Search found 322 matches

by Dan301002
Sat Sep 30, 2017 11:19 am
Forum: Gameplay & UI
Topic: unit range indicator (red) before move IMPLEMENTED
Replies: 5
Views: 3110

Re: unit range indicator (red) before move

I thought it would be fun if the range indicator would move to the new location on selecting the target location (before moving) so when you first press to designate the target location, the red shoot-range indicator would move to show the range from the new place. what do u think? Will be great th...
by Dan301002
Sat Sep 30, 2017 5:01 am
Forum: New variant ideas
Topic: Clash of the ageofs
Replies: 23
Views: 9020

Re: Clash of the ageofs

Sunrise Samurai wrote:which a plant vs zombies pea shooter finishes off.
Wait, from where its resides? :?
by Dan301002
Fri Sep 29, 2017 6:33 am
Forum: Issues
Topic: Can't open the game
Replies: 44
Views: 13592

Re: Can't open the game

Stratego (dev) wrote:catlog: canyou send me the catlog right after a crash?

also i had an idea, and fixed something, uos 10 please get it and tell me if that works.
I tried it, nothing changes.
And the buildings are healing themselves again... :lol:
by Dan301002
Fri Sep 29, 2017 4:06 am
Forum: DEVELOPER version changes
Topic: version v1.049
Replies: 6
Views: 4341

Re: version v1.049

Stratego (dev) wrote:i received no more reports - do u nkow what is the problem there?

also:
new update: Siege Tower -- we need better image tough.
Ah, the problem fixed after i cleared the data.
by Dan301002
Thu Sep 28, 2017 12:41 pm
Forum: Unit - mounted
Topic: new hero unit black knight
Replies: 9
Views: 4841

Re: new hero unit black knight

This hero is more suited for campaign i think.
by Dan301002
Thu Sep 28, 2017 7:33 am
Forum: Issues
Topic: Can't open the game
Replies: 44
Views: 13592

Re: Can't open the game

Stratego (dev) wrote:
Dan301002 wrote:
Stratego (dev) wrote:have you made the uninstall / reinstall process?
It will reset the catlog, so no luck. :?
My question was if you uninstalled it or not.
I uninstalled and reinstall, no change tho it is still working once...
by Dan301002
Wed Sep 27, 2017 11:09 pm
Forum: Issues
Topic: Can't open the game
Replies: 44
Views: 13592

Re: Can't open the game

Stratego (dev) wrote:have you made the uninstall / reinstall process?
It will reset the catlog, so no luck. :?
by Dan301002
Wed Sep 27, 2017 11:06 am
Forum: Issues
Topic: Can't open the game
Replies: 44
Views: 13592

Re: Can't open the game

Stratego (dev) wrote:can you somehow send me a catlog on the crash?
(i can not fix anything without a crash message)
I can't really, the game will always crashes at loading. Only clearing data everytime work, tho... sometimes it may let you in, that maybe our only chances... :?
by Dan301002
Wed Sep 27, 2017 5:55 am
Forum: Implemented/Closed ones
Topic: Mobile AA doesn't feel like its hurting the aircra ANSWERED
Replies: 4
Views: 2363

Re: Mobile AA doesn't feel like its hurting the aircraft any

Stratego (dev) wrote:try it with freshly built units, old created aa vehicles are useless now.
(also new units have 2 actions)
Ah i see. Then i need to replace my AA's in several games.
by Dan301002
Wed Sep 27, 2017 4:15 am
Forum: Implemented/Closed ones
Topic: Mobile AA doesn't feel like its hurting the aircra ANSWERED
Replies: 4
Views: 2363

Mobile AA doesn't feel like its hurting the aircra ANSWERED

I think the mobile AA like M16 or Gaz or Flakpz doesn't do much damage against aircraft anymore since Xlsx (?). :?
I feel like it should get more bonuses toward aircraft.
by Dan301002
Tue Sep 26, 2017 2:27 pm
Forum: Infantry (last cleanup: 20240130)
Topic: pistol soldier
Replies: 10
Views: 2344

Re: pistol soldier

Magnus wrote:the field medic is a good idea not atacker unit. amd maybe a demolition unit too ? only anti builduing bad atacker too
For that we need other people opinion, let's put this to hold first. :lol:
by Dan301002
Tue Sep 26, 2017 1:25 pm
Forum: New game types in the game (like capture the flag)
Topic: Game setting - Population Limit (Variant rule - food limits)
Replies: 98
Views: 39694

Re: Game setting - Population Limit (Variant rule - food lim

Alexander82 wrote:The important thing is that units should occupy the population by their cost.

If i have 100 population i can have 50 swordsmen or 25 knights
Ah, that is a good idea.
by Dan301002
Tue Sep 26, 2017 1:21 pm
Forum: Infantry (last cleanup: 20240130)
Topic: pistol soldier
Replies: 10
Views: 2344

Re: pistol soldier

i think it can be a support unit like archer units in age of strategy more weak than a machinegunner but it can attack diagonally but only one range Well, but to shoot diagonally you need 2 range... While the normal one only shoots at 1 range. It won't work with the normal one as the most basic... ...
by Dan301002
Tue Sep 26, 2017 11:54 am
Forum: Units & Structures (See Nations for accepted Unit nations)
Topic: scout and transport helicopters
Replies: 5
Views: 3059

Re: scout and transport helicopters

Well, never see that coming. After some research i did see some Heli was used in WW2, but can you give the example of what Heli will it be for each country?
by Dan301002
Tue Sep 26, 2017 11:53 am
Forum: Infantry (last cleanup: 20240130)
Topic: pistol soldier
Replies: 10
Views: 2344

