Other than what?tamtam12345 wrote:Is the double point rule suitable in other maps?
Search found 460 matches
- Sat Aug 12, 2017 3:38 pm
- Forum: Multiplayer discussions
- Topic: Carrot Cup 2017!
- Replies: 449
- Views: 125777
Re: Carrot Cup 2017! --Ongoing--
- Sat Aug 12, 2017 10:48 am
- Forum: OFF Topics
- Topic: Wiki!
- Replies: 96
- Views: 23912
Re: Wiki!
Ehm... Wikipedia is a wiki. Projects on Wikia or other such portal are wikis too. Not all wikis are Wikipedia though.Puss_in_Boots wrote:A revealed upgrade chart might be something a new unexpierienced would be looking for in the wikipedia as well. Which will give it some differentiation from the help documents.
- Fri Aug 11, 2017 8:24 am
- Forum: Gameplay & UI
- Topic: More abiliy text in unit info
- Replies: 1
- Views: 1944
More abiliy text in unit info
It seems to me hiding information about how abilities of various units work from player doesn't fit the style of play when you can otherwise see the stats of all units. I think each unit info sheet should in few words explain all things special about given unit. This is currently done only for few u...
- Fri Aug 11, 2017 7:56 am
- Forum: Implementeds
- Topic: Stealing in game chat IMPLEMENTED
- Replies: 4
- Views: 3420
Re: Stealing in game chat
Is there some special reason there can't be only the name of the player but there needs to be that "!:" before it?
It seems to me just like a big typo in the code, two useless and easily removable characters.
It seems to me just like a big typo in the code, two useless and easily removable characters.
- Fri Aug 11, 2017 7:51 am
- Forum: Implemented/Answered
- Topic: Pallisades - bad cost in worker list IMPLEMENTED
- Replies: 1
- Views: 2331
Pallisades - bad cost in worker list IMPLEMENTED
Pallisades take only one turn to be built but when you open the list of available buildings and units of a worker unit they are listed as having a cost of 2.
- Fri Aug 11, 2017 1:17 am
- Forum: Multiplayer discussions
- Topic: Carrot Cup 2017!
- Replies: 449
- Views: 125777
Re: Carrot Cup 2017! --Ongoing--
Interesting charts, it looks like you are actually putting up a really good fight lol I have managed to capture back the TCs in my corner so I am again at 3 of 8 total. Sorry, Daniel and Dan, this may still go on for a while. Duneix currently seems to be trying to build a wagon-airlift from the sou...
- Wed Aug 09, 2017 10:59 pm
- Forum: Multiplayer discussions
- Topic: Carrot Cup 2017!
- Replies: 449
- Views: 125777
Re: Carrot Cup 2017! --Ongoing--
Detros having a comeback lol :) Well, I am back to just one TC, duneix has promptly taken that one back. End score (at the start of duneix's 24th turn): 945/1577. EDIT: Points (at the start of my turn) - looks decent I guess https://s28.postimg.org/tl3nwzlul/Carrot_II-4_Points.png Lost and killed (...
- Tue Aug 08, 2017 10:26 pm
- Forum: Archived - Human Technologies and Spells
- Topic: Knighthood - IMPLEMENTED
- Replies: 27
- Views: 11404
Re: Knighthood
Heh, what about Knight image?Puss_in_Boots wrote:I can't get a good sword any tips or images I could cut off from?
- Mon Aug 07, 2017 10:13 pm
- Forum: Multiplayer discussions
- Topic: Carrot Cup 2017!
- Replies: 449
- Views: 125777
Re: Carrot Cup 2017! --Ongoing--
Thanks for the wish. It seems to work as I now own 2 TCs.DoomCarrot wrote:Good luck staying alive for the next few turns.
Ratio of units lost to units destroyed climbed from 4:5 back somewhere to 1:4 in turn 22.
End score (at the start of duneix's 23th turn): 1003/1399.
- Sun Aug 06, 2017 7:21 pm
- Forum: Multiplayer discussions
- Topic: Carrot Cup 2017!
- Replies: 449
- Views: 125777
Re: Carrot Cup 2017! --Ongoing--
Sudden death of turn 21 averted. End score: 789/1469. I have only one last TC. Duneix's wagons keep arriving with more stuff to crush on my towers. His battering ram is already burning though. I am killing more units than I am losing, point wise, but duneix's production is also much higher.
