Search found 1268 matches

by balint
Tue Oct 13, 2015 2:07 pm
Forum: OFF Topics
Topic: yeah,i am 1 month old now,so what!!
Replies: 46
Views: 10168

Re: yeah,i am 1 month old now,so what!!

Wow. This was the last place I tought I wozld gind Chemie (I frogot the english name :D )
Btw my favourite part was when we made SO2 :D And I was sitting in the back row seeing everyone suffer :twisted:
:D
by balint
Tue Oct 13, 2015 2:04 pm
Forum: Map & campaign ideas/issues
Topic: lotr campaign team
Replies: 104
Views: 32751

Re: lotr campaign team

Do you have time to write the entries for each map? I already finished the moria test map and Im currently remaking the Uruk hai map. Any ideas about which battles should I make? My current list: journey to Bree Moria (test version ready) Falls of Rauros (Currently named Uruk hai) Fangorn-side battl...
by balint
Tue Oct 13, 2015 1:55 pm
Forum: Units & Structures
Topic: battleship
Replies: 17
Views: 7150

Re: battleship

Yes. Any idea of design?
by balint
Sun Oct 11, 2015 7:05 pm
Forum: Map & campaign ideas/issues
Topic: lotr campaign team
Replies: 104
Views: 32751

Re: lotr campaign team

Anybody up for continuing this? With the current map maker it will be way easier :)
by balint
Sun Oct 11, 2015 7:04 pm
Forum: Units & Structures
Topic: battleship
Replies: 17
Views: 7150

Re: battleship

I like the idea. Maybe with a small/moderated firepower but multiple shoots, and the main cannon with a great damage and maybe stunning the enemy too? Slow movement and maybe a skill like hyperjump which lets it move a lot but will cool down for a large amount of turns.
by balint
Sat Oct 03, 2015 9:26 pm
Forum: Your creativity projects
Topic: My son's designs
Replies: 16
Views: 5209

Re: My son's designs

Wow! Really nice images! He can make better at 8 year old than I will ever make :D
by balint
Tue Sep 29, 2015 9:35 pm
Forum: Techs
Topic: tech: shield wall and joplite
Replies: 21
Views: 10501

Re: tech: shield wall and joplite

Daniel, would it be solveable what Alexander said?
by balint
Tue Sep 29, 2015 9:31 pm
Forum: Others
Topic: Unit Promotions
Replies: 69
Views: 23790

Re: Unit promotion/leveling system

It would make the game harder. Because you need to fall back with more experienced troops to save them from being destroyed, and replace them temporary with some fresh recruits. It woudl be harder if Ai units would get stronger with time, too :)
by balint
Tue Sep 29, 2015 9:21 pm
Forum: Archived - Undead Units, Buildings
Topic: Slenderman-like dude — ARCHIVED
Replies: 3
Views: 2133

Re: Slenderman-like dude

I dont think that a horror-story character would fit into a fantasy-strategy game...
by balint
Tue Sep 29, 2015 9:19 pm
Forum: Unit - mounted
Topic: Axe Throwing Knight?
Replies: 5
Views: 3629

Re: Hun warrior

Huns weaponry:
Composite bow
Long iron sword (Wikipedia writes that it was similar to broadsword)
Short sword/Long dagger
Javelins
Probably leather/ hardened leather armour.
by balint
Tue Sep 29, 2015 3:13 pm
Forum: Archived - Human Units, Buildings
Topic: half man. — REJECTED
Replies: 1
Views: 1574

half man. — REJECTED

A special ,,breed'' of humans, where the bloodline is mixed with different kind of creatures. For example troll man, Elfman, Orc man. Thanks to the mixed blood these creatures have the appearance, mentality and way of thinking as every human, but their body and skill differ. For example Elfman can u...
by balint
Tue Sep 29, 2015 3:05 pm
Forum: Archived - Subraces
Topic: Dwarves
Replies: 312
Views: 83203

Re: dwarves

I woulf like to aslo suggest an advanced worker, the engineer/mechanic(h).
Have more buildinh points/ can use building twice a turn. And has a little higher fighting power than the simple worker
by balint
Tue Sep 29, 2015 3:02 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Neutral 'Barracks' - Mercenary - adventurer's guild MERGED
Replies: 137
Views: 34683

Re: Neutral 'Barracks'

And what about hostile neutrals in game too? Similar random spawning factories/units who attack everyone in sight, making it harder to establish bases, leave TCs without garrison.
What do you think?
by balint
Tue Sep 29, 2015 2:59 pm
Forum: Others
Topic: armour
Replies: 1
Views: 1112

Re: armour

This concept is really good. I would suggest a third type too (if the engine can handle that much)
Against heavy huter weapons. Such like Kamikaze planes, Heavy machine guns...
by balint
Tue Sep 29, 2015 2:55 pm
Forum: Archived - Subraces
Topic: Dwarves
Replies: 312
Views: 83203

Re: dwarves

Btw, seeing your interest on the dwarven topic i made another mega mansion for them. I think that might fit more that race. Let me know what you think about it. Being a building under a mountain he might be less vulnerable against conventional siege units I like that image a lot. Maybe some gold-li...
by balint
Mon Sep 28, 2015 8:48 pm
Forum: Implementeds/Answered/Closed
Topic: Trigger editor - IMPLEMENTED
Replies: 2
Views: 2691

