Search found 334 matches

by Hyacintho
Thu Nov 08, 2018 1:04 am
Forum: Others
Topic: Missing texts AOW IMPLEMENTED
Replies: 15
Views: 3501

Re: Missing texts AOW

<string name="UNIT_TXT_US_INF_MEDIC">A soldier trained not to take life, but to save it. These combat medics specialize in battlefield medicine, and they are essential to the survival of a large, infantry comprised army.</string> <string name="UNIT_TXT_US_TANK_M3A1_SATAN">A modif...
by Hyacintho
Thu Nov 08, 2018 12:19 am
Forum: Others
Topic: Missing texts AOW IMPLEMENTED
Replies: 15
Views: 3501

Re: Missing texts AOW

<string name="UNIT_TXT_TC">An urban industrial center able to train infantry, produce tanks and planes and heal damaged units. They are essential to the survival of a nation.</string> <string name="UNIT_TXT_US_SHIP_SUB_GATO_SUBMERGE">Submerged under water, this ship has sacrifice...
by Hyacintho
Fri Nov 02, 2018 2:32 am
Forum: Structures
Topic: Roman guard tower
Replies: 17
Views: 4605

Re: Roman guard tower

Alright. Then I suppose that the Roman builder idea either gets scrapped, or a Roman Slave gets put in, which I think we don't need, since we already have the labourer.

Other than that, I don't really have any real suggestions, other than this tower is cool, and I think it should be in.
by Hyacintho
Sun Oct 28, 2018 5:33 pm
Forum: Structures
Topic: Roman guard tower
Replies: 17
Views: 4605

Re: Roman guard tower

Just my 2 cents on the builder thing. Roman Legionnaires were the ones responsible for building military installations during war campaigns. They were soldiers in battle, and workers and architects after the battle. (Caesar's bridge into Germania, and his siege of Alesia are good examples of this. A...
by Hyacintho
Sun Oct 28, 2018 5:23 pm
Forum: Archived - Reporting Issues
Topic: Snake Man Dual Swordsman Issue
Replies: 2
Views: 1045

Re: Snake Man Dual Swordsman Issue

If so, then that's good. Just bringing up a minor problem that needs solved.
by Hyacintho
Sat Oct 27, 2018 4:06 pm
Forum: Archived - Reporting Issues
Topic: Snake Man Dual Swordsman Issue
Replies: 2
Views: 1045

Snake Man Dual Swordsman Issue

I'm back, at least for now, and check this out. (I wouldve posted a screenshot, but the 'board attachment quota has been reached.') The "Snake Man Dual Swordmen can slash through many units before dying" unit needs a name change. The description is in the name. That doesn't look too good. ...
by Hyacintho
Sun Oct 21, 2018 5:12 pm
Forum: Implemented/Closed ones
Topic: sniper IMPLEMENTED
Replies: 122
Views: 20146

Re: Sniper

Alright, we keep going back nd forth on the range, at this this unit will be implemented in February, next year. Here is my idea of how it should work, It follows Belfrys 2 range idea, but with my own twist. To make it fit better with the game. First, we have the Sniper in standing form. Its stats a...
by Hyacintho
Sun Oct 21, 2018 4:45 pm
Forum: Russian Guns
Topic: Russian 57mm anti tank gun ZiS-2 +IMG (img needs fixes)
Replies: 63
Views: 11799

Re: 57mm anti tank gun ZiS-2

Looks like all that needs discussing is the range. I reckon 2 range ain't too bad, if every tile is considered 1000 meters, this unit does exceed that in real war characterisitcs. I also tested it, and this way it did seem rather useful. Or we just give it 80% or 90%, maybe 100% dodge counter, and m...
by Hyacintho
Wed Oct 17, 2018 1:10 am
Forum: Russian Guns
Topic: Russian 57mm anti tank gun ZiS-2 +IMG (img needs fixes)
Replies: 63
Views: 11799

Re: 57mm anti tank gun ZiS-2

This JSON is good, and I reckon the Unit is ready for implementation.
I tested it, and it seems very well balanced.

<string name="UNIT_RU_AT_ZIS2">57 mm Zis2</string>
unit_ru_at_zis2.png
unit_ru_at_zis2.png (3.46 KiB) Viewed 4647 times
Renamed the Image.

