Search found 334 matches
- Thu Nov 08, 2018 1:04 am
- Forum: Others
- Topic: Missing texts AOW IMPLEMENTED
- Replies: 15
- Views: 3501
Re: Missing texts AOW
<string name="UNIT_TXT_US_INF_MEDIC">A soldier trained not to take life, but to save it. These combat medics specialize in battlefield medicine, and they are essential to the survival of a large, infantry comprised army.</string> <string name="UNIT_TXT_US_TANK_M3A1_SATAN">A modif...
- Thu Nov 08, 2018 12:19 am
- Forum: Others
- Topic: Missing texts AOW IMPLEMENTED
- Replies: 15
- Views: 3501
Re: Missing texts AOW
<string name="UNIT_TXT_TC">An urban industrial center able to train infantry, produce tanks and planes and heal damaged units. They are essential to the survival of a nation.</string> <string name="UNIT_TXT_US_SHIP_SUB_GATO_SUBMERGE">Submerged under water, this ship has sacrifice...
- Fri Nov 02, 2018 2:32 am
- Forum: Structures
- Topic: Roman guard tower
- Replies: 17
- Views: 4605
Re: Roman guard tower
Alright. Then I suppose that the Roman builder idea either gets scrapped, or a Roman Slave gets put in, which I think we don't need, since we already have the labourer.
Other than that, I don't really have any real suggestions, other than this tower is cool, and I think it should be in.
Other than that, I don't really have any real suggestions, other than this tower is cool, and I think it should be in.
- Sun Oct 28, 2018 5:33 pm
- Forum: Structures
- Topic: Roman guard tower
- Replies: 17
- Views: 4605
Re: Roman guard tower
Just my 2 cents on the builder thing. Roman Legionnaires were the ones responsible for building military installations during war campaigns. They were soldiers in battle, and workers and architects after the battle. (Caesar's bridge into Germania, and his siege of Alesia are good examples of this. A...
- Sun Oct 28, 2018 5:23 pm
- Forum: Archived - Reporting Issues
- Topic: Snake Man Dual Swordsman Issue
- Replies: 2
- Views: 1045
Re: Snake Man Dual Swordsman Issue
If so, then that's good. Just bringing up a minor problem that needs solved.
- Sat Oct 27, 2018 4:06 pm
- Forum: Archived - Reporting Issues
- Topic: Snake Man Dual Swordsman Issue
- Replies: 2
- Views: 1045
Snake Man Dual Swordsman Issue
I'm back, at least for now, and check this out. (I wouldve posted a screenshot, but the 'board attachment quota has been reached.') The "Snake Man Dual Swordmen can slash through many units before dying" unit needs a name change. The description is in the name. That doesn't look too good. ...
- Sun Oct 21, 2018 5:12 pm
- Forum: Implemented/Closed ones
- Topic: sniper IMPLEMENTED
- Replies: 122
- Views: 20146
Re: Sniper
Alright, we keep going back nd forth on the range, at this this unit will be implemented in February, next year. Here is my idea of how it should work, It follows Belfrys 2 range idea, but with my own twist. To make it fit better with the game. First, we have the Sniper in standing form. Its stats a...
- Sun Oct 21, 2018 4:45 pm
- Forum: Russian Guns
- Topic: Russian 57mm anti tank gun ZiS-2 +IMG (img needs fixes)
- Replies: 63
- Views: 11799
Re: 57mm anti tank gun ZiS-2
Looks like all that needs discussing is the range. I reckon 2 range ain't too bad, if every tile is considered 1000 meters, this unit does exceed that in real war characterisitcs. I also tested it, and this way it did seem rather useful. Or we just give it 80% or 90%, maybe 100% dodge counter, and m...
- Wed Oct 17, 2018 1:10 am
- Forum: Russian Guns
- Topic: Russian 57mm anti tank gun ZiS-2 +IMG (img needs fixes)
- Replies: 63
- Views: 11799
Re: 57mm anti tank gun ZiS-2
This JSON is good, and I reckon the Unit is ready for implementation.
I tested it, and it seems very well balanced.
<string name="UNIT_RU_AT_ZIS2">57 mm Zis2</string> Renamed the Image.
@Stratego (dev), what do you think? Is it ready?
I tested it, and it seems very well balanced.
<string name="UNIT_RU_AT_ZIS2">57 mm Zis2</string> Renamed the Image.
@Stratego (dev), what do you think? Is it ready?
