Search found 322 matches
- Sat Sep 30, 2017 11:19 am
- Forum: Gameplay & UI
- Topic: unit range indicator (red) before move IMPLEMENTED
- Replies: 5
- Views: 3112
Re: unit range indicator (red) before move
I thought it would be fun if the range indicator would move to the new location on selecting the target location (before moving) so when you first press to designate the target location, the red shoot-range indicator would move to show the range from the new place. what do u think? Will be great th...
- Sat Sep 30, 2017 5:01 am
- Forum: New variant ideas
- Topic: Clash of the ageofs
- Replies: 23
- Views: 9026
Re: Clash of the ageofs
Wait, from where its resides?Sunrise Samurai wrote:which a plant vs zombies pea shooter finishes off.
- Fri Sep 29, 2017 6:33 am
- Forum: Issues
- Topic: Can't open the game
- Replies: 44
- Views: 13595
Re: Can't open the game
I tried it, nothing changes.Stratego (dev) wrote:catlog: canyou send me the catlog right after a crash?
also i had an idea, and fixed something, uos 10 please get it and tell me if that works.
And the buildings are healing themselves again...
- Fri Sep 29, 2017 4:06 am
- Forum: DEVELOPER version changes
- Topic: version v1.049
- Replies: 6
- Views: 4347
Re: version v1.049
Ah, the problem fixed after i cleared the data.Stratego (dev) wrote:i received no more reports - do u nkow what is the problem there?
also:
new update: Siege Tower -- we need better image tough.
- Thu Sep 28, 2017 12:41 pm
- Forum: Unit - mounted
- Topic: new hero unit black knight
- Replies: 9
- Views: 4843
Re: new hero unit black knight
This hero is more suited for campaign i think.
- Thu Sep 28, 2017 7:33 am
- Forum: Issues
- Topic: Can't open the game
- Replies: 44
- Views: 13595
Re: Can't open the game
I uninstalled and reinstall, no change tho it is still working once...Stratego (dev) wrote:My question was if you uninstalled it or not.Dan301002 wrote:It will reset the catlog, so no luck.Stratego (dev) wrote:have you made the uninstall / reinstall process?
- Wed Sep 27, 2017 11:09 pm
- Forum: Issues
- Topic: Can't open the game
- Replies: 44
- Views: 13595
Re: Can't open the game
It will reset the catlog, so no luck.Stratego (dev) wrote:have you made the uninstall / reinstall process?
- Wed Sep 27, 2017 11:06 am
- Forum: Issues
- Topic: Can't open the game
- Replies: 44
- Views: 13595
Re: Can't open the game
I can't really, the game will always crashes at loading. Only clearing data everytime work, tho... sometimes it may let you in, that maybe our only chances...Stratego (dev) wrote:can you somehow send me a catlog on the crash?
(i can not fix anything without a crash message)
- Wed Sep 27, 2017 5:55 am
- Forum: Implemented/Closed ones
- Topic: Mobile AA doesn't feel like its hurting the aircra ANSWERED
- Replies: 4
- Views: 2367
Re: Mobile AA doesn't feel like its hurting the aircraft any
Ah i see. Then i need to replace my AA's in several games.Stratego (dev) wrote:try it with freshly built units, old created aa vehicles are useless now.
(also new units have 2 actions)
- Wed Sep 27, 2017 4:15 am
- Forum: Implemented/Closed ones
- Topic: Mobile AA doesn't feel like its hurting the aircra ANSWERED
- Replies: 4
- Views: 2367
Mobile AA doesn't feel like its hurting the aircra ANSWERED
I think the mobile AA like M16 or Gaz or Flakpz doesn't do much damage against aircraft anymore since Xlsx (?).
I feel like it should get more bonuses toward aircraft.
I feel like it should get more bonuses toward aircraft.
- Tue Sep 26, 2017 2:27 pm
- Forum: Infantry (last cleanup: 20240130)
- Topic: pistol soldier
- Replies: 10
- Views: 2344
Re: pistol soldier
For that we need other people opinion, let's put this to hold first.Magnus wrote:the field medic is a good idea not atacker unit. amd maybe a demolition unit too ? only anti builduing bad atacker too
- Tue Sep 26, 2017 1:25 pm
- Forum: New game types in the game (like capture the flag)
- Topic: Game setting - Population Limit (Variant rule - food limits)
- Replies: 98
- Views: 39733
Re: Game setting - Population Limit (Variant rule - food lim
Ah, that is a good idea.Alexander82 wrote:The important thing is that units should occupy the population by their cost.
If i have 100 population i can have 50 swordsmen or 25 knights
- Tue Sep 26, 2017 1:21 pm
- Forum: Infantry (last cleanup: 20240130)
- Topic: pistol soldier
- Replies: 10
- Views: 2344
Re: pistol soldier
i think it can be a support unit like archer units in age of strategy more weak than a machinegunner but it can attack diagonally but only one range Well, but to shoot diagonally you need 2 range... While the normal one only shoots at 1 range. It won't work with the normal one as the most basic... ...
- Tue Sep 26, 2017 11:54 am
- Forum: Units & Structures (See Nations for accepted Unit nations)
- Topic: scout and transport helicopters
- Replies: 5
- Views: 3060
Re: scout and transport helicopters
Well, never see that coming. After some research i did see some Heli was used in WW2, but can you give the example of what Heli will it be for each country?
- Tue Sep 26, 2017 11:53 am
- Forum: Infantry (last cleanup: 20240130)
- Topic: pistol soldier
- Replies: 10
- Views: 2344
Re: pistol soldier
I do say it is an interesting ideas, but "Normal" infantries range is already one, obviously Pistol Soldiers will be weaker in that regard. Soooo, what will be the pros of Pistol Soldiers?