Trigger editor - IMPLEMENTED

I memtioned before in a FAQ that the trigger editor cant be seen fully on neither of my devices. The input part of ,,messag'' and player 2 are missing.
by balint
Mon Sep 28, 2015 8:37 pm
Forum: Others
Topic: Maps marketplace
Replies: 22
Views: 6509

Re: Maps marketplace

The idea is really nice. If you will accept moderators for this I will gladly help :)
by balint
Mon Sep 28, 2015 8:35 pm
Forum: Archived - Subraces
Topic: Dwarves
Replies: 312
Views: 83203

Re: dwarves

Thank you for listing it to me. There has been a lot of new stuff added since I last checked :)
by balint
Mon Sep 28, 2015 7:41 pm
Forum: Archived - Subraces
Topic: Dwarves
Replies: 312
Views: 83203

Re: dwarves

I have been a litle bit completely inactive lately :) My idea is based on the Dragon Slayer found in third age total war. The concept of the unit is, that it is a tank unit which can take a lot of damage. My original concept was meant to be a little bit more powerful and effectivw against infantry a...
by balint
Mon Sep 28, 2015 7:33 pm
Forum: OFF Topics
Topic: app
Replies: 6
Views: 2854

Re: app

I like the concept of this game :) I didnt encountered any kind of bugs/instability
I have android 4.4.4 and it is a little fast, but still enjoyable.
by balint
Mon Sep 28, 2015 7:29 pm
Forum: Archived - Subraces
Topic: Dwarves
Replies: 312
Views: 83203

Re: dwarves

I dont know if it was mentioned already but here is a suggestion for an elite dwarf Dwarven Dragon slayer: Attack power really low 3-4 High armour : 15 High pierce armour:10 35 health 2 movement very high training time 15-20 turn skill: shield burry- readies his shield to defend against anything-> E...
by balint
Mon Sep 28, 2015 7:21 pm
Forum: OFF Topics
Topic: WE ALL OWE DANIEL A HUGE THANK YOU!!!
Replies: 38
Views: 11717

Re: WE ALL OWE DANIEL A HUGE THANK YOU!!!

HokanPL wrote:You will see - he will implement UNIT EDITOR too :P
I wanted to suggest that :D
by balint
Mon Sep 28, 2015 7:20 pm
Forum: Units & Structures
Topic: Worker bots
Replies: 26
Views: 6002

Re: Worker bots

Daniel (the dev) wrote:
TheBluePhoenix wrote:Is that so?? Then hey daniel are u listening???
sorry, i have 2 pages of unread posts!
and yes, I will modify SWS after releasing AOF, and SWS will need a total rethinking/rebalancing.
Just 2? :D Im sitting here and dont know how will I read 21 pages of unread posts :D
by balint
Mon Sep 28, 2015 7:08 pm
Forum: Archived - Elven Units, Buildings
Topic: Elf nobles - ANSWERED
Replies: 4
Views: 1693

Elf nobles - ANSWERED

I think that elves will need heavy calss warriors too. I gathered my ideas here, but I got a bit unfamiliar with statistics, so if I wrote something very weak/ way too powerful please help me correvt them. After 20 turns the research nobleman at arms will be avaiable to research. It takes 5-10 turns...
by balint
Mon Aug 31, 2015 7:46 am
Forum: Units & Structures
Topic: Worker bots
Replies: 26
Views: 6002

Re: Worker bots

Sorry, i didnt had network again...

I like the idea. But we should change them so they could fly in space :)
by balint
Mon Aug 24, 2015 4:02 pm
Forum: Old Votes - ARCHIVED
Topic: Vote
Replies: 350
Views: 185120

Re: Vote for units

Yeah, he emailed me, thats why I remembered :oops: :lol:
by balint
Mon Aug 24, 2015 4:01 pm
Forum: Units & Structures
Topic: Worker bots
Replies: 26
Views: 6002

Re: Worker bots

That's a great name! Do you have suggestion how it should look?
by balint
Mon Aug 24, 2015 2:45 pm
Forum: Others
Topic: Google Play Game Services - Achievements
Replies: 56
Views: 14602

Re: Google Play Game Services - Achievements

Achievment and name suggestion.
Kill 1 unit with an assassin- Cut throat novice
Kill 10 units with assassins- Assassin apprentice
Kill 100 units with assassins- Assassin master
Build/Train 1 ship
Build/Train 50 ships
Build/Train 500 Ships
Sink 1 ship
Sink 50 ships
Sink 500 ships
by balint
Mon Aug 24, 2015 2:30 pm
Forum: Units & Structures
Topic: Worker bots
Replies: 26
Views: 6002

Re: Worker bots

Okay ;)

I am not good with names, so any suhgestion on this one?

What avout these Stats:
30 hp
5 attack powet
2 range
2-4 range of aura bonus
no armors
by balint
Mon Aug 24, 2015 9:23 am
Forum: Units & Structures
Topic: Worker bots
Replies: 26
Views: 6002

Re: Worker bots

What about a builder vot commander, which incrase the builder bots mending rate in a given area?

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