Who do you mean by "them"
Search found 181 matches
- Thu Aug 09, 2018 12:49 am
- Forum: Map & campaign ideas/issues
- Topic: Warcraft Campaing 'remastered'
- Replies: 13
- Views: 4332
Re: Warcraft Campaing 'remastered'
- Thu Aug 09, 2018 12:13 am
- Forum: Map & campaign ideas/issues
- Topic: Warcraft Campaing 'remastered'
- Replies: 13
- Views: 4332
Re: Warcraft Campaing 'remastered'
That is kind of what i was thinking about. Making a "side quest" system for campaings, each side quest giving a gem for completing. But then i thought how much work that would take. I dont know, maybe just add easter eggs for completing a side quest instead.
- Wed Aug 08, 2018 11:58 pm
- Forum: Map & campaign ideas/issues
- Topic: Warcraft Campaing 'remastered'
- Replies: 13
- Views: 4332
Re: Warcraft Campaing 'remastered'
Also the campaing will probably be renamed to Warcraft v2
- Wed Aug 08, 2018 11:56 pm
- Forum: Map & campaign ideas/issues
- Topic: Warcraft Campaing 'remastered'
- Replies: 13
- Views: 4332
Re: Warcraft Campaing 'remastered'
If anybody is still interested, im still working on the campaing but i bumped into a problem. So as you know, warcraft has side quests which are optional, and i dont know what to do with them to make them work effectivelly. For example; a map takes 37 turns to complete if you do all side quests, but...
- Tue Aug 07, 2018 10:07 pm
- Forum: Others
- Topic: Forum heroes
- Replies: 395
- Views: 52208
Re: Forum heroes
I guess i have to wait for official version, lol. I wish i could test them myself alredy.
- Fri Aug 03, 2018 9:25 pm
- Forum: Archived - Human Units, Buildings
- Topic: Horse archer + upgrades - IMPLEMENTED
- Replies: 35
- Views: 6331
Re: Horse archer + upgrades
I propose that the basic one just gets put in while the rest stay as a vote. Does anyone agree?
- Fri Aug 03, 2018 9:19 pm
- Forum: Units & Structures (See Races for accepted Unit Races)
- Topic: Gates for every race
- Replies: 76
- Views: 14532
Re: Gates for every race
Just a little texture editing might work as well. But, the guard tower shouldnt be able to be built on water in my opinion, unless like you said island towers.
- Fri Aug 03, 2018 9:03 pm
- Forum: Units & Structures (See Races for accepted Unit Races)
- Topic: Gates for every race
- Replies: 76
- Views: 14532
Re: Gates for every race
The problem is that undead dont really walk on water, they just walk across the bottom. Although humans should be able to build on water (towers, walls, gates).
- Wed Aug 01, 2018 1:23 pm
- Forum: Archived - Votes and Polls
- Topic: Vote week 01/08/2018 07/08/2017
- Replies: 15
- Views: 3970
Re: Vote week 01/08/2018 07/08/2017
1.Headless horseman
2. Skeleton pirate
3.Knighthood
2. Skeleton pirate
3.Knighthood
- Fri Jul 20, 2018 12:27 am
- Forum: Map & campaign ideas/issues
- Topic: Warcraft Campaing 'remastered'
- Replies: 13
- Views: 4332
- Tue Jul 17, 2018 4:29 pm
- Forum: Championship
- Topic: League Championship: Round 1 Turn 1
- Replies: 207
- Views: 42626
Re: League Championship: Round 1 Turn 1
Mak, youre opposite to constantin so if anything you would spoil your strategy to him, also, can you be so kind and spoil GoK's strategy?
- Mon Jul 16, 2018 7:09 pm
- Forum: Championship
- Topic: League Championship: Round 1 Turn 1
- Replies: 207
- Views: 42626
Re: League Championship: Round 1 Turn 1
that is because we are too far from each other to fight, but not for long
- Sun Jul 15, 2018 11:39 am
- Forum: Map & campaign ideas/issues
- Topic: The Cracked Stone Campaign %1
- Replies: 13
- Views: 2898
Re: The Cracked Stone Campaign %1
lol, didnt i just do that. Its great, one the best campaings i have seen, keep it up. I didnt see any bugs playing it and enjoyed it. Nicely done general. (is that enough or do i have to keep talking )
- Sun Jul 15, 2018 11:12 am
- Forum: Map & campaign ideas/issues
- Topic: Warcraft Campaing 'remastered'
- Replies: 13
- Views: 4332
Warcraft Campaing 'remastered'
Hi, i noticed that the warcraft campaing is not done to its finest and has custom lore. I would like to remake the campaing to match the actual lore and to make it better. Can i get permission to do it? Thanks in advance.
- Sun Jul 15, 2018 9:10 am
- Forum: Map & campaign ideas/issues
- Topic: The Cracked Stone Campaign %1
- Replies: 13
- Views: 2898
Re: The Cracked Stone Campaign %1
very good campaing, i cant wait to see the next maps. Also btw i won the boss fight on my first try if anyone is interested.
