Search found 192 matches

by DreJaDe
Tue Nov 12, 2019 4:56 am
Forum: Technologies
Topic: Researchable Ability - Morphine
Replies: 13
Views: 310

Re: Researchable Ability - Morphine

I actually plan to do a separate topic about this but since I see this topic I thought they're the some in some point. Invincibility is actually taken into account in my suggestion and that's why they die after the turn and not due to overdose since I don't know if they will really die in abusing it...
by DreJaDe
Mon Nov 11, 2019 11:43 pm
Forum: Technologies
Topic: Researchable Ability - Morphine
Replies: 13
Views: 310

Re: Researchable Ability - Morphine

Maybe this is just me but I think this is useless. This could only be useful for the bazooka or flamethrower unit but not for ordinary soldier or machinegunner. What about this instead. Morphine abuse He would be numb of pain and would be able to ignore damage for a turn and die after it. This can b...
by DreJaDe
Mon Nov 11, 2019 11:03 pm
Forum: Unit - ranged (like archers)
Topic: arquebusier - ACCEPTED
Replies: 76
Views: 5466

Re: arquebusier - ACCEPTED

Just a suggestion.

You should do the unit as the unit, aiming the gun or assuming a firing form instead of just the unit holding it.
by DreJaDe
Mon Nov 11, 2019 10:06 pm
Forum: Others
Topic: US airforce become so underpowered
Replies: 18
Views: 422

Re: US airforce become so underpowered

I'm okay with zero being 5 turn

Shinden? What about still 5 turn but only unlockable at lvl 3?

As a new aircraft. What about f6f hellcat. This is an upgraded wildcat but I don't really know.

Last is what about the damage of wildcat?
by DreJaDe
Mon Nov 11, 2019 9:41 pm
Forum: Others
Topic: US airforce become so underpowered
Replies: 18
Views: 422

Re: US airforce become so underpowered

Untrue, the wildcats did evolve over the course of the war. From my research zeros are not cheaper Also zero and wilcats have the same speed base from my slight research just that, in a dogfight zero have more maneuverability and firepower. This cause problems for Japan of having not enough pilot in...
by DreJaDe
Mon Nov 11, 2019 6:16 pm
Forum: Others
Topic: US airforce become so underpowered
Replies: 18
Views: 422

Re: US airforce become so underpowered

Stratego (dev) I still don't understand how this works but here's my take. In that file, i don't understand where the cost come from? Zero having good general stats over wildcat besides armor and is okay but why does it only cost 4 turn? And shingen (a prototype) plane, 5 turn? I also noticed that ...
by DreJaDe
Mon Nov 11, 2019 11:09 am
Forum: Others
Topic: US airforce become so underpowered
Replies: 18
Views: 422

US airforce become so underpowered

I played this game last in last month first in last 2 months and a main of US forces, now that the updates are going back, I decided to start playing again In that 1 month game xp i know that US airforce compared to Germans are generally weaker but still almost never lose games. With BFs having more...
by DreJaDe
Sat Nov 09, 2019 3:11 am
Forum: Others
Topic: Elven tech
Replies: 7
Views: 331

Re: Elven tech

I guess that is your view but in a game where they were supposed to attack a defended TC. They wouldn't be able to conquer it if the enemy is atleast equal to them in economy or if the enemy is tier 2 or 3. They have strong range units that can be countered by the miss chances of anti archers, cheap...
by DreJaDe
Sat Nov 09, 2019 3:01 am
Forum: Reporting Issues
Topic: Units can't build like their supposed to. - ANSWERED
Replies: 8
Views: 307

Re: Units can't build like their supposed to.

Yeah, that was an issue
Makaruwi said that it is a bug

If you saw the description
It says "can not build"
While at the bottom there's a box of things he can build.
by DreJaDe
Fri Nov 08, 2019 9:43 pm
Forum: Others
Topic: Elven tech
Replies: 7
Views: 331

Elven tech

Elven tech are too expensive. If I'm correct, their techs are 4,6,8 turn cost which is too expensive. They are indeed a powerful upg that they can reach like 3/3 dmg for normal archers, 2/2 for melee or the miss chance but compared to how others races this could be easily countered. I'll cut of with...
by DreJaDe
Fri Nov 08, 2019 9:33 pm
Forum: Reporting Issues
Topic: Units can't build like their supposed to. - ANSWERED
Replies: 8
Views: 307

Re: Units can't build like their supposed to.

Base from what makaruwi said.

They weren't supposed to build, they we supposed to assist. Though laborer in dev version can still build.
by DreJaDe
Mon Oct 14, 2019 5:30 pm
Forum: DEVELOPER version changes
Topic: version 1.105
Replies: 31
Views: 1071

Re: version 1.104

I only have the Google play versions

My Android version is 8.1.0
by DreJaDe
Mon Oct 14, 2019 4:41 am
Forum: DEVELOPER version changes
Topic: version 1.105
Replies: 31
Views: 1071

Re: version 1.104

I'm also experiencing this can't skip problem
by DreJaDe
Mon Oct 14, 2019 4:21 am
Forum: Orc Technologies
Topic: Volcanic citadel upgrade
Replies: 11
Views: 470

Re: Volcanic citadel upgrade

This upgrade would be ezly taken by the orcs. In the latest updates, orcs have now the one of the fastest build rate, plus having a good starting units. If you add they're good defensive capability, If they want to, they could ezly rush this building at the start of the game. I would certainly not a...
by DreJaDe
Sat Oct 05, 2019 9:26 am
Forum: Others
Topic: Trebuchet rebalance - ANSWERED
Replies: 7
Views: 350

Re: Trebuchet rebalance

I'm talking about that "trebuSHET".

I thought your shit talking about it.

