Search found 1268 matches

by balint
Sun Aug 23, 2015 5:45 pm
Forum: Units & Structures
Topic: Worker bots
Replies: 26
Views: 6007

Re: Worker bots

What about this?
mending: 10
Hp: 20
Cost: 2
No armor.
Most units have bonus on it.
by balint
Sat Aug 22, 2015 9:27 pm
Forum: Units & Structures
Topic: Worker bots
Replies: 26
Views: 6007

Re: Worker bots

Sorry. I had network issues the past few days. I like the idea of fast, weak builders.
by balint
Sat Aug 22, 2015 9:23 pm
Forum: Old Votes - ARCHIVED
Topic: Vote
Replies: 350
Views: 185695

Re: Vote for units

Sorry for that.

Winners are: a new gunpowder unit, Forest sentry and peasant.
by balint
Sat Aug 22, 2015 9:21 pm
Forum: Solved/Answered
Topic: Map: Saint Stephen - IMPLEMENTED
Replies: 6
Views: 2263

Re: Map: Saint Stephen

Hi!

I removed the flower blocking the light cavalry, the fix will be in soon.

I don't know what's the matter with the gems... I added the star value....
by balint
Sun Aug 16, 2015 8:46 pm
Forum: Campaign map discussions
Topic: Campaign, which I finish at last
Replies: 1
Views: 2477

Campaign, which I finish at last

I am making a vampaign right now and hope to finish it sooner or later.
However, i would like to ask you to gelo me test them and give suggestions about the turns-for 2,3 star.
Thank you in advance.
by balint
Sun Aug 16, 2015 8:43 pm
Forum: Units & Structures
Topic: Worker bots
Replies: 26
Views: 6007

Re: Worker bots

I like this idea. Do you have suggestion for stats?
by balint
Mon Jul 06, 2015 7:55 am
Forum: Dev asks for Help
Topic: WANTED: Finish the Unfinished campaigns of "Master" Deptusi
Replies: 34
Views: 13835

Re: WANTED: Finish the Unfinished campaigns of "Master" Dept

Hi!

I checked your problems but they don't happen in my version. (it is a pretty old one )
by balint
Mon Jul 06, 2015 7:54 am
Forum: Old Votes - ARCHIVED
Topic: Vote
Replies: 350
Views: 185695

Re: Vote for units

We can start it right now. E-mail is same,
date of ending 12 th
by balint
Thu Jun 11, 2015 5:59 pm
Forum: Gameplay & UI
Topic: Animations - do we need them?
Replies: 34
Views: 11140

Re: Animations - do we need them?

How could I make an animation? I would gladly try on my tablet.
by balint
Thu Jun 11, 2015 5:02 am
Forum: Gameplay & UI
Topic: Animations - do we need them?
Replies: 34
Views: 11140

Re: Animations - do we need them?

Hi

What about a touching animation?
When you select the unit it might raise it's weapon, prepare it's shield or draw up hos vow/crossbow...
by balint
Thu Jun 11, 2015 4:57 am
Forum: Other discussions about the game
Topic: Version 1.0 ideas
Replies: 33
Views: 10129

Re: Version 1.0 ideas

Hi! I've been thinking about the past few day about ideas for the 1.0 version. Here my maim suggestions : Animations! I saw in the fantasy version that the zombie and the great dragon is animated. What about a basic animation for every unit? For example breathing, Raising weapons when you click on ...
by balint
Thu Jun 11, 2015 4:55 am
Forum: Map Design
Topic: Map design - TRIGGERS (eg. if the hero dies)
Replies: 125
Views: 44466

Re: Map design - TRIGGERS (eg. if the hero dies)

I sent you in e-mail.
by balint
Wed Jun 10, 2015 5:49 pm
Forum: Other discussions about the game
Topic: Version 1.0 ideas
Replies: 33
Views: 10129

Re: Version 1.0 ideas

Hi! I've been thinking about the past few day about ideas for the 1.0 version. Here my maim suggestions : Animations! I saw in the fantasy version that the zombie and the great dragon is animated. What about a basic animation for every unit? For example breathing, Raising weapons when you click on t...
by balint
Wed Jun 10, 2015 5:38 pm
Forum: Map Design
Topic: Map design - TRIGGERS (eg. if the hero dies)
Replies: 125
Views: 44466

Re: Map design - TRIGGERS (eg. if the hero dies)

I don't have a player 2 field.
this explains it :D
Daniel could it be because of screen size? Or the editor has some issue?
by balint
Wed Jun 03, 2015 3:51 pm
Forum: Map Design
Topic: Map design - TRIGGERS (eg. if the hero dies)
Replies: 125
Views: 44466

Re: Map design - TRIGGERS (eg. if the hero dies)

