Search found 231 matches

by Dgkfadomo777
Wed Aug 20, 2014 1:17 pm
Forum: Others
Topic: Resources - ANSWERED
Replies: 18
Views: 5747

Re: Resources

Daniel you could make a age of strategy two. Which will have more complicated ideas but, those who like true age f strategy gameplay, can play this one.
by Dgkfadomo777
Mon Aug 18, 2014 1:42 pm
Forum: ARCHIVED - Answered suggestions
Topic: New Unit-crosbowman - ANSWERED
Replies: 2
Views: 2654

Re: New Unit-crosbowman

There is already crossbowmen
by Dgkfadomo777
Fri Aug 15, 2014 1:51 pm
Forum: Archived - Elven Units, Buildings
Topic: Unit: Chimera — ARCHIVED
Replies: 20
Views: 9026

Re: Unit: Chimera

Doom i dont know gow these will work but we tried a 2x1 charriot and movement was very strange and buggy
by Dgkfadomo777
Wed Aug 13, 2014 3:54 am
Forum: ARCHIVED - Answered suggestions
Topic: unique units - ANSWERED
Replies: 6
Views: 4788

Re: unique units

Maybe the could be upgrades but it wouldn't be hard to implement them. Daniel has the art and properties programmed. Anyway i just wish I could use these units more even in random games.
by Dgkfadomo777
Tue Aug 12, 2014 10:14 pm
Forum: Documentation
Topic: Converting ANSWERED
Replies: 5
Views: 3355

Re: Converting

Missionaries heal less but have same conversion with less conversion range
by Dgkfadomo777
Sun Aug 10, 2014 11:33 pm
Forum: ARCHIVED - Answered suggestions
Topic: unique units - ANSWERED
Replies: 6
Views: 4788

Re: unique units

These units have enourmous potential but are seldomly used in battle, ike the trojan horse a mighty mobile fortress that acts like a carrier unit.
by Dgkfadomo777
Sun Aug 10, 2014 5:03 pm
Forum: ARCHIVED - Answered suggestions
Topic: unique units - ANSWERED
Replies: 6
Views: 4788

unique units - ANSWERED

It would be really cool if you could train units like william wallace, jean d arc, prince, etc but you could only have one unque unit at a time. There should also be an option to turn them on or off.
by Dgkfadomo777
Fri Aug 01, 2014 7:49 am
Forum: Units & Structures
Topic: jedi and sith units
Replies: 40
Views: 10946

Re: jedi and sith units

Powers explained: jedi mind trick no action next turn for enemy infantry.
Light saber throw: a ranged attack strong against tanks.
Force sense: see inside tc or factory.
by Dgkfadomo777
Tue Jul 29, 2014 11:29 pm
Forum: Others
Topic: new star wars movie
Replies: 4
Views: 4674

new star wars movie

The new star wars remake of episode 4 is in production! They might add different characters and techs or machinery. If this happens could we put these units in game, and also when it does come out you should realease this game on google play it would become famous when people search star wars when t...
by Dgkfadomo777
Tue Jul 29, 2014 11:21 pm
Forum: Units & Structures
Topic: jedi and sith units
Replies: 40
Views: 10946

jedi and sith units

Different levels of jedi and sith. Takes different turns to train them, you can implement spell system like age of fantasy, only they are called jedi/sith powers, stuff like jedi mind trick, light saber throw or force sense for the jedi's and force choke sith lightning or keep alive for sith. More a...
by Dgkfadomo777
Tue Jul 29, 2014 12:31 am
Forum: Map & campaign ideas/issues
Topic: lord of the rings storyline
Replies: 50
Views: 22792

Re: lord of the rings storyline

And recruit people to start making the maps.
by Dgkfadomo777
Tue Jul 29, 2014 12:29 am
Forum: Map & campaign ideas/issues
Topic: lord of the rings storyline
Replies: 50
Views: 22792

Re: lord of the rings storyline

Maybe we should wait until elves and dwarves come out.
by Dgkfadomo777
Tue Jul 29, 2014 12:24 am
Forum: IMPLEMENTED - Mounted
Topic: Unit - chariot - IMPLEMENTED v0.991
Replies: 79
Views: 45645

Re: Unit - chariot

Or a new charriot that is 1x1
by Dgkfadomo777
Sun Jul 27, 2014 1:44 am
Forum: Implemeteds
Topic: new unit: flamethrower IMPLEMENTED
Replies: 5
Views: 3390

Re: new unit: flamethrower

Oh i meant the americans used to do that, but germans had flamethowers too
by Dgkfadomo777
Fri Jul 25, 2014 11:18 pm
Forum: Units & Structures
Topic: Unit Balancing Thread
Replies: 2
Views: 2239

