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by Alexander82
Wed Nov 11, 2020 2:12 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Additional walls for all races
Replies: 33
Views: 2719

Re: Additional walls for all races

But are 2 walls really needed?
by Alexander82
Wed Nov 11, 2020 2:11 am
Forum: Human
Topic: Jumper unit for humans
Replies: 25
Views: 2378

Re: Jumper unit for humans

No, I think humans have already quite a few dragons, so we might just go for something different. Like squigs they could have cost 4 and slower base speed/stats than actual cavalry.
by Alexander82
Wed Nov 11, 2020 2:10 am
Forum: Archived - Dwarven Units, Buildings
Topic: Dwarf goat chariot — ARCHIVED
Replies: 51
Views: 4130

Re: Dwarf goat chariot

I think that such a unit, if we ever decide to put it in, should not cost that much. I think of it more like something heavyer than cavalry but not as much as actual siege units.

I also see the point of maka (and I guess it could have problems to move on rough terrains as well).
by Alexander82
Wed Nov 11, 2020 12:49 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Additional walls for all races
Replies: 33
Views: 2719

Re: Additional walls for all races

I was considering for elves an actual wall instead of 2 plant based wall. Maybe a palisade if we go cheap or a proper stone wall if we make it the main one.
by Alexander82
Wed Nov 11, 2020 12:47 am
Forum: Closed ones
Topic: Dwarves rework MOSTLY DONE
Replies: 150
Views: 18520

Re: Dwarves rework

I would like a totally different look for dwarven ships stuff like these: https://i.pinimg.com/originals/ad/af/cb/adafcbedfd40b37631f7eb97476a9238.jpg https://i.pinimg.com/originals/6a/21/5c/6a215cf0d78f9587f09e1b39b20ba731.jpg https://www.printablescenery.com/wp-content/uploads/2019/04/Steam-Ironcl...
by Alexander82
Wed Nov 11, 2020 12:41 am
Forum: Archived - Dwarven Units, Buildings
Topic: Dwarf ranger — ARCHIVED
Replies: 14
Views: 2110

Re: Dwarf ranger

Image

Something like that? :lol:
by Alexander82
Wed Nov 11, 2020 12:39 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Traps
Replies: 3
Views: 1002

Re: Traps

I like the idea for single player maps/campaigns. I don't love it much for multiplayer instead.
by Alexander82
Wed Nov 11, 2020 12:38 am
Forum: Archived - Reporting Issues
Topic: Blue dragon hits itself with fireball
Replies: 19
Views: 2046

Re: Blue dragon hits itself with fireball

Can you post a screen of how far the fireball can move from the unit?
by Alexander82
Wed Nov 11, 2020 12:37 am
Forum: Archived - Reporting Issues
Topic: Ornithoper poisoning?
Replies: 14
Views: 1732

Re: Ornithoper poisoning?

To be honest I never understood how it worked, but it was there already and I kept it in game.
by Alexander82
Wed Nov 11, 2020 12:36 am
Forum: Archived - Dwarven Units, Buildings
Topic: Giant Spider rider — ANSWERED
Replies: 9
Views: 1351

Re: Giant Spider rider

Usually in fantasy spiders are used by drows (dark evil elves). They might fit a nice nps races to be used mostly as enemies of elves and dwarves.
by Alexander82
Wed Nov 11, 2020 12:35 am
Forum: Subraces - Undeads
Topic: The Veil - Concept.
Replies: 108
Views: 17918

Re: Death cult

by Alexander82
Wed Nov 11, 2020 12:33 am
Forum: Archived - Dwarven Units, Buildings
Topic: Dwarf goat chariot — ARCHIVED
Replies: 51
Views: 4130

Re: Dwarf goat chariot

To be honest my main concern is: \ how can we fit all that stuff in a 32x64 tile?
by Alexander82
Wed Nov 11, 2020 12:31 am
Forum: Human
Topic: Jumper unit for humans
Replies: 25
Views: 2378

Re: Jumper unit for humans

Grappling hooks and kangaro-like mounts were one of my first ideas but in the first case I thought it could look weird that the unit can use it in a open field (I know we have other things that defy logic but I prefer to avoid them when possible) while in the second one I was wondering if that could...
by Alexander82
Wed Nov 11, 2020 12:24 am
Forum: Human
Topic: Jumper unit for humans
Replies: 25
Views: 2378

Re: Jumper unit for humans

Savra wrote: Mon Nov 09, 2020 7:23 pm Hmm, could probably make it effect a random unit like a goblin cannon fodder. Only no sacrifices.
I'm not even sure it is possible.
by Alexander82
Mon Nov 09, 2020 12:14 am
Forum: Human
Topic: Jumper unit for humans
Replies: 25
Views: 2378

Jumper unit for humans

I was thinking that humans might benefit from a new unit that uses a jump-like ability like the one from the blade dancer.

