Search found 117 matches
- Fri Jan 01, 2016 10:37 pm
- Forum: OFF Topics
- Topic: New Years
- Replies: 4
- Views: 1504
New Years
Happy New year's Strategists may your new year be filled with many victories in AOS and etc.
- Mon Dec 28, 2015 9:00 pm
- Forum: Unit - melee infantry
- Topic: Master Assassin
- Replies: 83
- Views: 21591
Re: Assassin Ugrade to Mentor Assassin
Gladly. Let me get it rolling and I'll post when done.
- Mon Dec 28, 2015 2:40 am
- Forum: Unit - melee infantry
- Topic: Master Assassin
- Replies: 83
- Views: 21591
Re: Assassin Ugrade to Mentor Assassin
But I'm suggesting a Unit upgrade for a more unique version of the assassin. Not ways to counter the assassin. Players can figure out how to use the unit correctly with practice but for us AOS players who would like to see some new upgraded units and etc.. This would be a prime example. Players coul...
- Sun Dec 27, 2015 11:56 am
- Forum: Archived - Undead Units, Buildings
- Topic: SPECTRAL RIDER - IMPLEMENTED
- Replies: 120
- Views: 32722
Re: SPECTRAL RIDER
I like it man I do go for it. It will be a popular unit for sure but consider some of my unit stats I suggested for when the spectral rider becomes a Foot unit. Almost swap abilities per se between the two. Allowing different styles of combat when in The rider or foot unit class.
- Sun Dec 27, 2015 8:01 am
- Forum: Main menu
- Topic: Upgrade section. - ANSWERED
- Replies: 2
- Views: 3123
Re: Upgrade section. - ANSWERED
Thank you.
- Sun Dec 27, 2015 6:51 am
- Forum: Main menu
- Topic: Upgrade section. - ANSWERED
- Replies: 2
- Views: 3123
Upgrade section. - ANSWERED
So my question is. In the upgrade section you have rows of available purchases while on the last page 3 rows are just pictures of Gems. Is that an area designed for New Effects/Units etc...? And if so will you be adding any new upgrades soon. I just bought my last purchasable upgrade earlier this ev...
- Sun Dec 27, 2015 6:32 am
- Forum: Unit - melee infantry
- Topic: Master Assassin
- Replies: 83
- Views: 21591
Re: Assassin Ugrade to Mentor Assassin
Which in turn limits the use of a assassin unit unless done so with multiplayer matches. Hoping that players will actually play (met with AOS players on forum for private matches) so making the assassin seem like a cool unit overall but lacks incentive to make. And so I say once again and Urge ladie...
- Sun Dec 27, 2015 6:28 am
- Forum: Archived - Undead Units, Buildings
- Topic: SPECTRAL RIDER - IMPLEMENTED
- Replies: 120
- Views: 32722
Re: SPECTRAL RIDER
Hey man I'm not hating on your idea. If it can be created go for it I just commented a theory as asked. Other possible options as in unit ideas from players who would like the name or similar and being unable as 1 unit is 2. Does that make sense? Its late I've been drinking
- Sun Dec 27, 2015 3:56 am
- Forum: Unit - melee infantry
- Topic: Master Assassin
- Replies: 83
- Views: 21591
Re: Assassin Ugrade to Mentor Assassin
Ha yes indeed. Ninjas thank you DoomCarrot
- Sat Dec 26, 2015 9:33 pm
- Forum: Unit - melee infantry
- Topic: Master Assassin
- Replies: 83
- Views: 21591
Re: Assassin Ugrade to Mentor Assassin
Ok first off I never said create nothing but assassins. Secondly even if there was I'm sure it would not be written in history books because their supposed to be secretive about their identity. And thirdly yes. For a novice player they can be confusing to use they were at first for me. And last but ...
- Sat Dec 26, 2015 9:21 pm
- Forum: Techs
- Topic: Hide Identity
- Replies: 15
- Views: 6065
Re: Hide Identity
I'll have to see that in person the few times I've made assassin's I don't get an open chance to use or they die by some unit.
- Sat Dec 26, 2015 8:15 pm
- Forum: Campaign map discussions
- Topic: Tha Grim Company -suggestions, issues, and general confusion
- Replies: 16
- Views: 9833
Re: Tha Grim Company -suggestions, issues, and general confu
Oh ok then yeah I just protected them but it was still fun. But hey man you get to design campaigns that's at least gotta be fun. And your weaving them together is pretty sick too
- Sat Dec 26, 2015 7:31 pm
- Forum: Campaign map discussions
- Topic: Tha Grim Company -suggestions, issues, and general confusion
- Replies: 16
- Views: 9833
Re: Tha Grim Company -suggestions, issues, and general confu
I guess not I completed it by building the city walls and tons of units to fight All those guys at the end. I destroyed them.
- Sat Dec 26, 2015 7:18 pm
- Forum: Techs
- Topic: Hide Identity
- Replies: 15
- Views: 6065
Re: Hide Identity
I'm not saying invincible but definatly along the lines to say where towers and defensive "overlook" them for one turn. Is there a possibility for a cool down? I also was thinking about the possibility of repeat use each turn so after the use the player must wait (ex. 2 turns) before able ...
- Sat Dec 26, 2015 7:06 pm
- Forum: Unit - melee infantry
- Topic: Master Assassin
- Replies: 83
- Views: 21591
Re: Assassin Ugrade to Mentor Assassin
Right!?!? I usually have to have 3-4 barracks on top of the T.C. structures before I can start producing and using the assassin unit.
