Search found 393 matches
- Wed May 20, 2015 9:02 am
- Forum: Unit - water (ships)
- Topic: Raft
- Replies: 65
- Views: 13569
Re: Raft
That's right but this unit is light so the ships and transport can carry these No one will cary rafts in transport because 1) transport have more movement so it will be faster takeing thier units to land by just using the transport than using a raft inside a transport. 2) It takes time to move raft...
- Wed May 20, 2015 8:58 am
- Forum: Unit - water (ships)
- Topic: fire barrel/ sea mine IMPLEMENTED
- Replies: 10
- Views: 3437
Re: fire barrel/ sea mine
5 hp is too weak. 40 hp is good
- Wed May 20, 2015 8:56 am
- Forum: Unit - melee infantry
- Topic: unit: net thrower man - IMPLEMENTED
- Replies: 66
- Views: 31953
Re: unit: net thrower man
And also add a tech called lighter net. Made in advancement center for 6 turns. Give +1 range to net thrower
- Wed May 20, 2015 12:23 am
- Forum: IMPLEMENTED - Mounted
- Topic: chariot upgrade - IMPLEMENTED
- Replies: 52
- Views: 20937
Re: chariot upgrade
Chariots should not get extra speed when they are upgraded.
- Tue May 19, 2015 1:02 pm
- Forum: Unit - water (ships)
- Topic: Raft
- Replies: 65
- Views: 13569
Re: Raft
I have a idea the special skills of these unit is he can put and carry by the ships transport and wagons he he what do you think guise in the history the ships carry a small boat and raft because the ship cannot go nearby in the land so they should pull out their raft and mini boat to in the land N...
- Tue May 19, 2015 12:59 pm
- Forum: IMPLEMENTED - Mounted
- Topic: chariot upgrade - IMPLEMENTED
- Replies: 52
- Views: 20937
Re: chariot upgrade
Chariots with blade on its wheels should do enemy 4 damage if the upgraded chariot moves next to a enemy unit
- Mon May 18, 2015 12:23 pm
- Forum: IMPLEMENTED - Siege
- Topic: ballista upgrade IMPLEMENTED
- Replies: 52
- Views: 18717
Re: Repeating Ballista
I think it should be a new unit.
- Mon May 18, 2015 12:15 pm
- Forum: Structures
- Topic: new structure forest trap
- Replies: 54
- Views: 11385
Re: new structure forest trap
16 damage from forest trap will be good. And if you have high armor you wont get as much damage
- Mon May 18, 2015 12:14 pm
- Forum: Structures
- Topic: new structure forest trap
- Replies: 54
- Views: 11385
Re: new structure forest trap
I think that you can detect the trap only if adiacent to it (if you are lucky enough to move near the trap). If you step on the trap you take damage and the next turn you can only move out of the trap (just a single square of movement). Once you detect the trap you "remember" the place wh...
- Mon May 18, 2015 12:08 pm
- Forum: Unit - water (ships)
- Topic: Raft
- Replies: 65
- Views: 13569
Re: Raft
1/2 hp could be too weak. 4 health would be good
- Mon May 18, 2015 12:06 pm
- Forum: Unit - melee infantry
- Topic: unit: net thrower man - IMPLEMENTED
- Replies: 66
- Views: 31953
Re: unit: net thrower man
Maybe also add a new tech for it.
Stronger net- trap the enemy for 1 more turn. 6 turns. Made in blacksmith
Stronger net- trap the enemy for 1 more turn. 6 turns. Made in blacksmith
- Sun May 17, 2015 3:41 am
- Forum: IMPLEMENTED - Siege
- Topic: Siege shield - IMPLEMENTED
- Replies: 61
- Views: 26713
Re: Siege shield
Non ranged units like swordmen and knights should destroy it very easily
- Sat May 16, 2015 2:51 pm
- Forum: Unit - melee infantry
- Topic: Shaolin Monk - ACCEPTED
- Replies: 46
- Views: 13375
Re: Monk
Ok. I will change stats to 100% resistanceCOOLguy wrote:They should have complete resistance. They are monks, come on!
- Fri May 15, 2015 3:13 pm
- Forum: Unit - melee infantry
- Topic: Sapper (Saboteur)
- Replies: 90
- Views: 19411
Re: digger
Yes
- Fri May 15, 2015 2:36 pm
- Forum: Unit - melee infantry
- Topic: Sapper (Saboteur)
- Replies: 90
- Views: 19411
digger
It will dig under the walls to make it fall down. Will break walls in one hit but it will kill the digger. 2 turns to make.
