Wow. This was the last place I tought I wozld gind Chemie (I frogot the english name )
Btw my favourite part was when we made SO2 And I was sitting in the back row seeing everyone suffer
Search found 1268 matches
- Tue Oct 13, 2015 2:07 pm
- Forum: OFF Topics
- Topic: yeah,i am 1 month old now,so what!!
- Replies: 46
- Views: 10168
- Tue Oct 13, 2015 2:04 pm
- Forum: Map & campaign ideas/issues
- Topic: lotr campaign team
- Replies: 104
- Views: 32751
Re: lotr campaign team
Do you have time to write the entries for each map? I already finished the moria test map and Im currently remaking the Uruk hai map. Any ideas about which battles should I make? My current list: journey to Bree Moria (test version ready) Falls of Rauros (Currently named Uruk hai) Fangorn-side battl...
- Tue Oct 13, 2015 1:55 pm
- Forum: Units & Structures
- Topic: battleship
- Replies: 17
- Views: 7150
Re: battleship
Yes. Any idea of design?
- Sun Oct 11, 2015 7:05 pm
- Forum: Map & campaign ideas/issues
- Topic: lotr campaign team
- Replies: 104
- Views: 32751
Re: lotr campaign team
Anybody up for continuing this? With the current map maker it will be way easier
- Sun Oct 11, 2015 7:04 pm
- Forum: Units & Structures
- Topic: battleship
- Replies: 17
- Views: 7150
Re: battleship
I like the idea. Maybe with a small/moderated firepower but multiple shoots, and the main cannon with a great damage and maybe stunning the enemy too? Slow movement and maybe a skill like hyperjump which lets it move a lot but will cool down for a large amount of turns.
- Sat Oct 03, 2015 9:26 pm
- Forum: Your creativity projects
- Topic: My son's designs
- Replies: 16
- Views: 5209
Re: My son's designs
Wow! Really nice images! He can make better at 8 year old than I will ever make
- Tue Sep 29, 2015 9:35 pm
- Forum: Techs
- Topic: tech: shield wall and joplite
- Replies: 21
- Views: 10501
Re: tech: shield wall and joplite
Daniel, would it be solveable what Alexander said?
- Tue Sep 29, 2015 9:31 pm
- Forum: Others
- Topic: Unit Promotions
- Replies: 69
- Views: 23790
Re: Unit promotion/leveling system
It would make the game harder. Because you need to fall back with more experienced troops to save them from being destroyed, and replace them temporary with some fresh recruits. It woudl be harder if Ai units would get stronger with time, too
- Tue Sep 29, 2015 9:21 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Slenderman-like dude — ARCHIVED
- Replies: 3
- Views: 2133
Re: Slenderman-like dude
I dont think that a horror-story character would fit into a fantasy-strategy game...
- Tue Sep 29, 2015 9:19 pm
- Forum: Unit - mounted
- Topic: Axe Throwing Knight?
- Replies: 5
- Views: 3629
Re: Hun warrior
Huns weaponry:
Composite bow
Long iron sword (Wikipedia writes that it was similar to broadsword)
Short sword/Long dagger
Javelins
Probably leather/ hardened leather armour.
Composite bow
Long iron sword (Wikipedia writes that it was similar to broadsword)
Short sword/Long dagger
Javelins
Probably leather/ hardened leather armour.
- Tue Sep 29, 2015 3:13 pm
- Forum: Archived - Human Units, Buildings
- Topic: half man. — REJECTED
- Replies: 1
- Views: 1574
half man. — REJECTED
A special ,,breed'' of humans, where the bloodline is mixed with different kind of creatures. For example troll man, Elfman, Orc man. Thanks to the mixed blood these creatures have the appearance, mentality and way of thinking as every human, but their body and skill differ. For example Elfman can u...
- Tue Sep 29, 2015 3:05 pm
- Forum: Archived - Subraces
- Topic: Dwarves
- Replies: 312
- Views: 83203
Re: dwarves
I woulf like to aslo suggest an advanced worker, the engineer/mechanic(h).
Have more buildinh points/ can use building twice a turn. And has a little higher fighting power than the simple worker
Have more buildinh points/ can use building twice a turn. And has a little higher fighting power than the simple worker
- Tue Sep 29, 2015 3:02 pm
- Forum: Units & Structures (See Races for accepted Unit Races)
- Topic: Neutral 'Barracks' - Mercenary - adventurer's guild MERGED
- Replies: 137
- Views: 34683
Re: Neutral 'Barracks'
And what about hostile neutrals in game too? Similar random spawning factories/units who attack everyone in sight, making it harder to establish bases, leave TCs without garrison.
What do you think?
What do you think?
Re: armour
This concept is really good. I would suggest a third type too (if the engine can handle that much)
Against heavy huter weapons. Such like Kamikaze planes, Heavy machine guns...
Against heavy huter weapons. Such like Kamikaze planes, Heavy machine guns...
- Tue Sep 29, 2015 2:55 pm
- Forum: Archived - Subraces
- Topic: Dwarves
- Replies: 312
- Views: 83203
Re: dwarves
Btw, seeing your interest on the dwarven topic i made another mega mansion for them. I think that might fit more that race. Let me know what you think about it. Being a building under a mountain he might be less vulnerable against conventional siege units I like that image a lot. Maybe some gold-li...
- Mon Sep 28, 2015 8:48 pm
- Forum: Implementeds/Answered/Closed
- Topic: Trigger editor - IMPLEMENTED
- Replies: 2
- Views: 2691
Trigger editor - IMPLEMENTED
I memtioned before in a FAQ that the trigger editor cant be seen fully on neither of my devices. The input part of ,,messag'' and player 2 are missing.
