For long ago I want some True ghost fighters
My idea if you want to share your thoughts, they have quite similar function, not apparence thouh.
Wraiths:
http://www.ageofstrategy.net/viewtopic. ... 2a1bfdca23
Search found 1563 matches
- Wed Sep 04, 2019 4:11 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Dead Nobles — ARCHIVED
- Replies: 15
- Views: 3598
- Wed Sep 04, 2019 3:56 pm
- Forum: Undead
- Topic: Unit Undead Wraith
- Replies: 16
- Views: 3960
Re: Wraith Guardians
Improved it, thoughts?
- Wed Sep 04, 2019 11:17 am
- Forum: Graphics
- Topic: New axe thrower appereance IMPLEMENTED
- Replies: 85
- Views: 8594
Re: New textures are looking soo bad.
I like the armored one
It's for tier 1?
It's for tier 1?
- Wed Sep 04, 2019 11:11 am
- Forum: Unit - melee infantry
- Topic: Indian soldier
- Replies: 5
- Views: 1036
Re: Indian soldier
I have a proposal Let's not use "soldier" If you talking about n native American unit than " An Indian warrior with tomahawk " Cost 4 Tc Foot Hp 17 Atk 10(mellee) axe trower bonuses)? Action 1 Arm 0/1 Speed 3 (foot) i don't know being not armored should be 4 speed but than I lowe...
- Wed Sep 04, 2019 10:43 am
- Forum: Structures
- Topic: Mines and related stuff IMPLEMENTED
- Replies: 17
- Views: 3487
Re: Mines and related stuff
Some more img
- Wed Sep 04, 2019 10:37 am
- Forum: Techs
- Topic: War paint and/or Tatooes IMPLEMENTED
- Replies: 8
- Views: 2146
Re: War paint and/or Tatooes
I have this
Somewehee I have a tatooed n,
Somewehee I have a tatooed n,
- Wed Sep 04, 2019 10:34 am
- Forum: Techs
- Topic: War paint and/or Tatooes IMPLEMENTED
- Replies: 8
- Views: 2146
War paint and/or Tatooes IMPLEMENTED
I'm sure some of you will love this idea Thechs for "nation"units with no upgrades StormSaint373 Warpaint With no fear of dying, the Celts were fierce warriors with an unusual habit. Usually fighting without armour, clad in blue woad war paint and tattoos, and occasionally completely naked...
- Wed Sep 04, 2019 9:24 am
- Forum: Unit - melee infantry
- Topic: Highlander IMPLEMENTED
- Replies: 17
- Views: 1813
Re: Highlander
I think this is the best optionStratego (dev) wrote: ↑Tue Sep 03, 2019 12:33 pm no problem it can be unlimited but i suggest only this:
Veteraning: +1hp, +1 att on each kill
+gets blacksmith armor only
Starts with 28 Hp0/1 arm for
Cost should be 4
- Mon Aug 26, 2019 5:50 am
- Forum: Unit - water (ships)
- Topic: Caravel IMPLEMENTED
- Replies: 21
- Views: 4769
Re: Caravel ACCEPTED
Maybe see Stealth (exl. reefs) since its exploratiion ship.
- Mon Aug 26, 2019 5:43 am
- Forum: Graphics
- Topic: New axe thrower appereance IMPLEMENTED
- Replies: 85
- Views: 8594
Re: New textures are looking soo bad.
No, the Axe Thrower looks more badass now and looks like an actual threat rather than just shoot- or fight practise! Before it was just looking like an old crazy man and was an eyesore in my opinion, but now it's more historically accurate and better looking. I don't think it's looking off place at...
- Wed Jul 31, 2019 7:00 am
- Forum: Neutrals (animals, buildings etc)
- Topic: Reefs IMPLEMENTED
- Replies: 5
- Views: 1587
Reefs IMPLEMENTED
Neutral obstacle This jagged rocks can seriously damage any ship and are hard to notice underwater. works as water "TRAP" Hp 12 Attak 3 (bonus 1000%ships 700%transport) Range 0 Speed 0 Arm 1/4 S res 100% Stealth Distrupts movement Stratego Hope we can implement this with the new ships and ...
- Fri Jul 26, 2019 9:42 am
- Forum: Feedback about this forum
- Topic: Recent Spam
- Replies: 21
- Views: 10974
Re: Recent Spam
They still slip in...
- Mon Jul 15, 2019 7:18 am
- Forum: Technologies, Spells & Abilities
- Topic: Visualize tech tree
- Replies: 16
- Views: 2811
Re: Visualize tech tree
Definitely needed
Some humam stuff still has wrong img
Descrions are vague so new players have no clue how to progress.. may b scared off
Some humam stuff still has wrong img
Descrions are vague so new players have no clue how to progress.. may b scared off
- Mon Jul 15, 2019 7:04 am
- Forum: Neutrals (animals, buildings etc)
- Topic: Camel
- Replies: 6
- Views: 1899
Re: Camel
1 can you find a camel sound?
2.
I already made this for a sec..
2.
I already made this for a sec..
- Mon Jul 15, 2019 7:01 am
- Forum: Unit - melee infantry
- Topic: Senator IMPLEMENTED
- Replies: 11
- Views: 2166
Re: Senator
their best friends may become backstabbing assassins though :lol: :lol: :lol: cost should b 4, its not that different from healer and i think -1 atk and armor is not as useful as +10 hp heal It was - 3 atk (And to be fairly useful should give him mummy fear ;p) So what about - 4 atk, - 1/1 arm, - 1...
