Search found 1677 matches
- Thu Aug 25, 2016 2:23 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Evil Spirit — ARCHIVED
- Replies: 4
- Views: 1659
Re: Evil Spirit
Maybe 2-3 arrows can kill it.
- Thu Aug 25, 2016 2:23 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Evil Spirit — ARCHIVED
- Replies: 4
- Views: 1659
Re: Evil Spirit
Of course.
- Thu Aug 25, 2016 2:18 pm
- Forum: Archived - Undead Units, Buildings
- Topic: Evil Spirit — ARCHIVED
- Replies: 4
- Views: 1659
Evil Spirit — ARCHIVED
Evil spirit is a cheap fragile undead unit that can possesse a corpse into a possessed skeleton. But the difference with normal skeleton is that when someone destroy the possessed skeleton, the evil spirit will be free. After the evil spirit is free you can possesse other corpse into possessed skele...
- Thu Aug 25, 2016 2:02 pm
- Forum: Archived - Other
- Topic: Choose your own race
- Replies: 1
- Views: 923
Re: Choose your own race
I like this idea. Maybe we can choose our color too.
- Thu Aug 25, 2016 2:00 pm
- Forum: Archived - Other
- Topic: Vote and Balance
- Replies: 5
- Views: 2272
Re: Vote and Balance
I like the idea for 1-2 units implemented for every races.
- Wed Aug 24, 2016 2:08 pm
- Forum: Archived - Subraces
- Topic: Dwarves
- Replies: 312
- Views: 83217
Re: Dwarves! Revived!
I found an idea. How about making dwarven fighter can transform into longbeard/old fighter after 12 turns. So you will keep your fighters alive.
- Wed Aug 24, 2016 1:17 pm
- Forum: New game types in the game (like capture the flag)
- Topic: Nations
- Replies: 70
- Views: 21106
Re: Nations
Nations concept for AoS by me. Roman UU=Legionare, Centurion, Saggitarus Ability:All units +1 speed when adjacent to legionare (to simulate roads) Japan UU=Samurai, Tanegashima, Yari Ashigaru Ability:Can build dojos (train basic units that have upgrades and upgrade basic units) Celt UU=Celtic Swords...
- Tue Aug 23, 2016 4:53 pm
- Forum: Unit - siege engines / machines
- Topic: Fast Wagon OR Armored Wagon OR Big Wagon
- Replies: 15
- Views: 4628
War Wagon
A strong ground transport with high pierce armor. This unit can transport 2 units and the units inside can attack. It doesn't give healing effect. It costs 6 turns and buildable by workers. So it's similiar to mantlet but with better mobility and more capacity.
- Mon Aug 22, 2016 2:26 pm
- Forum: Structures
- Topic: Village
- Replies: 7
- Views: 4843
Re: Village
Villages can train cows and catapults can launch the cows to enemy's units to bring plague to them.
- Mon Aug 22, 2016 2:04 pm
- Forum: Unit - melee infantry
- Topic: Zweihander - IMPLEMENTED
- Replies: 92
- Views: 22250
Re: new unit idea: Zweihander
New color for the zweihander.
- Mon Aug 22, 2016 1:35 pm
- Forum: Unit - melee infantry
- Topic: Swiss Pikeman
- Replies: 29
- Views: 4883
Re: Swiss Pikeman
Well Swiss pikeman will give +1power, +1speed, and +1range to religious units and can be trained from barracks and churches similiar to your idea .
- Mon Aug 22, 2016 1:08 pm
- Forum: Unit - melee infantry
- Topic: Swiss Pikeman
- Replies: 29
- Views: 4883
Re: Swiss Pikeman
How about if Swiss pikeman can extend their spear. It will make them cannot move but it allow them to melle attack with 2 range.
- Mon Aug 22, 2016 12:48 pm
- Forum: Unit - melee infantry
- Topic: Swiss Pikeman
- Replies: 29
- Views: 4883
Re: Swiss Pikeman
I like that idea. But how about Swiss pikeman will become stronger when together with other Swiss pikemen. If there is a Swiss pikeman adjacent to another Swiss pikeman, they both get +1 power. If there are 2 Swiss pikemen (:) :)) adjacent to a Swiss pikeman (:D) between them. The Swiss pikeman betw...
- Sun Aug 21, 2016 2:54 pm
- Forum: IMPLEMENTED - Siege
- Topic: Hwacha - IMPLEMENTED
- Replies: 95
- Views: 27631
Re: New Siege Unit- The Hwacha
So I suppose to post it there?
