Search found 322 matches

by Dan301002
Thu Nov 09, 2017 12:48 pm
Forum: Unit balancing
Topic: Samurai vs hatamoto - IMPLEMENTED
Replies: 26
Views: 4198

Re: Samurai vs hatamoto

Several choices :
- Let the hatamoto got only the 1st infantry tech
(Samurai still has both tech).
- Let the Samurai got only the 1st tech (Hatamoto
had no tech).
by Dan301002
Wed Nov 08, 2017 3:23 pm
Forum: Gameplay & UI
Topic: gates should be able to garrison units
Replies: 36
Views: 10993

Re: gates should be able to garrison units

How would you determine the "outside"?

I suggest making them get inside the wall first, next turn you can move them to the other side (gates are just pass-able). Because if it is garrison-able, chances that walls can be go trough are avaible making gates obsolete.
by Dan301002
Wed Nov 08, 2017 3:05 pm
Forum: OFF Topics
Topic: Why The Color Of My Name Is Yellow?
Replies: 14
Views: 3585

Re: Why The Color Of My Name Is Yellow?

It hurts, and feels uncomfortable :lol:
by Dan301002
Wed Nov 08, 2017 3:04 pm
Forum: Maps
Topic: Big chest in High Grassland ANSWERED
Replies: 3
Views: 3252

Re: Big chest in High Grassland ANSWERED

Ayush Tiwari wrote:Why does it say they contain useful information
Random things, nothing special.
by Dan301002
Wed Nov 08, 2017 2:54 pm
Forum: Technologies
Topic: invisibility,hiding
Replies: 7
Views: 2310

Re: invisibility,hiding

I only agree with the infantry, tanks? Dunno
by Dan301002
Wed Nov 08, 2017 2:51 pm
Forum: Others
Topic: Infantries are Barely Used
Replies: 15
Views: 2917

Re: Infantries are Barely Used

http://www.ageofstrategy.net/viewtopic.php?f=58&t=3719 How about town and cities? Towns train infantry and light vehicles only. Cities train all. Cities only spawn in a small number. Or Infantry will be all terrain units except deep water tiles. Infantries don't get movement penalty on forest t...
by Dan301002
Sun Nov 05, 2017 12:56 pm
Forum: Unit balancing
Topic: Samurai vs hatamoto - IMPLEMENTED
Replies: 26
Views: 4198

Re: Samurai vs hatamoto

Well, maybe since the cost increased they didn't get used as much now. When hatamoto first release i am staying with him because of the values (strong double attacks? why not). :lol:
by Dan301002
Sun Nov 05, 2017 12:52 pm
Forum: Others
Topic: Dead Infantry Leaves Corpse
Replies: 2
Views: 1033

Re: Dead Infantry Leaves Corpse

It will be nuisance as a roadblocker except if you can step on it.
by Dan301002
Sun Nov 05, 2017 7:59 am
Forum: Archive
Topic: AoG Ready Content
Replies: 27
Views: 4662

Re: AoUFO organisation

LordOfAles wrote:Ah lol totally forgot about [img] :lol:
Better now. :lol:
by Dan301002
Sun Nov 05, 2017 7:57 am
Forum: Unit balancing
Topic: Samurai vs hatamoto - IMPLEMENTED
Replies: 26
Views: 4198

Re: Samurai vs hatamoto

I heard somewhere that hatamoto was already good enough, so they don't need upgrades like that. (Honestly they will be scary with upgrades) :lol:
by Dan301002
Sun Nov 05, 2017 2:22 am
Forum: Archive
Topic: AoG Ready Content
Replies: 27
Views: 4662

Re: AoUFO organisation

I though that you're able to just put the images there? :?
by Dan301002
Sat Nov 04, 2017 11:39 pm
Forum: Archive
Topic: AoG Ready Content
Replies: 27
Views: 4662

Re: AoUFO organisation

Is the links was image? they are above the quote.
by Dan301002
Sat Nov 04, 2017 6:33 am
Forum: Multiplayer discussions
Topic: "Individual Rivals"in multiplayer
Replies: 9
Views: 3850

Re: "Individual Rivals"in multiplayer

DoomCarrot wrote:I have played COOLguy many times, as well as Hardeep. Played almost every forumer at least once or twice though :)
Never fought you, i think.
And i do rather play AoWW than AoS because of... afk reasons.
by Dan301002
Sat Nov 04, 2017 6:31 am
Forum: Unit balancing
Topic: packed sieges IMPLEMENTED
Replies: 37
Views: 5481

Re: packed sieges

2 speeds is better...?
Make them faster, but not too fast that they can keep pace with regular infantry.
by Dan301002
Wed Nov 01, 2017 1:07 pm
Forum: Unit balancing
Topic: Poison Stacking? IMPLEMENTED
Replies: 49
Views: 9048

Re: Poison Stacking?

Puss_in_Boots wrote:Thats 30 turns worth of units, it seems pretty fair to me that it will demolish a 4 turn unit each per turn.

