What's the wagon method? How did you do it?
And I was thinking if I blocked Player 1 from being able to make bridges, that could solve the problem of being able to skip the town center on the top-left.
Search found 127 matches
- Fri May 20, 2016 12:16 pm
- Forum: Campaign map discussions
- Topic: Kingdom Come Campaign: Your Opinions and Thoughts
- Replies: 109
- Views: 68313
- Sun May 15, 2016 7:53 am
- Forum: Campaign map discussions
- Topic: Kingdom Come Campaign: Your Opinions and Thoughts
- Replies: 109
- Views: 68313
Re: Kingdom Come Campaign: Your Opinions and Thoughts
So you managed to beat the level in the proper way? How many turns did it take?
- Wed May 11, 2016 1:49 pm
- Forum: Campaign map discussions
- Topic: Kingdom Come Campaign: Your Opinions and Thoughts
- Replies: 109
- Views: 68313
Re: Kingdom Come Campaign: Your Opinions and Thoughts
I updated mine and I didn't need to reinstall it... Unless you save your account under the "Multip. Account" section, and load it again after reinstalling, you will lose your data.
(Never mind, the update does not have the new map. I might have to reinstall it too...)
(Never mind, the update does not have the new map. I might have to reinstall it too...)
- Wed May 11, 2016 1:43 pm
- Forum: Campaign map discussions
- Topic: Kingdom Come Campaign: Your Opinions and Thoughts
- Replies: 109
- Views: 68313
Re: Kingdom Come Campaign: Your Opinions and Thoughts
You're pretty good at finding holes in my maps, I'm uploading a new map soon to the DEV version, maybe you could go through that one to see if there are any problems...
- Wed May 11, 2016 1:17 pm
- Forum: Campaign map discussions
- Topic: Kingdom Come Campaign: Your Opinions and Thoughts
- Replies: 109
- Views: 68313
Re: Kingdom Come Campaign: Your Opinions and Thoughts
Thanks for pointing out the waterhole glitch, I'll see if I can fix it up.
Also, have you updated the game yet, this is what the central island should look like now:
Note that there are obstacles which block the path now.
Also, have you updated the game yet, this is what the central island should look like now:
Note that there are obstacles which block the path now.
- Wed May 11, 2016 11:36 am
- Forum: Campaign map discussions
- Topic: Kingdom Come Campaign: Your Opinions and Thoughts
- Replies: 109
- Views: 68313
Re: Kingdom Come Campaign: Your Opinions and Thoughts
The changes to 'The Battle Of Blood River' should now be in the DEV version. Try building a bridge across to the village now...
- Mon May 09, 2016 8:19 am
- Forum: Campaign map discussions
- Topic: Kingdom Come Campaign: Your Opinions and Thoughts
- Replies: 109
- Views: 68313
Re: Kingdom Come Campaign: Your Opinions and Thoughts
Good news, guys: I have sent an update of "When The Shadows Ride" to the developer. I increased the health of the watch towers, so they will take several turns to destroy. Plus I have sent a fixed version of "The Battle Of Blood River" with obstacles and triggers to stop people f...
- Sun May 08, 2016 10:13 am
- Forum: Campaign map discussions
- Topic: Kingdom Come Campaign: Your Opinions and Thoughts
- Replies: 109
- Views: 68313
Re: Kingdom Come Campaign: Your Opinions and Thoughts
Hmm... I see.
I'll see if I can fix that shortcut.
And also, if "When The Shadows Ride" is unwinnable, that will be a problem.
I'll see if I can fix that shortcut.
And also, if "When The Shadows Ride" is unwinnable, that will be a problem.
- Wed Apr 13, 2016 11:21 am
- Forum: Campaign map discussions
- Topic: Kingdom Come Campaign: Your Opinions and Thoughts
- Replies: 109
- Views: 68313
Re: Kingdom Come Campaign: Your Opinions and Thoughts
That's weird... I would suggest getting the workers to build guard towers, and repair the watch towers as they take damage. If they fall, you will fall.
