Search found 231 matches
- Wed Aug 20, 2014 1:17 pm
- Forum: Others
- Topic: Resources - ANSWERED
- Replies: 18
- Views: 5747
Re: Resources
Daniel you could make a age of strategy two. Which will have more complicated ideas but, those who like true age f strategy gameplay, can play this one.
- Mon Aug 18, 2014 1:42 pm
- Forum: ARCHIVED - Answered suggestions
- Topic: New Unit-crosbowman - ANSWERED
- Replies: 2
- Views: 2654
Re: New Unit-crosbowman
There is already crossbowmen
- Fri Aug 15, 2014 1:51 pm
- Forum: Archived - Elven Units, Buildings
- Topic: Unit: Chimera — ARCHIVED
- Replies: 20
- Views: 9026
Re: Unit: Chimera
Doom i dont know gow these will work but we tried a 2x1 charriot and movement was very strange and buggy
- Wed Aug 13, 2014 3:54 am
- Forum: ARCHIVED - Answered suggestions
- Topic: unique units - ANSWERED
- Replies: 6
- Views: 4788
Re: unique units
Maybe the could be upgrades but it wouldn't be hard to implement them. Daniel has the art and properties programmed. Anyway i just wish I could use these units more even in random games.
- Tue Aug 12, 2014 10:14 pm
- Forum: Documentation
- Topic: Converting ANSWERED
- Replies: 5
- Views: 3355
Re: Converting
Missionaries heal less but have same conversion with less conversion range
- Sun Aug 10, 2014 11:33 pm
- Forum: ARCHIVED - Answered suggestions
- Topic: unique units - ANSWERED
- Replies: 6
- Views: 4788
Re: unique units
These units have enourmous potential but are seldomly used in battle, ike the trojan horse a mighty mobile fortress that acts like a carrier unit.
- Sun Aug 10, 2014 5:03 pm
- Forum: ARCHIVED - Answered suggestions
- Topic: unique units - ANSWERED
- Replies: 6
- Views: 4788
unique units - ANSWERED
It would be really cool if you could train units like william wallace, jean d arc, prince, etc but you could only have one unque unit at a time. There should also be an option to turn them on or off.
- Fri Aug 01, 2014 7:49 am
- Forum: Units & Structures
- Topic: jedi and sith units
- Replies: 40
- Views: 10946
Re: jedi and sith units
Powers explained: jedi mind trick no action next turn for enemy infantry.
Light saber throw: a ranged attack strong against tanks.
Force sense: see inside tc or factory.
Light saber throw: a ranged attack strong against tanks.
Force sense: see inside tc or factory.
- Tue Jul 29, 2014 11:29 pm
- Forum: Others
- Topic: new star wars movie
- Replies: 4
- Views: 4674
new star wars movie
The new star wars remake of episode 4 is in production! They might add different characters and techs or machinery. If this happens could we put these units in game, and also when it does come out you should realease this game on google play it would become famous when people search star wars when t...
- Tue Jul 29, 2014 11:21 pm
- Forum: Units & Structures
- Topic: jedi and sith units
- Replies: 40
- Views: 10946
jedi and sith units
Different levels of jedi and sith. Takes different turns to train them, you can implement spell system like age of fantasy, only they are called jedi/sith powers, stuff like jedi mind trick, light saber throw or force sense for the jedi's and force choke sith lightning or keep alive for sith. More a...
- Tue Jul 29, 2014 12:31 am
- Forum: Map & campaign ideas/issues
- Topic: lord of the rings storyline
- Replies: 50
- Views: 22792
Re: lord of the rings storyline
And recruit people to start making the maps.
- Tue Jul 29, 2014 12:29 am
- Forum: Map & campaign ideas/issues
- Topic: lord of the rings storyline
- Replies: 50
- Views: 22792
Re: lord of the rings storyline
Maybe we should wait until elves and dwarves come out.