- Mon Jul 15, 2019 6:36 am
- Forum: Others
- Topic: Turning up the heat on AOS a little
- Replies: 24
- Views: 3647
Re: Turning up the heat on AOS a little
1) , if @Lynx Shafir learned json she could do all these I need to talk to her, she keeps distracted with arthritis ambitions... XD Sometime I will. 2)As for new harbour I'd like -Reinforced hull (+hp) may one for armor.. Spacious cargo (+1carry) Navigation (able to detect reefs - obstacle) /unlock ...
- Fri Jul 12, 2019 6:12 am
- Forum: Structures
- Topic: Mines and related stuff IMPLEMENTED
- Replies: 17
- Views: 3487
Re: Mines and related stuff
Coal cart - speeds up blacksmith only
(may advancement center too)
Sacrifice next to building...
(may advancement center too)
Sacrifice next to building...
- Thu Jul 11, 2019 3:57 pm
- Forum: Structures
- Topic: Mines and related stuff IMPLEMENTED
- Replies: 17
- Views: 3487
Re: Mines and related stuff
I'll fill the blank parts later
Here's some img
Mine,
Think this rocky design fits best for current mountains,
And 2 carts
Here's some img
Mine,
Think this rocky design fits best for current mountains,
And 2 carts
- Thu Jul 11, 2019 3:51 pm
- Forum: Structures
- Topic: Mines and related stuff IMPLEMENTED
- Replies: 17
- Views: 3487
Mines and related stuff IMPLEMENTED
Mines https://cdn.discordapp.com/attachments/507128765831184405/657501776240443392/Mining_spot_4.png HP 50 Arm 2/6 Sight 1 Mend b. Constr b. Carry 2 Function - trains money currier tipe units, miners Costly 8 - 10 action with basic rate Has 1 capacity, and should not burn? counts as factory Buildabl...
- Thu Jul 11, 2019 3:35 pm
- Forum: Unit - melee infantry
- Topic: Senator IMPLEMENTED
- Replies: 11
- Views: 2166
Senator IMPLEMENTED
A roman senator, support unit Cost 4-5 Trainable at Roman garrison Man-of-state, The Senate controlled money, administration, and the details of foreign policy, it had the most control over day-to-day life. The power and authority of the Senate derived from precedent, the high caliber and prestige o...
- Tue Jun 11, 2019 7:31 pm
- Forum: Unit - melee infantry
- Topic: Axeman (Not Axe Thrower)
- Replies: 38
- Views: 7166
Re: Axeman (Not Axe Thrower)
3quixk sprite
- Tue Jun 11, 2019 7:27 pm
- Forum: Unit balancing
- Topic: CENTURION ability
- Replies: 8
- Views: 2687
Re: CENTURION ability
Should be dropped at mounted death with 40%
- Tue Jun 11, 2019 5:51 pm
- Forum: Unit balancing
- Topic: CENTURION ability
- Replies: 8
- Views: 2687
- Tue Jun 11, 2019 3:51 pm
- Forum: Unit - melee infantry
- Topic: Axeman (Not Axe Thrower)
- Replies: 38
- Views: 7166
Re: Axeman (Not Axe Thrower)
Aren't hp a little low for melee units? Maybe 1 hander (24)hp 2 hander (20)hp Otherwise, they'll just use maceman... Even with these HP, maceman still deals 30 dmg and kills both, how about they also have 4 speed considering they r lightly armored, then lynx's HP is acceptable We all know mace man ...
- Tue Jun 11, 2019 3:36 pm
- Forum: Unit - melee infantry
- Topic: dismounted knights IMPLEMENTED
- Replies: 140
- Views: 21050
Re: dismounted knights ACCEPTED
1.May lower hp to
So 26 /30/37
2.May I can help with sprites anyway I have to draw some axeman
3.I don't like idea of weapon variants for em.
So 26 /30/37
2.May I can help with sprites anyway I have to draw some axeman
3.I don't like idea of weapon variants for em.
Re: Clerics
For fighter cleric, stats are too low. And are too much of a repeat of Templars and hospitallers who not only get upgrades but end with FAAAR better stats... Especially for cost value. You gave a miss some details This one is anty infantry Has good starter armor! Has high start speel res and disenc...
- Tue Jun 11, 2019 12:34 pm
- Forum: Unit - melee infantry
- Topic: Axeman (Not Axe Thrower)
- Replies: 38
- Views: 7166
Re: Axeman (Not Axe Thrower)
Axes were often cheaper than swords and considerably more available. The Scandinavian bearded" axes or "skeggox" (so named for their trailing lower blade edge which increased cleaving power and could be used to catch the edge of an opponent's shield and pull it down, leaving the shiel...
Re: Clerics
Updated first post
- Tue Jun 11, 2019 9:53 am
- Forum: Archived - Scalefolk Units, Buildings
- Topic: Salamander as fire archer — IMPLEMENTED
- Replies: 14
- Views: 2637
Re: Salamander as fire archer
I want this as an archer Salamander is enough common creature and doesn't use arcan ways for attacking (I'll remove cloak) Aonly ability I'd give him is range 1 fire protection aura- great for cooperative MPlayer This and the firewalk ability will become a pretty unique Base unit For mages use draco...
- Tue Jun 11, 2019 9:45 am
- Forum: Elf
- Topic: Fairy Queen
- Replies: 9
- Views: 2679
Re: Fairy Queen
Updated