Search found 322 matches
- Fri May 26, 2017 1:47 am
- Forum: Map & campaign designs
- Topic: Japan Invasion On WW2
- Replies: 105
- Views: 30414
Re: Japan Invasion On WW2
The nation color should be Imperial Japanese flag
- Thu May 25, 2017 11:13 pm
- Forum: Map & campaign designs
- Topic: Japan Invasion On WW2
- Replies: 105
- Views: 30414
Re: Japan Invasion On WW2
Ah, i thing it's not general, it's officer, damn my mind.
- Thu May 25, 2017 3:28 pm
- Forum: Others
- Topic: The Walls ???
- Replies: 0
- Views: 1317
The Walls ???
Playing a quick game, trying to make a wall. Unfortunately, something is wrong.
- Thu May 25, 2017 1:20 pm
- Forum: Implemeteds
- Topic: M3 Half Track IMPLEMENTED
- Replies: 42
- Views: 16514
Re: M3 Half Track
I have a question, after you build the pod, is it can't move or what? Sorry, i am a little confused about that, English is not my first language. And the pod should be affecting the half track speed, depending on it types.
- Thu May 25, 2017 1:08 pm
- Forum: Other discussions about the game
- Topic: Rediculous Boat Building
- Replies: 7
- Views: 5673
Re: Rediculous Boat Building
It's more honorable to use Assasin to take out tanky units, fortress, or castle
- Thu May 25, 2017 11:08 am
- Forum: Map & campaign designs
- Topic: Japan Invasion On WW2
- Replies: 105
- Views: 30414
Re: Japan Invasion On WW2
I think i will try at least making a map, about a battle in Chumpon, Thailand between the Imperial Army Battalion and Thailand Resistance. But one question, what do you think? A full scale of battalion (consisted of 600 units, divided into 3 companies consisting of 100 infantries and 50 machine gunn...
- Thu May 25, 2017 9:28 am
- Forum: Implemeteds
- Topic: Shipyard / Dock IMPLEMENTED
- Replies: 3
- Views: 2517
Shipyard / Dock IMPLEMENTED
This thing will produce ship. To reduce the inconveniency of doesn't had any Town near the coastlines.
Re: Japan
There should be a special upgrades too, the Japanese infantry is using the type 38, that is later changed too type 99. (Bigger damage, also had special anti-aircraft sight)
- Wed May 24, 2017 2:52 am
- Forum: Issues
- Topic: Issues with healing rate for flesh units In Town
- Replies: 0
- Views: 1677
Issues with healing rate for flesh units In Town
I played the random game to test the game, i played it on islands with 3 ai. The machine gunners i had got hit by artilerry (?) i placed them on a city to heal them. But, after more than ten turn the gunners HP don't heal , more like it don't even heal, why is that? Also i think the aircraft should ...
- Tue May 23, 2017 11:10 am
- Forum: Map & campaign designs
- Topic: Japan Invasion On WW2
- Replies: 105
- Views: 30414
Re: Japan Invasion On WW2
Now this is the Japan infantry maybe we can used for campaigns. images (1).jpg If not satisfied you can use that helmet too. For the weapon, they use type 38 as main in the early war, Type_38_rifle.png but changed it to type 99 in the later. 640px-Japanese_Type_99_carbine.jpg Thought they not change...
- Tue May 23, 2017 10:21 am
- Forum: Map & campaign designs
- Topic: Japan Invasion On WW2
- Replies: 105
- Views: 30414
Re: Japan Invasion On WW2
Found this, this thing looking interesting at first. A "cheap" weapon (then the production must be cheap with a technology first?) that consisting of bomb that is attached to a balloon. But, turn out to be a failure (lol). Anyway, this one is considered as a secret weapon. The balloon just...
- Tue May 23, 2017 4:31 am
- Forum: Map & campaign designs
- Topic: Japan Invasion On WW2
- Replies: 105
- Views: 30414
Re: Japan Invasion On WW2
Oh really? Then i guess it can wait.
