Search found 127 matches

by SomeGuy
Fri May 20, 2016 12:16 pm
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 109
Views: 68313

Re: Kingdom Come Campaign: Your Opinions and Thoughts

What's the wagon method? How did you do it?

And I was thinking if I blocked Player 1 from being able to make bridges, that could solve the problem of being able to skip the town center on the top-left.
by SomeGuy
Sun May 15, 2016 7:53 am
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 109
Views: 68313

Re: Kingdom Come Campaign: Your Opinions and Thoughts

So you managed to beat the level in the proper way? How many turns did it take?
by SomeGuy
Wed May 11, 2016 1:49 pm
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 109
Views: 68313

Re: Kingdom Come Campaign: Your Opinions and Thoughts

I updated mine and I didn't need to reinstall it... Unless you save your account under the "Multip. Account" section, and load it again after reinstalling, you will lose your data.

(Never mind, the update does not have the new map. I might have to reinstall it too...)
by SomeGuy
Wed May 11, 2016 1:43 pm
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 109
Views: 68313

Re: Kingdom Come Campaign: Your Opinions and Thoughts

You're pretty good at finding holes in my maps, I'm uploading a new map soon to the DEV version, maybe you could go through that one to see if there are any problems...
by SomeGuy
Wed May 11, 2016 1:17 pm
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 109
Views: 68313

Re: Kingdom Come Campaign: Your Opinions and Thoughts

Thanks for pointing out the waterhole glitch, I'll see if I can fix it up.

Also, have you updated the game yet, this is what the central island should look like now:

Note that there are obstacles which block the path now.
by SomeGuy
Wed May 11, 2016 11:36 am
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 109
Views: 68313

Re: Kingdom Come Campaign: Your Opinions and Thoughts

The changes to 'The Battle Of Blood River' should now be in the DEV version. Try building a bridge across to the village now... :D
by SomeGuy
Mon May 09, 2016 8:19 am
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 109
Views: 68313

Re: Kingdom Come Campaign: Your Opinions and Thoughts

Good news, guys: I have sent an update of "When The Shadows Ride" to the developer. I increased the health of the watch towers, so they will take several turns to destroy. Plus I have sent a fixed version of "The Battle Of Blood River" with obstacles and triggers to stop people f...
by SomeGuy
Sun May 08, 2016 10:13 am
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 109
Views: 68313

Re: Kingdom Come Campaign: Your Opinions and Thoughts

Hmm... I see.

I'll see if I can fix that shortcut.

And also, if "When The Shadows Ride" is unwinnable, that will be a problem.
by SomeGuy
Wed Apr 13, 2016 11:21 am
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 109
Views: 68313

Re: Kingdom Come Campaign: Your Opinions and Thoughts

That's weird... I would suggest getting the workers to build guard towers, and repair the watch towers as they take damage. If they fall, you will fall.
by SomeGuy
Tue Apr 05, 2016 11:57 am
Forum: DEVELOPER version changes
Topic: version v1.030
Replies: 55
Views: 27648

Re: version v1.030

About the intro crash at the Defense of Galaer map:

It works fine for me too now, so did every other intro I tried.

But now when I go into an intro and back out again, the screen shows the beginning of the map list. This is most obvious in the tutorial map list with the custom maps.
by SomeGuy
Sat Apr 02, 2016 1:38 pm
Forum: DEVELOPER version changes
Topic: version v1.030
Replies: 55
Views: 27648

Re: version v1.030

I found it on the 'Defense of Galaer' map. I loaded the intro again and it went blank, but did not crash.
by SomeGuy
Sat Apr 02, 2016 11:05 am
Forum: DEVELOPER version changes
Topic: version v1.030
Replies: 55
Views: 27648

Re: version v1.030

I found two issues with the intros: 1. Where the map name and size is shown, map named longer than 19 characters get cut off. For example, 'Hungarian invasions of Europe: Saxonia.' is shown as: 'Map: 70x61 Hungarian' as any words beyond this are cut off. But any map names shorter than this are fine....
by SomeGuy
Mon Mar 28, 2016 8:11 am
Forum: Solved/Answered
Topic: Own Maps: All triggers stop working after ... - ANSWERED
Replies: 1
Views: 2159

Own Maps: All triggers stop working after ... - ANSWERED

Own Maps: All triggers stop working after a few turns Hey guys! There seems to be a bug. I made a map and saved it in 'Own Maps', but triggers stop working around the 15th turn. This makes the map impossible to win. Does anyone else find that their triggers stop working in custom maps after a few tu...
by SomeGuy
Sun Mar 27, 2016 12:31 pm
Forum: Solved/Answered
Topic: Masonry - IMPLEMENTED
Replies: 20
Views: 9766

Re: Masonry - IMPLEMENTED

Also, I noticed that the AI players all now start off with 30HP factory buildings (barracks, archery range, church, and so on... ), are they meant to have 30HP?
by SomeGuy
Sun Mar 27, 2016 12:17 pm
Forum: Solved/Answered
Topic: Masonry - IMPLEMENTED
Replies: 20
Views: 9766

Re: Masonry - IMPLEMENTED

So if we research both Masonry and Massive Walls, will the 50% bonus stack, i.e with a 20HP building, one tech will make it 30HP, and both will make it 45HP?
Because if that's the case, I believe it will be OP.
by SomeGuy
Thu Mar 17, 2016 10:48 am
Forum: Multiplayer discussions
Topic: OFFICIAL TOURNAMENT FOR JULY 2016
Replies: 328
Views: 68662

Re: OFFICIAL TOURNAMENT FOR JULY 2016

What if we had a turn limit, and the player with the most points after the turn limit wins? I was thinking 100 turns should be enough.

