Search found 3681 matches

by LordOfAles
Tue Sep 24, 2019 5:35 pm
Forum: Archive
Topic: aog game stuff
Replies: 4
Views: 1555

Re: aog game stuff

Thanks, Midonik will probably appreciate this.
by LordOfAles
Tue Sep 24, 2019 5:22 pm
Forum: Gameplay & UI
Topic: unit customization - player draws ANSWERED
Replies: 4
Views: 1904

Re: unit customization

There was a fair amount of topics concerning unit skins, customization etc. Look for them in advanced search bar.
by LordOfAles
Tue Sep 24, 2019 5:09 pm
Forum: New game types in the game (like capture the flag)
Topic: prize animals/trophies
Replies: 2
Views: 1429

Re: prize animals/trophies

I don't know if this would make sense.
by LordOfAles
Tue Sep 24, 2019 5:06 pm
Forum: Techs
Topic: Aiming Calibrations
Replies: 10
Views: 2276

Re: Aiming Calibrations

This is- ah- uh- e-

+1
by LordOfAles
Tue Sep 24, 2019 3:20 pm
Forum: Others
Topic: Starwars version: Question - will this continue?
Replies: 31
Views: 5562

Re: Question - will this continue?

I'm pretty sure it's allowed as long as it isn't published on Google Play or some other store. A gigantic array of minecraft modders make themed mods and they don't get sued.
by LordOfAles
Tue Sep 24, 2019 3:11 pm
Forum: Others
Topic: Starwars version: Question - will this continue?
Replies: 31
Views: 5562

Re: Question - will this continue?

Well, it is a mod.
by LordOfAles
Tue Sep 24, 2019 3:11 pm
Forum: Balancing discussions
Topic: Scalefolk rework
Replies: 424
Views: 67370

Re: Scalefolk rework

Dude, Aždaja means "monster" in archaic Serbian... And Zmija (Similar enough) means "snake".
by LordOfAles
Tue Sep 24, 2019 2:31 pm
Forum: Archived - Reporting Issues
Topic: Human Race Icon Redesign - IMPLEMENTED
Replies: 38
Views: 6441

Re: Human Race Icon Redesign - IMPLEMENTED

That looks like the multiplayer badge...
by LordOfAles
Tue Sep 24, 2019 2:30 pm
Forum: Others
Topic: Starwars version: Question - will this continue?
Replies: 31
Views: 5562

Re: Question - will this continue?

It's not a profit project, we don't need one.
by LordOfAles
Tue Sep 24, 2019 2:29 pm
Forum: Dev asks for Help
Topic: AOW / AOS / AOF online multiplayer testers
Replies: 17
Views: 4995

Re: AOW / AOS / AOF online multiplayer testers

4 players vs AI, multiplayer scenario.
by LordOfAles
Tue Sep 24, 2019 12:33 pm
Forum: Dev asks for Help
Topic: AOW / AOS / AOF online multiplayer testers
Replies: 17
Views: 4995

Re: AOW / AOS / AOF online multiplayer testers

Bug: Sometimes when player ends turn it reverts him or her back to the beginning of same turn. But this happens very rarely.
by LordOfAles
Tue Sep 24, 2019 5:25 am
Forum: Archived - Reporting Issues
Topic: Human Race Icon Redesign - IMPLEMENTED
Replies: 38
Views: 6441

Re: Human Race Icon Redesign - IMPLEMENTED

The shield is back into templar shield. Please fix.
by LordOfAles
Mon Sep 23, 2019 8:00 pm
Forum: Others
Topic: Pl i need sombody to play AoWW
Replies: 1
Views: 927

Re: Pl i need sombody to play AoWW

Wrong section. Go to AoWW subforum.
by LordOfAles
Mon Sep 23, 2019 7:59 pm
Forum: New game types in the game (like capture the flag)
Topic: Alternative unit armor
Replies: 28
Views: 3094

Re: Alternative unit armor

You know, you'll either have to pick Alternative Unit Armor or Damage Mode because working on both is straight ridicolousness. That would mean that for every unit implemented there would be 1 or 2 extra images needed. And doing these things on animated units is even more painful.
by LordOfAles
Mon Sep 23, 2019 7:42 pm
Forum: Dev asks for Help
Topic: AOW / AOS / AOF online multiplayer testers
Replies: 17
Views: 4995