Skirmishers should be immune btw. They can't be hit with poisons if they block it with their shields.
That is a good idea, make them the counter of the poison archer too.
by Dan301002
Wed Nov 01, 2017 1:04 pm
Forum: Planetary
Topic: Jet Carriers
Replies: 1
Views: 1702

Jet Carriers

The transport drone of the avians (controlled from HQ). As the name suggested (maybe better name?), they can fly, this flying drone is used for fast infantries dispatch. At least it is able to defend itself from other Aircraft / Avian (not completely). Pros : - More speed. - Flying. - Capacity 2-3 f...
by Dan301002
Tue Oct 31, 2017 3:25 pm
Forum: Multiplayer discussions
Topic: "Individual Rivals"in multiplayer
Replies: 9
Views: 3850

Re: "Individual Rivals"in multiplayer

I mean two players who always hate each other at battle.Like suppose a player defeats you and u challenge him again to match.It keeps a little long and you and that player become enemy(revenge feeling) I don't have any right now Alcudra from AoS was going to become one but I forgot him.After that I...
by Dan301002
Tue Oct 31, 2017 3:21 pm
Forum: Planetary
Topic: Metal moss WAITING IMAGE
Replies: 5
Views: 2308

Re: Metal moss

Midonik wrote:It have bonus against machinery?
Well i guess so, as long it's metal i think.
by Dan301002
Tue Oct 31, 2017 1:56 pm
Forum: Archived - Undead Units, Buildings
Topic: Headless Horseman - IMPLEMENTED
Replies: 55
Views: 7741

Re: Headless Horseman

It is more like dullahan i thinks.
by Dan301002
Tue Oct 31, 2017 12:11 pm
Forum: Multiplayer discussions
Topic: Rivals
Replies: 34
Views: 8533

Re: Rivals

Been long after the last time i'm here in this topic, i see the debate still continues. Btw, i'm staying neutrals, there need to be some third-party whose tasks are to keep the balances in this forum. Also Sunrise Samurai, don't you dare makes a new VAC. Stays neutral, you understands? If you do not...
by Dan301002
Mon Oct 30, 2017 7:17 am
Forum: OFF Topics
Topic: Happy Birthday! Dan301002
Replies: 11
Views: 2436

Re: Happy Birthday! Dan301002

Thanks everyone, at least y'all recover my bad mood from school. :lol:
by Dan301002
Sun Oct 29, 2017 1:51 am
Forum: Others
Topic: No special characters allowed in messages
Replies: 4
Views: 4003

Re: No special characters allowed in messages

This ( ' ) is lacking too, if there is one talking would be easier.
by Dan301002
Sun Oct 29, 2017 1:49 am
Forum: OFF Topics
Topic: Discord server?
Replies: 63
Views: 19262

Re: Discord server?

Isn't there an option to make link never expires? Avaible on my phone.
by Dan301002
Sat Oct 28, 2017 1:53 pm
Forum: Planetary
Topic: Blood Eagles
Replies: 18
Views: 6107

Re: Blood Eagles

I suggest high psionic armor (natural talent) than other races infantries, other types of armor just makes them heavier to fly (they would have some armor, but it is less to none at all). Except if there is apropriate upgrade that increase their chemical and physical (?) armor (they found how to mak...
by Dan301002
Fri Oct 27, 2017 2:43 pm
Forum: Archive
Topic: Buliders
Replies: 21
Views: 3414

Re: Buliders

Midonik wrote:Ehhh... Guys,planetary maens that those are units in f*cking planets,not in space,space unit are in space category,isnt it obvious?
I mixed them oops...
Then just Worker is fine, or Worker Drone
by Dan301002
Fri Oct 27, 2017 2:12 pm
Forum: Buildings (last cleanup: 20240130)
Topic: Traps
Replies: 4
Views: 2085

Re: Traps

Sunrise Samurai wrote:Unless you count caltrops and land mines.
Caltrops act more like a wall rather than a trap tho...
by Dan301002
Fri Oct 27, 2017 2:06 pm
Forum: Archive
Topic: Alpha upagredes
Replies: 25
Views: 5971

Re: Alpha upagredes

Oh! My eyes! You want them to be seen in any terrian expect snow that is rather not best place for reptilians for THAT far that you give them so light uniforms? Make them green,grey or whatever darker color. I know its si-fi,but lets keep it realistics and make war units in camo colours :lol: They ...
by Dan301002
Fri Oct 27, 2017 2:04 pm
Forum: Archive
Topic: Chemical artillery IMPLEMENTED
Replies: 7
Views: 1954

Re: Chemical artillery

Then it's image needs some double barrels?
by Dan301002
Fri Oct 27, 2017 2:02 pm
Forum: Archive
Topic: Buliders
Replies: 21
Views: 3414

Re: Buliders

Add "Worker" with "Ship" = "Worker Ship" (it is planetary after all).
Changes "Work Bot" to "Worker Drone".
Or just make it the drone.
by Dan301002
Fri Oct 27, 2017 1:59 pm
Forum: Factions
Topic: Humans
Replies: 14
Views: 3161

Re: Humans

Midonik wrote:
Midonik wrote:Its easy to resize it,also didnt I said Avalyn to work in it? I told her to make 64×64 image.
Try to play AoWw. 1 Range is Range of standard gun.
It is right, as Daniel said there needs to be a unit that attacks enemy one tiles away.

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