Search found 3681 matches
- Tue Sep 24, 2019 5:35 pm
- Forum: Archive
- Topic: aog game stuff
- Replies: 4
- Views: 1555
Re: aog game stuff
Thanks, Midonik will probably appreciate this.
- Tue Sep 24, 2019 5:22 pm
- Forum: Gameplay & UI
- Topic: unit customization - player draws ANSWERED
- Replies: 4
- Views: 1904
Re: unit customization
There was a fair amount of topics concerning unit skins, customization etc. Look for them in advanced search bar.
- Tue Sep 24, 2019 5:09 pm
- Forum: New game types in the game (like capture the flag)
- Topic: prize animals/trophies
- Replies: 2
- Views: 1429
Re: prize animals/trophies
I don't know if this would make sense.
- Tue Sep 24, 2019 5:06 pm
- Forum: Techs
- Topic: Aiming Calibrations
- Replies: 10
- Views: 2276
Re: Aiming Calibrations
This is- ah- uh- e-
+1
+1
- Tue Sep 24, 2019 3:20 pm
- Forum: Others
- Topic: Starwars version: Question - will this continue?
- Replies: 31
- Views: 5562
Re: Question - will this continue?
I'm pretty sure it's allowed as long as it isn't published on Google Play or some other store. A gigantic array of minecraft modders make themed mods and they don't get sued.
- Tue Sep 24, 2019 3:11 pm
- Forum: Others
- Topic: Starwars version: Question - will this continue?
- Replies: 31
- Views: 5562
Re: Question - will this continue?
Well, it is a mod.
- Tue Sep 24, 2019 3:11 pm
- Forum: Balancing discussions
- Topic: Scalefolk rework
- Replies: 424
- Views: 67370
Re: Scalefolk rework
Dude, Aždaja means "monster" in archaic Serbian... And Zmija (Similar enough) means "snake".
- Tue Sep 24, 2019 2:31 pm
- Forum: Archived - Reporting Issues
- Topic: Human Race Icon Redesign - IMPLEMENTED
- Replies: 38
- Views: 6441
Re: Human Race Icon Redesign - IMPLEMENTED
That looks like the multiplayer badge...
- Tue Sep 24, 2019 2:30 pm
- Forum: Others
- Topic: Starwars version: Question - will this continue?
- Replies: 31
- Views: 5562
Re: Question - will this continue?
It's not a profit project, we don't need one.
- Tue Sep 24, 2019 2:29 pm
- Forum: Dev asks for Help
- Topic: AOW / AOS / AOF online multiplayer testers
- Replies: 17
- Views: 4995
Re: AOW / AOS / AOF online multiplayer testers
4 players vs AI, multiplayer scenario.
- Tue Sep 24, 2019 12:33 pm
- Forum: Dev asks for Help
- Topic: AOW / AOS / AOF online multiplayer testers
- Replies: 17
- Views: 4995
Re: AOW / AOS / AOF online multiplayer testers
Bug: Sometimes when player ends turn it reverts him or her back to the beginning of same turn. But this happens very rarely.
- Tue Sep 24, 2019 5:25 am
- Forum: Archived - Reporting Issues
- Topic: Human Race Icon Redesign - IMPLEMENTED
- Replies: 38
- Views: 6441
Re: Human Race Icon Redesign - IMPLEMENTED
The shield is back into templar shield. Please fix.
- Mon Sep 23, 2019 8:00 pm
- Forum: Others
- Topic: Pl i need sombody to play AoWW
- Replies: 1
- Views: 927
Re: Pl i need sombody to play AoWW
Wrong section. Go to AoWW subforum.
- Mon Sep 23, 2019 7:59 pm
- Forum: New game types in the game (like capture the flag)
- Topic: Alternative unit armor
- Replies: 28
- Views: 3094
Re: Alternative unit armor
You know, you'll either have to pick Alternative Unit Armor or Damage Mode because working on both is straight ridicolousness. That would mean that for every unit implemented there would be 1 or 2 extra images needed. And doing these things on animated units is even more painful.
- Mon Sep 23, 2019 7:42 pm
- Forum: Dev asks for Help
- Topic: AOW / AOS / AOF online multiplayer testers
- Replies: 17
- Views: 4995
Re: AOW / AOS / AOF online multiplayer testers
My suggestions are: 1. Allow players to click on units but not do anything with them when not their turn (Somehow like in map editor) 2. Allow players to see and send messages while not their turn 3. Add an option where your camera isn't forced to move view to unit that just attacked/moved/built. 4....
