That is normal.
Not a bug.
Search found 7809 matches
- Tue Jan 31, 2023 10:50 am
- Forum: Reporting Issues
- Topic: Goblin batrider not flying properly ANSWERED
- Replies: 1
- Views: 467
- Tue Jan 24, 2023 12:49 pm
- Forum: Other ideas
- Topic: Engine: Spectating Matches
- Replies: 9
- Views: 870
Re: Spectating Matches
What about this option being available only for open maps?Stratego (dev) wrote: ↑Tue Jan 24, 2023 7:18 am i feel this can be a new way to cheat too, to spectate enemy positions and plans while on other account he plays.
Not for explored/fog.
- Tue Jan 24, 2023 12:36 pm
- Forum: Reporting Issues
- Topic: Veteran stacks with helmsmasher and uruk berserker
- Replies: 4
- Views: 622
Re: Veteran stacks with helmsmasher and uruk berserker
that is not so good atm. we can not "reproduce" the veteranity... we can remove level up of that unit - so that is a standalone. or we can give him the veteran effect only on last level? it is not easy to code, actually i have no idea how that would be good... I will think about this. But...
- Tue Jan 24, 2023 5:50 am
- Forum: Other ideas
- Topic: Engine: Spectating Matches
- Replies: 9
- Views: 870
Re: Spectating Matches
This would be awesome. Alas i would suggest to further think on this idea in next way: 1. Give similar option to choose for spectrators as for «match open for joining» setting — open for anyone, password protected (will share password with joining for playing), friends only or no spectrators. 2. Sep...
- Tue Jan 24, 2023 5:38 am
- Forum: Reporting Issues
- Topic: Veteran stacks with helmsmasher and uruk berserker
- Replies: 4
- Views: 622
Re: Veteran stacks with helmsmasher and uruk berserker
I understand that from a coding point, when units get upgraded, they must transform into a fresh new unit, but then they lose all veteran stacks they gathered before. For this reason, helmsmasher and uruk berserker aren't worth buying before all orc/warrior upgrades. Since helmsmasher is weak pick ...
- Sat Jan 21, 2023 8:51 am
- Forum: Gameplay & UI
- Topic: Showing Waypoint target location
- Replies: 16
- Views: 1152
Re: Showing Waypoint target location
I remember one match in which i was loosing badly and my opponent began using waypoints and that is exactly what i used for comeback and to win the match in the end. Since waypointed enemies move on their own, use abilities randomly, shopt randomly then if i perfectly calculate their possible moveme...
- Sat Jan 21, 2023 8:46 am
- Forum: Reporting Issues
- Topic: Possible problem with the ability of the Monster Skeleton Denezin ANSWERED
- Replies: 4
- Views: 599
Re: Possible problem with the ability of the Monster Skeleton Denezin
The problem here is that this skill stops enemy unit. If we will allow for it to be used multiple times by same 1 turn cost unit it will result in completely immobilized enemy army for eternity as long as you will rotate those units. If this unit had cost higher than 1 turn it might get some reasona...
- Fri Jan 20, 2023 5:48 pm
- Forum: Others
- Topic: Question about Monster Harbinger's "Monster Animation" ANSWERED
- Replies: 2
- Views: 524
Re: Question about Monster Harbinger's "Monster Animation"
nothing else.
Generic raise dead that has no action cost thus you can both attack and after killing enemies raise them right away.
Generic raise dead that has no action cost thus you can both attack and after killing enemies raise them right away.
- Fri Jan 20, 2023 5:35 am
- Forum: Skins for AoF
- Topic: AOF skins
- Replies: 151
- Views: 20700
Re: AOF skins
Not sure.
Can you put them in and show how will they look like in the game?
I am just afraid that they will be too bright.
Can you put them in and show how will they look like in the game?
I am just afraid that they will be too bright.
