What about this?
mending: 10
Hp: 20
Cost: 2
No armor.
Most units have bonus on it.
Search found 1268 matches
- Sun Aug 23, 2015 5:45 pm
- Forum: Units & Structures
- Topic: Worker bots
- Replies: 26
- Views: 6007
- Sat Aug 22, 2015 9:27 pm
- Forum: Units & Structures
- Topic: Worker bots
- Replies: 26
- Views: 6007
Re: Worker bots
Sorry. I had network issues the past few days. I like the idea of fast, weak builders.
- Sat Aug 22, 2015 9:23 pm
- Forum: Old Votes - ARCHIVED
- Topic: Vote
- Replies: 350
- Views: 185695
Re: Vote for units
Sorry for that.
Winners are: a new gunpowder unit, Forest sentry and peasant.
Winners are: a new gunpowder unit, Forest sentry and peasant.
- Sat Aug 22, 2015 9:21 pm
- Forum: Solved/Answered
- Topic: Map: Saint Stephen - IMPLEMENTED
- Replies: 6
- Views: 2263
Re: Map: Saint Stephen
Hi!
I removed the flower blocking the light cavalry, the fix will be in soon.
I don't know what's the matter with the gems... I added the star value....
I removed the flower blocking the light cavalry, the fix will be in soon.
I don't know what's the matter with the gems... I added the star value....
- Sun Aug 16, 2015 8:46 pm
- Forum: Campaign map discussions
- Topic: Campaign, which I finish at last
- Replies: 1
- Views: 2477
Campaign, which I finish at last
I am making a vampaign right now and hope to finish it sooner or later.
However, i would like to ask you to gelo me test them and give suggestions about the turns-for 2,3 star.
Thank you in advance.
However, i would like to ask you to gelo me test them and give suggestions about the turns-for 2,3 star.
Thank you in advance.
- Sun Aug 16, 2015 8:43 pm
- Forum: Units & Structures
- Topic: Worker bots
- Replies: 26
- Views: 6007
Re: Worker bots
I like this idea. Do you have suggestion for stats?
- Mon Jul 06, 2015 7:55 am
- Forum: Dev asks for Help
- Topic: WANTED: Finish the Unfinished campaigns of "Master" Deptusi
- Replies: 34
- Views: 13835
Re: WANTED: Finish the Unfinished campaigns of "Master" Dept
Hi!
I checked your problems but they don't happen in my version. (it is a pretty old one )
I checked your problems but they don't happen in my version. (it is a pretty old one )
- Mon Jul 06, 2015 7:54 am
- Forum: Old Votes - ARCHIVED
- Topic: Vote
- Replies: 350
- Views: 185695
Re: Vote for units
We can start it right now. E-mail is same,
date of ending 12 th
date of ending 12 th
- Thu Jun 11, 2015 5:59 pm
- Forum: Gameplay & UI
- Topic: Animations - do we need them?
- Replies: 34
- Views: 11140
Re: Animations - do we need them?
How could I make an animation? I would gladly try on my tablet.
- Thu Jun 11, 2015 5:02 am
- Forum: Gameplay & UI
- Topic: Animations - do we need them?
- Replies: 34
- Views: 11140
Re: Animations - do we need them?
Hi
What about a touching animation?
When you select the unit it might raise it's weapon, prepare it's shield or draw up hos vow/crossbow...
What about a touching animation?
When you select the unit it might raise it's weapon, prepare it's shield or draw up hos vow/crossbow...
- Thu Jun 11, 2015 4:57 am
- Forum: Other discussions about the game
- Topic: Version 1.0 ideas
- Replies: 33
- Views: 10129
Re: Version 1.0 ideas
Hi! I've been thinking about the past few day about ideas for the 1.0 version. Here my maim suggestions : Animations! I saw in the fantasy version that the zombie and the great dragon is animated. What about a basic animation for every unit? For example breathing, Raising weapons when you click on ...
