Hm?
Until some time ago it was fine though.
At very least in may of 2022 it was.
Search found 7809 matches
- Sat Jan 14, 2023 8:30 am
- Forum: Reporting Issues
- Topic: New bug report Jan 12, 2023
- Replies: 19
- Views: 1034
- Sat Jan 14, 2023 8:25 am
- Forum: Reporting Issues
- Topic: Double unintended interaction abuse? Cemetery reaper/troll chaman IMPLEMENTED
- Replies: 14
- Views: 1017
Re: Double unintended interaction abuse? Cemetery reaper/troll chaman
1st: You start construction of bone tower. 1 hp it has. After it you use raise dead ability either from cemetery reaper or from lich/necromancer/spectral rider. And you get instantly bone golem without need to finish construction of tower. Not sure about other problems with transformation. 2nd: Lich...
- Sat Jan 14, 2023 8:20 am
- Forum: Skins for AoF
- Topic: AOF skins
- Replies: 151
- Views: 20700
Re: AOF skins
Probably separate skinpack for skins outside of groups will be better.
- Sat Jan 14, 2023 8:17 am
- Forum: Gameplay & UI
- Topic: Showing Waypoint target location
- Replies: 16
- Views: 1152
- Sat Jan 14, 2023 8:07 am
- Forum: Reporting Issues
- Topic: Double unintended interaction abuse? Cemetery reaper/troll chaman IMPLEMENTED
- Replies: 14
- Views: 1017
Re: Double unintended interaction abuse? Cemetery reaper/troll chaman
Bone towers — this bug became only worse... I hope stratego will work on fixing it. As for summoning dragons — thanks for abuse info. Stratego (dev) can you add for possible targets of sacrifice for all 3 dragon summoning abilities (they are presented on goblin witch) — green drake summon, green dra...
- Sat Jan 14, 2023 8:00 am
- Forum: Orc
- Topic: Ideas for the orcish race: main race(orcs) and sub races(goblins and trolls))
- Replies: 4
- Views: 771
Re: Ideas for the orcish race: main race(orcs) and sub races(goblins and trolls))
We will not separate goblins and trolls from main part of horde race. Human assassin is exclusive to humans. Other races are not allowed to get such powerful units. Thus there will be no goblin/hobbit/fairy/gnome/kobold/[insert your race here] assassins. Zeppelins: Flying transports are exclusive to...
- Sat Jan 14, 2023 7:41 am
- Forum: Skins for AoF
- Topic: AOF skins
- Replies: 151
- Views: 20700
Re: AOF skins
Not a full skinpack but a separate single skins for units.
- Sat Jan 14, 2023 7:40 am
- Forum: Reporting Issues
- Topic: New bug report Jan 12, 2023
- Replies: 19
- Views: 1034
Re: New bug report Jan 12, 2023
3. Raise the dead spell - not a unit, but a peculiar interaction of when the raise the dead spell is activated within proximity to bone tower, bone tower suddenly transforms when the raise the dead is triggered, also it affects other units as well, such as vampires and strzyga. Stratego (dev) This ...
- Sat Jan 14, 2023 7:39 am
- Forum: Reporting Issues
- Topic: New bug report Jan 12, 2023
- Replies: 19
- Views: 1034
Re: New bug report Jan 12, 2023
1st: Stratego (dev) 2nd: whiplash ability (for attack one) must not affect movement speed in any way for units. IF IT AFFECTS than it is a bug. 4th: storm shield castable onto enemies is a planned feature, not a bug. Since every unit regardless off ally or enemy will receive damage from storm shield...
- Thu Dec 29, 2022 4:40 pm
- Forum: Unit balancing
- Topic: Additional Defenders should also affect Forts?
- Replies: 5
- Views: 472
Re: Additional Defenders should also affect Forts?
(...btw I think it might be better in the future to separate construction aff. from the multiplier of damage to a building while they're being built, as that would allow for much easier control over the balancing of buildings, but I think that's besides the point) I support this. Honestly i would r...
