+1 Its a great video Coolguy!
(this might be my new favorite YouTube channel!)
Search found 689 matches
- Sat Oct 24, 2015 8:13 am
- Forum: Map Design
- Topic: Map design - TRIGGERS (eg. if the hero dies)
- Replies: 125
- Views: 44427
- Sat Oct 24, 2015 8:10 am
- Forum: DEVELOPER version changes
- Topic: version 0.23 CLOSED version
- Replies: 9
- Views: 3373
Re: version 0.23
Exciting!!!
- Fri Oct 23, 2015 4:52 pm
- Forum: Closed ones
- Topic: protection ANSWERED
- Replies: 12
- Views: 7820
Re: protection ANSWERED
Oh, Im not saying it can't be done. Im just saying that adding it may cause a faw problems in the early stages of implementing it. (As most big changes do) but im most likely wrong.
- Thu Oct 22, 2015 9:30 pm
- Forum: Closed ones
- Topic: protection ANSWERED
- Replies: 12
- Views: 7820
Re: protection ANSWERED
+1
But I have a feeling that implementing this will generate alot more bugs.
But I have a feeling that implementing this will generate alot more bugs.
- Thu Oct 22, 2015 7:47 am
- Forum: Closed ones
- Topic: protection ANSWERED
- Replies: 12
- Views: 7820
Re: protection
This has already be brought up in another topic.
If I remember correctly, Daniel said that this is not possible right now.
(I think due to engine limitations, and because there is no "facing side" for units yet )
Ie, the game would not know which side to block projectiles from
If I remember correctly, Daniel said that this is not possible right now.
(I think due to engine limitations, and because there is no "facing side" for units yet )
Ie, the game would not know which side to block projectiles from
- Tue Oct 20, 2015 8:09 pm
- Forum: Archived - Other
- Topic: Structure - Tower (all races) - OUTDATED
- Replies: 19
- Views: 11007
Re: Structure - Tower (all races)
I don't really like the laver idea. Its good, but sounds a little OP. Maybe if the vanishing effect was 3 it would be better?
I personally prefer Daniels exsploding rubble idea.
I personally prefer Daniels exsploding rubble idea.
- Tue Oct 20, 2015 5:27 pm
- Forum: Implemented/Closed
- Topic: FAN Maps Sent to be implemented
- Replies: 180
- Views: 60712
Re: FAN Maps Sent to be implemented
Ah ok! Im glad im not hallucinating
- Tue Oct 20, 2015 8:57 am
- Forum: Implemented/Closed
- Topic: FAN Maps Sent to be implemented
- Replies: 180
- Views: 60712
Re: FAN Maps Sent to be implemented
Am I imagining the horse on the top left?
- Tue Oct 20, 2015 8:54 am
- Forum: Championship
- Topic: Season 2?
- Replies: 9
- Views: 9746
Re: Season 2?
Im not sure. I think the final players must have stopped playing
- Mon Oct 19, 2015 8:46 pm
- Forum: Championship
- Topic: Season 2?
- Replies: 9
- Views: 9746
Re: Season 2?
Great! Welcome aboard blue!
- Mon Oct 19, 2015 5:51 pm
- Forum: Championship
- Topic: Season 2?
- Replies: 9
- Views: 9746
Re: Season 2?
Count me in!
-GO TEAM PHOENIX!!!
-GO TEAM PHOENIX!!!
- Sat Oct 17, 2015 9:54 pm
- Forum: Units & Structures
- Topic: battleship
- Replies: 17
- Views: 7150
Re: battleship
Another separatist image
- Sat Oct 17, 2015 9:53 pm
- Forum: Units & Structures
- Topic: battleship
- Replies: 17
- Views: 7150
Re: battleship
Some images
- Sat Oct 17, 2015 9:44 pm
- Forum: Units & Structures
- Topic: battleship
- Replies: 17
- Views: 7150
Re: battleship
But I better point out that there should probably be a different image and stats for each factions battleship (as east factions battleships had very different designs) I believe balint's fist image is a republic battleship/cruiser. You will stil need a separatist battleship, imperial battleship/star...
- Sat Oct 17, 2015 9:34 pm
- Forum: Units & Structures
- Topic: battleship
- Replies: 17
- Views: 7150
Re: battleship
I think balint's first image is the best. It is the most realistic and consistent with the star wars universe. IMO
- Sat Oct 17, 2015 7:41 am
- Forum: IMPLEMENTED - Infantry
- Topic: Military drummer - IMPLEMENTED
- Replies: 29
- Views: 9490
Re: Military drummer
Also a good tune can raise morale!