- Sun Aug 06, 2017 11:30 am
- Forum: OFF Topics
- Topic: Wiki!
- Replies: 96
- Views: 23912
Re: Wiki!
What other Aos game mechanics that I missed? Link: http://age-of-strategy.wikia.com/wiki/AoS_Game_Mechanics It seems good but here is a random mess of topics to at least touch there: * inaccuracy (slinger, catapult) * difference in storing units in TC (attack goes to units) and in other carriers (a...
- Sun Aug 06, 2017 10:20 am
- Forum: Multiplayer discussions
- Topic: Carrot Cup 2017!
- Replies: 449
- Views: 125777
Re: Carrot Cup 2017! --Ongoing--
As for Detros and Duneix, has Detros ended his 15th turn or later with less than half of Duneix's points or less? I am currently playing turn 22 with points being 738 / 1502 at the start. I will finish figuring how to cause most harm today and report back if I manage to get above half of duneix's p...
- Sat Aug 05, 2017 4:02 pm
- Forum: Multiplayer discussions
- Topic: Carrot Cup 2017!
- Replies: 449
- Views: 125777
Re: Carrot Cup 2017! --Ongoing--
Forgive me, I should clarify. I think it would make sense if the losing player cannot break the double points on their fifteenth turn or later. For instance, player 1 has 1000 points on the end of their 15th turn, player 2 has 550 on the end of their fifteenth turn, but had 450 at the start of that...
- Sat Aug 05, 2017 12:05 am
- Forum: Multiplayer discussions
- Topic: Carrot Cup 2017!
- Replies: 449
- Views: 125777
Re: Carrot Cup 2017! --Ongoing--
9. If you have double your opponent's points after turn 15, you are automatically declared the victor.:? How is that supposed to work? I mean, when should this check be done? * once at the beginning of turn 16 of starting player * once at the end of turn 16 of non-starting player * at the beginning...
- Fri Aug 04, 2017 11:53 pm
- Forum: Multiplayer discussions
- Topic: Carrot Cup 2017!
- Replies: 449
- Views: 125777
Re: Carrot Cup 2017! --Ongoing--
My game is also almost over, as the tc repartition was terrible for Detros (5 tcs vs 3 from the very beginning) But Detros can't play very fast as he is on holidays, so let's see. Maybe 2-3 days? I am back and currently figuring if there is a way I can hold bit longer or even strike you back a bit....
- Fri Jul 28, 2017 4:11 pm
- Forum: Multiplayer discussions
- Topic: Carrot Cup 2017!
- Replies: 449
- Views: 125777
Re: Carrot Cup 2017! --Ongoing--
Sending to where? Is there somewhere more detailed description of this feature?Daniel (the dev) wrote:Also i have just implemented a screenshot sending option.
- Fri Jul 28, 2017 1:19 pm
- Forum: Multiplayer discussions
- Topic: Carrot Cup 2017!
- Replies: 449
- Views: 125777
Re: Carrot Cup 2017! --Ongoing--
I am storing screenshots but am not posting any for now.
- Wed Jul 26, 2017 9:01 am
- Forum: Multiplayer discussions
- Topic: Carrot Cup 2017!
- Replies: 449
- Views: 125777
Re: Carrot Cup 2017! --Ongoing--
I thought towers could detect assassins. Was that just watch towers and forest sentries? :? No.Some units /structures can detect assassins. Scout/stout bird/spy/assassins/Ranger(hiding). These units can detect assassin within their sight. Also,emeny can detect it if your assassin stand next to any ...
- Mon Jul 24, 2017 8:12 pm
- Forum: Documentation
- Topic: Poison archer info - bad value
- Replies: 3
- Views: 2754
Re: Poison archer info - bad value
Respond at that suggestion, not here.LordOfAles wrote:1.5 is just fine
2.There shouldnt be poison stacking,because when human body is poisoned,it cant be poisoned even more(plus that would terribly unbalance the game and make poison archers too op)
3.This topic should be in "balances" forum
- Mon Jul 24, 2017 7:47 pm
- Forum: Multiplayer discussions
- Topic: Carrot Cup 2017!