- Thu Jan 19, 2023 4:59 pm
- Forum: Skins for AoF
- Topic: AOF skins
- Replies: 151
- Views: 20700
Re: AOF skins
if they are fine for you you can put them in but as a white-green rarity at most.
- Thu Jan 19, 2023 4:57 pm
- Forum: Orc
- Topic: Ideas for the orcish race: main race(orcs) and sub races(goblins and trolls))
- Replies: 4
- Views: 771
Re: Ideas for the orcish race: main race(orcs) and sub races(goblins and trolls))
Eh? The wight can switch from melee to range! Not applicable from troll axe throwers? Wight has much worse stats for that and also has only 1 action. For 4 actions melee unit for orc race who can get additionally up to +90 extra attack - +18 via orc strength, +45 via bloodlust, +18 via orc leader a...
- Wed Jan 18, 2023 4:09 am
- Forum: Skins for AoF
- Topic: AOF skins
- Replies: 151
- Views: 20700
Re: AOF skins
Why only one assassin skin though?
We may have as much as we want.
We may have as much as we want.
- Sun Jan 15, 2023 10:19 pm
- Forum: Skins for AoF
- Topic: AOF skins
- Replies: 151
- Views: 20700
Re: AOF skins
Fine as well.
Just get them in.
- Sun Jan 15, 2023 8:29 pm
- Forum: Reporting Issues
- Topic: Double unintended interaction abuse? Cemetery reaper/troll chaman IMPLEMENTED
- Replies: 14
- Views: 1017
Re: Double unintended interaction abuse? Cemetery reaper/troll chaman
Hm? Only on that unit, huh. Noted. Now to «how to fix that». Is it currently possible to make another variant of «raise dead» spell but with different result of summoned from corpses units? Instead of classic skeletons to raise zombies/mutated plants/hunting ghosts/whatever else will come to our ide...
- Sun Jan 15, 2023 8:21 pm
- Forum: Skins for AoF
- Topic: AOF skins
- Replies: 151
- Views: 20700
Re: AOF skins
Well «random [race name]» sounds not so bad either.
- Sun Jan 15, 2023 1:44 pm
- Forum: Skins for AoF
- Topic: AOF skins
- Replies: 151
- Views: 20700
Re: AOF skins
Maybe «outcasts», «hermits» or something similar?
Something that means that they are combined from too different groups.
Something like «[race name] motley crowd/throng/drove».
Do not like generic names — «bunch» and «group».
Better to same those for something more common.
Something that means that they are combined from too different groups.
Something like «[race name] motley crowd/throng/drove».
Do not like generic names — «bunch» and «group».
Better to same those for something more common.
- Sun Jan 15, 2023 12:49 am
- Forum: Reporting Issues
- Topic: Double unintended interaction abuse? Cemetery reaper/troll chaman IMPLEMENTED
- Replies: 14
- Views: 1017
Re: Double unintended interaction abuse? Cemetery reaper/troll chaman
We have that category on crocodile spirit summon and on banshee.
- Sun Jan 15, 2023 12:48 am
- Forum: Skins for AoF
- Topic: Slavic skin. IMPLEMENTED
- Replies: 45
- Views: 5682
Re: Slavic skin.
Will do a bit later on weekends.
- Sun Jan 15, 2023 12:48 am
- Forum: Skins for AoF
- Topic: AOF skins
- Replies: 151
- Views: 20700
Re: AOF skins
What about [«Race name» rogues]?Stratego (dev) wrote: ↑Sat Jan 14, 2023 9:11 pm separate skins: i think i hould make a skinpack that is like a "mixed" pack or something.
eg. one for each race.
how should i call it?
- Sat Jan 14, 2023 9:10 am
- Forum: Reporting Issues
- Topic: New bug report Jan 12, 2023
- Replies: 19
- Views: 1034
Re: New bug report Jan 12, 2023
Perfect score.