- Fri Oct 12, 2018 11:18 pm
- Forum: Implemented/Closed ones
- Topic: US Infantry can't build constructions IMPLEMENTED
- Replies: 4
- Views: 1853
Re: US Infantry can't build constructions IMPLEMENTED
Tested it, the glitch is fixed.
- Fri Oct 12, 2018 11:18 pm
- Forum: Russian Guns
- Topic: Russian 57mm anti tank gun ZiS-2 +IMG (img needs fixes)
- Replies: 63
- Views: 11799
Re: 57mm anti tank gun ZiS-2
I'll look into this.
- Fri Oct 12, 2018 11:17 pm
- Forum: DEVELOPER version changes
- Topic: version 0.010
- Replies: 39
- Views: 6891
Re: version 0.010
With the aid of Puss and Belfry, I might add.
Also, the Sniper is a map editor unit only, until we decide for sure on how it will work.
Also, the Sniper is a map editor unit only, until we decide for sure on how it will work.
- Thu Oct 11, 2018 6:54 pm
- Forum: Infantry (last cleanup: 20240130)
- Topic: New Looks for German Infantries OUTDATED_IMAGES
- Replies: 27
- Views: 6364
Re: New Looks for German Infantries
German MG. It is by no means finished, consider this a first draft. Apologies for the time it took, I hope to get more done soon. unit_ger_inf_machinegun.png Concerning the helmet, I've modified Puss's design so it doesn't stick so far from the head. Suggestions? unit_ger_inf_infantry.png I need to ...
- Thu Oct 11, 2018 5:22 pm
- Forum: Implemented/Closed ones
- Topic: US Infantry can't build constructions IMPLEMENTED
- Replies: 4
- Views: 1853
Re: US Infantry can't build constructions.
I thought that glitch was patched. Damn.
We'll fix it.
We'll fix it.
- Thu Oct 11, 2018 1:14 pm
- Forum: Archived - Dwarven Units, Buildings
- Topic: Discussing unit and other concepts — ARCHIVED
- Replies: 85
- Views: 11082
Re: Discussing unit and other concepts
Dwarves= 1200's to 1460's in era technology. (Cannons and such.)
Gnomes= 1700's to 1860's in era technology. (Industrial Revolution.)
This is just my uneducated guess. What do you think?
Gnomes= 1700's to 1860's in era technology. (Industrial Revolution.)
This is just my uneducated guess. What do you think?
- Thu Oct 11, 2018 12:24 am
- Forum: Implemented/Closed ones
- Topic: sniper IMPLEMENTED
- Replies: 122
- Views: 20146
Re: sniper
I agree with 1 range for the Unit. I agree with as 70%, perhaps 80% chance to dodge a counterattack, with a 10% or 20%, maybe 30% chance to dodge an enemy direct attack. Perhaps these can be increased by a tech or two, like the elves on AoF. (I say this because the game has a criminal lack of techs ...
- Wed Oct 10, 2018 9:53 pm
- Forum: Implemented/Closed ones
- Topic: sniper IMPLEMENTED
- Replies: 122
- Views: 20146
Re: sniper
I tested out the sniper, and I must say I am not entirely pleased with how it works. First off, since it's power is extreme, it must be slow. It cannot replace the MG as an anti infantry. I know it has weak health, but the issue with that is it's range, which enables it to outrun any enemy infantry ...
- Mon Oct 08, 2018 12:54 am
- Forum: Implemented/Closed ones
- Topic: British: Hawker Hurricane IMPLEMENTED
- Replies: 5
- Views: 1770
Re: Hawker Hurricane
JSON and a renamed image.
<string name="UNIT_GB_PLANE_HAWKER_HURRICANE">Hawker Hurricane</string>
A description will follow soon.
<string name="UNIT_GB_PLANE_HAWKER_HURRICANE">Hawker Hurricane</string>
A description will follow soon.
- Mon Oct 08, 2018 12:51 am
- Forum: Implemented/Closed ones
- Topic: British: Wellington Medium Bomber IMPLEMENTED
- Replies: 1
- Views: 1348
Re: Wellington Medium Bomber
A JSON and a renamed image. I've tested it, and it works good.
<string name="UNIT_GB_PLANE_VICKERS_WELLINGTON">Vickers Wellington</string>
A description will follow soon.
<string name="UNIT_GB_PLANE_VICKERS_WELLINGTON">Vickers Wellington</string>
A description will follow soon.