Do you have any suggestions about that? It might be a mounted unit like the squig rider as well.
by Alexander82
Sun Nov 08, 2020 10:35 pm
Forum: Archived - Reporting Issues
Topic: Blue dragon hits itself with fireball
Replies: 19
Views: 2046

Re: Blue dragon hits itself with fireball

Huttensohn wrote: Sun Nov 08, 2020 11:49 am I have kind of more understanding of friendly fire of long range fireballs. In dnd, its similar. But of course, it would be easier to handle without.

I just hope the self hit is a bug and not a feature.
Yes, it is a bug. We need to add 1 casting range to the dragon
by Alexander82
Sat Nov 07, 2020 10:34 pm
Forum: Archived - Reporting Issues
Topic: Ornithoper poisoning?
Replies: 14
Views: 1732

Re: Ornithoper poisoning?

I can confirm it is a bug
by Alexander82
Sat Nov 07, 2020 10:33 pm
Forum: Archived - Reporting Issues
Topic: Breeding keep size - IMPLEMENTED
Replies: 5
Views: 979

Re: Breeding keep size

No, that should be fixed, only the bottom part should occupy a tile
by Alexander82
Sat Nov 07, 2020 10:31 pm
Forum: Archived - Reporting Issues
Topic: Blue dragon hits itself with fireball
Replies: 19
Views: 2046

Re: Blue dragon hits itself with fireball

Do you mean the one used only in map editor or the one available for multiplayer and random games?
by Alexander82
Mon Nov 02, 2020 2:01 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Additional walls for all races
Replies: 33
Views: 2719

Re: Additional walls for all races

I think that for elves it might have more sense to have 2 different kind of walls also in terms of concept. Maybe a more solid wall without regeneration but with stats similar to the human or orcish wall. I think that elves are the ones that would receive a higher benefit from a solid impassable wal...
by Alexander82
Sun Nov 01, 2020 3:00 pm
Forum: Archived - Reporting Issues
Topic: Serpent burning
Replies: 2
Views: 920

Re: Serpent burning

It is something that we can do after remaking categories, I fear that all animals are currently burnable.
by Alexander82
Sun Nov 01, 2020 2:58 pm
Forum: Archived - Other
Topic: Moving units production around (undead)
Replies: 2
Views: 947

Re: Moving units production around (undead)

Skeleton monsters must stay at the butchery (that building was basically made for them in the first place). I agree that the ball should go there as it is a construct as well.
by Alexander82
Sat Oct 31, 2020 10:03 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 214
Views: 31588

Re: Buidlings' images redesign request

I would like to see ballistas there.
by Alexander82
Sat Oct 31, 2020 2:52 pm
Forum: Subraces and Subfactions
Topic: Gremlins
Replies: 23
Views: 2878

Re: Gremlins

Wanna make a try?
by Alexander82
Sat Oct 31, 2020 1:56 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 214
Views: 31588

Re: Buidlings' images redesign request

Savra wrote: Sat Oct 31, 2020 1:25 pm Btw, should I make 2 forms for the palace? 1 the trebuchet form while the other is archers?
Btw would you mind to put ballistas there instead? I think it seems a bit strange using a trebuchet on a castle.
by Alexander82
Sat Oct 31, 2020 1:55 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 214
Views: 31588

Re: Buidlings' images redesign request

Savra wrote: Sat Oct 31, 2020 1:25 pm Btw, should I make 2 forms for the palace? 1 the trebuchet form while the other is archers?
It might become an ability for the castle (like magmatic bullet for the volcano).

At the moment is just an idea but I will think about how to make it properly.
by Alexander82
Sat Oct 31, 2020 1:52 pm
Forum: Reporting Issues
Topic: Structures with no bonuses.
Replies: 10
Views: 1568

Re: Structures with no bonuses.

I think that those buildings should have the proper bonus used by that weapon type (e.g. arrows shooting towers can have archer bonuses). Many buildings and units, especially those coming from AoS, weren't never, or almost never, touched, so they might have lacking or strange bonuses. Since humans h...
by Alexander82
Wed Oct 28, 2020 1:17 am
Forum: Other asset ideas: terrain, sound, skins
Topic: Add a Restart Button in the pause menu ANSWERED
Replies: 7
Views: 1287

Re: Add a Restart Button in the pause menu ANSWERED

I can't say that it wouldn't be cool but Daniel's time is limited, so I guess that the benefit might not be worth the effort.
by Alexander82
Tue Oct 27, 2020 5:55 pm
Forum: Elf
Topic: Glade mounts and mounted forms.
Replies: 50
Views: 5162

Re: Glade mounts and mounted forms.

They will just use an additional tech (those are more costly units after all and you can already recruit all of them in their mounted version). I will call the tech something like "heavy unicorns" or "harnessed unicorns".

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