Search found 181 matches

by Patrol3110
Thu Aug 09, 2018 12:49 am
Forum: Map & campaign ideas/issues
Topic: Warcraft Campaing 'remastered'
Replies: 13
Views: 4338

Re: Warcraft Campaing 'remastered'

General Brave wrote: Thu Aug 09, 2018 12:46 am Perhaps give them units or abilities who knows.
Who do you mean by "them"
by Patrol3110
Thu Aug 09, 2018 12:13 am
Forum: Map & campaign ideas/issues
Topic: Warcraft Campaing 'remastered'
Replies: 13
Views: 4338

Re: Warcraft Campaing 'remastered'

That is kind of what i was thinking about. Making a "side quest" system for campaings, each side quest giving a gem for completing. But then i thought how much work that would take. I dont know, maybe just add easter eggs for completing a side quest instead.
by Patrol3110
Wed Aug 08, 2018 11:58 pm
Forum: Map & campaign ideas/issues
Topic: Warcraft Campaing 'remastered'
Replies: 13
Views: 4338

Re: Warcraft Campaing 'remastered'

Also the campaing will probably be renamed to Warcraft v2
by Patrol3110
Wed Aug 08, 2018 11:56 pm
Forum: Map & campaign ideas/issues
Topic: Warcraft Campaing 'remastered'
Replies: 13
Views: 4338

Re: Warcraft Campaing 'remastered'

If anybody is still interested, im still working on the campaing but i bumped into a problem. So as you know, warcraft has side quests which are optional, and i dont know what to do with them to make them work effectivelly. For example; a map takes 37 turns to complete if you do all side quests, but...
by Patrol3110
Tue Aug 07, 2018 10:07 pm
Forum: Others
Topic: Forum heroes
Replies: 395
Views: 52218

Re: Forum heroes

I guess i have to wait for official version, lol. I wish i could test them myself alredy.
by Patrol3110
Fri Aug 03, 2018 9:25 pm
Forum: Archived - Human Units, Buildings
Topic: Horse archer + upgrades - IMPLEMENTED
Replies: 35
Views: 6331

Re: Horse archer + upgrades

I propose that the basic one just gets put in while the rest stay as a vote. Does anyone agree?
by Patrol3110
Fri Aug 03, 2018 9:19 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Gates for every race
Replies: 76
Views: 14535

Re: Gates for every race

Just a little texture editing might work as well. But, the guard tower shouldnt be able to be built on water in my opinion, unless like you said island towers.
by Patrol3110
Fri Aug 03, 2018 9:03 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Gates for every race
Replies: 76
Views: 14535

Re: Gates for every race

The problem is that undead dont really walk on water, they just walk across the bottom. Although humans should be able to build on water (towers, walls, gates).
by Patrol3110
Wed Aug 01, 2018 1:23 pm
Forum: Archived - Votes and Polls
Topic: Vote week 01/08/2018 07/08/2017
Replies: 15
Views: 3970

Re: Vote week 01/08/2018 07/08/2017

1.Headless horseman
2. Skeleton pirate
3.Knighthood
by Patrol3110
Tue Jul 17, 2018 4:29 pm
Forum: Championship
Topic: League Championship: Round 1 Turn 1
Replies: 207
Views: 42654

Re: League Championship: Round 1 Turn 1

Mak, youre opposite to constantin so if anything you would spoil your strategy to him, also, can you be so kind and spoil GoK's strategy? :lol:
by Patrol3110
Mon Jul 16, 2018 7:09 pm
Forum: Championship
Topic: League Championship: Round 1 Turn 1
Replies: 207
Views: 42654

Re: League Championship: Round 1 Turn 1

that is because we are too far from each other to fight, but not for long
by Patrol3110
Sun Jul 15, 2018 11:39 am
Forum: Map & campaign ideas/issues
Topic: The Cracked Stone Campaign %1
Replies: 13
Views: 2898

Re: The Cracked Stone Campaign %1

lol, didnt i just do that. Its great, one the best campaings i have seen, keep it up. I didnt see any bugs playing it and enjoyed it. Nicely done general. (is that enough or do i have to keep talking ;) )
by Patrol3110
Sun Jul 15, 2018 11:12 am
Forum: Map & campaign ideas/issues
Topic: Warcraft Campaing 'remastered'
Replies: 13
Views: 4338

Warcraft Campaing 'remastered'

Hi, i noticed that the warcraft campaing is not done to its finest and has custom lore. I would like to remake the campaing to match the actual lore and to make it better. Can i get permission to do it? Thanks in advance.
by Patrol3110
Sun Jul 15, 2018 9:10 am
Forum: Map & campaign ideas/issues
Topic: The Cracked Stone Campaign %1
Replies: 13
Views: 2898

Re: The Cracked Stone Campaign %1

very good campaing, i cant wait to see the next maps. Also btw i won the boss fight on my first try if anyone is interested.
by Patrol3110
Fri Jul 13, 2018 7:45 pm
Forum: Archived - Dwarven Units, Buildings
Topic: More Flying units for Dwarves: Gryphon Rider, Gryphon Shaman, Sky Conqueror (unique) — ARCHIVED
Replies: 31
Views: 7126