Re: pistol soldier

I do say it is an interesting ideas, but "Normal" infantries range is already one, obviously Pistol Soldiers will be weaker in that regard. Soooo, what will be the pros of Pistol Soldiers?
by Dan301002
Tue Sep 26, 2017 10:47 am
Forum: Campaign map discussions
Topic: i need help - campaign ambition the mission is mercenaries
Replies: 6
Views: 5583

Re: i need help

Yes, thats even for me. I never know what to do. Do the mercenaries turn the side after few turns? No they don't, save the villager. Tho for me it is a special case, after i save them they Rekt the mercenaries (green) and i ended up only focusing on the blue guys (i forgot their name?), i win 3 sta...
by Dan301002
Tue Sep 26, 2017 4:31 am
Forum: Archive
Topic: Age of.. si-fi? CLOSED
Replies: 65
Views: 12610

Re: Age of.. si-fi?

Well, different era mean different story anyways. And making campaign? I maybe will try once this game got its own Dev Version. :lol:
by Dan301002
Mon Sep 25, 2017 2:52 pm
Forum: Others
Topic: Copyright issues
Replies: 19
Views: 11129

Re: Copyright issues

Lel, search for their phone numbers quick!
*stalker mode activated :lol:
by Dan301002
Mon Sep 25, 2017 2:35 pm
Forum: Archive
Topic: Age of.. si-fi? CLOSED
Replies: 65
Views: 12610

Re: Age of.. si-fi?

I do thinks myconids would be specifically some mutated plants that gained intelligence. Some buildings will be made of special kinds of wood, some of them maybe will be normal buildings, in ruin style. :lol: Also my story for them (possible grammar, please bear with it). :mrgreen: "From some p...
by Dan301002
Mon Sep 25, 2017 1:39 pm
Forum: Archive
Topic: Age of.. si-fi? CLOSED
Replies: 65
Views: 12610

Re: Age of.. si-fi?

Well then Reptilians it is, also what about the progress of "Human Faction / Races"?

Also, i would like space battles honestly (with some criteria atleast, definitely EMP is one lol), the one in SwS didn't feel like one for me. But of course this one things will be for later case. :P
by Dan301002
Mon Sep 25, 2017 12:53 pm
Forum: Issues
Topic: Can't open the game
Replies: 44
Views: 13592

Re: Can't open the game

Well, i thinks this is the invasion of the crash bugs right now. :lol:
As for me the game always crash at loading screen, i never crash at / in the game. :?
by Dan301002
Mon Sep 25, 2017 11:45 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Apocalypse Tank
Replies: 3
Views: 3434

Re: Apocalypse Tank

Yep, i thinks moderator should label some of this "barren lands" as dead. Mostly cuz of copyright of course, or some special cases.
by Dan301002
Mon Sep 25, 2017 9:57 am
Forum: Issues
Topic: Can't open the game
Replies: 44
Views: 13592

Re: Can't open the game

Same result. Was able to get in and seems ok now. I went into my apps storage menu and cleared the data from the app. To all if you do this make sure you remember your password to login and when you load up all multiplayer games will be gone to get them back to get them back go to join then at the ...
by Dan301002
Mon Sep 25, 2017 5:48 am
Forum: DEVELOPER version changes
Topic: version v1.049
Replies: 6
Views: 4341

Re: version v1.049

Can't get in? Always force closes at loading, only rarely able to get in? Not Dev version, the version at Play Store now. :?
by Dan301002
Mon Sep 25, 2017 4:38 am
Forum: Other discussions about the game
Topic: Rpg Medieval Map Contest
Replies: 9
Views: 5028

Re: Rpg Medieval Map Contest

Really? Like really? :?
I can do this, in my imagination. :P
Everyone know Chuunibyou? :lol:
by Dan301002
Mon Sep 25, 2017 4:28 am
Forum: Others
Topic: Copyright issues
Replies: 19
Views: 11129

Re: Copyright issues

Stratego (dev) wrote:not yet, i am waiting for someone to find a way to legalize it :)
Even if there is Age of Ufo?
by Dan301002
Sat Sep 23, 2017 4:36 am
Forum: Dev asks for Help
Topic: Translations
Replies: 167
Views: 95034

Re: Translations

Ha,sorry....Ok,I will accept all teamwork request!,Because,im is on translate process,Samuelch you look like want join,isn't it,I will accept you,Later i will send you my translated Xml and original Xml!,To help translate it,After that you will send back that Xml and i will continue the process,i w...
by Dan301002
Fri Sep 22, 2017 11:09 am
Forum: DEVELOPER version changes
Topic: version 0.008
Replies: 29
Views: 8336

Re: version 0.008

Can't open production after update, crash whenever it's opened. Only had been tried on campaigns, i don't know about the rest.
by Dan301002
Fri Sep 22, 2017 5:07 am
Forum: Implemented/Closed ones
Topic: Plane Mechanics IMPLEMENTED
Replies: 16
Views: 7240

Re: Plane Mechanics

i object :) it will lose the balance of planes, this way nowhere you can have safe place even behind AA defenses (currently they can easily fly over any AA gun range - so simply bypass them) this way we need to solve this (with total rebalancing, or with new mechanisms (eg. AA fires automatically o...
by Dan301002
Fri Sep 22, 2017 5:01 am
Forum: Archive
Topic: Age of.. si-fi? CLOSED
Replies: 65
Views: 12610

Re: Age of.. si-fi?

For races, you don't really need dwarfs or elves, i will say this 5 species i can think of as the races was humanoid, reptilian, insectoid, avian, and mech (automaton).

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