- Tue Jul 29, 2014 12:24 am
- Forum: IMPLEMENTED - Mounted
- Topic: Unit - chariot - IMPLEMENTED v0.991
- Replies: 79
- Views: 45645
Re: Unit - chariot
Or a new charriot that is 1x1
- Sun Jul 27, 2014 1:44 am
- Forum: Implemeteds
- Topic: new unit: flamethrower IMPLEMENTED
- Replies: 5
- Views: 3390
Re: new unit: flamethrower
Oh i meant the americans used to do that, but germans had flamethowers too
- Fri Jul 25, 2014 11:18 pm
- Forum: Units & Structures
- Topic: Unit Balancing Thread
- Replies: 2
- Views: 2239
Re: Unit Balancing Thread
The surface map, basically comes to this if you start off on ground you are not going to survive because players in space can make a superior tie in the same amount of turns for infantry. Plus troops on grond cannot compete with any space units
- Thu Jul 24, 2014 5:09 pm
- Forum: Implemented/Closed ones
- Topic: sandbags shelter IMPLEMENTED
- Replies: 0
- Views: 1978
sandbags shelter IMPLEMENTED
This games version of a wall
- Thu Jul 24, 2014 5:08 pm
- Forum: Implemeteds
- Topic: new unit: flamethrower IMPLEMENTED
- Replies: 5
- Views: 3390
new unit: flamethrower IMPLEMENTED
Used by germans and americans to dig japanese out of trenches. Bonus against trenches
- Thu Jul 24, 2014 5:05 pm
- Forum: Planes (last cleanup: 20240130)
- Topic: new unit:gas bomber
- Replies: 0
- Views: 1898
new unit:gas bomber
Splash damage. Acts like poison archer. Poisons two or three turns. Only works on infantry not on ships tanks or air.
- Thu Jul 24, 2014 5:02 pm
- Forum: DEVELOPER version changes
- Topic: version 001 - CLOSED version
- Replies: 31
- Views: 9813
Re: version 001
Undead race is weak. lich summon skill is their best asset. Ulimited skeletons making is overpowered especially since If a spartan hits it kills skeleton instantly so, Lich keeps making skeletons to kill spartan and (after a long time) spartan dead by something that is made in three turns and three ...
- Tue Jul 22, 2014 9:53 pm
- Forum: Archived - Subraces
- Topic: Trolls - IMPLEMENTED
- Replies: 5
- Views: 4903
Re: Trolls
I like the idea of stupid trolls
- Sat Jul 19, 2014 7:37 pm
- Forum: Map & campaign ideas/issues
- Topic: lord of the rings storyline
- Replies: 50
- Views: 22792
Re: lord of the rings storyline
Yeah how do we start it
- Sat Jul 19, 2014 2:24 pm
- Forum: Map & campaign ideas/issues
- Topic: lord of the rings storyline
- Replies: 50
- Views: 22792
Re: lord of the rings storyline
Ok sounds good but do you think there should be special unique units like gandalf or sauron with spells
- Sat Jul 19, 2014 7:55 am
- Forum: IMPLEMENTED - Mounted
- Topic: Unit - chariot - IMPLEMENTED v0.991
- Replies: 79
- Views: 45645
Re: Unit - chariot
Charriots old properties were good but is it even possible to make 1x1
- Sat Jul 19, 2014 7:52 am
- Forum: Archived - Human Technologies and Spells
- Topic: tech: building - ARCHIVED
- Replies: 10
- Views: 8058
Re: tech: building
How about improved blueprints or
- Sat Jul 19, 2014 3:59 am
- Forum: Map & campaign ideas/issues
- Topic: lord of the rings storyline
- Replies: 50
- Views: 22792
Re: lord of the rings storyline
Would you be interested. In making that an app or a storyline
- Thu Jul 17, 2014 8:27 am
- Forum: Feedback about this forum
- Topic: spider users
- Replies: 2
- Views: 5029
spider users
There are some users that have a spider title next to name what does that mean
- Thu Jul 17, 2014 8:18 am
- Forum: IMPLEMENTED - Infantry
- Topic: shielder - IMPLEMENTED v0.991
- Replies: 56
- Views: 29950
shielder - IMPLEMENTED v0.991
Has a lot of pierce armour bonus against against archers weak against melee because cannot weild shield good in combat
- Thu Jul 17, 2014 8:10 am
- Forum: Unit - siege engines / machines
- Topic: greek fire launcher
- Replies: 26
- Views: 10579
greek fire launcher
Used in middle ages to destroy castles, would have long range bnus against boats catapults. And trebuchets weak against calvary and infantry
- Thu Jul 17, 2014 8:05 am
- Forum: IMPLEMENTED - Mounted
- Topic: Unit - chariot - IMPLEMENTED v0.991
- Replies: 79
- Views: 45645
Re: Unit - chariot
Overlapping is fine actually, that's. Perfect
- Thu Jul 17, 2014 8:03 am
- Forum: ARCHIVED - Answered suggestions
- Topic: new unit: cannibal - ANSWERED
- Replies: 2
- Views: 2388
new unit: cannibal - ANSWERED
I thought it would be interesting to have a unit that when kills another unit "eats them" and gains full healthy