Search found 334 matches

by Hyacintho
Tue Mar 19, 2019 12:17 am
Forum: Archived - Scalefolk Units, Buildings
Topic: Scaledfolk images to polish — IMPLEMENTED
Replies: 14
Views: 4053

Re: Scaledfolk images to polish

A slightly modified image, not necessarily the dramatic change I had hoped but this is what I can finish for now.
by Hyacintho
Tue Mar 19, 2019 12:07 am
Forum: DEVELOPER version changes
Topic: version v0.014
Replies: 36
Views: 7714

Re: version v0.014

Here are some new images.

I suspected that it was possible to code something in so 64x64 images would work in the amount of space on the gui, yet I had neither the time nor skill required to try this.

Overall, I hope these will work fine. 64x64 images, these are.
by Hyacintho
Tue Mar 19, 2019 12:04 am
Forum: Others
Topic: Change gems to medals/gold bars IMPLEMENTED
Replies: 18
Views: 5182

Re: Change gems to medals?

I support this, I'd rather it be gold than gems.
by Hyacintho
Sat Mar 16, 2019 3:17 am
Forum: DEVELOPER version changes
Topic: version v0.014
Replies: 36
Views: 7714

Re: version v0.014

Made all of these in 64x64 frames, when I realized my mistake I was forced to resize them. The fast forward buttons were protected from harm, from the pocket watch was dramatically changed. I just hope they're still usuable.
by Hyacintho
Wed Mar 13, 2019 10:31 pm
Forum: Archived - Scalefolk Units, Buildings
Topic: Scaledfolk images to polish — IMPLEMENTED
Replies: 14
Views: 4053

Re: Scaledfolk images to polish

Understood. I'll post something new soon.
by Hyacintho
Wed Mar 13, 2019 6:02 pm
Forum: Infantry (last cleanup: 20240130)
Topic: New Looks for German Infantries OUTDATED_IMAGES
Replies: 27
Views: 6386

Re: New Looks for German Infantries

With all of time spent on infantry redesign, it's become pretty apparent to me that I will not be finished any time soon. Perhaps we should do what Mick is suggesting, and simply enhance the current images. Easier to do, better for time and likely with better results. I can think of more than a few ...
by Hyacintho
Wed Mar 13, 2019 5:50 pm
Forum: DEVELOPER version changes
Topic: version v0.014
Replies: 36
Views: 7714

Re: version v0.014

Alright. Perhaps I'll make a pocket watch icon, seems more fitting for the times.

I'll post my new work soon.
by Hyacintho
Sun Mar 10, 2019 12:26 am
Forum: Implemented/Closed ones
Topic: Allies AA gun has wrong unit picture IMPLEMENTED
Replies: 24
Views: 9565

Re: Allies AA gun has wrong unit picture

Added some shading, other than that I think it is ready to be implemented.

Also renamed the image, though I don't know of it is correct. Not too much of an issue, though.
@Stratego (dev), think it's ready?
by Hyacintho
Sat Mar 09, 2019 9:14 pm
Forum: DEVELOPER version changes
Topic: version v0.014
Replies: 36
Views: 7714

Re: version v0.014

Here are the turn notification images, if you think they look good.

Tested them out, didn't look to bad though the team color may not be so noticeable. I'll fix them up soon, but I wonder if you approve of the idea.
by Hyacintho
Sat Mar 09, 2019 5:53 pm
Forum: Archived - Scalefolk Units, Buildings
Topic: Scaledfolk images to polish — IMPLEMENTED
Replies: 14
Views: 4053

Re: Scaledfolk images to polish

Here is a modified Hunters Hut.
by Hyacintho
Sat Mar 09, 2019 5:05 pm
Forum: DEVELOPER version changes
Topic: version v0.014
Replies: 36
Views: 7714

Re: version v0.014

I could try my hand at those Stand your Ground, Next Turn buttons if you wish.
by Hyacintho
Sat Mar 09, 2019 4:53 pm
Forum: Archived - Scalefolk Units, Buildings
Topic: Scaledfolk images to polish — IMPLEMENTED
Replies: 14
Views: 4053

Re: Scaledfolk images to polish

That's a pretty nice picture. Is it a Warfell structure?

Changed the Fort image a bit.
by Hyacintho
Sat Mar 09, 2019 4:50 pm
Forum: Others
Topic: Overall Plane Remastering
Replies: 23
Views: 3646

Re: Overall Plane Remastering

I think that Stratego's plan is pretty decent, the only black spot I could find is that the Messerschmitt will still be unbalanced against other planes, though perhaps we have an easy way to remedy that, with Samuelch's stance on the counterattack ability. The Messerschmitt's greatest strength is in...
by Hyacintho
Wed Mar 06, 2019 5:35 am
Forum: Archived - Scalefolk Units, Buildings
Topic: Scaledfolk images to polish — IMPLEMENTED
Replies: 14
Views: 4053

Re: Scaledfolk images to polish

It's been good for the most part. Quiet night tonight, decided to put out a couple images before things pick up again and I'm pushed offline. I think I can modify one more image some time tomorrow perhaps.
by Hyacintho
Wed Mar 06, 2019 5:09 am
Forum: Infantry (last cleanup: 20240130)
Topic: New Looks for German Infantries OUTDATED_IMAGES
Replies: 27
Views: 6386