@Stratego (dev), what do you think? Is it ready?
by Hyacintho
Fri Oct 12, 2018 11:18 pm
Forum: Implemented/Closed ones
Topic: US Infantry can't build constructions IMPLEMENTED
Replies: 4
Views: 1853

Re: US Infantry can't build constructions IMPLEMENTED

Tested it, the glitch is fixed.
by Hyacintho
Fri Oct 12, 2018 11:18 pm
Forum: Russian Guns
Topic: Russian 57mm anti tank gun ZiS-2 +IMG (img needs fixes)
Replies: 63
Views: 11799

Re: 57mm anti tank gun ZiS-2

I'll look into this.
by Hyacintho
Fri Oct 12, 2018 11:17 pm
Forum: DEVELOPER version changes
Topic: version 0.010
Replies: 39
Views: 6891

Re: version 0.010

With the aid of Puss and Belfry, I might add.

Also, the Sniper is a map editor unit only, until we decide for sure on how it will work.
by Hyacintho
Thu Oct 11, 2018 6:54 pm
Forum: Infantry (last cleanup: 20240130)
Topic: New Looks for German Infantries OUTDATED_IMAGES
Replies: 27
Views: 6364

Re: New Looks for German Infantries

German MG. It is by no means finished, consider this a first draft. Apologies for the time it took, I hope to get more done soon. unit_ger_inf_machinegun.png Concerning the helmet, I've modified Puss's design so it doesn't stick so far from the head. Suggestions? unit_ger_inf_infantry.png I need to ...
by Hyacintho
Thu Oct 11, 2018 5:22 pm
Forum: Implemented/Closed ones
Topic: US Infantry can't build constructions IMPLEMENTED
Replies: 4
Views: 1853

Re: US Infantry can't build constructions.

I thought that glitch was patched. Damn.
We'll fix it.
by Hyacintho
Thu Oct 11, 2018 1:14 pm
Forum: Archived - Dwarven Units, Buildings
Topic: Discussing unit and other concepts — ARCHIVED
Replies: 85
Views: 11082

Re: Discussing unit and other concepts

Dwarves= 1200's to 1460's in era technology. (Cannons and such.)

Gnomes= 1700's to 1860's in era technology. (Industrial Revolution.)

This is just my uneducated guess. What do you think?
by Hyacintho
Thu Oct 11, 2018 12:24 am
Forum: Implemented/Closed ones
Topic: sniper IMPLEMENTED
Replies: 122
Views: 20146

Re: sniper

I agree with 1 range for the Unit. I agree with as 70%, perhaps 80% chance to dodge a counterattack, with a 10% or 20%, maybe 30% chance to dodge an enemy direct attack. Perhaps these can be increased by a tech or two, like the elves on AoF. (I say this because the game has a criminal lack of techs ...
by Hyacintho
Wed Oct 10, 2018 9:53 pm
Forum: Implemented/Closed ones
Topic: sniper IMPLEMENTED
Replies: 122
Views: 20146

Re: sniper

I tested out the sniper, and I must say I am not entirely pleased with how it works. First off, since it's power is extreme, it must be slow. It cannot replace the MG as an anti infantry. I know it has weak health, but the issue with that is it's range, which enables it to outrun any enemy infantry ...
by Hyacintho
Mon Oct 08, 2018 12:54 am
Forum: Implemented/Closed ones
Topic: British: Hawker Hurricane IMPLEMENTED
Replies: 5
Views: 1770

Re: Hawker Hurricane

JSON and a renamed image.

<string name="UNIT_GB_PLANE_HAWKER_HURRICANE">Hawker Hurricane</string>

A description will follow soon.
by Hyacintho
Mon Oct 08, 2018 12:51 am
Forum: Implemented/Closed ones
Topic: British: Wellington Medium Bomber IMPLEMENTED
Replies: 1
Views: 1348

Re: Wellington Medium Bomber

A JSON and a renamed image. I've tested it, and it works good.