- Sun Aug 21, 2016 2:12 pm
- Forum: Unit - melee infantry
- Topic: Swiss Pikeman
- Replies: 29
- Views: 4883
Swiss Pikeman
Special pikeman that can be train from barrack with the ability to attack enemy unit without getting counter attack from the enemy unit. It should be cost 3 turns, have more strength than a halberdier and have bonuses against mounted.
- Sun Aug 21, 2016 1:29 pm
- Forum: IMPLEMENTED - Siege
- Topic: Hwacha - IMPLEMENTED
- Replies: 95
- Views: 27631
Re: New Siege Unit- The Hwacha
My other version of Hwacha.
- Sun Aug 21, 2016 1:14 pm
- Forum: IMPLEMENTED - Siege
- Topic: Hwacha - IMPLEMENTED
- Replies: 95
- Views: 27631
Re: New Siege Unit- The Hwacha
New Hwacha with outline.
- Sun Aug 21, 2016 1:06 pm
- Forum: Unit - melee infantry
- Topic: Zweihander - IMPLEMENTED
- Replies: 92
- Views: 22250
Re: new unit idea: Zweihander
How about now?
- Sat Aug 20, 2016 4:05 pm
- Forum: Unit - melee infantry
- Topic: Zweihander - IMPLEMENTED
- Replies: 92
- Views: 22250
Re: new unit idea: Zweihander
My first try for zweihander.
- Sat Aug 20, 2016 3:25 pm
- Forum: IMPLEMENTED - Siege
- Topic: Hwacha - IMPLEMENTED
- Replies: 95
- Views: 27631
Re: New Siege Unit- The Hwacha
My second version of hwaacha.
- Sat Aug 20, 2016 3:19 pm
- Forum: IMPLEMENTED - Siege
- Topic: Hwacha - IMPLEMENTED
- Replies: 95
- Views: 27631
Re: New Siege Unit- The Hwacha
My first hwaacha.
- Sat Aug 13, 2016 2:10 pm
- Forum: Others
- Topic: Hiding Units in Buildings
- Replies: 5
- Views: 2278
Hiding Units in Buildings
My idea is to add neutral buildings that is enterable with infantries. But the difference is that neutral buildings don't indicate if there is somebody in it or not. So you can conquer a city and wait for the enemy to pass the city then you ambush them. But you can always sweep the building with fla...
- Sun Aug 07, 2016 8:43 am
- Forum: Technologies
- Topic: Machinegunner to Submachinegunner
- Replies: 3
- Views: 2623
Machinegunner to Submachinegunner
This tech upgrades the machinegunner to submachinegunnner with better mobility and can capture cities. This tech costs 5 turns.
- Sat Aug 06, 2016 9:59 am
- Forum: Technologies
- Topic: Grenades Throwing
- Replies: 11
- Views: 4469
Grenades Throwing
This tech add ability for some infantries to throw grenade every 4 turns. This tech costs 6 turns.
- Tue Jul 12, 2016 1:44 pm
- Forum: Implemented/Closed ones
- Topic: Infantry Designs OLD_TOPIC
- Replies: 44
- Views: 10942
Re: Infantry Designs
New pose and appearance for French MG.
- Tue Jul 12, 2016 1:30 pm
- Forum: Implemented/Closed ones
- Topic: Infantry Designs OLD_TOPIC
- Replies: 44
- Views: 10942
Re: Infantry Designs
New pose and appearance for Italian MG.
- Tue Jul 12, 2016 1:10 pm
- Forum: Implemented/Closed ones
- Topic: Infantry Designs OLD_TOPIC
- Replies: 44
- Views: 10942
Re: Infantry Designs
New pose and appearance to IJA.
- Tue Jul 12, 2016 12:58 pm
- Forum: Implemented/Closed ones
- Topic: Infantry Designs OLD_TOPIC
- Replies: 44
- Views: 10942
Re: Infantry Designs
New pose and appearance for Russian kanonir.
- Tue Jul 12, 2016 12:43 pm
- Forum: Implemented/Closed ones
- Topic: Infantry Designs OLD_TOPIC
- Replies: 44
- Views: 10942
Re: Infantry Designs
New soldat pose and appearance, also with German stick grenade.
- Sat Jun 04, 2016 12:27 pm
- Forum: Undead
- Topic: Unit Undead Wraith
- Replies: 16
- Views: 3959
Re: Unit Undead Wraith
I have a different idea for wraith. Wraith have fear ability, visible and decent power. But wraith have a special ability to spread corruption to the enemy units it attack. Corruption acts the same as poison but deal more damage and can ony be healed with spells (like disenchant or heal).