Search found 1838 matches
- Sat Mar 30, 2019 3:36 am
- Forum: Archived - FAQ
- Topic: New AI role - new hard AI
- Replies: 8
- Views: 2148
New AI role - new hard AI
So a simpler easier way to make aI harder is a new role. It'll be exactly the same a cheap units role but this version is with powerful units. If it can't be like cheap units can atleast keep concept and have something similar trigger the role. ( honestly the roles for units for AI to trigger to use...
- Wed Mar 27, 2019 3:43 pm
- Forum: Closed ones
- Topic: Dwarves rework MOSTLY DONE
- Replies: 150
- Views: 18615
Re: Dwarves rework
Its still sketchy to me to have 3 important categories shoved in one building. Wouldn't mind 2 but 3 imo too much. Especially seeing that the level of value for other buildings are none. So my suggestion I think range, and barrel techs should be researched in shooting stand. Armor and swords in barr...
- Wed Mar 27, 2019 3:29 pm
- Forum: Balancing discussions
- Topic: Scalefolk rework
- Replies: 424
- Views: 66846
Re: Scalefolk rework
1. Its not a unit upgrade
Its a mutation that gives you an ability:
Flight and has CD
2. Primal or not you can still upgrade primal weapons.
For example a sharp stick
You could upgrade it to where it has a sharp stone with a vine around it
Its still primal but its upgraded
Its a mutation that gives you an ability:
Flight and has CD
2. Primal or not you can still upgrade primal weapons.
For example a sharp stick
You could upgrade it to where it has a sharp stone with a vine around it
Its still primal but its upgraded
- Wed Mar 27, 2019 11:14 am
- Forum: DEVELOPER version changes
- Topic: version 1.084
- Replies: 9
- Views: 2361
Re: version 1.084
Alot of those aren't bugs at all
- Tue Mar 26, 2019 3:47 pm
- Forum: DEVELOPER version changes
- Topic: version 1.084
- Replies: 9
- Views: 2361
Re: version 1.084
Yes please fix fast
AI are mass spamming dragons using Liches cause AI doesn't register CD
AI are mass spamming dragons using Liches cause AI doesn't register CD
- Tue Mar 26, 2019 3:04 pm
- Forum: Closed ones
- Topic: Dwarves rework MOSTLY DONE
- Replies: 150
- Views: 18615
Re: Dwarves rework
I know but the fact of the matter 3 different things are in one
- Tue Mar 26, 2019 2:44 pm
- Forum: Archived - FAQ
- Topic: Clans, factions
- Replies: 6
- Views: 1946
Re: Clans, factions
Cool ok
- Tue Mar 26, 2019 2:43 pm
- Forum: Archived - FAQ
- Topic: Commands
- Replies: 10
- Views: 2615
Re: Commands
Lots of question so ill answer best of my ability The defend command will work by setting a unit to defend another. For melee units, if the enemy within the defender movement range, that unit will attack it. For range units, they can easily strike an enemy within its range Patrol, better in one plac...
- Tue Mar 26, 2019 2:31 pm
- Forum: Closed ones
- Topic: Dwarves rework MOSTLY DONE
- Replies: 150
- Views: 18615
Re: Dwarves rework
Ummm
Really wish that workers, siege, and blacksmith wasn't all in one.
Not sure what fantasy you guys seen where sieges are made in the same place as a blacksmith.
Really wish that workers, siege, and blacksmith wasn't all in one.
Not sure what fantasy you guys seen where sieges are made in the same place as a blacksmith.
- Tue Mar 26, 2019 1:33 pm
- Forum: Balancing discussions
- Topic: Scalefolk rework
- Replies: 424
- Views: 66846
Re: Scalefolk rework
Camouflage - certain lizardmen and snakemen go invisible 1 - 2 turns, moderate to high Cd Kobolds involve into high kobold where Kobolds have wings and Can fly ( flying is an ability and has Cd ) Snakemen able to have dodge % Lizardmen gets another tougher scales tech Snakemen able to swim Sturdy/du...