- Fri May 15, 2015 2:32 pm
- Forum: IMPLEMENTED - Mounted
- Topic: chariot upgrade - IMPLEMENTED
- Replies: 52
- Views: 20937
Re: chariot upgrade
Yes. The chariot needs an upgrade
- Fri May 15, 2015 2:30 pm
- Forum: Unit - melee infantry
- Topic: Shaolin Monk - ACCEPTED
- Replies: 46
- Views: 13375
Re: Monk
Stats
Cost 4
Hp 20
Attack 5
Range 1
No armor
Speed 3
Sight 4
1 action
Spell resistance 100%
Cost 4
Hp 20
Attack 5
Range 1
No armor
Speed 3
Sight 4
1 action
Spell resistance 100%
- Fri May 15, 2015 2:25 pm
- Forum: ARCHIVED - Answered suggestions
- Topic: new unit the juggernaut - ANSWERED
- Replies: 34
- Views: 9516
Re: new units demolisher
Make this unit so that he has 12 attack and his attack wont be changed by armor or pierce armor. It will always do this amount of damage but no bonus against anything. 6 turns to make
- Fri May 15, 2015 2:20 pm
- Forum: Unit - melee infantry
- Topic: Pike like unit - Not an Upgrade - Needs a new name
- Replies: 115
- Views: 13431
Re: halberdier to improved halberd
For this add maybe 3 attack, 1 armor, 6 health
- Fri May 15, 2015 2:16 pm
- Forum: Structures
- Topic: new structure forest trap
- Replies: 54
- Views: 11385
Re: new structure forest trap
flying units and elephants should not be affected by forest trap
- Fri May 15, 2015 2:14 pm
- Forum: Techs
- Topic: new tech advance gear/wheel
- Replies: 19
- Views: 4180
Re: new tech advance gear/wheel
It should be researched in advancement center to give the advancement center more use
- Fri May 15, 2015 2:13 pm
- Forum: Unit - water (ships)
- Topic: Raft
- Replies: 65
- Views: 13569
Re: Raft
Yes it should not carry catapulys or rams. Only 2 flesh and blood unitssilentz27 wrote:Raft are can carry only flesh unit because when you carry in this a catapult or ram this will be sink because its to much heavy
- Fri May 15, 2015 9:25 am
- Forum: Unit - melee infantry
- Topic: unit: net thrower man - IMPLEMENTED
- Replies: 66
- Views: 31953
Re: unit: net thrower man
Or units with 1~3movement: 50%
4~5movement: 25%
6 or above: 20%
4~5movement: 25%
6 or above: 20%
- Fri May 15, 2015 9:23 am
- Forum: Unit - melee infantry
- Topic: unit: net thrower man - IMPLEMENTED
- Replies: 66
- Views: 31953
Re: unit: net thrower man
25% for calvary is too high i think. Maybe 20% for calvary
- Fri May 15, 2015 9:21 am
- Forum: Structures
- Topic: new structure forest trap
- Replies: 54
- Views: 11385
Re: new structure forest trap
I think it should be 5 turns to build forest trap by workers
- Thu May 14, 2015 1:27 pm
- Forum: Techs
- Topic: new tech advance gear/wheel
- Replies: 19
- Views: 4180
Re: new tech advance gear/wheel
Nice idea. Cost 6 will be good.
- Thu May 14, 2015 12:46 pm
- Forum: IMPLEMENTED - Siege
- Topic: Siege shield - IMPLEMENTED
- Replies: 61
- Views: 26713
Re: Siege shield
It should just be made of wood so easy to break to increase risk of units inside siege shield getting killed all together but units inside can attack so it will be a very good to attack enemy units
- Thu May 14, 2015 12:42 pm
- Forum: Unit - water (ships)
- Topic: Flagship
- Replies: 7
- Views: 3698
Re: Flagship
Maybe flagship will make ships up to 3 squares away have +3 attack
- Thu May 14, 2015 12:40 pm
- Forum: Structures
- Topic: new structure forest trap
- Replies: 54
- Views: 11385
Re: new structure forest trap
This is only built in forest right?
- Thu May 14, 2015 12:38 pm
- Forum: Structures
- Topic: new structure forest trap
- Replies: 54
- Views: 11385
Re: new structure forest trap
But if scouts can see trap it will make scouts also useful in the end/middle of the game since scouts are only used in the start and not used as time passes