- Tue May 23, 2017 2:01 am
- Forum: Map & campaign designs
- Topic: Japan Invasion On WW2
- Replies: 105
- Views: 30414
Japan Invasion On WW2
There should be a campaign about that, consisting of Japan succesful invasion in some region, the example is like in my country where Japan successfully took control the area over dutch in WW2 before that atomic bomb dropped in Hiroshima and Nagasaki.
- Mon May 22, 2017 12:36 pm
- Forum: OFF Topics
- Topic: The 33.333rd Post :P
- Replies: 0
- Views: 1144
The 33.333rd Post :P
I see the post number had reached 33.332nd post, so i am just trolling with it. Sorry.
- Mon May 22, 2017 8:04 am
- Forum: Unit - melee infantry
- Topic: Ninja - IMPLEMENTED
- Replies: 82
- Views: 29826
Re: Shinobi / Ninja ?
Maybe like this? I found it in google and i think it is good enough, maybe you can modified it a little bit. Though the stealth mode should be different, like hiding or stuff.
- Mon May 22, 2017 5:39 am
- Forum: Unit - melee infantry
- Topic: Ninja - IMPLEMENTED
- Replies: 82
- Views: 29826
Re: Shinobi / Ninja ?
Yes, it is good i think, we just need to see other people opinion. Then we just need to draw its characters, it is a shame i am bad at drawing things.
- Mon May 22, 2017 2:59 am
- Forum: DEVELOPER version changes
- Topic: How to get the DEV version?
- Replies: 14
- Views: 22767
Re: How to get the DEV version?
So, am i need to send the emails to Daniel real email, or the zerotouchsystem one?
- Mon May 22, 2017 2:43 am
- Forum: Unit - melee infantry
- Topic: Ninja - IMPLEMENTED
- Replies: 82
- Views: 29826
Re: Shinobi / Ninja ?
Well, his hp should be lower than swordman, but his attack is higher than man-at-arms (in stealth mode, if in visible mode he will have less attack), kinda like a glass-cannon. He should be able to steal tech, but with lesser chance than assasins. And he would only have bonus against siege unit (sab...
- Mon May 22, 2017 2:07 am
- Forum: Unit - melee infantry
- Topic: Ninja - IMPLEMENTED
- Replies: 82
- Views: 29826
Shinobi / Ninja ?
He would be stealthy, like assasins, spy, and ranger, and can be visible too. Can be good to be used to ambush enemies, walk like 2-3 tiles in stealth mode, in visible mode he will run faster, can move if he killed his enemies to avoid being captured, bigger damage to enemies as the means of ambush ...
- Sat Apr 15, 2017 3:32 am
- Forum: Game
- Topic: Turn count error? ANSWERED
- Replies: 9
- Views: 4901
Re: Turn count error? The turn count is shorter than it shou
This is the proof.
- Sat Apr 15, 2017 3:26 am
- Forum: Game
- Topic: Turn count error? ANSWERED
- Replies: 9
- Views: 4901
Turn count error? ANSWERED
I play the Ambition storyline, Battle of Uxbury and win last night. I had known that i had past the requirements for the 3-stars, 40 turns. But what is strange is, when i win, i got win by 7 turns? I have the reason why i know it is not 7 turns, i made the castle that need 16 turns using 1 worker. I...
- Fri Apr 14, 2017 4:31 am
- Forum: Implemented/Answered
- Topic: The Hatamoto insta-kill the Elite Light Cavalry? IMPLEMENTED
- Replies: 1
- Views: 1945
The Hatamoto insta-kill the Elite Light Cavalry? IMPLEMENTED
This is the first time i post on the forums actually, and i am not really had that much knowledge in this game yet... My first concern is the Hatamoto, i used them caused they are good, i found out that the Hatamoto can't kills the Light Cavalry (2 hits) at once, but the Elite Light Cavalry can be k...