Re: Unit Balancing Thread

The surface map, basically comes to this if you start off on ground you are not going to survive because players in space can make a superior tie in the same amount of turns for infantry. Plus troops on grond cannot compete with any space units
by Dgkfadomo777
Thu Jul 24, 2014 5:09 pm
Forum: Implemented/Closed ones
Topic: sandbags shelter IMPLEMENTED
Replies: 0
Views: 1978

sandbags shelter IMPLEMENTED

This games version of a wall
by Dgkfadomo777
Thu Jul 24, 2014 5:08 pm
Forum: Implemeteds
Topic: new unit: flamethrower IMPLEMENTED
Replies: 5
Views: 3390

new unit: flamethrower IMPLEMENTED

Used by germans and americans to dig japanese out of trenches. Bonus against trenches
by Dgkfadomo777
Thu Jul 24, 2014 5:05 pm
Forum: Planes (last cleanup: 20240130)
Topic: new unit:gas bomber
Replies: 0
Views: 1898

new unit:gas bomber

Splash damage. Acts like poison archer. Poisons two or three turns. Only works on infantry not on ships tanks or air.
by Dgkfadomo777
Thu Jul 24, 2014 5:02 pm
Forum: DEVELOPER version changes
Topic: version 001 - CLOSED version
Replies: 31
Views: 9813

Re: version 001

Undead race is weak. lich summon skill is their best asset. Ulimited skeletons making is overpowered especially since If a spartan hits it kills skeleton instantly so, Lich keeps making skeletons to kill spartan and (after a long time) spartan dead by something that is made in three turns and three ...
by Dgkfadomo777
Tue Jul 22, 2014 9:53 pm
Forum: Archived - Subraces
Topic: Trolls - IMPLEMENTED
Replies: 5
Views: 4903

Re: Trolls

I like the idea of stupid trolls :D
by Dgkfadomo777
Sat Jul 19, 2014 7:37 pm
Forum: Map & campaign ideas/issues
Topic: lord of the rings storyline
Replies: 50
Views: 22792

Re: lord of the rings storyline

Yeah how do we start it
by Dgkfadomo777
Sat Jul 19, 2014 2:24 pm
Forum: Map & campaign ideas/issues
Topic: lord of the rings storyline
Replies: 50
Views: 22792

Re: lord of the rings storyline

Ok sounds good but do you think there should be special unique units like gandalf or sauron with spells
by Dgkfadomo777
Sat Jul 19, 2014 7:55 am
Forum: IMPLEMENTED - Mounted
Topic: Unit - chariot - IMPLEMENTED v0.991
Replies: 79
Views: 45645

Re: Unit - chariot

Charriots old properties were good but is it even possible to make 1x1
by Dgkfadomo777
Sat Jul 19, 2014 7:52 am
Forum: Archived - Human Technologies and Spells
Topic: tech: building - ARCHIVED
Replies: 10
Views: 8058

Re: tech: building

How about improved blueprints or
by Dgkfadomo777
Sat Jul 19, 2014 3:59 am
Forum: Map & campaign ideas/issues
Topic: lord of the rings storyline
Replies: 50
Views: 22792

Re: lord of the rings storyline

Would you be interested. In making that an app or a storyline
by Dgkfadomo777
Thu Jul 17, 2014 8:27 am
Forum: Feedback about this forum
Topic: spider users
Replies: 2
Views: 5029

spider users

There are some users that have a spider title next to name what does that mean
by Dgkfadomo777
Thu Jul 17, 2014 8:18 am
Forum: IMPLEMENTED - Infantry
Topic: shielder - IMPLEMENTED v0.991
Replies: 56
Views: 29950

shielder - IMPLEMENTED v0.991

Has a lot of pierce armour bonus against against archers weak against melee because cannot weild shield good in combat
by Dgkfadomo777
Thu Jul 17, 2014 8:10 am
Forum: Unit - siege engines / machines
Topic: greek fire launcher
Replies: 26
Views: 10579

greek fire launcher

Used in middle ages to destroy castles, would have long range bnus against boats catapults. And trebuchets weak against calvary and infantry
by Dgkfadomo777
Thu Jul 17, 2014 8:05 am
Forum: IMPLEMENTED - Mounted
Topic: Unit - chariot - IMPLEMENTED v0.991
Replies: 79
Views: 45645

Re: Unit - chariot

Overlapping is fine actually, that's. Perfect
by Dgkfadomo777
Thu Jul 17, 2014 8:03 am
Forum: ARCHIVED - Answered suggestions
Topic: new unit: cannibal - ANSWERED
Replies: 2
Views: 2388

new unit: cannibal - ANSWERED

I thought it would be interesting to have a unit that when kills another unit "eats them" and gains full healthy

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