- Mon Sep 23, 2019 1:16 pm
- Forum: FAQ
- Topic: How To send Random map To dev ANSWERED
- Replies: 2
- Views: 2985
Re: Random map
Click the 3 dots, then "Send to Dev" and Daniel will implement them.
- Sun Sep 22, 2019 5:48 pm
- Forum: Main menu
- Topic: "Obj Select" Condition
- Replies: 12
- Views: 1982
Re: "Obj Select" Condition
Once. The looping trigger loop only effects, and infinitely. Daniel, is this condition implementable?
- Sun Sep 22, 2019 1:24 pm
- Forum: Main menu
- Topic: "Obj Select" Condition
- Replies: 12
- Views: 1982
Re: "Obj Select" Condition
Daniel the condition isn't limited to units saying something it would just be another good condition to add... There is absolutely NOTHING complicated here to understand.
- Sun Sep 22, 2019 7:32 am
- Forum: Main menu
- Topic: "Obj Select" Condition
- Replies: 12
- Views: 1982
Re: "Obj Select" Condition
An example? You click a unit and it says something. Or, you click a unit and he gets teleported somewhere,... There are a lot of instances where this would be useful.
- Sat Sep 21, 2019 9:28 pm
- Forum: Main menu
- Topic: "Obj Select" Condition
- Replies: 12
- Views: 1982
Re: "Obj Select" Condition
Only @Stratego (dev) knows.
- Sat Sep 21, 2019 12:33 pm
- Forum: Main menu
- Topic: Main Menu Adjustments IMPLEMENTED
- Replies: 13
- Views: 2506
Re: Main Menu Adjustments IMPLEMENTED
In AoF Scenarios are back to "Skirmish Maps". Why?
- Sat Sep 21, 2019 10:59 am
- Forum: Main menu
- Topic: "Obj Select" Condition
- Replies: 12
- Views: 1982
"Obj Select" Condition
An extremely simple condition that's checked after the chosen object is selected.
- Fri Sep 20, 2019 5:02 pm
- Forum: Map Editor
- Topic: "Activate My Map + Run" Option Bugs
- Replies: 2
- Views: 1394
"Activate My Map + Run" Option Bugs
Everyone is still kinda using the traditional way because of these stupid bugs: 1. It takes you to skirmish map option screen instead of campaign map briefing screen. 1.1 Everything is reset to default ("Fog" would be set to "Reveal", "All Techs" would be set to "N...
- Wed Sep 18, 2019 4:04 pm
- Forum: Unit balancing
- Topic: trebuchet why can't it kill a pikeman ANSWERED
- Replies: 10
- Views: 2250
Re: TREBUCHET'S THROWS BIG ROCKS BUT WHY CAN'T IT KILL A PIKEMAN?!
And it's just balancing. They are meant to be exclusively against buildings. Otherwise trebuchet spam would be the only viable tactic.
- Wed Sep 18, 2019 11:57 am
- Forum: OFF Topics
- Topic: Happy birthday Patroid!
- Replies: 28
- Views: 7818
Re: Happy birthday Patroid!
Happy bd!
- Tue Sep 17, 2019 10:03 am
- Forum: Archived - Reporting Issues
- Topic: Raptor Rider is bugged - ANSWERED
- Replies: 10
- Views: 1149
Re: Raptor Rider is bugged - ANSWERED
Separate topic, right?
- Tue Sep 17, 2019 9:57 am
- Forum: Others
- Topic: AOS Desing Leader elected!
- Replies: 19
- Views: 5947
Re: AOS Desing Leader elected!
I have nothing against this but...wasn't it a bit too fast?
- Tue Sep 17, 2019 8:16 am
- Forum: Archived - Units and Buildings - General Forum
- Topic: KRAKEN
- Replies: 2
- Views: 1148
- Tue Sep 17, 2019 8:15 am
- Forum: Unit - mounted
- Topic: Missionary upgrade IMPLEMENTED
- Replies: 13
- Views: 2240
Re: Missionary upgrade
Or cost raise. You don't upgrade a unit to make it more expensive.
- Tue Sep 17, 2019 8:13 am
- Forum: Archived - Reporting Issues
- Topic: Raptor Rider is bugged - ANSWERED
- Replies: 10
- Views: 1149
Re: Raptor Rider is bugged - ANSWERED
Yeah. Ironically enough orc "scouts" are specialized to counter other cavalry which are all mounted, and it's also used in frontline fight, unlike other scouts.