- Fri Oct 16, 2015 8:27 am
- Forum: Map & campaign ideas/issues
- Topic: lotr campaign team
- Replies: 104
- Views: 32756
Re: lotr campaign team
Which fangorn battle are you referring to? There are a couple in the book. Is this the raid by the riders of rohan?balint wrote: Fangorn-side battle/A map in Fangorn
- Wed Oct 14, 2015 8:02 pm
- Forum: Map & campaign ideas/issues
- Topic: lotr campaign team
- Replies: 104
- Views: 32756
Re: lotr campaign team
Ok! Ill make some when I get a chance!
- Wed Oct 14, 2015 8:00 am
- Forum: Map & campaign ideas/issues
- Topic: lotr campaign team
- Replies: 104
- Views: 32756
Re: lotr campaign team
Do you have time to write the entries for each map? I already finished the moria test map and Im currently remaking the Uruk hai map. Id be happy to! This may be a odd question. But should I just write the into here in plane text? Or is there a certain way I should do it. (Ie using an text editor) ...
- Wed Oct 14, 2015 7:51 am
- Forum: Map & campaign ideas/issues
- Topic: lotr campaign team
- Replies: 104
- Views: 32756
Re: lotr campaign team
Cool!
- Sun Oct 11, 2015 9:56 pm
- Forum: Map & campaign ideas/issues
- Topic: lotr campaign team
- Replies: 104
- Views: 32756
Re: lotr campaign team
Im happy to help! I know alot about lotr
- Thu Oct 08, 2015 7:35 am
- Forum: DEVELOPER version changes
- Topic: version 1.016 PUBLISHED to GooglePlay
- Replies: 29
- Views: 10845
Re: version 1.016
Thats really cool!Daniel (the dev) wrote:- two level FastForward.
- Mon Oct 05, 2015 9:50 am
- Forum: Unit - melee infantry
- Topic: Master craftsmen
- Replies: 20
- Views: 14069
Re: Master craftsmen
Anyone want to make an image?
- Mon Oct 05, 2015 8:49 am
- Forum: Archived - Orcish Units, Buildings
- Topic: Orc wall - IMPLEMENTED
- Replies: 14
- Views: 5173
Re: Orc wall
I agree. It looks for like a very early RTS. Instead of a retro TBS.
But its a great image!
But its a great image!
- Sun Oct 04, 2015 5:37 pm
- Forum: IMPLEMENTED - Mounted
- Topic: Improvement for the horse archer - IMPLEMENTED
- Replies: 54
- Views: 20742
Re: Improvement for the horse archer - IMPLEMENTED
Me to. Maybe the shoe could be smaller and in the bottom right corner?
- Sat Oct 03, 2015 4:25 pm
- Forum: IMPLEMENTED - Redesigns
- Topic: archery-range-redesign - IMPLEMENTED
- Replies: 35
- Views: 9201
Re: archery-range-redesign
Very nice!
- Sat Oct 03, 2015 4:23 pm
- Forum: IMPLEMENTED - Redesigns
- Topic: Barracks-Redesign - IMPLEMENTED
- Replies: 50
- Views: 18404
Re: Barracks-Redesign
I looks really cool! But I think that it needs to fit in with the current unit design more. Maybe try making it look more like its made of stone or wood?
- Fri Oct 02, 2015 9:26 pm
- Forum: Your creativity projects
- Topic: My son's designs
- Replies: 16
- Views: 5209
Re: My son's designs
I agree, they are very impressive for an 8 year-old. (Alot better than I can do, even now)
- Fri Oct 02, 2015 9:22 pm
- Forum: Maps, campaigns
- Topic: FAN maps: Non gem paying maps - IMPLEMENTED
- Replies: 10
- Views: 4497
Re: FAN maps: Non gem paying maps
I think fan maps should stay in. As (like myself) I find most of the long campaign maps can be tedious. So I find myself playing the shorter fans maps alot. Because of this, they have becone me main source of gems. But I do think that the fan maps should be reduced to only the good ones. As there ar...
- Fri Oct 02, 2015 7:45 am
- Forum: Structures
- Topic: Villages (and villagers)
- Replies: 7
- Views: 2741
Re: Villages (and villagers)
I really like this idea! It would be great for village defense campaigns where you have to defended the villagers