Search found 322 matches

by Dan301002
Fri May 26, 2017 1:47 am
Forum: Map & campaign designs
Topic: Japan Invasion On WW2
Replies: 105
Views: 30414

Re: Japan Invasion On WW2

The nation color should be Imperial Japanese flag
by Dan301002
Thu May 25, 2017 11:13 pm
Forum: Map & campaign designs
Topic: Japan Invasion On WW2
Replies: 105
Views: 30414

Re: Japan Invasion On WW2

Ah, i thing it's not general, it's officer, damn my mind. :P
by Dan301002
Thu May 25, 2017 3:28 pm
Forum: Others
Topic: The Walls ???
Replies: 0
Views: 1317

The Walls ???

Playing a quick game, trying to make a wall. Unfortunately, something is wrong. :?
by Dan301002
Thu May 25, 2017 1:20 pm
Forum: Implemeteds
Topic: M3 Half Track IMPLEMENTED
Replies: 42
Views: 16514

Re: M3 Half Track

I have a question, after you build the pod, is it can't move or what? Sorry, i am a little confused about that, English is not my first language. And the pod should be affecting the half track speed, depending on it types.
by Dan301002
Thu May 25, 2017 1:08 pm
Forum: Other discussions about the game
Topic: Rediculous Boat Building
Replies: 7
Views: 5673

Re: Rediculous Boat Building

It's more honorable to use Assasin to take out tanky units, fortress, or castle :P
by Dan301002
Thu May 25, 2017 11:08 am
Forum: Map & campaign designs
Topic: Japan Invasion On WW2
Replies: 105
Views: 30414

Re: Japan Invasion On WW2

I think i will try at least making a map, about a battle in Chumpon, Thailand between the Imperial Army Battalion and Thailand Resistance. But one question, what do you think? A full scale of battalion (consisted of 600 units, divided into 3 companies consisting of 100 infantries and 50 machine gunn...
by Dan301002
Thu May 25, 2017 9:28 am
Forum: Implemeteds
Topic: Shipyard / Dock IMPLEMENTED
Replies: 3
Views: 2517

Shipyard / Dock IMPLEMENTED

This thing will produce ship. To reduce the inconveniency of doesn't had any Town near the coastlines.
by Dan301002
Wed May 24, 2017 7:41 am
Forum: Nations
Topic: Japan
Replies: 18
Views: 4923

Re: Japan

There should be a special upgrades too, the Japanese infantry is using the type 38, that is later changed too type 99. (Bigger damage, also had special anti-aircraft sight)
by Dan301002
Wed May 24, 2017 2:52 am
Forum: Issues
Topic: Issues with healing rate for flesh units In Town
Replies: 0
Views: 1677

Issues with healing rate for flesh units In Town

I played the random game to test the game, i played it on islands with 3 ai. The machine gunners i had got hit by artilerry (?) i placed them on a city to heal them. But, after more than ten turn the gunners HP don't heal , more like it don't even heal, why is that? Also i think the aircraft should ...
by Dan301002
Tue May 23, 2017 11:10 am
Forum: Map & campaign designs
Topic: Japan Invasion On WW2
Replies: 105
Views: 30414

Re: Japan Invasion On WW2

Now this is the Japan infantry maybe we can used for campaigns. images (1).jpg If not satisfied you can use that helmet too. For the weapon, they use type 38 as main in the early war, Type_38_rifle.png but changed it to type 99 in the later. 640px-Japanese_Type_99_carbine.jpg Thought they not change...
by Dan301002
Tue May 23, 2017 10:21 am
Forum: Map & campaign designs
Topic: Japan Invasion On WW2
Replies: 105
Views: 30414

Re: Japan Invasion On WW2

Found this, this thing looking interesting at first. A "cheap" weapon (then the production must be cheap with a technology first?) that consisting of bomb that is attached to a balloon. But, turn out to be a failure (lol). Anyway, this one is considered as a secret weapon. The balloon just...
by Dan301002
Tue May 23, 2017 4:31 am
Forum: Map & campaign designs
Topic: Japan Invasion On WW2
Replies: 105
Views: 30414

