Search found 1677 matches

by samuelch
Wed Oct 05, 2016 5:37 pm
Forum: Archived - Scalefolk Units, Buildings
Topic: Acid Spitter — ARCHIVED
Replies: 34
Views: 6583

Acid Spitter — ARCHIVED

A snakeman that spits acid that melts buildings, non and flesh and blood units. The acid effect is similiar to poisoned but unhealable.
by samuelch
Wed Oct 05, 2016 1:01 pm
Forum: Dwarf Technologies
Topic: Dwarf Tech:Dwarven Oils
Replies: 10
Views: 4874

Re: Dwarf Tech:Dwarven Oils

Before upgrade:
War machine speed=2
Bombarde speed=1
After upgrade:
War machine speed=3
Bombarde speed=2
Like this?
by samuelch
Wed Oct 05, 2016 12:54 pm
Forum: Archived - Subraces
Topic: The Carrot People
Replies: 18
Views: 6559

Re: The Carrot People

A CARROT WARRIOR :D .
by samuelch
Tue Oct 04, 2016 4:59 pm
Forum: Archived - Elven Technologies and Spells
Topic: Elf Tech:Eagle Eye - OUTDATED
Replies: 9
Views: 4019

Elf Tech:Eagle Eye - OUTDATED

Allow elf units to see any units inside a building when adjacent to any building. Cost=6 turns in tc.
by samuelch
Tue Oct 04, 2016 4:34 pm
Forum: Dwarf Technologies
Topic: Dwarf Tech:Dwarven Oils
Replies: 10
Views: 4874

Re: Dwarf Tech:Dwarven Oils

It should costs 4 turns.
by samuelch
Tue Oct 04, 2016 4:20 pm
Forum: Dwarf Technologies
Topic: Dwarf Tech: Machinery
Replies: 18
Views: 7352

Re: Dwarf Tech: Machinery

First try.
by samuelch
Tue Oct 04, 2016 4:04 pm
Forum: Dwarf Technologies
Topic: Dwarf Tech:Dwarven Oils
Replies: 10
Views: 4874

Dwarf Tech:Dwarven Oils

All machines controlled by a player gain +1 speed.
by samuelch
Tue Oct 04, 2016 6:40 am
Forum: Archived - Dwarven Units, Buildings
Topic: Dwarf Expert Engineer — ARCHIVED
Replies: 17
Views: 5883

Re: Dwarf Expert Engineer

First try. How about add dwarf builder's guild (a building that trains war smith, worker, and expert builder)?
by samuelch
Mon Oct 03, 2016 6:10 pm
Forum: Archived - Orcish Units, Buildings
Topic: Orc Exploding Ship — ANSWERED
Replies: 20
Views: 3613

Re: Orc Exploding Ship

Orc aquatic visible assassin with 3 cost.
by samuelch
Mon Oct 03, 2016 3:50 pm
Forum: Archived - Orcish Units, Buildings
Topic: Orc Exploding Ship — ANSWERED
Replies: 20
Views: 3613

Re: Orc Exploding Ship

How about cost 3 turns and high speed?
by samuelch
Mon Oct 03, 2016 3:35 pm
Forum: Archived - Human Units, Buildings
Topic: Thug — ARCHIVED
Replies: 4
Views: 1582

Re: Thug

How about highwayman?
by samuelch
Mon Oct 03, 2016 3:22 pm
Forum: Archived - Dwarven Units, Buildings
Topic: Dwarf Expert Engineer — ARCHIVED
Replies: 17
Views: 5883

Dwarf Expert Engineer — ARCHIVED

Dwarf worker that can mend and start construction two times in one turn. Built in tc and costs 5 turns.
by samuelch
Mon Oct 03, 2016 3:16 pm
Forum: Archived - Dwarven Units, Buildings
Topic: Dwarven Tunneler — ARCHIVED
Replies: 56
Views: 17122

Dwarf Tunnels

Buildings that work like bridge but can only be built on mountain, hill, and rock tiles. Friendly units in these tunnels will be healed.
by samuelch
Mon Oct 03, 2016 3:12 pm
Forum: Map & campaign ideas/issues
Topic: Undead horde campaning
Replies: 58
Views: 10867

Re: Undead horde campaning

Good idea, but why there are some black tiles near the green tc?
by samuelch
Mon Oct 03, 2016 2:53 pm
Forum: Archived - Subraces
Topic: Dwarves
Replies: 312
Views: 83219

Re: Dwarves! Revived!