- Thu Jun 11, 2015 4:55 am
- Forum: Map Design
- Topic: Map design - TRIGGERS (eg. if the hero dies)
- Replies: 125
- Views: 44466
Re: Map design - TRIGGERS (eg. if the hero dies)
I sent you in e-mail.
- Wed Jun 10, 2015 5:49 pm
- Forum: Other discussions about the game
- Topic: Version 1.0 ideas
- Replies: 33
- Views: 10129
Re: Version 1.0 ideas
Hi! I've been thinking about the past few day about ideas for the 1.0 version. Here my maim suggestions : Animations! I saw in the fantasy version that the zombie and the great dragon is animated. What about a basic animation for every unit? For example breathing, Raising weapons when you click on t...
- Wed Jun 10, 2015 5:38 pm
- Forum: Map Design
- Topic: Map design - TRIGGERS (eg. if the hero dies)
- Replies: 125
- Views: 44466
Re: Map design - TRIGGERS (eg. if the hero dies)
I don't have a player 2 field.
this explains it
Daniel could it be because of screen size? Or the editor has some issue?
this explains it
Daniel could it be because of screen size? Or the editor has some issue?
- Wed Jun 03, 2015 3:51 pm
- Forum: Map Design
- Topic: Map design - TRIGGERS (eg. if the hero dies)
- Replies: 125
- Views: 44466
Re: Map design - TRIGGERS (eg. if the hero dies)
Hi
Someone please explain me how to use the objects change ownere in area, because it doesnt work for me. I add the area, the unit type and the player number who will receivd the converted units. Did I do something wrong?
Someone please explain me how to use the objects change ownere in area, because it doesnt work for me. I add the area, the unit type and the player number who will receivd the converted units. Did I do something wrong?
- Thu May 28, 2015 4:58 am
- Forum: Old Votes - ARCHIVED
- Topic: Vote
- Replies: 350
- Views: 185695
Re: Vote for units
Okay here the result:
Siege shield
Ninja
Tanegashima Ashigaru
Siege shield
Ninja
Tanegashima Ashigaru
- Sun May 24, 2015 7:20 am
- Forum: Old Votes - ARCHIVED
- Topic: Vote
- Replies: 350
- Views: 185695
Re: Vote for units
I use utm +2
But yoz mst give the votes to me unitll 22:00, because I had a program change, and need to rest enough....
But yoz mst give the votes to me unitll 22:00, because I had a program change, and need to rest enough....
- Sat May 23, 2015 11:59 am
- Forum: Techs
- Topic: New tech: Woodworking
- Replies: 10
- Views: 3676
Re: New tech: Woodworking
What about this?: Adcanced woodworking
Reduce the production time of non-flesh-and-blood units by 1
OR
Incrase armor and health for non flesh and blood units
Reduce the production time of non-flesh-and-blood units by 1
OR
Incrase armor and health for non flesh and blood units
- Thu May 21, 2015 4:42 pm
- Forum: New game types in the game (like capture the flag)
- Topic: Tower defense map
- Replies: 12
- Views: 6254
Re: Tower defense map
It will ve ready at monday.
- Thu May 21, 2015 5:07 am
- Forum: Maps, campaigns
- Topic: Crusader-Campaign
- Replies: 60
- Views: 16777
Re: Crusader-Campaign
Yes!
You are right. Personally I only know a few of them, but they are completely based on crusades.
You are right. Personally I only know a few of them, but they are completely based on crusades.
- Tue May 19, 2015 9:28 pm
- Forum: New game types in the game (like capture the flag)
- Topic: Tower defense map
- Replies: 12
- Views: 6254
Re: Tower defense map
So here is the first plan:
Enemy arrives every 5 th turn
Player gain a worker every 5th turn.
Instead of a Tc the player has a disabled blacksmith
first wave: 5 swordsman
second wave: 10 swordsmam
third wave: 10 swordsman, 5skirmisher
4 th: 15 swordsman, 10 skirmisher
.