- Tue Apr 05, 2016 11:57 am
- Forum: DEVELOPER version changes
- Topic: version v1.030
- Replies: 55
- Views: 27648
Re: version v1.030
About the intro crash at the Defense of Galaer map:
It works fine for me too now, so did every other intro I tried.
But now when I go into an intro and back out again, the screen shows the beginning of the map list. This is most obvious in the tutorial map list with the custom maps.
It works fine for me too now, so did every other intro I tried.
But now when I go into an intro and back out again, the screen shows the beginning of the map list. This is most obvious in the tutorial map list with the custom maps.
- Sat Apr 02, 2016 1:38 pm
- Forum: DEVELOPER version changes
- Topic: version v1.030
- Replies: 55
- Views: 27648
Re: version v1.030
I found it on the 'Defense of Galaer' map. I loaded the intro again and it went blank, but did not crash.
- Sat Apr 02, 2016 11:05 am
- Forum: DEVELOPER version changes
- Topic: version v1.030
- Replies: 55
- Views: 27648
Re: version v1.030
I found two issues with the intros: 1. Where the map name and size is shown, map named longer than 19 characters get cut off. For example, 'Hungarian invasions of Europe: Saxonia.' is shown as: 'Map: 70x61 Hungarian' as any words beyond this are cut off. But any map names shorter than this are fine....
- Mon Mar 28, 2016 8:11 am
- Forum: Solved/Answered
- Topic: Own Maps: All triggers stop working after ... - ANSWERED
- Replies: 1
- Views: 2159
Own Maps: All triggers stop working after ... - ANSWERED
Own Maps: All triggers stop working after a few turns Hey guys! There seems to be a bug. I made a map and saved it in 'Own Maps', but triggers stop working around the 15th turn. This makes the map impossible to win. Does anyone else find that their triggers stop working in custom maps after a few tu...
- Sun Mar 27, 2016 12:31 pm
- Forum: Solved/Answered
- Topic: Masonry - IMPLEMENTED
- Replies: 20
- Views: 9766
Re: Masonry - IMPLEMENTED
Also, I noticed that the AI players all now start off with 30HP factory buildings (barracks, archery range, church, and so on... ), are they meant to have 30HP?
- Sun Mar 27, 2016 12:17 pm
- Forum: Solved/Answered
- Topic: Masonry - IMPLEMENTED
- Replies: 20
- Views: 9766
Re: Masonry - IMPLEMENTED
So if we research both Masonry and Massive Walls, will the 50% bonus stack, i.e with a 20HP building, one tech will make it 30HP, and both will make it 45HP?
Because if that's the case, I believe it will be OP.
Because if that's the case, I believe it will be OP.
- Thu Mar 17, 2016 10:48 am
- Forum: Multiplayer discussions
- Topic: OFFICIAL TOURNAMENT FOR JULY 2016
- Replies: 328
- Views: 68662
Re: OFFICIAL TOURNAMENT FOR JULY 2016
What if we had a turn limit, and the player with the most points after the turn limit wins? I was thinking 100 turns should be enough.
This course make the tournament more interesting and quicker.
This course make the tournament more interesting and quicker.
- Thu Mar 17, 2016 4:42 am
- Forum: Campaign map discussions
- Topic: Kingdom Come Campaign: Your Opinions and Thoughts
- Replies: 109
- Views: 68313
Re: Kingdom Come Campaign: Your Opinions and Thoughts
Thanks! I was trying to make a good storyline, I'm glad you like it...
- Thu Mar 17, 2016 2:44 am
- Forum: Campaign map discussions
- Topic: Kingdom Come Campaign: Your Opinions and Thoughts
- Replies: 109
- Views: 68313
Re: Kingdom Come Campaign: Your Opinions and Thoughts
Just keep trying, or if that fails, send me a private message by clicking my name above the post and I may be able to help you.
- Wed Mar 16, 2016 12:39 pm
- Forum: DEVELOPER version changes
- Topic: version v1.030
- Replies: 55
- Views: 27648
Re: version v1.030
Installed the new version from the email link you gave me earlier, but got the public version. If there is a new link, would you be able to email it to me?