Re: AOW / AOS / AOF online multiplayer testers

My suggestions are: 1. Allow players to click on units but not do anything with them when not their turn (Somehow like in map editor) 2. Allow players to see and send messages while not their turn 3. Add an option where your camera isn't forced to move view to unit that just attacked/moved/built. 4....
by LordOfAles
Mon Sep 23, 2019 1:16 pm
Forum: FAQ
Topic: How To send Random map To dev ANSWERED
Replies: 2
Views: 2985

Re: Random map

Click the 3 dots, then "Send to Dev" and Daniel will implement them.
by LordOfAles
Sun Sep 22, 2019 5:48 pm
Forum: Main menu
Topic: "Obj Select" Condition
Replies: 12
Views: 1982

Re: "Obj Select" Condition

Once. The looping trigger loop only effects, and infinitely. Daniel, is this condition implementable?
by LordOfAles
Sun Sep 22, 2019 1:24 pm
Forum: Main menu
Topic: "Obj Select" Condition
Replies: 12
Views: 1982

Re: "Obj Select" Condition

Daniel the condition isn't limited to units saying something it would just be another good condition to add... There is absolutely NOTHING complicated here to understand.
by LordOfAles
Sun Sep 22, 2019 7:32 am
Forum: Main menu
Topic: "Obj Select" Condition
Replies: 12
Views: 1982

Re: "Obj Select" Condition

An example? You click a unit and it says something. Or, you click a unit and he gets teleported somewhere,... There are a lot of instances where this would be useful.
by LordOfAles
Sat Sep 21, 2019 9:28 pm
Forum: Main menu
Topic: "Obj Select" Condition
Replies: 12
Views: 1982

Re: "Obj Select" Condition

Only @Stratego (dev) knows.
by LordOfAles
Sat Sep 21, 2019 12:33 pm
Forum: Main menu
Topic: Main Menu Adjustments IMPLEMENTED
Replies: 13
Views: 2506

Re: Main Menu Adjustments IMPLEMENTED

In AoF Scenarios are back to "Skirmish Maps". Why?
by LordOfAles
Sat Sep 21, 2019 10:59 am
Forum: Main menu
Topic: "Obj Select" Condition
Replies: 12
Views: 1982

"Obj Select" Condition

An extremely simple condition that's checked after the chosen object is selected.
by LordOfAles
Fri Sep 20, 2019 5:02 pm
Forum: Map Editor
Topic: "Activate My Map + Run" Option Bugs
Replies: 2
Views: 1394

"Activate My Map + Run" Option Bugs

Everyone is still kinda using the traditional way because of these stupid bugs: 1. It takes you to skirmish map option screen instead of campaign map briefing screen. 1.1 Everything is reset to default ("Fog" would be set to "Reveal", "All Techs" would be set to "N...
by LordOfAles
Wed Sep 18, 2019 4:04 pm
Forum: Unit balancing
Topic: trebuchet why can't it kill a pikeman ANSWERED
Replies: 10
Views: 2250

Re: TREBUCHET'S THROWS BIG ROCKS BUT WHY CAN'T IT KILL A PIKEMAN?!

And it's just balancing. They are meant to be exclusively against buildings. Otherwise trebuchet spam would be the only viable tactic.
by LordOfAles
Wed Sep 18, 2019 11:57 am
Forum: OFF Topics
Topic: Happy birthday Patroid!
Replies: 28
Views: 7818

Re: Happy birthday Patroid!

Happy bd!
by LordOfAles
Tue Sep 17, 2019 10:03 am
Forum: Archived - Reporting Issues
Topic: Raptor Rider is bugged - ANSWERED
Replies: 10
Views: 1149

Re: Raptor Rider is bugged - ANSWERED

Separate topic, right?
by LordOfAles
Tue Sep 17, 2019 9:57 am
Forum: Others
Topic: AOS Desing Leader elected!
Replies: 19
Views: 5947

Re: AOS Desing Leader elected!

I have nothing against this but...wasn't it a bit too fast?
by LordOfAles
Tue Sep 17, 2019 8:15 am
Forum: Unit - mounted
Topic: Missionary upgrade IMPLEMENTED
Replies: 13
Views: 2240

Re: Missionary upgrade

Or cost raise. You don't upgrade a unit to make it more expensive.
by LordOfAles
Tue Sep 17, 2019 8:13 am
Forum: Archived - Reporting Issues
Topic: Raptor Rider is bugged - ANSWERED
Replies: 10
Views: 1149

Re: Raptor Rider is bugged - ANSWERED

Yeah. Ironically enough orc "scouts" are specialized to counter other cavalry which are all mounted, and it's also used in frontline fight, unlike other scouts.

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