- Tue Mar 26, 2019 12:51 pm
- Forum: Closed ones
- Topic: Dwarves rework MOSTLY DONE
- Replies: 150
- Views: 18615
Re: Dwarves rework
Miss chance???
You think they can't handle their beer???
Well anyways the heal rate better be high to give such a bad side affect
You think they can't handle their beer???
Well anyways the heal rate better be high to give such a bad side affect
- Tue Mar 26, 2019 10:07 am
- Forum: Archived - FAQ
- Topic: New Parameters: Mana/MP.
- Replies: 25
- Views: 3485
Re: New Parameters: Mana/MP.
Would seem so
- Tue Mar 26, 2019 10:06 am
- Forum: Dwarf Technologies
- Topic: Dwarven blacksmith tech tree
- Replies: 88
- Views: 12917
Re: Dwarven blacksmith tech tree
Currently ranged.
Im assuming its a problem Dev or brave will fix eventually
Im assuming its a problem Dev or brave will fix eventually
- Tue Mar 26, 2019 10:05 am
- Forum: Closed ones
- Topic: Dwarves rework MOSTLY DONE
- Replies: 150
- Views: 18615
Re: Dwarves rework
Ok
Well what you think bumping 2 cost units to 3 with buff stats?
Well what you think bumping 2 cost units to 3 with buff stats?
- Tue Mar 26, 2019 9:46 am
- Forum: Dwarf Technologies
- Topic: Dwarven blacksmith tech tree
- Replies: 88
- Views: 12917
Re: Dwarven blacksmith tech tree
Oh is it?Alexander82 wrote: ↑Tue Mar 26, 2019 9:45 amIsn't it already implemented? This way we can just add the additional levels
Sorry then ( only recognize dwarves really )
- Tue Mar 26, 2019 9:45 am
- Forum: Closed ones
- Topic: Dwarves rework MOSTLY DONE
- Replies: 150
- Views: 18615
Re: Dwarves rework
Seems like a complete rework on units.
Then Imo
Dwarven warrior
Dwarven billman
Dwarven crossbow man
And any other unit that cost 2 should be bumped to 3 with the perk tho of buff stats.
Should I make seperate topics on rework on units separately?
Then Imo
Dwarven warrior
Dwarven billman
Dwarven crossbow man
And any other unit that cost 2 should be bumped to 3 with the perk tho of buff stats.
Should I make seperate topics on rework on units separately?
- Tue Mar 26, 2019 9:38 am
- Forum: Archived - FAQ
- Topic: Clans, factions
- Replies: 6
- Views: 1946
Re: Clans, factions
Not much I can suggest benefiting a clan but I get the feeling people would still make one just cause.
Maybe @Stratego (dev) can add input as well on what he thinks
Maybe @Stratego (dev) can add input as well on what he thinks
- Tue Mar 26, 2019 9:33 am
- Forum: Archived - FAQ
- Topic: Commands
- Replies: 10
- Views: 2615
Re: Commands
Hmmm alright
@Stratego (dev) is this possible?
@Stratego (dev) is this possible?
- Tue Mar 26, 2019 9:03 am
- Forum: Dwarf Technologies
- Topic: Dwarven blacksmith tech tree
- Replies: 88
- Views: 12917
Re: Dwarven blacksmith tech tree
I prefer the way that isn't like humans.
Also let me quickly practice making tech jsons since this will be my first.
Id imagine it's not so hard tho
Also let me quickly practice making tech jsons since this will be my first.
Id imagine it's not so hard tho
- Mon Mar 25, 2019 7:53 am
- Forum: Archived - Subraces
- Topic: Dwarf concept
- Replies: 5
- Views: 1623
Re: Dwarf concept
I also really hope people put in their input this time. And on the side note its kinda annoying to see races that are doing well get love and attention ( Orcs, humans, Elves ) While others are progressively getting worse and left behind ( dwarves, Undeads ) Idk how many times I see the word balance ...