Re: More Flying units for Dwarves: Gryphon Rider, Gryphon Shaman, Skybreaker (unique)

interesting ideas, everything sounds balanced. Although the skybreaker has a little low health for its cost, i would advice to bring it up by 50 or by 100
by Patrol3110
Sat Jun 09, 2018 10:30 pm
Forum: Championship
Topic: League Championship: Round 1 Turn 1
Replies: 207
Views: 42654

Re: League Championship: Round 1 Turn 1

Joined, sorry i took so long
by Patrol3110
Wed May 23, 2018 3:35 pm
Forum: AoF Votes and Polls
Topic: Zombie Rebalancing - Vote
Replies: 61
Views: 14053

Re: Zombie Rebalancing - Vote

Also slow works well
by Patrol3110
Tue May 22, 2018 12:14 am
Forum: Archived - Other
Topic: Balancing the races
Replies: 3
Views: 1462

Re: Balancing the races

The races are approximatelly equal. It just takes longer to master some of them. For example: human and orc are easier when starting the game, but to fully master them is hard. Same with elf, undead and dwarfs. If one cant play with a certain race it does not mean the race is bad, it means that one ...
by Patrol3110
Tue May 22, 2018 12:04 am
Forum: Unit - melee infantry
Topic: onmyoji - IMPLEMENTED
Replies: 13
Views: 3715

Re: onmyoji

Im still for the idea, aos needs some kind buff other than strenght aura and the bugged legionary aura. Lets see what others have to say
by Patrol3110
Mon May 21, 2018 6:06 pm
Forum: Unit - melee infantry
Topic: onmyoji - IMPLEMENTED
Replies: 13
Views: 3715

Re: onmyoji

Interesting idea, this would be the first actual unit that buffs (excluding auras) in aos. Although it kinda doesnt make much sense. For example: he tells a you (a swordman) your future/fortune. He tells you that you will survive the upcoming battle. You are up against 3 knights and you have no back...
by Patrol3110
Sat May 19, 2018 4:25 pm
Forum: Others
Topic: Forum heroes
Replies: 395
Views: 52218

Re: Forum heroes

It looks brilliant (seriously), im impresed
by Patrol3110
Mon May 14, 2018 7:20 pm
Forum: OFF Topics
Topic: Corrupt a wish
Replies: 5
Views: 1690

Re: Corrupt a wish

Also typhoon. GRANTED, but you still get older. (If you know what i mean)
by Patrol3110
Mon May 14, 2018 7:19 pm
Forum: OFF Topics
Topic: Corrupt a wish
Replies: 5
Views: 1690

Re: Corrupt a wish

I wish i could think twice before doing something.(something i didnt do here :lol: )
by Patrol3110
Fri May 11, 2018 11:20 pm
Forum: Other
Topic: Inroducing myself and Russian AOS cup
Replies: 109
Views: 36667

Re: Inroducing myself and Russian AOS cup

Im in as well, although i dont think i will achieve much.
by Patrol3110
Thu May 10, 2018 10:08 pm
Forum: Archived - Undead Units, Buildings
Topic: Abyssal — ARCHIVED
Replies: 13
Views: 2291

Re: Abyssal

What about giving him an aura. Strenght, or maybe a fear aura (something like camel in aos) to enemy units.
by Patrol3110
Wed May 09, 2018 8:08 pm
Forum: Archived - Undead Units, Buildings
Topic: Abyssal — ARCHIVED
Replies: 13
Views: 2291

Re: Abyssal

40 dmg in that spell is too much, I would say 20 max. Good idea by the way, undead lack late game non-cavalary units
by Patrol3110
Sun Apr 22, 2018 11:48 am
Forum: Archived - Orcish Units, Buildings
Topic: goblin outpost — IMPLEMENTED
Replies: 94
Views: 14107

Re: goblin outpost

Yes that sounds better, but i think the damage shouldnt be raised much,maybe +2 dmg only.
by Patrol3110
Thu Apr 19, 2018 7:12 am
Forum: New game types in the game (like capture the flag)
Topic: Multiplayer - Play for your Allie on skip/kick IMPLEMENTED
Replies: 22
Views: 5348

Re: Multiplayer - Play for your Allie on skip/kick IMPLEMENT

ok, idk then. It didnt work for me and the person surrendered a week or 2 ago, it probably was only a slight bug.
by Patrol3110
Wed Apr 18, 2018 2:49 pm
Forum: New game types in the game (like capture the flag)
Topic: Multiplayer - Play for your Allie on skip/kick IMPLEMENTED
Replies: 22
Views: 5348

Re: Multiplayer - Play for your Allie on skip/kick IMPLEMENT

Can you add the same thing if an ally surrenders, Im in a game 2v1 because my ally left while he still had a lot of tc's. thx in advance

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