Search found 182 matches
- Tue Nov 29, 2016 2:17 pm
- Forum: Archived - Votes and Polls
- Topic: Rebalancing topic - worst units - Elf
- Replies: 36
- Views: 13980
Re: Rebalancing topic - worst units - Elf
I disagree, and here's why: at the end of 6 turns, you will have produced 3 regular archers, and two fast archers, which means 3 regular arrow attacks, or 6 double archer attacks. Now, in my experience, it takes 3 arrows whether it be from a regular or fast archer, to kill a basic infantry unit that...
- Tue Nov 29, 2016 8:48 am
- Forum: New game types in the game (like capture the flag)
- Topic: Game setting - Population Limit (Variant rule - food limits)
- Replies: 98
- Views: 39746
Population Cap/Limit
Can we get an option to limit the number of units that are able to be produced? In other words, can we have an option to set a maximum population cap/limit? Thebeasiest way I could think of setting it, to keep it balanced, is to tie population cap to a units "cost". So, Dragon guy over her...
- Tue Nov 29, 2016 8:42 am
- Forum: Archived - Elven Units, Buildings
- Topic: Elven Archers/Quick Archers - ANSWERED
- Replies: 12
- Views: 3290
Re: Elven Archers/Quick Archers
I don't agree, with the balance between normal and fast archer. If you fight a target like a mummy (4 pierce) you can see that the damage dealt il the same (2 damages). Moreover both units still die with a hit of a decent infantry, and having more units is an advantage while defending. Both unites ...
- Tue Nov 29, 2016 7:18 am
- Forum: Archived - Votes and Polls
- Topic: Rebalancing topic - worst units - Elf
- Replies: 36
- Views: 13980
Re: Rebalancing topic - worst units - Elf
Guy! When you play by elves DONT use warrior. Only summon etns by wizards and produce some etns warriors. And tons of quick archers. TONS. Some demolishers also help you. And dragons at late game. This is not conducive to proper balance at all. Yeah, i know what units are good and which arent, whic...
- Tue Nov 29, 2016 6:47 am
- Forum: Archived - Votes and Polls
- Topic: Rebalancing topic - worst units - Elf
- Replies: 36
- Views: 13980
Re: Rebalancing topic - worst units - Elf
Ive already posted multiple times (a long time ago) about many of the Elven units being balanced conpletely wonky (such as a regular archer costing 1 less than a quick archer, but the quick archer has 80% more attack power spread across two attacks.) Ive already suggested regular elven archers be co...
- Fri Nov 25, 2016 8:30 am
- Forum: Archived - Other
- Topic: Spartan hoplite and samurai - IMPLEMENTED
- Replies: 50
- Views: 17882
Re: Spartan hoplite and samurai
I think i found a bug in the dev version: the Imperial Shielder has a range of 3 after upgrades, so he can attack 3 tiles away.... As a melee unit.
- Sat Sep 17, 2016 8:36 pm
- Forum: Archived - Human Units, Buildings
- Topic: Different unit for the castle: Gryphon Rider & Dragon Knight — IMPLEMENTED
- Replies: 38
- Views: 14413
Re: Different unit for the castle: Gryphon Rider & Dragon Kn
Love the image Alexander! Looks great$
- Tue Sep 06, 2016 10:07 am
- Forum: DEVELOPER version changes
- Topic: version 1.001
- Replies: 28
- Views: 6656
Re: version 1.001
All this love for the Orks, when will the Elves get some love?
- Sun Jan 10, 2016 1:47 pm
- Forum: Archived - Other
- Topic: New Heavy Knights Design Idea
- Replies: 11
- Views: 4231
Re: New Heavy Knights Design Idea
Good first attempt, but ive never heard of anyome using a sword and shield in the same hand. Also, his head looks quite smushed.
Perhaps get rid of the shield (or the sword) amd add a few poxels to the top of his head?
Perhaps get rid of the shield (or the sword) amd add a few poxels to the top of his head?
- Fri Jan 08, 2016 2:13 am
- Forum: App Growth (eg. Promotions)
- Topic: List of known Reviews of the game internet-wide
- Replies: 35
- Views: 25659
Re: List of known Reviews of the game internet-wide
Well, the only game I ever lost against the ai was with 5 vs me on one of the smallest maps, so I would say against a good player they are easy :D Agreed. The AI is so weak. Because it has no creativity like a human so it is always the same. The biggest weakness in the AI is that it never produces ...
