I think I have filtered out all human units that dont belong there.
Maybeye I missed something.
Search found 190 matches
- Sun Mar 11, 2018 9:35 am
- Forum: Archived - Reporting Issues
- Topic: Weird AI
- Replies: 4
- Views: 1308
- Sun Mar 11, 2018 8:21 am
- Forum: Archived - Reporting Issues
- Topic: Weird AI
- Replies: 4
- Views: 1308
Weird AI
I have played against a orc Ai, who has built a dock (not an orc dock)
Also, a human AI built a siege engine workshop and trained longbow archers and missionairies in AoF!
This is very weird, can you fix this?
Also, a human AI built a siege engine workshop and trained longbow archers and missionairies in AoF!
This is very weird, can you fix this?
- Sun Mar 11, 2018 8:18 am
- Forum: Map Editors
- Topic: I can create Maps for you.
- Replies: 8
- Views: 3445
Re: I can create Maps for you.
Maybeye: Orc crusher Orc mage Heavy knight Ent demolisher Spectral rider Uruk pike Orc Axe thrower (They get more followers at each level. After they plundered a graveyard, they have some skeletons/zombies etc) Note: They have to face a big enemy army/stronghold, so change things if you like. But yo...
- Sat Mar 10, 2018 9:59 am
- Forum: Map Editors
- Topic: I can create Maps for you.
- Replies: 8
- Views: 3445
Re: I can create Maps for you.
Take a look at this:
viewtopic.php?f=28&t=4614
Imperials vs. Strong units (Crusher Olog hai Shaman etc.)
viewtopic.php?f=28&t=4614
Imperials vs. Strong units (Crusher Olog hai Shaman etc.)
- Sat Mar 10, 2018 9:52 am
- Forum: Multiplayer discussions
- Topic: Abnormal Behaviour
- Replies: 1
- Views: 1427
Abnormal Behaviour
Sometimes I see that someone doesnt make his turn, but if I watch again later, he is still busy. I dont like skipping, but when when I watch again later, and I can finally do my turn, the game sais I have been skipped a few times. :? I had the highest badge, but after being kicked once because of th...
- Wed Mar 07, 2018 5:19 pm
- Forum: Archive
- Topic: Tech tree?
- Replies: 0
- Views: 1598
Tech tree?
Maybeye a tech tree with upgrades, not those collumns, because that is more sci-fi?
- Wed Mar 07, 2018 5:10 pm
- Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
- Topic: Tasks before publishing AOW
- Replies: 129
- Views: 35029
Re: Tasks before publishing AOW
Splash screen: A screenshot of a battle between all the nations?
- Wed Mar 07, 2018 4:39 pm
- Forum: Unit - water (ships)
- Topic: Carrack IMPLEMENTED
- Replies: 55
- Views: 8483
Great Ship
A big ship with a few rows of cannons, very slow
Campaign Hero?
Campaign Hero?
- Wed Mar 07, 2018 4:37 pm
- Forum: Unit - water (ships)
- Topic: demolition ship IMPLEMENTED
- Replies: 23
- Views: 6062
Suicide ship
A ship loaded with gunpowder, requires the gunpowder tech.
No attack, because no cannons.
Medium speed.
Ability: Explode, kills himself, but bordering ships have damage and are on fire (allied too)
No attack, because no cannons.
Medium speed.
Ability: Explode, kills himself, but bordering ships have damage and are on fire (allied too)
- Wed Mar 07, 2018 4:35 pm
- Forum: ARCHIVED - Answered suggestions
- Topic: Siege ship - ANSWERED
- Replies: 4
- Views: 1933
Siege ship - ANSWERED
Medium fire resistance due to wet leather skins.
Small battering ram aboard to destroy buildings
Very slow
Weak against triremes/quadriemes and swordsmen
Small battering ram aboard to destroy buildings
Very slow
Weak against triremes/quadriemes and swordsmen
- Wed Mar 07, 2018 4:32 pm
- Forum: IMPLEMENTED - Infantry
- Topic: Banner bearer - IMPLEMENTED
- Replies: 64
- Views: 20593
Banner bearer
A unit with morale aura
- Wed Mar 07, 2018 4:18 pm
- Forum: Archived - Votes and Polls
- Topic: Rebalancing trebuchet and ent demolisher bonuses.
- Replies: 19
- Views: 3947
Re: Rebalancing trebuchet and ent demolisher bonuses.
Compare demolishers to fire archers. Higher speed, higher range, immune to burning, and useful against more than just buildings. Demolishers are rarely useful against anything but volcano, thanks to low side and low range. At least, that's my experience. They don't often get a chance to even attack...
- Wed Mar 07, 2018 4:16 pm
- Forum: Introduction (AOW design leader: Samuel & Professiona_Gamer)
- Topic: Tasks before publishing AOW
- Replies: 129
- Views: 35029
Re: Tasks before publishing AOW
Is green done or to do?
Else:
-Icon:
German tank?
Else:
-Icon:
German tank?