Axeman: Image
Strong infantrist
Cost 4
HP 34
Attack 12
Range 1
Armor 4
Pierce 4
Speed 3
Sight 4
Action 1
Spell resistance 0%
Is this good?
by samuelch
Mon Oct 03, 2016 2:51 pm
Forum: Archived - Orcish Units, Buildings
Topic: Orc Exploding Ship — ANSWERED
Replies: 20
Views: 3613

Re: Orc Exploding Ship

MightyGuy wrote: what about cost 5 and the armor will be armor 2.
that will work also.
by samuelch
Mon Oct 03, 2016 1:38 pm
Forum: Archived - Reporting Issues
Topic: The Unknown Raid and Dragon Origins IMPLEMENTED
Replies: 1
Views: 1113

The Unknown Raid and Dragon Origins IMPLEMENTED

Both campaigns combined into one campaign.
by samuelch
Mon Oct 03, 2016 1:26 pm
Forum: Archived - Units and Buildings - General Forum
Topic: Custom Factions made by us
Replies: 9
Views: 6099

Re: Custom Factions made by us

But the one that will be trained in game can't be named.
by samuelch
Mon Oct 03, 2016 1:24 pm
Forum: Archived - Human Units, Buildings
Topic: Thug — ARCHIVED
Replies: 4
Views: 1582

Thug — ARCHIVED

A unit that need to be paid overtime with moneyman but has a very strong area attack. Built in tc. Cost=4 turns.
by samuelch
Mon Oct 03, 2016 1:00 pm
Forum: Archived - Units and Buildings - General Forum
Topic: Custom Factions made by us
Replies: 9
Views: 6099

Re: Custom Factions made by us

You can already done that in level editor but you can't name the units and the units must be existing units.
by samuelch
Mon Oct 03, 2016 12:57 pm
Forum: Archived - Votes and Polls
Topic: Vote week 03/10/2016 - 10/10/2016
Replies: 18
Views: 6073

Re: Vote week 03/10/2016 - 10/10/2016

1.Swamp Orc (orc)
2.Spirit Tower (undead)
3.Bladesinger (elf)
by samuelch
Sun Oct 02, 2016 2:50 pm
Forum: Elf Technologies
Topic: Elves Spell:Taming
Replies: 33
Views: 10020

Re: Elves Spell:Taming

To enable it, an elves player must research advance zoology tech.
by samuelch
Sun Oct 02, 2016 2:38 pm
Forum: Archived - Orcish Units, Buildings
Topic: Orc Exploding Ship — ANSWERED
Replies: 20
Views: 3613

Orc Exploding Ship — ANSWERED

An orc 3 turns ship that crash enemy and explode to instantly kill the enemy ship. It's very fragile and explode by itselves after 2 turns. Built in dock.
by samuelch
Sat Oct 01, 2016 3:54 pm
Forum: Infantry (last cleanup: 20240130)
Topic: Russian Military +IMG
Replies: 57
Views: 8421

Re: Russian Military

My infantry design topic are filled with the images before the game released, so there themes won't be the same as the one now.
Another Russian.
by samuelch
Fri Sep 30, 2016 2:42 pm
Forum: Archived - Subraces
Topic: Dwarves
Replies: 312
Views: 83219

Re: Dwarves! Revived!

The barrack wall looks good for walls.
by samuelch
Fri Sep 30, 2016 2:31 pm
Forum: Archived - Subraces
Topic: Dwarves
Replies: 312
Views: 83219

Re: Dwarves! Revived!

Dwarf miner=a dwarf that can move underground with a small damage form his trusty pickaxe but good against buildings (building destroyer). Cost=3 turns
by samuelch
Fri Sep 30, 2016 2:02 pm
Forum: Archived - Subraces
Topic: Dwarves
Replies: 312
Views: 83219

Re: Dwarves! Revived!

samuelch wrote:
Axeman: Image
Strong infantrist
Cost 4
HP 30
Attack 10
Range 1
Armor 4
Pierce 4
Speed 3
Sight 4
Action 1
Spell resistance 0%
How about now?
by samuelch
Fri Sep 30, 2016 1:48 pm
Forum: Archived - Subraces
Topic: Dwarves
Replies: 312
Views: 83219

Re: Dwarves! Revived!

Axeman: Image
Strong infantrist
Cost 4
HP 24
Attack 18
Range 1
Armor 0
Pierce 0
Speed 3
Sight 4
Action 1
Spell resistance 0%
Is it okay?
by samuelch
Fri Sep 30, 2016 1:41 pm
Forum: Infantry (last cleanup: 20240130)
Topic: Russian Military +IMG
Replies: 57
Views: 8421

Re: Russian Military

A group of them.

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