- Sat Jan 14, 2023 9:04 am
- Forum: Reporting Issues
- Topic: New bug report Jan 12, 2023
- Replies: 19
- Views: 1034
Re: New bug report Jan 12, 2023
Yes that one.
- Sat Jan 14, 2023 9:00 am
- Forum: Skins for AoF
- Topic: Slavic skin. IMPLEMENTED
- Replies: 45
- Views: 5682
Re: Slavic skin.
@Stratego (dev)
This one also needs to be implemented.
Name this skinpack «Orthodox Empire».
This one also needs to be implemented.
Name this skinpack «Orthodox Empire».
- Sat Jan 14, 2023 8:56 am
- Forum: Skins for AoF
- Topic: AOF skins
- Replies: 151
- Views: 20700
Re: AOF skins
1st: http://ageofstrategy.net/viewtopic.php?f=353&t=7908&sid=c52f83bd7f92d9f0865564cc3e50a3fc&start=60#p113486 Here we implemented only skins up to elven captain. Better to add rest of them to the same skinpack. _______________________________________________________ 2nd, for separate un...
- Sat Jan 14, 2023 8:55 am
- Forum: Reporting Issues
- Topic: New bug report Jan 12, 2023
- Replies: 19
- Views: 1034
Re: New bug report Jan 12, 2023
I meant part with raise dead affecting bone towers.
Prior to may of 2022 for sure there was no such problem.
Prior to may of 2022 for sure there was no such problem.
- Sat Jan 14, 2023 8:49 am
- Forum: Gameplay & UI
- Topic: Showing Waypoint target location
- Replies: 16
- Views: 1152
Re: Showing Waypoint target location
I just move factories closer to warzone.Stratego (dev) wrote: ↑Sat Jan 14, 2023 8:21 am not using waypoints sounds unbelieveably painful to me, especially in end game - but ok
(i literally use on every factory when i need to transfer produced units from a far TC to a warzone)
- Sat Jan 14, 2023 8:49 am
- Forum: Reporting Issues
- Topic: New bug report Jan 12, 2023
- Replies: 19
- Views: 1034
Re: New bug report Jan 12, 2023
gryphon: - i changed to arrow type attack (what visual should be? the default arrow?) - existing categories seems good: "trnCategories":["U_MOUNTED", "U_SHOOTER", "U_ALIVE", "U_FLYING", "U_IMPERIAL", "DOC_FLYING", "U_ANTI_IN...
- Sat Jan 14, 2023 8:43 am
- Forum: Archive — Skins for AoF
- Topic: Imperial Skin — IMPLEMENTED
- Replies: 16
- Views: 2559
- Sat Jan 14, 2023 8:40 am
- Forum: Reporting Issues
- Topic: New bug report Jan 12, 2023
- Replies: 19
- Views: 1034
Re: New bug report Jan 12, 2023
here is should set: 1. Imperial Gryphon archers should shoot arrows (and dealing pierce damage) 2. the unlockable part is not clear, should i set "writing tech + imperial defense" as requirement? the requirements are not there now? or they not work only in castle? 1. Yes + check categorie...
- Sat Jan 14, 2023 8:40 am
- Forum: Reporting Issues
- Topic: New bug report Jan 12, 2023
- Replies: 19
- Views: 1034
Re: New bug report Jan 12, 2023
Hm? Until some time ago it was fine though. At very least in may of 2022 it was. actually it is not really possible. if we talk here about the forced transformation effect (instead of using the "raise dead" special function) than it was never working (properly). as only the "raise de...
- Sat Jan 14, 2023 8:34 am
- Forum: Reporting Issues
- Topic: New bug report Jan 12, 2023
- Replies: 19
- Views: 1034
Re: New bug report Jan 12, 2023
1st: Stratego (dev) here is should set: 1. Imperial Gryphon archers should shoot arrows (and dealing pierce damage) 2. the unlockable part is not clear, should i set "writing tech + imperial defense" as requirement? the requirements are not there now? or they not work only in castle? 1. Y...