This course make the tournament more interesting and quicker.
by SomeGuy
Thu Mar 17, 2016 4:42 am
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 109
Views: 68313

Re: Kingdom Come Campaign: Your Opinions and Thoughts

Thanks! I was trying to make a good storyline, I'm glad you like it... :)
by SomeGuy
Thu Mar 17, 2016 2:44 am
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 109
Views: 68313

Re: Kingdom Come Campaign: Your Opinions and Thoughts

Just keep trying, or if that fails, send me a private message by clicking my name above the post and I may be able to help you.
by SomeGuy
Wed Mar 16, 2016 12:39 pm
Forum: DEVELOPER version changes
Topic: version v1.030
Replies: 55
Views: 27648

Re: version v1.030

Installed the new version from the email link you gave me earlier, but got the public version. If there is a new link, would you be able to email it to me?
by SomeGuy
Tue Mar 15, 2016 9:23 am
Forum: Campaign map discussions
Topic: Kingdom Come Campaign: Your Opinions and Thoughts
Replies: 109
Views: 68313

Re: Kingdom Come Campaign: Your Opinions and Thoughts

Really? Have you tried capturing the town centres?
by SomeGuy
Mon Mar 14, 2016 9:44 am
Forum: Campaign map discussions
Topic: THE BEST MAPS OF AOS!!!!!
Replies: 7
Views: 4732

Re: THE BEST MAPS OF AOS!!!!!

I enjoyed many of the 'Paths Of Rome' maps, specifically: 'Unsuspected Problems' for building up to the battle at the end with swarms of birds. It creates a tense atmosphere. 'Return to Fight' because it adds to the storyline. And 'Attempt of Heroes', as the triggers made the map very interesting. I...
by SomeGuy
Sun Mar 13, 2016 11:36 am
Forum: New game types in the game (like capture the flag)
Topic: Current collection of ideas
Replies: 13
Views: 8480

Re: Current collection of ideas

How about multiple difficulty levels, like I suggested here:

http://www.ageofstrategy.net/viewtopic.php?f=19&t=2382
by SomeGuy
Sun Mar 13, 2016 11:34 am
Forum: Unit - melee infantry
Topic: Janissaries - Turkish units
Replies: 8
Views: 5168

Re: Turkish units

Maybe we could have a theme pack, where these units could be 'skins' which replace generic units, i.e,

Spahis could be a 'skin' which has the same stats as the heavy cavalry, but look different.
by SomeGuy
Sun Mar 13, 2016 10:23 am
Forum: DEVELOPER version changes
Topic: version v1.030
Replies: 55
Views: 27648

Re: version v1.030

So if I posted new versions of the maps, would you be able to update them?
by SomeGuy
Sun Mar 13, 2016 10:08 am
Forum: DEVELOPER version changes
Topic: version v1.030
Replies: 55
Views: 27648

Re: version v1.030

Are the unpublished DEV version maps still there, or have they been lost?
by SomeGuy
Fri Mar 11, 2016 12:20 pm
Forum: Map Editor
Topic: Map Editor Bug: Random triggers have null errors.
Replies: 5
Views: 4055

Re: Map Editor Bug: Random triggers have null errors.

Firstly, I make a map. After I send it to the 'Own Maps' section about 10 times, it displays the null error for a random trigger. This time, Trigger 7 failed, but is different each time. In my last map, Trigger 6 failed. Before that, it was Trigger 3. However, once I rewrite the trigger in a new tri...
by SomeGuy
Wed Mar 09, 2016 11:11 am
Forum: Map Editor
Topic: Map Editor Bug: Random triggers have null errors.
Replies: 5
Views: 4055

Map Editor Bug: Random triggers have null errors.

After you send the map to the 'Own Maps' section several times, a null error appears in a random trigger, even though it has a condition and several effects. If I copy the trigger exactly to a new trigger (i.e placing all Trigger 7's conditions and effects in Trigger 8) it works fine. Is anyone else...
by SomeGuy
Sun Feb 14, 2016 6:45 am
Forum: Main menu
Topic: turn limit option IMPLEMENTED
Replies: 14
Views: 8882

Re: turn limit option

This is a good idea, we can have shorter multiplayer games if people only want to play a quick game.
by SomeGuy
Sat Feb 13, 2016 5:15 am
Forum: New game types in the game (like capture the flag)
Topic: Capture the flag
Replies: 20
Views: 4986

Re: Capture the flag

I think we should start with creating a flag object, unless we want to use something else...

Go to advanced search