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by Tankhead
Sat Mar 30, 2019 3:36 am
Forum: Archived - FAQ
Topic: New AI role - new hard AI
Replies: 8
Views: 2148

New AI role - new hard AI

So a simpler easier way to make aI harder is a new role. It'll be exactly the same a cheap units role but this version is with powerful units. If it can't be like cheap units can atleast keep concept and have something similar trigger the role. ( honestly the roles for units for AI to trigger to use...
by Tankhead
Wed Mar 27, 2019 3:43 pm
Forum: Closed ones
Topic: Dwarves rework MOSTLY DONE
Replies: 150
Views: 18615

Re: Dwarves rework

Its still sketchy to me to have 3 important categories shoved in one building. Wouldn't mind 2 but 3 imo too much. Especially seeing that the level of value for other buildings are none. So my suggestion I think range, and barrel techs should be researched in shooting stand. Armor and swords in barr...
by Tankhead
Wed Mar 27, 2019 3:29 pm
Forum: Balancing discussions
Topic: Scalefolk rework
Replies: 424
Views: 66846

Re: Scalefolk rework

1. Its not a unit upgrade
Its a mutation that gives you an ability:
Flight and has CD

2. Primal or not you can still upgrade primal weapons.
For example a sharp stick
You could upgrade it to where it has a sharp stone with a vine around it
Its still primal but its upgraded
by Tankhead
Wed Mar 27, 2019 11:14 am
Forum: DEVELOPER version changes
Topic: version 1.084
Replies: 9
Views: 2361

Re: version 1.084

Alot of those aren't bugs at all
by Tankhead
Tue Mar 26, 2019 3:47 pm
Forum: DEVELOPER version changes
Topic: version 1.084
Replies: 9
Views: 2361

Re: version 1.084

Yes please fix fast
AI are mass spamming dragons using Liches cause AI doesn't register CD
by Tankhead
Tue Mar 26, 2019 3:04 pm
Forum: Closed ones
Topic: Dwarves rework MOSTLY DONE
Replies: 150
Views: 18615

Re: Dwarves rework

I know but the fact of the matter 3 different things are in one
by Tankhead
Tue Mar 26, 2019 2:44 pm
Forum: Archived - FAQ
Topic: Clans, factions
Replies: 6
Views: 1946

Re: Clans, factions

Cool ok
by Tankhead
Tue Mar 26, 2019 2:43 pm
Forum: Archived - FAQ
Topic: Commands
Replies: 10
Views: 2615

Re: Commands

Lots of question so ill answer best of my ability The defend command will work by setting a unit to defend another. For melee units, if the enemy within the defender movement range, that unit will attack it. For range units, they can easily strike an enemy within its range Patrol, better in one plac...
by Tankhead
Tue Mar 26, 2019 2:31 pm
Forum: Closed ones
Topic: Dwarves rework MOSTLY DONE
Replies: 150
Views: 18615

Re: Dwarves rework

Ummm
Really wish that workers, siege, and blacksmith wasn't all in one.
Not sure what fantasy you guys seen where sieges are made in the same place as a blacksmith.
by Tankhead
Tue Mar 26, 2019 1:33 pm
Forum: Balancing discussions
Topic: Scalefolk rework
Replies: 424
Views: 66846

Re: Scalefolk rework

Camouflage - certain lizardmen and snakemen go invisible 1 - 2 turns, moderate to high Cd Kobolds involve into high kobold where Kobolds have wings and Can fly ( flying is an ability and has Cd ) Snakemen able to have dodge % Lizardmen gets another tougher scales tech Snakemen able to swim Sturdy/du...
by Tankhead
Tue Mar 26, 2019 12:51 pm
Forum: Closed ones
Topic: Dwarves rework MOSTLY DONE
Replies: 150
Views: 18615

Re: Dwarves rework

Miss chance???
You think they can't handle their beer???

Well anyways the heal rate better be high to give such a bad side affect
by Tankhead
Tue Mar 26, 2019 10:07 am
Forum: Archived - FAQ
Topic: New Parameters: Mana/MP.
Replies: 25
Views: 3485

Re: New Parameters: Mana/MP.

Would seem so
by Tankhead
Tue Mar 26, 2019 10:06 am
Forum: Dwarf Technologies
Topic: Dwarven blacksmith tech tree
Replies: 88
Views: 12917

Re: Dwarven blacksmith tech tree

Currently ranged.
Im assuming its a problem Dev or brave will fix eventually
by Tankhead
Tue Mar 26, 2019 10:05 am
Forum: Closed ones
Topic: Dwarves rework MOSTLY DONE
Replies: 150
Views: 18615

Re: Dwarves rework

Ok
Well what you think bumping 2 cost units to 3 with buff stats?
by Tankhead
Tue Mar 26, 2019 9:46 am
Forum: Dwarf Technologies
Topic: Dwarven blacksmith tech tree
Replies: 88
Views: 12917

Re: Dwarven blacksmith tech tree

Alexander82 wrote: Tue Mar 26, 2019 9:45 am
Tankhead wrote: Tue Mar 26, 2019 9:03 am I prefer the way that isn't like humans.
Isn't it already implemented? This way we can just add the additional levels
Oh is it?
Sorry then ( only recognize dwarves really )
by Tankhead
Tue Mar 26, 2019 9:45 am
Forum: Closed ones
Topic: Dwarves rework MOSTLY DONE
Replies: 150
Views: 18615

Re: Dwarves rework

Seems like a complete rework on units.