- Fri Nov 11, 2022 5:27 am
- Forum: Orc
- Topic: Cthulu Cultist
- Replies: 10
- Views: 1339
Re: Cthulu Cultist
Will check stats later but no need to rush for sure.
- Sat Nov 05, 2022 8:59 pm
- Forum: DEVELOPER version changes
- Topic: version 1.163
- Replies: 27
- Views: 2071
Re: version 1.163
In aof it works this way.Stratego (dev) wrote: ↑Fri Nov 04, 2022 8:14 am i also think it is some constant - eg. double or triple heal rate (of building) or something.
not related to the healer power as i remember.
but i can be wrong.
Ettin with 1/400 hp and with maxed human healer who has 80 heal rate is healed for 96 hp.
- Fri Nov 04, 2022 7:42 am
- Forum: DEVELOPER version changes
- Topic: version 1.163
- Replies: 27
- Views: 2071
Re: version 1.163
Is Noyan supposed to have a heal? (he doesn't) Nope. Just unlcleared remaining of copying json. It doesn't change anything, but thanks for noticing - I'll set it to 0 to not be displayed. actually it does - all heal rates in carrier with even 1 heal rate are combined for giving even higher heal rat...
- Fri Nov 04, 2022 7:40 am
- Forum: Others
- Topic: Adding economy and new units
- Replies: 6
- Views: 562
Re: Adding economy and new units
As i know tiles can grant some effects only for units who are standing directly on that tile. Not to units who are on near tiles in range x.
- Tue Nov 01, 2022 6:37 pm
- Forum: Game Definition .JSON
- Topic: Game definition jsons - Effect definition json
- Replies: 127
- Views: 19353
Re: Game definition jsons - Effect definition json
new option: NO_AI_CAST, // this effect must not be casted by AI (maybe makes harm as not properly implemented the usage) May i ask several extra options similar to this one for ai? 1. AI_CAST_FIRST — this effect must be casted before ai moves unit or attacks if possible, can try to cast this effect...
- Tue Nov 01, 2022 6:21 pm
- Forum: Others
- Topic: Adding economy and new units
- Replies: 6
- Views: 562
Re: Adding economy and new units
Side note: I am planning to expand neutral functional objects you can place on maps in aof. For now i have next list: 1. Volcanic canyon, can't be captured, immune to damage — damages everything around it every turn via aura and burns it. 2. Healing spring, can't be captured, immune to damage— has p...
- Tue Nov 01, 2022 4:21 am
- Forum: Others
- Topic: Adding economy and new units
- Replies: 6
- Views: 562
Re: Adding economy and new units
Economy and taxes: See previous post about resources. Will not be added since will require whole remake of the game that will need several years for proper balance. Also does not fit idea of ao-games in general. Ensign (military rank) — it is too modern for aos specifically. Aos timeline is chosen t...
- Wed Oct 26, 2022 3:27 pm
- Forum: Others
- Topic: innovations in the game
- Replies: 3
- Views: 420
Re: innovations in the game
Ao games probably will not get any resources as normal games have — gold, iron, wood, stone, coal, gems, crystals, sulphur, mercury and so on. Adding resources into ao games in classical way will make it less unique, much slower and will require several years of work for such meaningless for ao game...
- Tue Oct 25, 2022 3:49 pm
- Forum: Gameplay & UI
- Topic: Animated terrains
- Replies: 7
- Views: 559
Re: Animated terrains
waterfall: though we can make that already using "units" like the statues or that big animating fire we have already Units variant will not the one i want — you won't be able to build over it bridges, move units (flying ones — if you place somewhere unit waterfall it will prevent from sto...
- Mon Oct 24, 2022 12:10 pm
- Forum: Gameplay & UI
- Topic: Animated terrains
- Replies: 7
- Views: 559
Re: Animated terrains
Would be good addition. Count my vote in. Constant animation for water and shoreline would be awesome. Timed animation for forests — wavering leaves and/or branches/twigs. Maybe not 1 minute but at very least 15-20 seconds delay between each loop. I also urge to get a proper waterfalls for at very l...