- Wed Mar 07, 2018 4:12 pm
- Forum: Technologies
- Topic: Missiles V1 and V2
- Replies: 12
- Views: 2824
Re: V1
This is a tech
- Wed Mar 07, 2018 2:00 pm
- Forum: Technologies
- Topic: Missiles V1 and V2
- Replies: 12
- Views: 2824
Re: V1
It has a great cost because they were made at the end of the war
- Wed Mar 07, 2018 1:59 pm
- Forum: Archive
- Topic: Aimming Device IMPLEMENTED
- Replies: 15
- Views: 3130
Re: Aimming Device
Okay
- Tue Mar 06, 2018 1:51 pm
- Forum: Technologies
- Topic: Missiles V1 and V2
- Replies: 12
- Views: 2824
V1
The Germans builded a V1 and a V2 missile.
Cost: 20
You can build a powerful missile, upgrade:
V2
Cost: 30
Even more powerful
It is expensive because the V1 and the V2 were overpowered
Cost: 20
You can build a powerful missile, upgrade:
V2
Cost: 30
Even more powerful
It is expensive because the V1 and the V2 were overpowered
- Tue Mar 06, 2018 1:05 pm
- Forum: Archive
- Topic: Aimming Device IMPLEMENTED
- Replies: 15
- Views: 3130
Re: Aimming Device
Like you are watching through your helmet while aiming, with help of that thing
- Tue Mar 06, 2018 1:03 pm
- Forum: Archive
- Topic: AoG Ready Content
- Replies: 27
- Views: 4621
Re: AoG Ready Content
SorryMidonik wrote:No,they are supposed to look like that, similar to XCOM's sectoids:
Also,it will be better if you post such messages in topic about unit,this is not place to discuss about unit images.
- Mon Mar 05, 2018 6:34 pm
- Forum: App Growth (eg. Promotions)
- Topic: COMPLETED! On the verge of 500 000 installs for AOS!
- Replies: 40
- Views: 16811
Re: On the verge of 500 000 installs for AOS!
These ideas all seem really cool and will help draw more attention to this game. I honestly think it's a true hidden gem in the world of Android strategy games, it's so simple, yet so deep at the same time (get what I mean?). If there were small extra features that costed a tiny bit of money, such ...
- Mon Mar 05, 2018 6:27 pm
- Forum: Archive
- Topic: AoG Ready Content
- Replies: 27
- Views: 4621
Re: AoG Ready Content
Looking good
BUT
I dont like the texture of the greys, maybeye more like the Alphas, but with grey armour?
BUT
I dont like the texture of the greys, maybeye more like the Alphas, but with grey armour?
- Mon Mar 05, 2018 6:21 pm
- Forum: Archive
- Topic: Aimming Device IMPLEMENTED
- Replies: 15
- Views: 3130
Re: Aimming Device
It should more look like that you are aiming on something
- Sat Mar 03, 2018 4:12 pm
- Forum: Archive
- Topic: Changing Colors IMPLEMENTED
- Replies: 17
- Views: 3492
Re: Changing Colors
But everybody can see them, but they dont know whose alien/astronaut it is because they cant control them? Or invisibility?
- Sat Mar 03, 2018 4:10 pm
- Forum: Archive
- Topic: Plasma weapons IMPLEMENTED
- Replies: 13
- Views: 2811
Re: Demolition grenades
Or give most infantry units one or two grenades that they can throw? Cooldown between them: 2-3? They can restock their grenades at tcs?
- Sat Mar 03, 2018 4:07 pm
- Forum: Archive
- Topic: Aimming Device IMPLEMENTED
- Replies: 15
- Views: 3130
Re: Aimming Device
Looks good, but maybeye like you are seeing through it, this picture looks like a radar with a target.
If it is really in the helmet, it should have an enemy or something to shoot at.
If it is really in the helmet, it should have an enemy or something to shoot at.
- Sat Mar 03, 2018 4:02 pm
- Forum: Archive
- Topic: Mobile SAM luncher IMPLEMENTED
- Replies: 59
- Views: 7575
Re: Mobile SAM luncher
I think it is better if it doesnt looks like a tank (of world wars) with a gun, but more like a space vehicle with a missile turret on it
- Fri Mar 02, 2018 2:54 pm
- Forum: Others
- Topic: AOG Image requests
- Replies: 197
- Views: 20462
Re: Image requests
Thanks for the link!
- Fri Mar 02, 2018 2:03 pm
- Forum: Others
- Topic: AOG Image requests
- Replies: 197
- Views: 20462
Re: Image requests
Please put all the images here so we can check them and get them off the list!
- Thu Mar 01, 2018 11:33 am
- Forum: App Growth (eg. Promotions)
- Topic: More ways to spread Age of Strategy
- Replies: 108
- Views: 23815
Re: More ways to spread Age of Strategy
I might need some help with the content, but I am still making the body
- Thu Mar 01, 2018 11:20 am
- Forum: OFF Topics
- Topic: New game?
- Replies: 7
- Views: 1310
Re: New game?
I would like to do that, but in a historical enviroment it is nicer ( I guess )Stratego (dev) wrote:there is no need to new game, simply new campaugn maps with thoseu mention. will u make some historical maps in aos?