- Replies: 449
- Views: 125777
Re: Carrot Cup 2017! --Ongoing--
What do you think about adding this rule?Detros wrote:Idea: if two players meet once again, this time the one later in alphabet prepares the match and the one who did it last time now has the first move advantage.
- Fri Jul 21, 2017 9:18 pm
- Forum: Others
- Topic: Buildings able to heal themselves? IMPLEMENTED
- Replies: 12
- Views: 4391
Re: Buildings able to heal themselves? IMPLEMENTED
Well, somebody else? Why should I know?Puss_in_Boots wrote:Then who is he??
Are you connecting us two just because I responded to your post about the game with that None Work guy or what?
- Fri Jul 21, 2017 9:17 pm
- Forum: Multiplayer discussions
- Topic: Carrot Cup 2017!
- Replies: 449
- Views: 125777
Re: Carrot Cup 2017! --Ongoing--
I withdraw from the match, i don't see how can i comeback with Daniel's forces and my defenses. Btw, where do you exactly spawn Daniel :?? In the main island or in the corner? Your cavalry already sweep Tcs in half of the maps when i just thinking to take the tcs, and i don't think the strat i try ...
- Fri Jul 21, 2017 10:31 am
- Forum: Multiplayer discussions
- Topic: Carrot Cup 2017!
- Replies: 449
- Views: 125777
Re: Carrot Cup 2017! --Ongoing--
Idea: if two players meet once again, this time the one later in alphabet prepares the match and the one who did it last time now has the first move advantage.
- Fri Jul 21, 2017 6:46 am
- Forum: Others
- Topic: Buildings able to heal themselves? IMPLEMENTED
- Replies: 12
- Views: 4391
Re: Buildings able to heal themselves? (Is it intended?)
I don't see how you could extrapolate one name from another one in this manner.Puss_in_Boots wrote:I don't know who None Work is, so I assume it must've been you.
- Fri Jul 21, 2017 6:45 am
- Forum: Multiplayer discussions
- Topic: Carrot Cup 2017!
- Replies: 449
- Views: 125777
Re: Carrot Cup 2017! --Ongoing--
duneix has managed to capture 5 of 8 TCs. Because of the TC distribution I don't see how could I have been there sooner as he was the one starting. I am now trying to fortify, hoping for luck and tactics to help against TC and unit quality advantage.
- Sat Jul 15, 2017 9:56 pm
- Forum: Unit - melee infantry
- Topic: Man Cather Polearm Infantry
- Replies: 10
- Views: 3190
Re: Man Cather Polearm Infantry
Effectively "freezing" one enemy unit for one turn sounds interesting though I am not too big fan of that demoting system (knight -> swordsman). Changing cavlary units into infantry ones sounds like a big pile of potential issues, with changing bonuses and so. Let's try that frozen units c...
- Sat Jul 15, 2017 6:19 pm
- Forum: Multiplayer discussions
- Topic: Best players of AoS
- Replies: 75
- Views: 22040
Re: Best players of AoS
Be aggressive, you say? OK, writing it down. Any more tips against you, duneix ?duneix wrote:I wanted to test smaller map and now I know I don't like that much, especially against very agressive strategies
- Sat Jul 15, 2017 8:38 am
- Forum: Solved/Answered
- Topic: Orange is sometimes teal IMPLEMENTED
- Replies: 5
- Views: 4198
Re: Orange is sometimes teal IMPLEMENTED
Yes, it is so. Good eyes..DoomCarrot wrote:Also, I believe the little hashtag in the chat window before opening a game is black instead of orange, but I need to double check that.
- Thu Jul 13, 2017 10:56 pm
- Forum: Multiplayer discussions
- Topic: Carrot Cup 2017!
- Replies: 449
- Views: 125777
Re: Carrot Cup 2017! --Ongoing--
The tourney is quite D-heavy. The general chance for a win of someone with name starting on D is 62.5 % !
- Thu Jul 13, 2017 10:53 pm
- Forum: Solved/Answered
- Topic: Orange is sometimes teal IMPLEMENTED
- Replies: 5
- Views: 4198
Re: Orange is sometimes teal
"sometimes" in the title was rather meant "in some places".Dan301002 wrote:Happen to me everytime.
@Daniel: Thx for quick fix.