<string name="UNIT_GB_PLANE_VICKERS_WELLINGTON">Vickers Wellington</string>

A description will follow soon.
by Hyacintho
Thu Oct 04, 2018 7:56 pm
Forum: Infantry (last cleanup: 20240130)
Topic: machine gunners +IMG
Replies: 6
Views: 1897

Re: machine gunners

You call, and I answer. I like your enthusiasm, however an infantry redesign is in the works for all implemented units, using the style of this unit. unit_ger_inf_infantry.png Version 1, unit_ger_rifleman_stamhelm.png Version 2. I've yet to make any true progress with the redsign beyond the German f...
by Hyacintho
Thu Oct 04, 2018 3:46 am
Forum: Infantry (last cleanup: 20240130)
Topic: British Infantries IMPLEMENTED
Replies: 2
Views: 1475

British Infantries IMPLEMENTED

A repost of an earlier post. Contains some corrections and strings, and all files are GB instead of BR. Here are the files for the British Engineer and British SMG. Engineer: unit_gb_inf_engineers.json unit_gb_inf_engineers.png <string name="UNIT_GB_INF_ENGINEER">British Engineer</string> ...
by Hyacintho
Thu Oct 04, 2018 1:34 am
Forum: Nations
Topic: United Kingdom IMPLEMENTED
Replies: 83
Views: 15786

Re: United Kingdom

Nice. I'll draw up a JSON.
by Hyacintho
Thu Oct 04, 2018 1:33 am
Forum: Implemented/Closed ones
Topic: British: Hawker Hurricane IMPLEMENTED
Replies: 5
Views: 1770

Re: Hawker Hurricane

Wonderful image.
I will attempt the JSON.
by Hyacintho
Thu Oct 04, 2018 1:31 am
Forum: Buildings (last cleanup: 20240130)
Topic: British Factory Buildings IMPLEMENTED
Replies: 1
Views: 1634

British Factory Buildings IMPLEMENTED

Here I will post all Britsh factory buildings.

The first is the Barracks.

<string name="BLD_GB_BARRACKS">British Barracks</string>
<string name="BLD_TXT_GB_BARRACKS">A camp where British infantry are trained and healed.</string>

Suggestions?
by Hyacintho
Tue Oct 02, 2018 2:05 am
Forum: Nations
Topic: United Kingdom IMPLEMENTED
Replies: 83
Views: 15786

Re: United Kingdom

In the Chruchill JSON, I think it's listed as a medium. Takes more damage than the Sherman, but deals less damage, so I thought it was on the upper end of the Medium tank spectrum, so to speak. I've never heard of the Matilda nor the Valentine, we should research and implement one of those. Or both.
by Hyacintho
Tue Oct 02, 2018 12:25 am
Forum: Nations
Topic: United Kingdom IMPLEMENTED
Replies: 83
Views: 15786

Re: United Kingdom

I am seeking to have this implemented as its own nation by November first. Hereafter is a list of what we have and what we need. What we have: Infantry, Machine Gun, AT rifle, Flamethrower, Mortar, SMG, Engineer, Artillery, 1 light tank, 1 medium tanks, 1 Heavy Tank, 1 Fighter Plane. 1 Ground Attack...
by Hyacintho
Sat Sep 29, 2018 5:44 pm
Forum: Implemented/Closed ones
Topic: P47 Thunderbolt! IMPLEMENTED
Replies: 56
Views: 12932

Re: P47 Thunderbolt! DEV Ready!

Bombing Special Ability Icon. I'm open to suggestions.

Currently it has a Cool down of 2 turns. I'm thinking about lowering it to 1 turn.
by Hyacintho
Sat Sep 29, 2018 4:31 pm
Forum: Implemented/Closed ones
Topic: P47 Thunderbolt! IMPLEMENTED
Replies: 56
Views: 12932

Re: P47 Thunderbolt! DEV Ready!

Latest image.
I put it on steroids.
by Hyacintho
Wed Sep 26, 2018 12:01 am
Forum: Implemented/Closed ones
Topic: P47 Thunderbolt! IMPLEMENTED
Replies: 56
Views: 12932

Re: P47 Thunderbolt! DEV Ready!

Looks like the image may need some more work to make it fit in.
Mainly just size and shading.
Hopefully I can do it.

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