- Sat Dec 26, 2015 6:53 pm
- Forum: Campaign map discussions
- Topic: Tha Grim Company -suggestions, issues, and general confusion
- Replies: 16
- Views: 9833
Re: Tha Grim Company -suggestions, issues, and general confu
Oh their your allies you need to make sure they survive (at least the leader) through the whole game otherwise its game over and you need to restart. There is also a single guy on the left of the city by (I think a t.c.) surrounded by rocks. he needs to be kept alive as well. Now that I think about ...
- Sat Dec 26, 2015 6:49 pm
- Forum: Techs
- Topic: Hide Identity
- Replies: 15
- Views: 6065
Hide Identity Re thought.
What if the hide identity tech allows certain units such as assassins/monk/priest to freely pass by enemy defense towers without worry of attack. But still attacks all other units.
- Sat Dec 26, 2015 6:40 pm
- Forum: Unit - melee infantry
- Topic: Master Assassin
- Replies: 83
- Views: 21591
Re: Assassin Ugrade to Mentor Assassin
That may be so but the assassin still has its uses. I'd just like it to be giving a better shot. Great potential for a devastating unit if used right. I would assume anyway. Maybe we can tweak up resistance boosts to compromise? Increase difficulty to hit The Mentor Assassin or just make it to where...
- Sat Dec 26, 2015 6:31 pm
- Forum: ARCHIVED - Answered suggestions
- Topic: Unit: Diplomats - ANSWERED
- Replies: 18
- Views: 4182
Re: Unit: Diplomats
No yeah it works. The forum was open so I thought I'd comment
- Sat Dec 26, 2015 6:30 pm
- Forum: Campaign map discussions
- Topic: Tha Grim Company -suggestions, issues, and general confusion
- Replies: 16
- Views: 9833
Re: Tha Grim Company -suggestions, issues, and general confu
It's been a few weeks since I played Grim which Mission is it?
- Sat Dec 26, 2015 3:16 pm
- Forum: ARCHIVED - Answered suggestions
- Topic: Unit: Diplomats - ANSWERED
- Replies: 18
- Views: 4182
Re: Unit: Diplomats
And for the fact of being auto targeted say for example the diplomat cannot be harmed unless done so specifically by player. Therefore the auto system would simply "ignore the diplomat" almost considering it a neutral unit. Allowing movement of diplomat to be unhindered unless specifically...
- Sat Dec 26, 2015 3:09 pm
- Forum: Archived - Undead Units, Buildings
- Topic: The Grim Reaper - ANSWERED
- Replies: 3
- Views: 2522
Re: The Grim Reaper
As I commented in your forum having the spectral rider turn into a sub unit upon being defeated I feel that our ideas of a Grim Reaper clash as in I would suggest that the spectral rider remain in it's own image allowing a possible second hero unit. Due to strength of both units maybe only one of th...
- Sat Dec 26, 2015 2:58 pm
- Forum: Archived - Undead Units, Buildings
- Topic: SPECTRAL RIDER - IMPLEMENTED
- Replies: 120
- Views: 32722
Re: SPECTRAL RIDER
Although the spectral rider would be badass turning into a sub unit upon being defeated I would suggest keeping the spectral rider in its own image allowing other options ( not just including mine ) for possible options of an additional hero unit.
- Sat Dec 26, 2015 2:44 pm
- Forum: Unit - melee infantry
- Topic: Master Assassin
- Replies: 83
- Views: 21591
Re: Assassin Ugrade to Mentor Assassin
Right!?!?!?! Imagine the scenario where you can't infiltrate his defenses so you recruit the mentor assassin and send him in. Killing all units within a single t.c. of course you could use him for your one hit kill then death but it'd be more effective and deadly efficient if used correctly.
- Sat Dec 26, 2015 2:40 pm
- Forum: Archived - Undead Units, Buildings
- Topic: The Grim Reaper - ANSWERED
- Replies: 3
- Views: 2522
Re: The Grim Reaper
Will look for it now. Hope this helps with ideas for potential unit.
- Sat Dec 26, 2015 11:15 am
- Forum: Campaign map discussions
- Topic: Tha Grim Company -suggestions, issues, and general confusion
- Replies: 16
- Views: 9833
Re: Tha Grim Company -suggestions, issues, and general confu
I will actively wait patiently for the Grim Company. I can see why it would take time and patience I look forward to future missions and can expect the best cause go grim company all the way. Its my favorite campaign despite the lack of missions. It deserves more time and effort and I can't wait to ...
- Sat Dec 26, 2015 11:10 am
- Forum: Multiplayer discussions
- Topic: SirDoucheBag needs fellow active players.
- Replies: 4
- Views: 1389
Re: SirDoucheBag needs fellow active players.
What is the password?
- Sat Dec 26, 2015 11:07 am
- Forum: Unit - melee infantry
- Topic: Master Assassin
- Replies: 83
- Views: 21591
Re: Assassin Ugrade to Mentor Assassin
Though some players may not use assassin it is a deceptive unit worth investing in. Even if most players do not comprehend full investment this upgrade would be worth the time and effort.
- Sat Dec 26, 2015 1:51 am
- Forum: Multiplayer discussions
- Topic: who wants to play a game with a veteran player
- Replies: 5
- Views: 2130
Re: who wants to play a game with a veteran player
I am SirDoucheBag and I accept your challenge to an online match. But yeah I'm sorry boss I cannot for the love of God make an online match so set one up and hit me up and I am down to play a competitive match.
- Sat Dec 26, 2015 1:48 am
- Forum: Multiplayer discussions
- Topic: SirDoucheBag needs fellow active players.
- Replies: 4
- Views: 1389
SirDoucheBag needs fellow active players.
All fellow active New coming and Veteran A.O.S. players I am SirDoucheBag. I cannot for the love of God personally make an online game. So if you need a active player message me on here with info to game and I will gladly join in and have a battle of strategic wit. And May the best strategist win.