Re: New Looks for German Infantries

Here are some more MG images. Wow, at this rate I'll be finished by 2021. So much for my original 3 day deadline. All are first drafts. U.S. MG unit_us_inf_machinegun.png Russian MG unit_ru_inf_machinegun.png British MG unit_gb_inf_machinegun.png Japanese MG unit_jp_inf_machinegun.png Italy is alrea...
by Hyacintho
Wed Mar 06, 2019 4:58 am
Forum: OFF Topics
Topic: Member Activity
Replies: 106
Views: 25246

Re: Member Activity

Appearances will be random and sporadic, at least until the summer.
by Hyacintho
Wed Mar 06, 2019 4:53 am
Forum: Nations
Topic: Great Romania
Replies: 2
Views: 1547

Re: Great Romania

When it comes to nations to be implemented, I've always been of the idea that this game should only have around 8(9?) factions, 3(4?) main Allies and 3 main Axis factions, as well as the Axis and Allies factions which include all Axis and Allied countries respectively. Under this plan, Romania would...
by Hyacintho
Wed Mar 06, 2019 4:25 am
Forum: Archived - Scalefolk Units, Buildings
Topic: Scaledfolk images to polish — IMPLEMENTED
Replies: 14
Views: 4053

Re: Scaledfolk images to polish

Here also is a modified image of the Scaledfolk fort.
by Hyacintho
Wed Mar 06, 2019 3:17 am
Forum: Archived - Scalefolk Units, Buildings
Topic: Scaledfolk images to polish — IMPLEMENTED
Replies: 14
Views: 4053

Re: Scaledfolk images to polish

I've modified this one a little, perhaps it is improved.
by Hyacintho
Mon Jan 28, 2019 6:51 pm
Forum: OFF Topics
Topic: Member Activity
Replies: 106
Views: 25246

Re: Member Activity

Will be inactive indefinitely.
by Hyacintho
Wed Jan 16, 2019 12:47 am
Forum: Buildings (last cleanup: 20240130)
Topic: Fence Structure (All Nations)
Replies: 11
Views: 3169

Re: Fence Structure (All Nations)

Don't let me forget this, hopefully I can start on a JSON when I've got time.
by Hyacintho
Wed Jan 16, 2019 12:46 am
Forum: Buildings (last cleanup: 20240130)
Topic: Urban Area
Replies: 14
Views: 3886

Re: Urban Area

I'll test this out soon enough, and let you know the results soon.
by Hyacintho
Wed Jan 16, 2019 12:44 am
Forum: OFF Topics
Topic: Member Activity
Replies: 106
Views: 25246

Re: Member Activity

My activity will be minimal for the next few days. Occupied with other endeavors.
by Hyacintho
Wed Jan 16, 2019 12:41 am
Forum: Others
Topic: Overall Plane Remastering
Replies: 23
Views: 3646

Re: Overall Plane Remastering

Interesting ideas, and they will be sure to be discussed soon. I'm heading into decreased activity mode again due to the onslaught of more external work I need to finish, so I won't be able to weigh in too heavy on this topic for the time being. I will say this though, I like the idea of strengtheni...
by Hyacintho
Wed Jan 16, 2019 12:32 am
Forum: Implemented/Closed ones
Topic: me 262 IMPLEMENTED
Replies: 46
Views: 11034

Re: me 262

It is nice to see all of the old faces again, you, Ayush, and Samuelch. I think AoWW is about to go through another developmental renaissance. As for the plane, it seems these stats are good. I got the original stats via XLS but I reckon it's safe to alter them. However, if we are to weaken this pla...
by Hyacintho
Mon Jan 14, 2019 2:07 am
Forum: Implemented/Closed ones
Topic: kamikaze! (japan) IMPLEMENTED
Replies: 56
Views: 11013

Re: kamikaze! (japan)

Well, then, what plane did you use for inspiration?

Also, I don't imagine I'll be able to JSON this entirely for a little while, but I'll get the plane itself implemented in the next few days, with the special ability followed later.
by Hyacintho
Mon Jan 14, 2019 2:02 am
Forum: Implemented/Closed ones
Topic: Infantry Movement on Tiles IMPLEMENTED
Replies: 8
Views: 2308

Re: Infantry Movement on Tiles

I've sent you some of the fixes via email. I reckon this problem will be fixed entirely soon.
by Hyacintho
Mon Jan 14, 2019 1:59 am
Forum: DEVELOPER version changes
Topic: version v0.010
Replies: 65
Views: 12459

Re: version v0.010

For the first issue, it looks to me like they just need name strings. Like this,

<string name="UNIT_REP_SLIME">Slime</string>
by Hyacintho
Sun Jan 13, 2019 4:11 pm
Forum: Others
Topic: Overall Plane Remastering
Replies: 23
Views: 3646

Re: Overall Plane Remastering

Base damage is calculated by the stats XLS, so for a comprehensive debuff I would suggest removing or modifying existing bonuses. That brings to mind, is it possible for a 'negative' bonus? Like a plane deals -50% damage to infantry? If so, that would make things much easier. I'm going to test that ...
by Hyacintho
Sun Jan 13, 2019 4:04 pm
Forum: Implemented/Closed ones
Topic: Infantry Movement on Tiles IMPLEMENTED
Replies: 8
Views: 2308

Re: Infantry Movement on Tiles

Russian infantry gains a speed boost on forest and snow tiles, ot should not.

American infantry gains a speed boost desert tiles, it should not.

All units should gain speed on road tiles.

I think I can code this, and send you the fixed files sometime today.

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