- Thu Oct 04, 2018 7:56 pm
- Forum: Infantry (last cleanup: 20240130)
- Topic: machine gunners +IMG
- Replies: 6
- Views: 1897
Re: machine gunners
You call, and I answer. I like your enthusiasm, however an infantry redesign is in the works for all implemented units, using the style of this unit. unit_ger_inf_infantry.png Version 1, unit_ger_rifleman_stamhelm.png Version 2. I've yet to make any true progress with the redsign beyond the German f...
- Thu Oct 04, 2018 3:46 am
- Forum: Infantry (last cleanup: 20240130)
- Topic: British Infantries IMPLEMENTED
- Replies: 2
- Views: 1475
British Infantries IMPLEMENTED
A repost of an earlier post. Contains some corrections and strings, and all files are GB instead of BR. Here are the files for the British Engineer and British SMG. Engineer: unit_gb_inf_engineers.json unit_gb_inf_engineers.png <string name="UNIT_GB_INF_ENGINEER">British Engineer</string> ...
- Thu Oct 04, 2018 1:34 am
- Forum: Nations
- Topic: United Kingdom IMPLEMENTED
- Replies: 83
- Views: 15786
Re: United Kingdom
Nice. I'll draw up a JSON.
- Thu Oct 04, 2018 1:33 am
- Forum: Implemented/Closed ones
- Topic: British: Hawker Hurricane IMPLEMENTED
- Replies: 5
- Views: 1770
Re: Hawker Hurricane
Wonderful image.
I will attempt the JSON.
I will attempt the JSON.
- Thu Oct 04, 2018 1:31 am
- Forum: Buildings (last cleanup: 20240130)
- Topic: British Factory Buildings IMPLEMENTED
- Replies: 1
- Views: 1634
British Factory Buildings IMPLEMENTED
Here I will post all Britsh factory buildings.
The first is the Barracks.
<string name="BLD_GB_BARRACKS">British Barracks</string>
<string name="BLD_TXT_GB_BARRACKS">A camp where British infantry are trained and healed.</string>
Suggestions?
The first is the Barracks.
<string name="BLD_GB_BARRACKS">British Barracks</string>
<string name="BLD_TXT_GB_BARRACKS">A camp where British infantry are trained and healed.</string>
Suggestions?
- Tue Oct 02, 2018 2:05 am
- Forum: Nations
- Topic: United Kingdom IMPLEMENTED
- Replies: 83
- Views: 15786
Re: United Kingdom
In the Chruchill JSON, I think it's listed as a medium. Takes more damage than the Sherman, but deals less damage, so I thought it was on the upper end of the Medium tank spectrum, so to speak. I've never heard of the Matilda nor the Valentine, we should research and implement one of those. Or both.
- Tue Oct 02, 2018 12:25 am
- Forum: Nations
- Topic: United Kingdom IMPLEMENTED
- Replies: 83
- Views: 15786
Re: United Kingdom
I am seeking to have this implemented as its own nation by November first. Hereafter is a list of what we have and what we need. What we have: Infantry, Machine Gun, AT rifle, Flamethrower, Mortar, SMG, Engineer, Artillery, 1 light tank, 1 medium tanks, 1 Heavy Tank, 1 Fighter Plane. 1 Ground Attack...
- Sun Sep 30, 2018 1:45 pm
- Forum: Infantry (last cleanup: 20240130)
- Topic: New Looks for German Infantries OUTDATED_IMAGES
- Replies: 27
- Views: 6364
Re: New Looks for German Infantries
Latest image.
- Sat Sep 29, 2018 5:44 pm
- Forum: Implemented/Closed ones
- Topic: P47 Thunderbolt! IMPLEMENTED
- Replies: 56
- Views: 12932
Re: P47 Thunderbolt! DEV Ready!
Bombing Special Ability Icon. I'm open to suggestions.
Currently it has a Cool down of 2 turns. I'm thinking about lowering it to 1 turn.
Currently it has a Cool down of 2 turns. I'm thinking about lowering it to 1 turn.
- Sat Sep 29, 2018 4:31 pm
- Forum: Implemented/Closed ones
- Topic: P47 Thunderbolt! IMPLEMENTED
- Replies: 56
- Views: 12932
Re: P47 Thunderbolt! DEV Ready!
Latest image.
I put it on steroids.
I put it on steroids.
- Wed Sep 26, 2018 12:01 am
- Forum: Implemented/Closed ones
- Topic: P47 Thunderbolt! IMPLEMENTED
- Replies: 56
- Views: 12932
Re: P47 Thunderbolt! DEV Ready!
Looks like the image may need some more work to make it fit in.
Mainly just size and shading.
Hopefully I can do it.
Mainly just size and shading.
Hopefully I can do it.