Then Imo

Dwarven warrior
Dwarven billman
Dwarven crossbow man
And any other unit that cost 2 should be bumped to 3 with the perk tho of buff stats.

Should I make seperate topics on rework on units separately?
by Tankhead
Tue Mar 26, 2019 9:38 am
Forum: Archived - FAQ
Topic: Clans, factions
Replies: 6
Views: 1946

Re: Clans, factions

Not much I can suggest benefiting a clan but I get the feeling people would still make one just cause.
Maybe @Stratego (dev) can add input as well on what he thinks
by Tankhead
Tue Mar 26, 2019 9:33 am
Forum: Archived - FAQ
Topic: Commands
Replies: 10
Views: 2615

Re: Commands

Hmmm alright
@Stratego (dev) is this possible?
by Tankhead
Tue Mar 26, 2019 9:03 am
Forum: Dwarf Technologies
Topic: Dwarven blacksmith tech tree
Replies: 88
Views: 12917

Re: Dwarven blacksmith tech tree

I prefer the way that isn't like humans.
Also let me quickly practice making tech jsons since this will be my first.
Id imagine it's not so hard tho
by Tankhead
Mon Mar 25, 2019 7:53 am
Forum: Archived - Subraces
Topic: Dwarf concept
Replies: 5
Views: 1623

Re: Dwarf concept

I also really hope people put in their input this time. And on the side note its kinda annoying to see races that are doing well get love and attention ( Orcs, humans, Elves ) While others are progressively getting worse and left behind ( dwarves, Undeads ) Idk how many times I see the word balance ...
by Tankhead
Mon Mar 25, 2019 7:46 am
Forum: Archived - Subraces
Topic: Dwarf concept
Replies: 5
Views: 1623

Re: Dwarf concept

Alex wants a full revamp on dwarves cause they are gonna have similar upgrade system like humans only difference dwarves will have runes system too, which means alot of stats figuring out - Unit tier upgrades - Blacksmith - Runesmith Mithrils will no longer be elites due to the fact basic units are ...
by Tankhead
Mon Mar 25, 2019 1:26 am
Forum: Archived - Human Technologies and Spells
Topic: Removing Embassy ANSWERED
Replies: 3
Views: 1679

Re: Removing Embassy

ANSWERED
by Tankhead
Mon Mar 25, 2019 1:14 am
Forum: Archived - Subraces
Topic: Dwarf concept
Replies: 5
Views: 1623

Dwarf concept

Something needs to change with dwarves concept wise. Dwarves have been downgraded in this fantasy for some odd reason majorly and you can't even give ideas Out to what that usually have because "Its too advance". Then you think outside the box its "too weird" For some reason we k...
by Tankhead
Sun Mar 24, 2019 11:04 pm
Forum: Archived - FAQ
Topic: Dodge revamp
Replies: 26
Views: 3559

Re: Dodge revamp

Trying to change dodge mechanic looks like its creating issue after issue
by Tankhead
Sun Mar 24, 2019 9:33 pm
Forum: OFF Topics
Topic: Happy birthday Daniel/Stratego (dev)
Replies: 14
Views: 3739

Re: Happy birthday Daniel/Stratego (dev)

Little late but happy Birthday
by Tankhead
Sun Mar 24, 2019 7:32 am
Forum: Feedback about this forum
Topic: Hall of fames update
Replies: 14
Views: 8318

Re: Hall of fames update

Hmm, Achievements aren't too big for me sadly but I know three more achievements I can achieve without a doubt soon enough - the one year active achievement ( im close ) - 30 random maps made and implemented (currently only 5 in but I do plan to make atleast 30) - more made Jsons and fixes Btw Do we...
by Tankhead
Fri Mar 22, 2019 8:14 pm
Forum: Archived - FAQ
Topic: Rank matches/Leaderboards
Replies: 6
Views: 1804

Re: Rank matches/Leaderboards

In all I like this and agree Reason for last time active is merely for when you fight a player and they take forever or never attack and by checking last time active, determines if you should skip or not. For me If you some random person im playing and you take 4 to 5 days to take action ill skip yo...
by Tankhead
Fri Mar 22, 2019 2:37 pm
Forum: Archived - FAQ
Topic: Rank matches/Leaderboards
Replies: 6
Views: 1804

Re: Rank matches/Leaderboards

Statistics? Easy Wins Loses Races preferred by that player Last time active ( e.g min, hour, week, month, year ago etc ) And Clan ( if ever accepted ) How about this shows up when you click on another players name in game chat? Also Thinking about it I guess rank matches are bad. I can see people us...
by Tankhead
Thu Mar 21, 2019 1:29 am
Forum: Archived - FAQ
Topic: Commands
Replies: 10
Views: 2615

Commands

Similar to putting wave point on a unit to move to a certain area Commands: attack - set a unit to kill an enemy and it'll automatically do so by itself Commands: defend - set a unit to defend one of your own units or an allies and it'll do so by itself Commands: patrol - unit will guard an area and...
by Tankhead
Thu Mar 21, 2019 1:18 am
Forum: Archived - FAQ
Topic: Clans, factions
Replies: 6
Views: 1946

Clans, factions

People can make clans/factions as a whole and challenge other clans/faction to wars As clans comes with benefits depending on how high their rank or level is. Such as bonus gems from completing maps Free spell(s) every certain amount of days Highest ranking clans can suggest a unit as a whole ( with...

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