Search found 1677 matches
- Wed Oct 05, 2016 5:37 pm
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Acid Spitter — ARCHIVED
- Replies: 34
- Views: 6583
Acid Spitter — ARCHIVED
A snakeman that spits acid that melts buildings, non and flesh and blood units. The acid effect is similiar to poisoned but unhealable.
- Wed Oct 05, 2016 1:01 pm
- Forum: Dwarf Technologies
- Topic: Dwarf Tech:Dwarven Oils
- Replies: 10
- Views: 4874
Re: Dwarf Tech:Dwarven Oils
Before upgrade:
War machine speed=2
Bombarde speed=1
After upgrade:
War machine speed=3
Bombarde speed=2
Like this?
War machine speed=2
Bombarde speed=1
After upgrade:
War machine speed=3
Bombarde speed=2
Like this?
- Wed Oct 05, 2016 12:54 pm
- Forum: Archived - Subraces
- Topic: The Carrot People
- Replies: 18
- Views: 6559
Re: The Carrot People
A CARROT WARRIOR .
- Tue Oct 04, 2016 4:59 pm
- Forum: Archived - Elven Technologies and Spells
- Topic: Elf Tech:Eagle Eye - OUTDATED
- Replies: 9
- Views: 4019
Elf Tech:Eagle Eye - OUTDATED
Allow elf units to see any units inside a building when adjacent to any building. Cost=6 turns in tc.
- Tue Oct 04, 2016 4:34 pm
- Forum: Dwarf Technologies
- Topic: Dwarf Tech:Dwarven Oils
- Replies: 10
- Views: 4874
Re: Dwarf Tech:Dwarven Oils
It should costs 4 turns.
- Tue Oct 04, 2016 4:20 pm
- Forum: Dwarf Technologies
- Topic: Dwarf Tech: Machinery
- Replies: 18
- Views: 7352
Re: Dwarf Tech: Machinery
First try.
- Tue Oct 04, 2016 4:04 pm
- Forum: Dwarf Technologies
- Topic: Dwarf Tech:Dwarven Oils
- Replies: 10
- Views: 4874
Dwarf Tech:Dwarven Oils
All machines controlled by a player gain +1 speed.
- Tue Oct 04, 2016 6:40 am
- Forum: Archived - Dwarven Units, Buildings
- Topic: Dwarf Expert Engineer — ARCHIVED
- Replies: 17
- Views: 5883
Re: Dwarf Expert Engineer
First try. How about add dwarf builder's guild (a building that trains war smith, worker, and expert builder)?
- Mon Oct 03, 2016 6:10 pm
- Forum: Archived - Orcish Units, Buildings
- Topic: Orc Exploding Ship — ANSWERED
- Replies: 20
- Views: 3613
Re: Orc Exploding Ship
Orc aquatic visible assassin with 3 cost.
- Mon Oct 03, 2016 3:50 pm
- Forum: Archived - Orcish Units, Buildings
- Topic: Orc Exploding Ship — ANSWERED
- Replies: 20
- Views: 3613
Re: Orc Exploding Ship
How about cost 3 turns and high speed?
- Mon Oct 03, 2016 3:35 pm
- Forum: Archived - Human Units, Buildings
- Topic: Thug — ARCHIVED
- Replies: 4
- Views: 1582
Re: Thug
How about highwayman?
- Mon Oct 03, 2016 3:22 pm
- Forum: Archived - Dwarven Units, Buildings
- Topic: Dwarf Expert Engineer — ARCHIVED
- Replies: 17
- Views: 5883
Dwarf Expert Engineer — ARCHIVED
Dwarf worker that can mend and start construction two times in one turn. Built in tc and costs 5 turns.
- Mon Oct 03, 2016 3:16 pm
- Forum: Archived - Dwarven Units, Buildings
- Topic: Dwarven Tunneler — ARCHIVED
- Replies: 56
- Views: 17122
Dwarf Tunnels
Buildings that work like bridge but can only be built on mountain, hill, and rock tiles. Friendly units in these tunnels will be healed.
- Mon Oct 03, 2016 3:12 pm
- Forum: Map & campaign ideas/issues
- Topic: Undead horde campaning
- Replies: 58
- Views: 10867
Re: Undead horde campaning
Good idea, but why there are some black tiles near the green tc?
- Mon Oct 03, 2016 2:53 pm
- Forum: Archived - Subraces
- Topic: Dwarves
- Replies: 312
- Views: 83219
Re: Dwarves! Revived!
