Search found 223 matches
- Wed Nov 23, 2016 1:07 am
- Forum: Unit - melee infantry
- Topic: Master Assassin
- Replies: 83
- Views: 21598
Re: Master Assassin
Here, I tried my hand at it, just trying to clear the image up. I thought it looked a trifle muddy. I hope no one minds.
- Mon Nov 07, 2016 6:54 pm
- Forum: Game
- Topic: Can see other player units in multip
- Replies: 11
- Views: 6109
Re: Can see other player units in multip player game
I just checked on a few games. I can still do it. I'd like to post screenshots, but I don't think the other players would appreciate it. :D FYI: I DO NOT CHEAT. This was merely done for scientific research. I did not spy on my opponents stuff. (Not that spying would do any good, as I am a horrible p...
- Sun Nov 06, 2016 1:57 am
- Forum: Game
- Topic: Can see other player units in multip
- Replies: 11
- Views: 6109
Re: Can see other player units in multip player game
You don't have to have to have a second account to do this. If it is another players turn, and you click on the game, you can see all of their stuff.
- Tue Oct 11, 2016 9:48 pm
- Forum: Units & Structures
- Topic: ATAR walker
- Replies: 18
- Views: 8942
Re: ATAR walker
If it is more mobile, and has less firepower, it should probably cost less. Slower, more powerful units generally cost more than the weaker, faster units (as in the light cav. vs the knight in AoS).
- Wed Oct 05, 2016 1:26 am
- Forum: Others
- Topic: Change names
- Replies: 6
- Views: 2460
Re: Change names
Why the fee?
- Sat Oct 01, 2016 3:35 am
- Forum: Units & Structures
- Topic: Wookie
- Replies: 2
- Views: 2176
Re: Wookie
Stats? Image?
- Mon Sep 26, 2016 2:18 pm
- Forum: Multiplayer discussions
- Topic: A game
- Replies: 2
- Views: 2669
Re: A game
I would.
- Fri Sep 23, 2016 4:37 pm
- Forum: OFF Topics
- Topic: Happy Bday Avalyn
- Replies: 8
- Views: 2883
Re: Happy Bday Avalyn
Thank-You!
- Wed Aug 31, 2016 2:31 pm
- Forum: Crashes
- Topic: Multiplayer reverting to previous turn for re-do
- Replies: 14
- Views: 7165
Re: Multiplayer reverting to previous turn for re-do
Hardeep wrote:Ah, I see.......
Take solace in the fact that it was not your fault that this happened.
I will allow DOOMDABAD to explain.
- Mon Aug 29, 2016 8:28 pm
- Forum: Old Votes - ARCHIVED
- Topic: August vote
- Replies: 15
- Views: 7271
Re: August vote
1: Palisades
2: Maori
2: Flail
Together we WILL Make AoS Great Again!
Join the Infowars today!
Members:
Darkknight the venerable
Avalyn the indomitable
Hardeep the honourable
RiverRaider the resolute
2: Maori
2: Flail
Together we WILL Make AoS Great Again!
Join the Infowars today!
Members:
Darkknight the venerable
Avalyn the indomitable
Hardeep the honourable
RiverRaider the resolute
- Sat Aug 27, 2016 1:45 pm
- Forum: Implemented/Closed
- Topic: FAN Maps Sent to be implemented
- Replies: 180
- Views: 60821
Re: FAN Maps Sent to be implemented
Sandbox Castle Terrain: 5-7, A pretty terrain, nice decorations Playability: House can't build anything: Stable, Archery Range, Barracks, and Siege Workshop can't build anything, Workers can't build anything!! Just to clarify, there is no posibile way to build a castle like you're supposed to do You...
- Mon Aug 01, 2016 4:03 pm
- Forum: Unit balancing
- Topic: Laborer waste to build UNCONFIRMED
- Replies: 6
- Views: 3271
Re: Laborer
I do.DoomCarrot wrote:
Laborer is terrible. There is no reason to waste 2 turns on a laborer, when you can get a FAR superior worker for 3. Laborer takes like... 10-12 turns to build a wagon, with ambidextria. Laborers seriously need a mending boost, in my opinion. Does anyone else think this?
- Sun Jul 24, 2016 12:38 am
- Forum: Campaign map discussions
- Topic: Aquarias campaign-feedback!
- Replies: 88
- Views: 45914
Re: Aquarias campaign-feedback!
Yes.Hardeep wrote: Am I alone here in thinking double the palace guard would be nice?
- Sat Jul 23, 2016 1:32 pm
- Forum: Campaign map discussions
- Topic: Aquarias campaign-feedback!
- Replies: 88
- Views: 45914
Re: Aquarias campaign-feedback!
Aquarias: The Council. First try died, was thinking this impossible. But second try, knew the twist, and managed to win (barely). Turn 14. Although at first it seemed very hard, it is well balanced for my skill level. Definitely had to use my brain on this one! Well done out triggers, an the story ...
- Wed Jul 06, 2016 1:35 am
- Forum: Unit - melee infantry
- Topic: Scottish Highlander IMPLEMENTED
- Replies: 53
- Views: 10891
Re: Scottish Highlander - ACCEPTED
Those look great!
