04 pm
Forum: Closed ones
Topic: PRI#? Summoned Ent changes IMPLEMENTED
Replies: 48
Views: 2933

Re: PRI#? Summoned Ent changes

We have a ready solution for it, but I'm going to need to finish up rebalancing some of there caster's also with this.
by Savra
Sun May 01, 2022 4:02 pm
Forum: Closed ones
Topic: PRI#3 Power range(PR) more than 2 IMPLEMENTED
Replies: 14
Views: 876

Re: PRI#3 Power range(PR) more than 2 ACCEPTED_SOLUTION

No, it's fine I believe is what he's saying.
by Savra
Sun May 01, 2022 4:01 pm
Forum: Balancing discussions
Topic: PRI#8 Magic barriers
Replies: 25
Views: 1876

Re: PRI#8 Magic barriers

I think, -1 spell range. Units spell range to be exact.
by Savra
Sun May 01, 2022 3:35 pm
Forum: Archive — Skins for AoF
Topic: Human skin (idk name) IMPLEMENTED
Replies: 47
Views: 5043

Re: Human skin (idk name)

I'll try and get them in this update.
by Savra
Sun May 01, 2022 3:32 pm
Forum: Archive — Skins for AoF
Topic: Human skin (idk name) IMPLEMENTED
Replies: 47
Views: 5043

Re: Human skin (idk name)

Ok.
by Savra
Sun May 01, 2022 3:29 pm
Forum: Closed ones
Topic: PRI#6 Ent Heal Rate CLOSED
Replies: 10
Views: 868

Re: PRI#6 Ent Heal Rate

Also elves, elven units all have the ability to heal themselves with lembas.
by Savra
Sun May 01, 2022 3:27 pm
Forum: Closed ones
Topic: PRI#7 Too cheap(for dwarfs) dwarf giants IMPLEMENTED
Replies: 38
Views: 2594

Re: PRI#7 Too cheap(for dwarfs) dwarf giants

Perhaps orcs just need a slinger at base, not a great one, but just one that's good enough to handle enemy Giants like this.
by Savra
Sun May 01, 2022 6:03 am
Forum: Archive — Skins for AoF
Topic: Human skin (idk name) IMPLEMENTED
Replies: 47
Views: 5043

Re: Human skin (idk name)

Is it compete or are you still working on it?

Also needs a name.
by Savra
Thu Apr 28, 2022 8:15 pm
Forum: Multiplayer discussions
Topic: Private message to a player
Replies: 1
Views: 495

Re: Private message to a player

Stratego would need to implement this, but that would make things helpful.
by Savra
Thu Apr 28, 2022 8:14 pm
Forum: Balancing discussions
Topic: PRI#9 Healer builder ACCEPTED_SOLUTION
Replies: 28
Views: 1800

Re: PRI#9 Healer builder ACCEPTED_SOLUTION

It's working for me. I tested the woodshaper out and they can't mend under construction buildings.
by Savra
Tue Apr 26, 2022 11:09 pm
Forum: Balancing discussions
Topic: PRI#9 Healer builder ACCEPTED_SOLUTION
Replies: 28
Views: 1800

Re: PRI#9 Healer builder ACCEPTED_SOLUTION

I found this:
"IS_EFFECT_NOT_FOR_UNDERCONSTR"

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