- Tue Sep 26, 2017 10:47 am
- Forum: Campaign map discussions
- Topic: i need help - campaign ambition the mission is mercenaries
- Replies: 6
- Views: 5586
Re: i need help
Yes, thats even for me. I never know what to do. Do the mercenaries turn the side after few turns? No they don't, save the villager. Tho for me it is a special case, after i save them they Rekt the mercenaries (green) and i ended up only focusing on the blue guys (i forgot their name?), i win 3 sta...
- Tue Sep 26, 2017 4:31 am
- Forum: Archive
- Topic: Age of.. si-fi? CLOSED
- Replies: 65
- Views: 12640
Re: Age of.. si-fi?
Well, different era mean different story anyways. And making campaign? I maybe will try once this game got its own Dev Version.
- Mon Sep 25, 2017 2:52 pm
- Forum: Others
- Topic: Copyright issues
- Replies: 19
- Views: 11137
Re: Copyright issues
Lel, search for their phone numbers quick!
*stalker mode activated
*stalker mode activated
- Mon Sep 25, 2017 2:35 pm
- Forum: Archive
- Topic: Age of.. si-fi? CLOSED
- Replies: 65
- Views: 12640
Re: Age of.. si-fi?
I do thinks myconids would be specifically some mutated plants that gained intelligence. Some buildings will be made of special kinds of wood, some of them maybe will be normal buildings, in ruin style. :lol: Also my story for them (possible grammar, please bear with it). :mrgreen: "From some p...
- Mon Sep 25, 2017 1:39 pm
- Forum: Archive
- Topic: Age of.. si-fi? CLOSED
- Replies: 65
- Views: 12640
Re: Age of.. si-fi?
Well then Reptilians it is, also what about the progress of "Human Faction / Races"?
Also, i would like space battles honestly (with some criteria atleast, definitely EMP is one lol), the one in SwS didn't feel like one for me. But of course this one things will be for later case.
Also, i would like space battles honestly (with some criteria atleast, definitely EMP is one lol), the one in SwS didn't feel like one for me. But of course this one things will be for later case.
- Mon Sep 25, 2017 12:53 pm
- Forum: Issues
- Topic: Can't open the game
- Replies: 44
- Views: 13595
Re: Can't open the game
Well, i thinks this is the invasion of the crash bugs right now.
As for me the game always crash at loading screen, i never crash at / in the game.
As for me the game always crash at loading screen, i never crash at / in the game.
- Mon Sep 25, 2017 11:45 am
- Forum: Units & Structures (See Races for accepted Unit Races)
- Topic: Apocalypse Tank
- Replies: 3
- Views: 3438
Re: Apocalypse Tank
Yep, i thinks moderator should label some of this "barren lands" as dead. Mostly cuz of copyright of course, or some special cases.
- Mon Sep 25, 2017 9:57 am
- Forum: Issues
- Topic: Can't open the game
- Replies: 44
- Views: 13595
Re: Can't open the game
Same result. Was able to get in and seems ok now. I went into my apps storage menu and cleared the data from the app. To all if you do this make sure you remember your password to login and when you load up all multiplayer games will be gone to get them back to get them back go to join then at the ...
- Mon Sep 25, 2017 5:48 am
- Forum: DEVELOPER version changes
- Topic: version v1.049
- Replies: 6
- Views: 4347
Re: version v1.049
Can't get in? Always force closes at loading, only rarely able to get in? Not Dev version, the version at Play Store now.
- Mon Sep 25, 2017 4:38 am
- Forum: Other discussions about the game
- Topic: Rpg Medieval Map Contest
- Replies: 9
- Views: 5028
Re: Rpg Medieval Map Contest
Really? Like really?
I can do this, in my imagination.
Everyone know Chuunibyou?
I can do this, in my imagination.
Everyone know Chuunibyou?
- Mon Sep 25, 2017 4:28 am
- Forum: Others
- Topic: Copyright issues
- Replies: 19
- Views: 11137
Re: Copyright issues
Even if there is Age of Ufo?Stratego (dev) wrote:not yet, i am waiting for someone to find a way to legalize it
- Sat Sep 23, 2017 4:36 am
- Forum: Dev asks for Help
- Topic: Translations
- Replies: 167
- Views: 95186
Re: Translations
Ha,sorry....Ok,I will accept all teamwork request!,Because,im is on translate process,Samuelch you look like want join,isn't it,I will accept you,Later i will send you my translated Xml and original Xml!,To help translate it,After that you will send back that Xml and i will continue the process,i w...
- Fri Sep 22, 2017 11:09 am
- Forum: DEVELOPER version changes
- Topic: version 0.008
- Replies: 29
- Views: 8345
Re: version 0.008
Can't open production after update, crash whenever it's opened. Only had been tried on campaigns, i don't know about the rest.
- Fri Sep 22, 2017 5:07 am
- Forum: Implemented/Closed ones
- Topic: Plane Mechanics IMPLEMENTED
- Replies: 16
- Views: 7243
Re: Plane Mechanics
i object :) it will lose the balance of planes, this way nowhere you can have safe place even behind AA defenses (currently they can easily fly over any AA gun range - so simply bypass them) this way we need to solve this (with total rebalancing, or with new mechanisms (eg. AA fires automatically o...
- Fri Sep 22, 2017 5:01 am
- Forum: Archive
- Topic: Age of.. si-fi? CLOSED
- Replies: 65
- Views: 12640
Re: Age of.. si-fi?
For races, you don't really need dwarfs or elves, i will say this 5 species i can think of as the races was humanoid, reptilian, insectoid, avian, and mech (automaton).