- Sat Oct 22, 2022 6:48 am
- Forum: Balancing discussions
- Topic: Elven slow spell
- Replies: 11
- Views: 1268
Re: Elven slow spell
the key importance here to me if this is a a) code problem (i made a bug accidentally, if so question in which update it came first) b) or You and Savra changed something on these effects in jsons any of you know which can be? however if we have at least ONE such effect working properly than it is ...
- Fri Oct 21, 2022 7:11 pm
- Forum: Balancing discussions
- Topic: Elven slow spell
- Replies: 11
- Views: 1268
Re: Elven slow spell
I am in the middle of checking conditions.
- Fri Oct 21, 2022 3:36 am
- Forum: Balancing discussions
- Topic: Elven slow spell
- Replies: 11
- Views: 1268
Re: Elven slow spell
Not sure what exactly has happened there but that is not how it should work for sure. There is also some other similar effects which have been broken recently and i am trying to figure out all problems right now. If i correct we wanted to try effect behavior REPETITIVE_VANISHING_ENCHANTMENT. Might b...
- Mon Oct 17, 2022 7:03 pm
- Forum: Reporting Issues
- Topic: Crash: Infinite bonus healing onsome units IMPLEMENTED
- Replies: 2
- Views: 643
Re: Crash: Infinite bonus healing onsome units
there are indeed few ways to increase bonus heal rate: 1. Totem of healing from orcs - gives +1 (+100%) heal rate to units in range of its aura (range 1 if i remember correctly). 2. Hydra has increased heal rate - 200%. 3. Venomwyrm Dragolia has ability Draconic rage that also affects heal rate (by ...
- Sat Oct 08, 2022 4:37 am
- Forum: Reporting Issues
- Topic: Targeting change for towns issue
- Replies: 4
- Views: 726
Re: Targeting change for towns issue
Huh.
Noted.
Noted.
- Tue Oct 04, 2022 5:57 pm
- Forum: FAQ
- Topic: How does Troll shaman drake summoning work?
- Replies: 3
- Views: 1408
Re: How does Troll shaman drake summoning work?
because summoning is moved to goblin witch now.
- Mon Oct 03, 2022 7:42 am
- Forum: DEVELOPER version changes
- Topic: version 1.175
- Replies: 43
- Views: 3719
Re: version 1.175
You can release this version.Stratego (dev) wrote: ↑Tue Sep 27, 2022 5:25 am a new fix is uos already: the bastion production.
tell me if it is ok and i can publish - thanks!
also u see any other things to quick fix?
Everything else to fix requires some extra time to plan and than to fix.
- Tue Sep 27, 2022 2:04 pm
- Forum: Others
- Topic: Units in walls
- Replies: 6
- Views: 723
Re: Units in walls
It uses spec unit action: IS_INFINITE_TALL, // (use only with DEV approval!) units that should not be shot over, "spell" over, fly over - so anything behind is protected (like a wall in a room) http://ageofstrategy.net/viewtopic.php?f=216&t=7627&sid=9ec7333e7a66942245bc2a6be06b4147...
- Sun Sep 25, 2022 8:02 pm
- Forum: DEVELOPER version changes
- Topic: version 1.175
- Replies: 43
- Views: 3719
Re: version 1.175
also the new targeting system i good here too? (about planes in TC in AOW, so if a unit has restricted targets so was not able to attack a plane unit in a TC - but after the change normal attack sign will only show if first unit is tartgetable in TC, so eg. you can not attack a TC with a plane in i...
- Sun Sep 25, 2022 3:51 pm
- Forum: DEVELOPER version changes
- Topic: version 1.175
- Replies: 43
- Views: 3719
Re: version 1.175
yes, please.
I was hoping to add some other fixes fast enough but was too busy in real life.
I was hoping to add some other fixes fast enough but was too busy in real life.