Hi
Someone please explain me how to use the objects change ownere in area, because it doesnt work for me. I add the area, the unit type and the player number who will receivd the converted units. Did I do something wrong?
by balint
Thu May 28, 2015 4:58 am
Forum: Old Votes - ARCHIVED
Topic: Vote
Replies: 350
Views: 185695

Re: Vote for units

Okay here the result:
Siege shield
Ninja
Tanegashima Ashigaru
by balint
Sun May 24, 2015 7:20 am
Forum: Old Votes - ARCHIVED
Topic: Vote
Replies: 350
Views: 185695

Re: Vote for units

I use utm +2
But yoz mst give the votes to me unitll 22:00, because I had a program change, and need to rest enough....
by balint
Sat May 23, 2015 11:59 am
Forum: Techs
Topic: New tech: Woodworking
Replies: 10
Views: 3676

Re: New tech: Woodworking

What about this?: Adcanced woodworking
Reduce the production time of non-flesh-and-blood units by 1
OR
Incrase armor and health for non flesh and blood units
by balint
Thu May 21, 2015 4:42 pm
Forum: New game types in the game (like capture the flag)
Topic: Tower defense map
Replies: 12
Views: 6254

Re: Tower defense map

It will ve ready at monday.
by balint
Thu May 21, 2015 5:07 am
Forum: Maps, campaigns
Topic: Crusader-Campaign
Replies: 60
Views: 16777

Re: Crusader-Campaign

Yes!
You are right. Personally I only know a few of them, but they are completely based on crusades.
by balint
Tue May 19, 2015 9:28 pm
Forum: New game types in the game (like capture the flag)
Topic: Tower defense map
Replies: 12
Views: 6254

Re: Tower defense map

So here is the first plan:
Enemy arrives every 5 th turn
Player gain a worker every 5th turn.
Instead of a Tc the player has a disabled blacksmith
first wave: 5 swordsman
second wave: 10 swordsmam
third wave: 10 swordsman, 5skirmisher
4 th: 15 swordsman, 10 skirmisher
.
.
.
by balint
Tue May 19, 2015 9:23 pm
Forum: New game types in the game (like capture the flag)
Topic: Tower defense map
Replies: 12
Views: 6254

Re: Tower defense map

I recently got a map from Coolguy which might be good for this mode.

I will make a sample soon!
by balint
Tue May 19, 2015 9:18 pm
Forum: Maps, campaigns
Topic: Crusader-Campaign
Replies: 60
Views: 16777

Re: Crusader-Campaign

Actually, these battles shouldn't offend anyone. I am not hating anyone, but I think that if something may offend you, you won't go there knowing it.
In my opinion it would be enough if we put a disclaimer/warning like thing on the map description.
by balint
Tue May 19, 2015 9:13 pm
Forum: Races
Topic: Races-new way
Replies: 18
Views: 13306

Re: Races-new way

Well, I don't think they should be separate factions. It would be pretty stranhe to use a race which has 4 unit and no vechicles, making them weak. And what about this: These units could be recruited in something like a space bar. They could have some special abilities to make them worth it. For exa...
by balint
Tue May 19, 2015 9:09 pm
Forum: Old Votes - ARCHIVED
Topic: Special vote
Replies: 0
Views: 1817

Special vote

Hi

I think it would be rather useful to make a vote about the special 1
0 stuff.
We already have a few ideas:
-full map editor in game
-online map market
-map rating (and highscore)
by balint
Tue May 19, 2015 7:10 pm
Forum: IMPLEMENTED - Technologies
Topic: Gunpowder? - IMPLEMENTED
Replies: 33
Views: 16424

Re: Gunpowder?

What about if it would turn catapults into primitive cannons?
With higher innacurancy and no area damage, But improved power
by balint
Mon May 18, 2015 2:58 pm
Forum: Old Votes - ARCHIVED
Topic: Vote
Replies: 350
Views: 185695

Re: Vote for units

Leaked info: the sieg shield is currently taking the lead.
Shhh... You didn't hear it from me

:D

Vote time limit: 25 th may. Midnight. (Minutes before 26th)
by balint
Mon May 18, 2015 2:55 pm
Forum: Voting
Topic: Units List for the Vote
Replies: 104
Views: 67047

Re: Vote Politicking

Yes and I worked hard on it's basic start-up icons :D

Don't forget to send the votes to this e-mail: voteman@freemail.hu
by balint
Mon May 18, 2015 2:52 pm
Forum: IMPLEMENTED - Technologies
Topic: Gunpowder? - IMPLEMENTED
Replies: 33
Views: 16424

Re: Gunpowder?

Medieval times lasted until the 14th century and the gunpowder was only used by the eastern countries, because as mentioned before it wasn't as deadly as the longbow. It's first appearance in Europe, (massively) was bx the Turks who used several cannons and equiped their infantry with muskets. But t...
by balint
Mon May 18, 2015 2:11 pm
Forum: Others
Topic: Starting packs
Replies: 42
Views: 15398

Re: Starting packs

I have no idea.

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