Axeman:
Strong infantrist
Is this good?Cost 4
HP 34
Attack 12
Range 1
Armor 4
Pierce 4
Speed 3
Sight 4
Action 1
Spell resistance 0%
- Mon Oct 03, 2016 2:51 pm
- Forum: Archived - Orcish Units, Buildings
- Topic: Orc Exploding Ship — ANSWERED
- Replies: 20
- Views: 3613
Re: Orc Exploding Ship
that will work also.MightyGuy wrote: what about cost 5 and the armor will be armor 2.
- Mon Oct 03, 2016 1:38 pm
- Forum: Archived - Reporting Issues
- Topic: The Unknown Raid and Dragon Origins IMPLEMENTED
- Replies: 1
- Views: 1113
The Unknown Raid and Dragon Origins IMPLEMENTED
Both campaigns combined into one campaign.
- Mon Oct 03, 2016 1:26 pm
- Forum: Archived - Units and Buildings - General Forum
- Topic: Custom Factions made by us
- Replies: 9
- Views: 6099
Re: Custom Factions made by us
But the one that will be trained in game can't be named.
- Mon Oct 03, 2016 1:24 pm
- Forum: Archived - Human Units, Buildings
- Topic: Thug — ARCHIVED
- Replies: 4
- Views: 1582
Thug — ARCHIVED
A unit that need to be paid overtime with moneyman but has a very strong area attack. Built in tc. Cost=4 turns.
- Mon Oct 03, 2016 1:00 pm
- Forum: Archived - Units and Buildings - General Forum
- Topic: Custom Factions made by us
- Replies: 9
- Views: 6099
Re: Custom Factions made by us
You can already done that in level editor but you can't name the units and the units must be existing units.
- Mon Oct 03, 2016 12:57 pm
- Forum: Archived - Votes and Polls
- Topic: Vote week 03/10/2016 - 10/10/2016
- Replies: 18
- Views: 6073
Re: Vote week 03/10/2016 - 10/10/2016
1.Swamp Orc (orc)
2.Spirit Tower (undead)
3.Bladesinger (elf)
2.Spirit Tower (undead)
3.Bladesinger (elf)
- Sun Oct 02, 2016 2:50 pm
- Forum: Elf Technologies
- Topic: Elves Spell:Taming
- Replies: 33
- Views: 10020
Re: Elves Spell:Taming
To enable it, an elves player must research advance zoology tech.
- Sun Oct 02, 2016 2:38 pm
- Forum: Archived - Orcish Units, Buildings
- Topic: Orc Exploding Ship — ANSWERED
- Replies: 20
- Views: 3613
Orc Exploding Ship — ANSWERED
An orc 3 turns ship that crash enemy and explode to instantly kill the enemy ship. It's very fragile and explode by itselves after 2 turns. Built in dock.
- Sun Oct 02, 2016 2:28 pm
- Forum: Guns (last cleanup: 20240130)
- Topic: Anty-tank altilery German (outdated images)
- Replies: 20
- Views: 8761
- Sat Oct 01, 2016 3:54 pm
- Forum: Infantry (last cleanup: 20240130)
- Topic: Russian Military +IMG
- Replies: 57
- Views: 8421
Re: Russian Military
My infantry design topic are filled with the images before the game released, so there themes won't be the same as the one now.
Another Russian.
Another Russian.
- Fri Sep 30, 2016 2:42 pm
- Forum: Archived - Subraces
- Topic: Dwarves
- Replies: 312
- Views: 83219
Re: Dwarves! Revived!
The barrack wall looks good for walls.
- Fri Sep 30, 2016 2:31 pm
- Forum: Archived - Subraces
- Topic: Dwarves
- Replies: 312
- Views: 83219
Re: Dwarves! Revived!
Dwarf miner=a dwarf that can move underground with a small damage form his trusty pickaxe but good against buildings (building destroyer). Cost=3 turns
- Fri Sep 30, 2016 2:02 pm
- Forum: Archived - Subraces
- Topic: Dwarves
- Replies: 312
- Views: 83219
Re: Dwarves! Revived!
How about now?samuelch wrote:Axeman:
Strong infantristCost 4
HP 30
Attack 10
Range 1
Armor 4
Pierce 4
Speed 3
Sight 4
Action 1
Spell resistance 0%
- Fri Sep 30, 2016 1:48 pm
- Forum: Archived - Subraces
- Topic: Dwarves
- Replies: 312
- Views: 83219
Re: Dwarves! Revived!
Axeman:
Strong infantrist
Is it okay?Cost 4
HP 24
Attack 18
Range 1
Armor 0
Pierce 0
Speed 3
Sight 4
Action 1
Spell resistance 0%
- Fri Sep 30, 2016 1:41 pm
- Forum: Infantry (last cleanup: 20240130)
- Topic: Russian Military +IMG
- Replies: 57
- Views: 8421
Re: Russian Military
A group of them.