LOL
by DreJaDe
Sat Oct 05, 2019 6:36 am
Forum: Others
Topic: Trebuchet rebalance - ANSWERED
Replies: 7
Views: 350

Re: Trebuchet rebalance

Understood.

LOL. Btw that was a good joke! :D
If that is indeed a joke.
by DreJaDe
Fri Oct 04, 2019 9:37 pm
Forum: Others
Topic: Trebuchet rebalance - ANSWERED
Replies: 7
Views: 350

Trebuchet rebalance - ANSWERED

The trebuchet in this new version with the transformation it has and it's 6 turn cost, it doesn't seem flexible for the users to use it. Plus, to set it up you will need +1 turn when from factory. Now, my suggestion is to make the trebuchet 1 turn less cost as it has now. Since castles have longer t...
by DreJaDe
Sun Sep 29, 2019 12:11 pm
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 194
Views: 6264

Re: Buidlings' images redesign request

Stratego (dev) wrote:
Sun Sep 29, 2019 7:11 am
but i still dont understand why modifying a perfect image :)
Because change is inevitable.

LOL
by DreJaDe
Sun Sep 29, 2019 3:50 am
Forum: Graphics
Topic: Polishable unit images in AOS
Replies: 109
Views: 3898

Re: Polishable unit images in AOS

Isn't the axe part so big while the spear point part is short? It looks like a battle axe man to me. I suggest making the axe part smaller and the spear part longer.
by DreJaDe
Sat Sep 28, 2019 1:20 am
Forum: Graphics
Topic: Polishable unit images in AOS
Replies: 109
Views: 3898

Re: Polishable unit images in AOS

Hmmm. Now it looks like it's made out of Steel. I suggest, instead of square like bricks, make it rectangle. While the pattern is, instead of lining up the vertical lines, position the vertical lines on the middle of other horizontal lines. Idk how to add picture so I'll use the keys on my keyboard ...
by DreJaDe
Fri Sep 27, 2019 7:06 am
Forum: Graphics
Topic: Spartan Hoplite reskin IMPLEMENTED
Replies: 28
Views: 1002

Re: Spartan Hoplite reskin

Maybe that's what it is. It would look more proper for a unit design for me if uses more color (no exaggeration off course). Also if I'm not wrong they didn't use bronze boots but just strap sandals.
by DreJaDe
Thu Sep 26, 2019 11:50 pm
Forum: Graphics
Topic: Spartan Hoplite reskin IMPLEMENTED
Replies: 28
Views: 1002

Re: Spartan Hoplite reskin

Why not a leather body armor? From what I know Spartans already used leather instead of the old bronze.
by DreJaDe
Thu Sep 26, 2019 5:20 am
Forum: Graphics
Topic: Polishable unit images in AOS
Replies: 109
Views: 3898

Re: Polishable unit images in AOS

Hi, started working on the towers. Tell me if theres an approach to the balistatower u like. if yes i would polish and make it implementable. Patroid Though the image is good, it's not appropriate since it like it's build using concrete. I suggest making it look like the fortress with it looking li...
by DreJaDe
Wed Sep 25, 2019 9:12 pm
Forum: IMPLEMENTED
Topic: Human Race Icon Redesign - IMPLEMENTED
Replies: 38
Views: 1355

Re: Human Race Icon Redesign - IMPLEMENTED

I like the 3rd and the 1st. The 2nd one looks like the sign in thundercats or something.
by DreJaDe
Tue Sep 24, 2019 8:25 pm
Forum: IMPLEMENTED
Topic: Human Race Icon Redesign - IMPLEMENTED
Replies: 38
Views: 1355

Re: Human Race Icon Redesign - IMPLEMENTED

Alexander's design is more fitting but its looks almost a like with the activeness badge.
by DreJaDe
Tue Sep 24, 2019 6:43 am
Forum: Reporting Issues
Topic: Cooldown IMPLEMENTED
Replies: 4
Views: 269

Cooldown IMPLEMENTED

When you click a on CD spell a text in the bottom right corner should appear. The problem is, I remember in the past that it shows how much turn needed for the spell to be usable again but now I think it's too much in the side that I could only see CD:.
by DreJaDe
Mon Sep 23, 2019 9:58 pm
Forum: Dev asks for Help
Topic: AOW / AOS / AOF online multiplayer testers
Replies: 17
Views: 1162

Re: AOW / AOS / AOF online multiplayer testers

If I continuesly move my screen while the other player is turning, it would not go to my turn when the other player end his turn. I have to then quit the game and load it again.
by DreJaDe
Mon Sep 23, 2019 9:56 pm
Forum: Graphics
Topic: Drummer name change and redesign
Replies: 6
Views: 230

Re: Drummer name change and redesign

Hey really nice idea off topic we should also have an aquilifer its like a banner bearer of the roman army Also off-topic About That word buccina Here in the Philippines we have a word "busina" which means horn :lol: That's because Spain is a Latin country. You would get this ezly Also good idea
by DreJaDe
Mon Sep 23, 2019 10:32 am
Forum: Others
Topic: suggestion: felidae and canidae
Replies: 7
Views: 409

Re: suggestion: felidae and canidae

Just corrections.

Felidae is the family of Cats (not dogs).

And...

Canidae for the dogs (not cats).

Not a bad idea but idk I think there's already suggestion about this.
by DreJaDe
Mon Sep 23, 2019 5:20 am
Forum: Units & Structures (See Races for accepted Unit Races)
Topic: Buidlings' images redesign request
Replies: 194
Views: 6264

Re: Buidlings' images redesign request

Hmmm... Okay seems fair

Still, just don't make the buildings look dirty like some medieval concepts that they say makes it look more realistic. I think just making it look clean and all would fit more here since we have magic and stuff.

Also I still see the castle to be a but blurry...

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