Re: Japan Invasion On WW2

Oh really? Then i guess it can wait.
by Dan301002
Tue May 23, 2017 2:01 am
Forum: Map & campaign designs
Topic: Japan Invasion On WW2
Replies: 105
Views: 30414

Japan Invasion On WW2

There should be a campaign about that, consisting of Japan succesful invasion in some region, the example is like in my country where Japan successfully took control the area over dutch in WW2 before that atomic bomb dropped in Hiroshima and Nagasaki.
by Dan301002
Mon May 22, 2017 12:36 pm
Forum: OFF Topics
Topic: The 33.333rd Post :P
Replies: 0
Views: 1144

The 33.333rd Post :P

I see the post number had reached 33.332nd post, so i am just trolling with it. Sorry. :lol:
by Dan301002
Mon May 22, 2017 8:04 am
Forum: Unit - melee infantry
Topic: Ninja - IMPLEMENTED
Replies: 82
Views: 29826

Re: Shinobi / Ninja ?

Maybe like this? I found it in google and i think it is good enough, maybe you can modified it a little bit. Though the stealth mode should be different, like hiding or stuff.
by Dan301002
Mon May 22, 2017 5:39 am
Forum: Unit - melee infantry
Topic: Ninja - IMPLEMENTED
Replies: 82
Views: 29826

Re: Shinobi / Ninja ?

Yes, it is good i think, we just need to see other people opinion. Then we just need to draw its characters, it is a shame i am bad at drawing things. :lol:
by Dan301002
Mon May 22, 2017 2:59 am
Forum: DEVELOPER version changes
Topic: How to get the DEV version?
Replies: 14
Views: 22767

Re: How to get the DEV version?

So, am i need to send the emails to Daniel real email, or the zerotouchsystem one?
by Dan301002
Mon May 22, 2017 2:43 am
Forum: Unit - melee infantry
Topic: Ninja - IMPLEMENTED
Replies: 82
Views: 29826

Re: Shinobi / Ninja ?

Well, his hp should be lower than swordman, but his attack is higher than man-at-arms (in stealth mode, if in visible mode he will have less attack), kinda like a glass-cannon. He should be able to steal tech, but with lesser chance than assasins. And he would only have bonus against siege unit (sab...
by Dan301002
Mon May 22, 2017 2:07 am
Forum: Unit - melee infantry
Topic: Ninja - IMPLEMENTED
Replies: 82
Views: 29826

Shinobi / Ninja ?

He would be stealthy, like assasins, spy, and ranger, and can be visible too. Can be good to be used to ambush enemies, walk like 2-3 tiles in stealth mode, in visible mode he will run faster, can move if he killed his enemies to avoid being captured, bigger damage to enemies as the means of ambush ...
by Dan301002
Sat Apr 15, 2017 3:32 am
Forum: Game
Topic: Turn count error? ANSWERED
Replies: 9
Views: 4901

Re: Turn count error? The turn count is shorter than it shou

This is the proof.
by Dan301002
Sat Apr 15, 2017 3:26 am
Forum: Game
Topic: Turn count error? ANSWERED
Replies: 9
Views: 4901

Turn count error? ANSWERED

I play the Ambition storyline, Battle of Uxbury and win last night. I had known that i had past the requirements for the 3-stars, 40 turns. But what is strange is, when i win, i got win by 7 turns? I have the reason why i know it is not 7 turns, i made the castle that need 16 turns using 1 worker. I...
by Dan301002
Fri Apr 14, 2017 4:31 am
Forum: Implemented/Answered
Topic: The Hatamoto insta-kill the Elite Light Cavalry? IMPLEMENTED
Replies: 1
Views: 1945

The Hatamoto insta-kill the Elite Light Cavalry? IMPLEMENTED

This is the first time i post on the forums actually, and i am not really had that much knowledge in this game yet... My first concern is the Hatamoto, i used them caused they are good, i found out that the Hatamoto can't kills the Light Cavalry (2 hits) at once, but the Elite Light Cavalry can be k...

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