.
.
Enemy arrives every 5 th turn
Player gain a worker every 5th turn.
Instead of a Tc the player has a disabled blacksmith
first wave: 5 swordsman
second wave: 10 swordsmam
third wave: 10 swordsman, 5skirmisher
4 th: 15 swordsman, 10 skirmisher
.
.
.
- Tue May 19, 2015 9:23 pm
- Forum: New game types in the game (like capture the flag)
- Topic: Tower defense map
- Replies: 12
- Views: 6254
Re: Tower defense map
I recently got a map from Coolguy which might be good for this mode.
I will make a sample soon!
I will make a sample soon!
- Tue May 19, 2015 9:18 pm
- Forum: Maps, campaigns
- Topic: Crusader-Campaign
- Replies: 60
- Views: 16777
Re: Crusader-Campaign
Actually, these battles shouldn't offend anyone. I am not hating anyone, but I think that if something may offend you, you won't go there knowing it.
In my opinion it would be enough if we put a disclaimer/warning like thing on the map description.
In my opinion it would be enough if we put a disclaimer/warning like thing on the map description.
- Tue May 19, 2015 9:13 pm
- Forum: Races
- Topic: Races-new way
- Replies: 18
- Views: 13306
Re: Races-new way
Well, I don't think they should be separate factions. It would be pretty stranhe to use a race which has 4 unit and no vechicles, making them weak. And what about this: These units could be recruited in something like a space bar. They could have some special abilities to make them worth it. For exa...
- Tue May 19, 2015 9:09 pm
- Forum: Old Votes - ARCHIVED
- Topic: Special vote
- Replies: 0
- Views: 1817
Special vote
Hi
I think it would be rather useful to make a vote about the special 1
0 stuff.
We already have a few ideas:
-full map editor in game
-online map market
-map rating (and highscore)
I think it would be rather useful to make a vote about the special 1
0 stuff.
We already have a few ideas:
-full map editor in game
-online map market
-map rating (and highscore)
- Tue May 19, 2015 7:10 pm
- Forum: IMPLEMENTED - Technologies
- Topic: Gunpowder? - IMPLEMENTED
- Replies: 33
- Views: 16424
Re: Gunpowder?
What about if it would turn catapults into primitive cannons?
With higher innacurancy and no area damage, But improved power
With higher innacurancy and no area damage, But improved power
- Mon May 18, 2015 2:58 pm
- Forum: Old Votes - ARCHIVED
- Topic: Vote
- Replies: 350
- Views: 185695
Re: Vote for units
Leaked info: the sieg shield is currently taking the lead.
Shhh... You didn't hear it from me
Vote time limit: 25 th may. Midnight. (Minutes before 26th)
Shhh... You didn't hear it from me
Vote time limit: 25 th may. Midnight. (Minutes before 26th)
- Mon May 18, 2015 2:55 pm
- Forum: Voting
- Topic: Units List for the Vote
- Replies: 104
- Views: 67047
Re: Vote Politicking
Yes and I worked hard on it's basic start-up icons
Don't forget to send the votes to this e-mail: voteman@freemail.hu
Don't forget to send the votes to this e-mail: voteman@freemail.hu
- Mon May 18, 2015 2:52 pm
- Forum: IMPLEMENTED - Technologies
- Topic: Gunpowder? - IMPLEMENTED
- Replies: 33
- Views: 16424
Re: Gunpowder?
Medieval times lasted until the 14th century and the gunpowder was only used by the eastern countries, because as mentioned before it wasn't as deadly as the longbow. It's first appearance in Europe, (massively) was bx the Turks who used several cannons and equiped their infantry with muskets. But t...
- Mon May 18, 2015 2:11 pm
- Forum: Others
- Topic: Starting packs
- Replies: 42
- Views: 15398
Re: Starting packs
I have no idea.