Several choices :
- Let the hatamoto got only the 1st infantry tech
(Samurai still has both tech).
- Let the Samurai got only the 1st tech (Hatamoto
had no tech).
Search found 322 matches
- Thu Nov 09, 2017 12:48 pm
- Forum: Unit balancing
- Topic: Samurai vs hatamoto - IMPLEMENTED
- Replies: 26
- Views: 4198
- Wed Nov 08, 2017 3:23 pm
- Forum: Gameplay & UI
- Topic: gates should be able to garrison units
- Replies: 36
- Views: 10993
Re: gates should be able to garrison units
How would you determine the "outside"?
I suggest making them get inside the wall first, next turn you can move them to the other side (gates are just pass-able). Because if it is garrison-able, chances that walls can be go trough are avaible making gates obsolete.
I suggest making them get inside the wall first, next turn you can move them to the other side (gates are just pass-able). Because if it is garrison-able, chances that walls can be go trough are avaible making gates obsolete.
- Wed Nov 08, 2017 3:05 pm
- Forum: OFF Topics
- Topic: Why The Color Of My Name Is Yellow?
- Replies: 14
- Views: 3585
Re: Why The Color Of My Name Is Yellow?
It hurts, and feels uncomfortable
- Wed Nov 08, 2017 3:04 pm
- Forum: Maps
- Topic: Big chest in High Grassland ANSWERED
- Replies: 3
- Views: 3252
Re: Big chest in High Grassland ANSWERED
Random things, nothing special.Ayush Tiwari wrote:Why does it say they contain useful information
- Wed Nov 08, 2017 2:54 pm
- Forum: Technologies
- Topic: invisibility,hiding
- Replies: 7
- Views: 2310
Re: invisibility,hiding
I only agree with the infantry, tanks? Dunno
- Wed Nov 08, 2017 2:51 pm
- Forum: Others
- Topic: Infantries are Barely Used
- Replies: 15
- Views: 2917
Re: Infantries are Barely Used
http://www.ageofstrategy.net/viewtopic.php?f=58&t=3719 How about town and cities? Towns train infantry and light vehicles only. Cities train all. Cities only spawn in a small number. Or Infantry will be all terrain units except deep water tiles. Infantries don't get movement penalty on forest t...
- Sun Nov 05, 2017 12:56 pm
- Forum: Unit balancing
- Topic: Samurai vs hatamoto - IMPLEMENTED
- Replies: 26
- Views: 4198
Re: Samurai vs hatamoto
Well, maybe since the cost increased they didn't get used as much now. When hatamoto first release i am staying with him because of the values (strong double attacks? why not).
- Sun Nov 05, 2017 12:52 pm
- Forum: Others
- Topic: Dead Infantry Leaves Corpse
- Replies: 2
- Views: 1033
Re: Dead Infantry Leaves Corpse
It will be nuisance as a roadblocker except if you can step on it.
- Sun Nov 05, 2017 7:59 am
- Forum: Archive
- Topic: AoG Ready Content
- Replies: 27
- Views: 4662
Re: AoUFO organisation
Better now.LordOfAles wrote:Ah lol totally forgot about [img]
- Sun Nov 05, 2017 7:57 am
- Forum: Unit balancing
- Topic: Samurai vs hatamoto - IMPLEMENTED
- Replies: 26
- Views: 4198
Re: Samurai vs hatamoto
I heard somewhere that hatamoto was already good enough, so they don't need upgrades like that. (Honestly they will be scary with upgrades)
- Sun Nov 05, 2017 2:22 am
- Forum: Archive
- Topic: AoG Ready Content
- Replies: 27
- Views: 4662
Re: AoUFO organisation
I though that you're able to just put the images there?
- Sat Nov 04, 2017 11:39 pm
- Forum: Archive
- Topic: AoG Ready Content
- Replies: 27
- Views: 4662
Re: AoUFO organisation
Is the links was image? they are above the quote.
- Sat Nov 04, 2017 6:33 am
- Forum: Multiplayer discussions
- Topic: "Individual Rivals"in multiplayer
- Replies: 9
- Views: 3850
Re: "Individual Rivals"in multiplayer
Never fought you, i think.DoomCarrot wrote:I have played COOLguy many times, as well as Hardeep. Played almost every forumer at least once or twice though
And i do rather play AoWW than AoS because of... afk reasons.
- Sat Nov 04, 2017 6:31 am
- Forum: Unit balancing
- Topic: packed sieges IMPLEMENTED
- Replies: 37
- Views: 5481
Re: packed sieges
2 speeds is better...?
Make them faster, but not too fast that they can keep pace with regular infantry.
Make them faster, but not too fast that they can keep pace with regular infantry.
- Wed Nov 01, 2017 1:07 pm
- Forum: Unit balancing
- Topic: Poison Stacking? IMPLEMENTED
- Replies: 49
- Views: 9048
Re: Poison Stacking?