- Tue Jul 05, 2016 9:00 pm
- Forum: Unit - melee infantry
- Topic: Scottish Highlander IMPLEMENTED
- Replies: 53
- Views: 10891
Re: Scottish Highlander - ACCEPTED
K. I fixed his sword, and added player color on the hilt. I also made his kilt a bit redder.
- Mon Jul 04, 2016 5:24 pm
- Forum: OFF Topics
- Topic: July 4th
- Replies: 7
- Views: 2326
Re: July 4th
God Bless America!
- Mon Jul 04, 2016 5:20 pm
- Forum: Multiplayer discussions
- Topic: Guys Vs girls
- Replies: 12
- Views: 5020
Re: Guys Vs girls
Joined!
- Mon Jul 04, 2016 3:04 pm
- Forum: Unit - melee infantry
- Topic: Scottish Highlander IMPLEMENTED
- Replies: 53
- Views: 10891
Re: Scottish Highlander - ACCEPTED
How's this?
- Tue Jun 28, 2016 7:27 pm
- Forum: OFF Topics
- Topic: Favorite Book, Anyone?
- Replies: 65
- Views: 14158
Re: Favorite Book, Anyone?
How bout,
"One fish
Two fish
Red fish
Blue fish.
Black fish
Blue fish
Old fish
New fish.
This one has a little star.
This one has a little car.
Say! What a lot
Of fish there are!"
"One fish
Two fish
Red fish
Blue fish.
Black fish
Blue fish
Old fish
New fish.
This one has a little star.
This one has a little car.
Say! What a lot
Of fish there are!"
- Mon Jun 27, 2016 9:53 pm
- Forum: Multiplayer discussions
- Topic: OFFICIAL TOURNAMENT FOR JULY 2016
- Replies: 328
- Views: 68696
Re: OFFICIAL TOURNAMENT FOR JULY 2016
Honestly, there is not much for me to brag about. Anyone can beat their little sister. :) I focused on speed and efficiency - a balanced force of light cavalry and Mongolians. And two chariots. I think I might have used 2 pikemen. The chariots didn't get there in time. All they had to do was feast ...
- Mon Jun 27, 2016 9:49 pm
- Forum: Multiplayer discussions
- Topic: OFFICIAL TOURNAMENT FOR JULY 2016
- Replies: 328
- Views: 68696
Re: OFFICIAL TOURNAMENT FOR JULY 2016
Same here.DoomCarrot wrote: Also, Patroid shall have 4 tcs at least 2 turns before I can get 4.
- Mon Jun 27, 2016 6:08 pm
- Forum: Multiplayer discussions
- Topic: OFFICIAL TOURNAMENT FOR JULY 2016
- Replies: 328
- Views: 68696
Re: OFFICIAL TOURNAMENT FOR JULY 2016
And avalyn as a damsel in distress with the most evil brother of all You are the evil one. Pairing me, a poor unsuspecting noob WITH THE DESIGN LEADER!!!!! Are you kidding?!? But anyway, COOLguy won. I probably aided him with my hopelessness. I basically tried to stall dying for as long as possible...
- Mon Jun 27, 2016 3:02 pm
- Forum: Multiplayer discussions
- Topic: OFFICIAL TOURNAMENT FOR JULY 2016
- Replies: 328
- Views: 68696
Re: OFFICIAL TOURNAMENT FOR JULY 2016
COOLguy smashed me according to the truce rules.
- Tue Jun 21, 2016 3:36 pm
- Forum: Multiplayer discussions
- Topic: OFFICIAL TOURNAMENT FOR JULY 2016
- Replies: 328
- Views: 68696
Re: OFFICIAL TOURNAMENT FOR JULY 2016
WHY?!? WHY?!?TheBluePhoenix wrote: 4.Coolguy v/s avalyn
- Mon Jun 20, 2016 3:15 pm
- Forum: Multiplayer discussions
- Topic: 4 us girls
- Replies: 14
- Views: 7776
Re: 4 us girls
I don't know who that crazy voko is, but he must die.
Immediately.
Immediately.
- Thu Jun 16, 2016 8:00 pm
- Forum: Multiplayer discussions
- Topic: OFFICIAL TOURNAMENT FOR JULY 2016
- Replies: 328
- Views: 68696
Re: OFFICIAL TOURNAMENT FOR JULY 2016
Well, in that case, I would be pleased to join, if the invitation is still open.
- Thu Jun 16, 2016 1:21 pm
- Forum: Multiplayer discussions
- Topic: OFFICIAL TOURNAMENT FOR JULY 2016
- Replies: 328
- Views: 68696
Re: OFFICIAL TOURNAMENT FOR JULY 2016
How do we acquire these gems?TheBluePhoenix wrote: Each player should have about 50 gems and will win or lose some every round.
- Wed Jun 15, 2016 1:23 pm
- Forum: Units & Structures
- Topic: jedi and sith units
- Replies: 40
- Views: 10951
Re: jedi and sith units
They are already OP, except that they have absolutely no bonus against tanks. They cost like, maybe 6/7 turns?
- Tue Jun 14, 2016 10:17 pm
- Forum: Units & Structures
- Topic: new unit-need design
- Replies: 78
- Views: 31748
Re: new unit-need design
Any issues? Different arm/leg positions?