- Mon Sep 28, 2015 8:37 pm
- Forum: Others
- Topic: Maps marketplace
- Replies: 22
- Views: 6509
Re: Maps marketplace
The idea is really nice. If you will accept moderators for this I will gladly help
- Mon Sep 28, 2015 8:35 pm
- Forum: Archived - Subraces
- Topic: Dwarves
- Replies: 312
- Views: 83203
Re: dwarves
Thank you for listing it to me. There has been a lot of new stuff added since I last checked
- Mon Sep 28, 2015 7:41 pm
- Forum: Archived - Subraces
- Topic: Dwarves
- Replies: 312
- Views: 83203
Re: dwarves
I have been a litle bit completely inactive lately :) My idea is based on the Dragon Slayer found in third age total war. The concept of the unit is, that it is a tank unit which can take a lot of damage. My original concept was meant to be a little bit more powerful and effectivw against infantry a...
- Mon Sep 28, 2015 7:33 pm
- Forum: OFF Topics
- Topic: app
- Replies: 6
- Views: 2854
Re: app
I like the concept of this game I didnt encountered any kind of bugs/instability
I have android 4.4.4 and it is a little fast, but still enjoyable.
I have android 4.4.4 and it is a little fast, but still enjoyable.
- Mon Sep 28, 2015 7:29 pm
- Forum: Archived - Subraces
- Topic: Dwarves
- Replies: 312
- Views: 83203
Re: dwarves
I dont know if it was mentioned already but here is a suggestion for an elite dwarf Dwarven Dragon slayer: Attack power really low 3-4 High armour : 15 High pierce armour:10 35 health 2 movement very high training time 15-20 turn skill: shield burry- readies his shield to defend against anything-> E...
- Mon Sep 28, 2015 7:21 pm
- Forum: OFF Topics
- Topic: WE ALL OWE DANIEL A HUGE THANK YOU!!!
- Replies: 38
- Views: 11717
Re: WE ALL OWE DANIEL A HUGE THANK YOU!!!
I wanted to suggest thatHokanPL wrote:You will see - he will implement UNIT EDITOR too
- Mon Sep 28, 2015 7:20 pm
- Forum: Units & Structures
- Topic: Worker bots
- Replies: 26
- Views: 6002
Re: Worker bots
Just 2? Im sitting here and dont know how will I read 21 pages of unread postsDaniel (the dev) wrote:sorry, i have 2 pages of unread posts!TheBluePhoenix wrote:Is that so?? Then hey daniel are u listening???
and yes, I will modify SWS after releasing AOF, and SWS will need a total rethinking/rebalancing.
- Mon Sep 28, 2015 7:08 pm
- Forum: Archived - Elven Units, Buildings
- Topic: Elf nobles - ANSWERED
- Replies: 4
- Views: 1693
Elf nobles - ANSWERED
I think that elves will need heavy calss warriors too. I gathered my ideas here, but I got a bit unfamiliar with statistics, so if I wrote something very weak/ way too powerful please help me correvt them. After 20 turns the research nobleman at arms will be avaiable to research. It takes 5-10 turns...
- Mon Aug 31, 2015 7:46 am
- Forum: Units & Structures
- Topic: Worker bots
- Replies: 26
- Views: 6002
Re: Worker bots
Sorry, i didnt had network again...
I like the idea. But we should change them so they could fly in space
I like the idea. But we should change them so they could fly in space
- Mon Aug 24, 2015 4:02 pm
- Forum: Old Votes - ARCHIVED
- Topic: Vote
- Replies: 350
- Views: 185120
Re: Vote for units
Yeah, he emailed me, thats why I remembered
- Mon Aug 24, 2015 4:01 pm
- Forum: Units & Structures
- Topic: Worker bots
- Replies: 26
- Views: 6002
Re: Worker bots
That's a great name! Do you have suggestion how it should look?
- Mon Aug 24, 2015 2:45 pm
- Forum: Others
- Topic: Google Play Game Services - Achievements
- Replies: 56
- Views: 14602
Re: Google Play Game Services - Achievements
Achievment and name suggestion.
Kill 1 unit with an assassin- Cut throat novice
Kill 10 units with assassins- Assassin apprentice
Kill 100 units with assassins- Assassin master
Build/Train 1 ship
Build/Train 50 ships
Build/Train 500 Ships
Sink 1 ship
Sink 50 ships
Sink 500 ships
Kill 1 unit with an assassin- Cut throat novice
Kill 10 units with assassins- Assassin apprentice
Kill 100 units with assassins- Assassin master
Build/Train 1 ship
Build/Train 50 ships
Build/Train 500 Ships
Sink 1 ship
Sink 50 ships
Sink 500 ships
- Mon Aug 24, 2015 2:30 pm
- Forum: Units & Structures
- Topic: Worker bots
- Replies: 26
- Views: 6002
Re: Worker bots
Okay
I am not good with names, so any suhgestion on this one?
What avout these Stats:
30 hp
5 attack powet
2 range
2-4 range of aura bonus
no armors
I am not good with names, so any suhgestion on this one?
What avout these Stats:
30 hp
5 attack powet
2 range
2-4 range of aura bonus
no armors
- Mon Aug 24, 2015 9:23 am
- Forum: Units & Structures
- Topic: Worker bots
- Replies: 26
- Views: 6002
Re: Worker bots
What about a builder vot commander, which incrase the builder bots mending rate in a given area?