That is a good idea, make them the counter of the poison archer too.Puss_in_Boots wrote:Thats 30 turns worth of units, it seems pretty fair to me that it will demolish a 4 turn unit each per turn.
Skirmishers should be immune btw. They can't be hit with poisons if they block it with their shields.
- Wed Nov 01, 2017 1:04 pm
- Forum: Planetary
- Topic: Jet Carriers
- Replies: 1
- Views: 1702
Jet Carriers
The transport drone of the avians (controlled from HQ). As the name suggested (maybe better name?), they can fly, this flying drone is used for fast infantries dispatch. At least it is able to defend itself from other Aircraft / Avian (not completely). Pros : - More speed. - Flying. - Capacity 2-3 f...
- Tue Oct 31, 2017 3:25 pm
- Forum: Multiplayer discussions
- Topic: "Individual Rivals"in multiplayer
- Replies: 9
- Views: 3850
Re: "Individual Rivals"in multiplayer
I mean two players who always hate each other at battle.Like suppose a player defeats you and u challenge him again to match.It keeps a little long and you and that player become enemy(revenge feeling) I don't have any right now Alcudra from AoS was going to become one but I forgot him.After that I...
- Tue Oct 31, 2017 3:21 pm
- Forum: Planetary
- Topic: Metal moss WAITING IMAGE
- Replies: 5
- Views: 2308
Re: Metal moss
Well i guess so, as long it's metal i think.Midonik wrote:It have bonus against machinery?
- Tue Oct 31, 2017 1:56 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Headless Horseman - IMPLEMENTED
- Replies: 55
- Views: 7741
Re: Headless Horseman
It is more like dullahan i thinks.
- Tue Oct 31, 2017 12:11 pm
- Forum: Multiplayer discussions
- Topic: Rivals
- Replies: 34
- Views: 8533
Re: Rivals
Been long after the last time i'm here in this topic, i see the debate still continues. Btw, i'm staying neutrals, there need to be some third-party whose tasks are to keep the balances in this forum. Also Sunrise Samurai, don't you dare makes a new VAC. Stays neutral, you understands? If you do not...
- Mon Oct 30, 2017 7:17 am
- Forum: OFF Topics
- Topic: Happy Birthday! Dan301002
- Replies: 11
- Views: 2436
Re: Happy Birthday! Dan301002
Thanks everyone, at least y'all recover my bad mood from school.
- Sun Oct 29, 2017 1:51 am
- Forum: Others
- Topic: No special characters allowed in messages
- Replies: 4
- Views: 4003
Re: No special characters allowed in messages
This ( ' ) is lacking too, if there is one talking would be easier.
- Sun Oct 29, 2017 1:49 am
- Forum: OFF Topics
- Topic: Discord server?
- Replies: 63
- Views: 19262
Re: Discord server?
Isn't there an option to make link never expires? Avaible on my phone.
- Sat Oct 28, 2017 1:53 pm
- Forum: Planetary
- Topic: Blood Eagles
- Replies: 18
- Views: 6107
Re: Blood Eagles
I suggest high psionic armor (natural talent) than other races infantries, other types of armor just makes them heavier to fly (they would have some armor, but it is less to none at all). Except if there is apropriate upgrade that increase their chemical and physical (?) armor (they found how to mak...
Re: Buliders
I mixed them oops...Midonik wrote:Ehhh... Guys,planetary maens that those are units in f*cking planets,not in space,space unit are in space category,isnt it obvious?
Then just Worker is fine, or Worker Drone
- Fri Oct 27, 2017 2:12 pm
- Forum: Buildings (last cleanup: 20240130)
- Topic: Traps
- Replies: 4
- Views: 2085
Re: Traps
Caltrops act more like a wall rather than a trap tho...Sunrise Samurai wrote:Unless you count caltrops and land mines.
- Fri Oct 27, 2017 2:06 pm
- Forum: Archive
- Topic: Alpha upagredes
- Replies: 25
- Views: 5971
Re: Alpha upagredes
Oh! My eyes! You want them to be seen in any terrian expect snow that is rather not best place for reptilians for THAT far that you give them so light uniforms? Make them green,grey or whatever darker color. I know its si-fi,but lets keep it realistics and make war units in camo colours :lol: They ...
- Fri Oct 27, 2017 2:04 pm
- Forum: Archive
- Topic: Chemical artillery IMPLEMENTED
- Replies: 7
- Views: 1954
Re: Chemical artillery
Then it's image needs some double barrels?
Re: Buliders
Add "Worker" with "Ship" = "Worker Ship" (it is planetary after all).
Changes "Work Bot" to "Worker Drone".
Or just make it the drone.
Changes "Work Bot" to "Worker Drone".
Or just make it the drone.
Re: Humans
It is right, as Daniel said there needs to be a unit that attacks enemy one tiles away.Midonik wrote:Try to play AoWw. 1 Range is Range of standard gun.Midonik wrote:Its easy to resize it,also didnt I said Avalyn to work in it? I told her to make 64×64 image.