- Tue Mar 15, 2016 9:23 am
- Forum: Campaign map discussions
- Topic: Kingdom Come Campaign: Your Opinions and Thoughts
- Replies: 109
- Views: 68313
Re: Kingdom Come Campaign: Your Opinions and Thoughts
Really? Have you tried capturing the town centres?
- Mon Mar 14, 2016 9:44 am
- Forum: Campaign map discussions
- Topic: THE BEST MAPS OF AOS!!!!!
- Replies: 7
- Views: 4732
Re: THE BEST MAPS OF AOS!!!!!
I enjoyed many of the 'Paths Of Rome' maps, specifically: 'Unsuspected Problems' for building up to the battle at the end with swarms of birds. It creates a tense atmosphere. 'Return to Fight' because it adds to the storyline. And 'Attempt of Heroes', as the triggers made the map very interesting. I...
- Sun Mar 13, 2016 11:36 am
- Forum: New game types in the game (like capture the flag)
- Topic: Current collection of ideas
- Replies: 13
- Views: 8480
Re: Current collection of ideas
How about multiple difficulty levels, like I suggested here:
http://www.ageofstrategy.net/viewtopic.php?f=19&t=2382
http://www.ageofstrategy.net/viewtopic.php?f=19&t=2382
- Sun Mar 13, 2016 11:34 am
- Forum: Unit - melee infantry
- Topic: Janissaries - Turkish units
- Replies: 8
- Views: 5168
Re: Turkish units
Maybe we could have a theme pack, where these units could be 'skins' which replace generic units, i.e,
Spahis could be a 'skin' which has the same stats as the heavy cavalry, but look different.
Spahis could be a 'skin' which has the same stats as the heavy cavalry, but look different.
- Sun Mar 13, 2016 10:23 am
- Forum: DEVELOPER version changes
- Topic: version v1.030
- Replies: 55
- Views: 27648
Re: version v1.030
So if I posted new versions of the maps, would you be able to update them?
- Sun Mar 13, 2016 10:08 am
- Forum: DEVELOPER version changes
- Topic: version v1.030
- Replies: 55
- Views: 27648
Re: version v1.030
Are the unpublished DEV version maps still there, or have they been lost?
- Fri Mar 11, 2016 12:20 pm
- Forum: Map Editor
- Topic: Map Editor Bug: Random triggers have null errors.
- Replies: 5
- Views: 4055
Re: Map Editor Bug: Random triggers have null errors.
Firstly, I make a map. After I send it to the 'Own Maps' section about 10 times, it displays the null error for a random trigger. This time, Trigger 7 failed, but is different each time. In my last map, Trigger 6 failed. Before that, it was Trigger 3. However, once I rewrite the trigger in a new tri...
- Wed Mar 09, 2016 11:11 am
- Forum: Map Editor
- Topic: Map Editor Bug: Random triggers have null errors.
- Replies: 5
- Views: 4055
Map Editor Bug: Random triggers have null errors.
After you send the map to the 'Own Maps' section several times, a null error appears in a random trigger, even though it has a condition and several effects. If I copy the trigger exactly to a new trigger (i.e placing all Trigger 7's conditions and effects in Trigger 8) it works fine. Is anyone else...
- Sun Feb 14, 2016 6:45 am
- Forum: Main menu
- Topic: turn limit option IMPLEMENTED
- Replies: 14
- Views: 8882
Re: turn limit option
This is a good idea, we can have shorter multiplayer games if people only want to play a quick game.
- Sat Feb 13, 2016 5:15 am
- Forum: New game types in the game (like capture the flag)
- Topic: Capture the flag
- Replies: 20
- Views: 4986
Re: Capture the flag
I think we should start with creating a flag object, unless we want to use something else...
- Sat Feb 13, 2016 5:11 am
- Forum: App Growth (eg. Promotions)
- Topic: List of known Reviews of the game internet-wide
- Replies: 35
- Views: 25653