- Thu Jan 07, 2016 11:23 pm
- Forum: Archived - Other
- Topic: AI cheating or bug?
- Replies: 4
- Views: 2403
Re: AI cheating or bug?
The AI definitely builds hero and heavy knights in random skirmish games.
- Thu Jan 07, 2016 7:23 pm
- Forum: Archived - Other
- Topic: AI cheating or bug?
- Replies: 4
- Views: 2403
Re: AI cheating or bug?
I feel there are bugs because Ive noticed this as well; also, humans AI are building hero knoghts as well as heavy knights before even having enough time to research heavy knight tech.
- Mon Jan 04, 2016 9:18 pm
- Forum: Solved/Answered
- Topic: Templar Upgrade - IMPLEMENTED
- Replies: 1
- Views: 1604
Templar Upgrade - IMPLEMENTED
After researching Templar Upgrade to Templar Knight, the Cathedral (not the church, haven't tested that yet), can no longer train dismounted Templar Knights.
- Mon Jan 04, 2016 1:06 pm
- Forum: DEVELOPER version changes
- Topic: version v1.025 PUBLISHED to GooglePlay
- Replies: 26
- Views: 10168
Re: version v1.025
Ive been trying to install new version, and after downloading I keep getting a Parse error.
- Mon Jan 04, 2016 12:51 pm
- Forum: IMPLEMENTED - Infantry
- Topic: Templar to crusader - IMPLEMENTED
- Replies: 97
- Views: 33971
Re: Templar to crusader - IMPLEMENTED
I'm away from the laptop and the pixel editor on my phone isn't so good, if anyone would like to take the mounted templar unit and copy him to the new horse, feel free
, otherwise I'll do it in a week or so.
, otherwise I'll do it in a week or so.
- Mon Jan 04, 2016 12:42 pm
- Forum: Implementeds/Answered/Closed
- Topic: Downloading AOS Dev: Problem parsing - CLOSED
- Replies: 3
- Views: 2594
Downloading AOS Dev: Problem parsing - CLOSED
Get an error after downloading AOS dev version that says "problem parsing", and I camt install new version.
- Sun Jan 03, 2016 3:59 am
- Forum: Implementeds
- Topic: Walls and range of sight - ANSWERED
- Replies: 11
- Views: 3414
Re: Walls and range of sight
Seems tricky to implement with slanted angled n such, but fantastic idea!
Perhaps we could even make an upgrade for walls that let the walls have a visibility of their own (like soldiers on ramparts) p
Perhaps we could even make an upgrade for walls that let the walls have a visibility of their own (like soldiers on ramparts) p
- Mon Dec 28, 2015 12:17 am
- Forum: Old Votes - ARCHIVED
- Topic: Vote
- Replies: 350
- Views: 185604
Re: Vote for units
NO!! We must stand up for bureaucracy and corporate waste. Stop the tide now of these reformers. jk lol :) It is easy for me because all vote stuff is in this one thread, but if everyone thinks it is better I can switch to making a new thread for every month's vote. I think making a new thread for ...
- Sun Dec 27, 2015 9:10 pm
- Forum: IMPLEMENTED - Infantry
- Topic: Templar to crusader - IMPLEMENTED
- Replies: 97
- Views: 33971
Re: Templar to crusader
The change is subtle, but its there (the horses head). I also removed the cross, as per your request, but I was really trying to stick to the image below, plus I think it looks better with the cross, but its your call.
Also, youre never going to let go of me accusing you of nitpicking, are you?
Also, youre never going to let go of me accusing you of nitpicking, are you?
- Sun Dec 27, 2015 7:48 pm
- Forum: IMPLEMENTED - Infantry
- Topic: Templar to crusader - IMPLEMENTED
- Replies: 97
- Views: 33971
Re: Templar to crusader
Well now I feel like an ass. I forgpt to move the shield when i edited ithis legs. Lol I see what youre saying now. It looks better with the shield mpved, rhough IMO it didnt look bad before. Well painted, sir! Also, what about the upgrade icon? Is the icon itself good? What do you recommend fixing ...