- Mon Mar 25, 2019 7:46 am
- Forum: Archived - Subraces
- Topic: Dwarf concept
- Replies: 5
- Views: 1623
Re: Dwarf concept
Alex wants a full revamp on dwarves cause they are gonna have similar upgrade system like humans only difference dwarves will have runes system too, which means alot of stats figuring out - Unit tier upgrades - Blacksmith - Runesmith Mithrils will no longer be elites due to the fact basic units are ...
- Mon Mar 25, 2019 1:26 am
- Forum: Archived - Human Technologies and Spells
- Topic: Removing Embassy ANSWERED
- Replies: 3
- Views: 1679
Re: Removing Embassy
ANSWERED
- Mon Mar 25, 2019 1:14 am
- Forum: Archived - Subraces
- Topic: Dwarf concept
- Replies: 5
- Views: 1623
Dwarf concept
Something needs to change with dwarves concept wise. Dwarves have been downgraded in this fantasy for some odd reason majorly and you can't even give ideas Out to what that usually have because "Its too advance". Then you think outside the box its "too weird" For some reason we k...
- Sun Mar 24, 2019 11:04 pm
- Forum: Archived - FAQ
- Topic: Dodge revamp
- Replies: 26
- Views: 3559
Re: Dodge revamp
Trying to change dodge mechanic looks like its creating issue after issue
- Sun Mar 24, 2019 9:33 pm
- Forum: OFF Topics
- Topic: Happy birthday Daniel/Stratego (dev)
- Replies: 14
- Views: 3739
Re: Happy birthday Daniel/Stratego (dev)
Little late but happy Birthday
- Sun Mar 24, 2019 7:32 am
- Forum: Feedback about this forum
- Topic: Hall of fames update
- Replies: 14
- Views: 8318
Re: Hall of fames update
Hmm, Achievements aren't too big for me sadly but I know three more achievements I can achieve without a doubt soon enough - the one year active achievement ( im close ) - 30 random maps made and implemented (currently only 5 in but I do plan to make atleast 30) - more made Jsons and fixes Btw Do we...
- Fri Mar 22, 2019 8:14 pm
- Forum: Archived - FAQ
- Topic: Rank matches/Leaderboards
- Replies: 6
- Views: 1804
Re: Rank matches/Leaderboards
In all I like this and agree Reason for last time active is merely for when you fight a player and they take forever or never attack and by checking last time active, determines if you should skip or not. For me If you some random person im playing and you take 4 to 5 days to take action ill skip yo...
- Fri Mar 22, 2019 2:37 pm
- Forum: Archived - FAQ
- Topic: Rank matches/Leaderboards
- Replies: 6
- Views: 1804
Re: Rank matches/Leaderboards
Statistics? Easy Wins Loses Races preferred by that player Last time active ( e.g min, hour, week, month, year ago etc ) And Clan ( if ever accepted ) How about this shows up when you click on another players name in game chat? Also Thinking about it I guess rank matches are bad. I can see people us...
- Thu Mar 21, 2019 1:29 am
- Forum: Archived - FAQ
- Topic: Commands
- Replies: 10
- Views: 2615
Commands
Similar to putting wave point on a unit to move to a certain area Commands: attack - set a unit to kill an enemy and it'll automatically do so by itself Commands: defend - set a unit to defend one of your own units or an allies and it'll do so by itself Commands: patrol - unit will guard an area and...
- Thu Mar 21, 2019 1:18 am
- Forum: Archived - FAQ
- Topic: Clans, factions
- Replies: 6
- Views: 1946
Clans, factions
People can make clans/factions as a whole and challenge other clans/faction to wars As clans comes with benefits depending on how high their rank or level is. Such as bonus gems from completing maps Free spell(s) every certain amount of days Highest ranking clans can suggest a unit as a whole ( with...