- Fri Jul 13, 2018 7:45 pm
- Forum: Archived - Dwarven Units, Buildings
- Topic: More Flying units for Dwarves: Gryphon Rider, Gryphon Shaman, Sky Conqueror (unique) — ARCHIVED
- Replies: 31
- Views: 7122
Re: More Flying units for Dwarves: Gryphon Rider, Gryphon Shaman, Skybreaker (unique)
interesting ideas, everything sounds balanced. Although the skybreaker has a little low health for its cost, i would advice to bring it up by 50 or by 100
- Sat Jun 09, 2018 10:30 pm
- Forum: Championship
- Topic: League Championship: Round 1 Turn 1
- Replies: 207
- Views: 42626
Re: League Championship: Round 1 Turn 1
Joined, sorry i took so long
- Wed May 23, 2018 3:35 pm
- Forum: AoF Votes and Polls
- Topic: Zombie Rebalancing - Vote
- Replies: 61
- Views: 14048
Re: Zombie Rebalancing - Vote
Also slow works well
- Tue May 22, 2018 12:14 am
- Forum: Archived - Other
- Topic: Balancing the races
- Replies: 3
- Views: 1462
Re: Balancing the races
The races are approximatelly equal. It just takes longer to master some of them. For example: human and orc are easier when starting the game, but to fully master them is hard. Same with elf, undead and dwarfs. If one cant play with a certain race it does not mean the race is bad, it means that one ...
- Tue May 22, 2018 12:04 am
- Forum: Unit - melee infantry
- Topic: onmyoji - IMPLEMENTED
- Replies: 13
- Views: 3713
Re: onmyoji
Im still for the idea, aos needs some kind buff other than strenght aura and the bugged legionary aura. Lets see what others have to say
- Mon May 21, 2018 6:06 pm
- Forum: Unit - melee infantry
- Topic: onmyoji - IMPLEMENTED
- Replies: 13
- Views: 3713
Re: onmyoji
Interesting idea, this would be the first actual unit that buffs (excluding auras) in aos. Although it kinda doesnt make much sense. For example: he tells a you (a swordman) your future/fortune. He tells you that you will survive the upcoming battle. You are up against 3 knights and you have no back...
- Sat May 19, 2018 4:25 pm
- Forum: Others
- Topic: Forum heroes
- Replies: 395
- Views: 52208
Re: Forum heroes
It looks brilliant (seriously), im impresed
- Mon May 14, 2018 7:20 pm
- Forum: OFF Topics
- Topic: Corrupt a wish
- Replies: 5
- Views: 1690
Re: Corrupt a wish
Also typhoon. GRANTED, but you still get older. (If you know what i mean)
- Mon May 14, 2018 7:19 pm
- Forum: OFF Topics
- Topic: Corrupt a wish
- Replies: 5
- Views: 1690
Re: Corrupt a wish
I wish i could think twice before doing something.(something i didnt do here )
- Fri May 11, 2018 11:20 pm
- Forum: Other
- Topic: Inroducing myself and Russian AOS cup
- Replies: 109
- Views: 36645
Re: Inroducing myself and Russian AOS cup
Im in as well, although i dont think i will achieve much.
- Thu May 10, 2018 10:08 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Abyssal — ARCHIVED
- Replies: 13
- Views: 2290
Re: Abyssal
What about giving him an aura. Strenght, or maybe a fear aura (something like camel in aos) to enemy units.
- Wed May 09, 2018 8:08 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Abyssal — ARCHIVED
- Replies: 13
- Views: 2290
Re: Abyssal
40 dmg in that spell is too much, I would say 20 max. Good idea by the way, undead lack late game non-cavalary units
- Sun Apr 22, 2018 11:48 am
- Forum: Archived - Orcish Units, Buildings
- Topic: goblin outpost — IMPLEMENTED
- Replies: 94
- Views: 14102
Re: goblin outpost
Yes that sounds better, but i think the damage shouldnt be raised much,maybe +2 dmg only.
- Thu Apr 19, 2018 7:12 am
- Forum: New game types in the game (like capture the flag)
- Topic: Multiplayer - Play for your Allie on skip/kick IMPLEMENTED
- Replies: 22
- Views: 5348
Re: Multiplayer - Play for your Allie on skip/kick IMPLEMENT
ok, idk then. It didnt work for me and the person surrendered a week or 2 ago, it probably was only a slight bug.
- Wed Apr 18, 2018 2:49 pm
- Forum: New game types in the game (like capture the flag)
- Topic: Multiplayer - Play for your Allie on skip/kick IMPLEMENTED
- Replies: 22
- Views: 5348
Re: Multiplayer - Play for your Allie on skip/kick IMPLEMENT
Can you add the same thing if an ally surrenders, Im in a game 2v1 because my ally left while he still had a lot of tc's. thx in advance