- Sun Dec 27, 2015 7:16 pm
- Forum: IMPLEMENTED - Infantry
- Topic: Templar to crusader - IMPLEMENTED
- Replies: 97
- Views: 33971
Re: Templar to crusader
don't forget that CoolGuy *is* the elected Design Leader *Nearly choke on drink as i jump up* *Sputtered* Ha! Elected!HA! :lol: Oh, that was a good one, you cracked me up there ohhh...*settles down and wipes mouth* *snickers*elected...never heard that one before... You're real funny pendulum, best ...
- Sun Dec 27, 2015 5:54 pm
- Forum: IMPLEMENTED - Infantry
- Topic: Templar to crusader - IMPLEMENTED
- Replies: 97
- Views: 33971
Re: Templar to crusader
How're these? P.S. Daniel: Feel free to nitpick all you want good Ser, I was only bustin your chops since you keep bustin mine. :D That said, don't forget that CoolGuy *is* the elected Design Leader, so it would make sense if his judgement were taken into consideration equally. ;) All joking aside, ...
- Sun Dec 27, 2015 7:30 am
- Forum: IMPLEMENTED - Infantry
- Topic: Templar to crusader - IMPLEMENTED
- Replies: 97
- Views: 33971
Re: Templar to crusader
i like them! Knights Templar Final Revision.png: - the sword looks broken by the grip. - the position of the figure is not natural... maybe the sheld should move to the right? i am not sure. or the legs are not right. maybe the shield- try moving the shield to the right a bit (2-3 px) Mounted Knigh...
- Sun Dec 27, 2015 1:09 am
- Forum: IMPLEMENTED - Infantry
- Topic: Templar to crusader - IMPLEMENTED
- Replies: 97
- Views: 33971
Re: Templar to crusader
Fixed the shadowing beneath the dismounted Knights Templar. So, I was thinking about the upgrade to transition the regular non upgraded Templar to the Knights Templar, and I got to thinking: the upgrades for the swordsmen to men-at-arms, as well as all the other upgrades are found in the blacksmith,...
- Fri Dec 25, 2015 2:04 am
- Forum: Solved/Answered
- Topic: Church to Cathedral - IMPLEMENTED
- Replies: 6
- Views: 3284
Re: Church to Cathedral - IMPLEMENTED
New issue: After upgrading church to cathedrals, new churches are built as churches, not cathedrals; however, when multiple churches are built, all of them gain the upgrade but it only works on currently built churches. Is this right?
- Fri Dec 25, 2015 12:55 am
- Forum: Solved/Answered
- Topic: Church to Cathedral - IMPLEMENTED
- Replies: 6
- Views: 3284
Re: Church to Cathedral
Very good Sir Daniel!Daniel (the dev) wrote:very good report - thanks!
fixed up on server in 10 minutes!
Happy holidays!
- Fri Dec 25, 2015 12:43 am
- Forum: Gameplay & UI
- Topic: Forrest/LineOfSight/Movement Penalty
- Replies: 3
- Views: 1068
Forrest/LineOfSight/Movement Penalty
As the title suggests, what do yall think about the idea of reduced line of sight where there are tree tiles, as well as reduced ranged damage to units inside tree tiles? It doesn't quite make sense that 100% of the arrows loosed into a forrest hit their target, does it? This reduced damage, along w...
- Fri Dec 25, 2015 12:38 am
- Forum: Gameplay & UI
- Topic: Stand ground -> Defensive Stance
- Replies: 4
- Views: 1293
Stand ground -> Defensive Stance
So, its my understanding that the Stand ground button (up by the info button) simply ends that unit's turn; what if we made that button into a real feature called Defensive stance that not only ended their turn, but also gave the unit a +defense buff? Like armor and/or pierce armor? Units only get o...
- Fri Dec 25, 2015 12:21 am
- Forum: IMPLEMENTED - Infantry
- Topic: Templar to crusader - IMPLEMENTED
- Replies: 97
- Views: 33971
Re: Templar to crusader
https://en.m.wikipedia.org/wiki/Knights_Templar The webpage above lists three main ranks within the Templar organization. In short, we have the Knight Templars, Sergeant Templars, and then the .Chaplains The Knighted Templars were those famous for the white surcoats bearing the red cross. The Templa...
- Thu Dec 24, 2015 3:06 am
- Forum: Solved/Answered
- Topic: Church to Cathedral - IMPLEMENTED
- Replies: 6
- Views: 3284
Church to Cathedral - IMPLEMENTED
After upgrading church to cathedral, workers can no longer build churches OR cathedrals.