Search found 4379 matches

by Savra
Sun May 10, 2020 6:24 am
Forum: Races
Topic: Scalefolk rework
Replies: 378
Views: 23067

Re: Scalefolk rework

I'm referring to these guys, though I might polish up the megalania rider.
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by Savra
Sun May 10, 2020 6:16 am
Forum: Races
Topic: Scalefolk rework
Replies: 378
Views: 23067

Re: Scalefolk rework

Btw, as a heads up I might add a 3rd sub also, being how some of the units for it are already made. They would act similar to how the slayers might act for dwarves but they would have a bit more features.
by Savra
Sun May 10, 2020 6:12 am
Forum: AoF Votes and Polls
Topic: Poison and Fire
Replies: 16
Views: 3056

Re: Poison and Fire

It doesn't now, but in the last update I was able to do that. I found out about it when I was using the scaledfolks poison towers to shoot up an olog hai and the poison stacking helped. (On top of the fire damage from the fire towers ;) )
by Savra
Sun May 10, 2020 6:09 am
Forum: AoF Votes and Polls
Topic: What do you think about conversion spell? IMPLEMENTED
Replies: 11
Views: 1644

Re: What do you think about conversion spell? IMPLEMENTED

I think if we're going to bring the conversion spell back to races it should be left to undead, being that they would have more ways of doing it and their spell casters are dealing in the dark arts. Everyone else already has pretty good strengths in their own categories like humans in cavalry, elves...
by Savra
Sun May 10, 2020 6:02 am
Forum: AoF Votes and Polls
Topic: Poison and Fire
Replies: 16
Views: 3056

Re: Poison and Fire

It was stackable in the last update, I was wondering what happened to that?

It would be a helpful feature when dealing with heavy units that can't be burned to death.
by Savra
Wed May 06, 2020 4:26 am
Forum: Undead
Topic: The Phantom Update
Replies: 337
Views: 19823

Re: The Phantom Update

The new phantom juggernaut is actually just a heavier infantry.

As for the cavalry, it's a map editor unit.
by Savra
Tue May 05, 2020 7:07 pm
Forum: Races
Topic: Scalefolk rework
Replies: 378
Views: 23067

Re: Scalefolk rework

Updated list, changed azdaha to zmij instead, added a new dragon.
by Savra
Tue May 05, 2020 5:10 am
Forum: Undead
Topic: The Phantom Update
Replies: 337
Views: 19823

Re: The Phantom Update

You can do something similar by using 100% regeneration :lol: Anyway, so generally phantoms are: Pros: Reanimatable Tough (ish, depending on any stat changes in future) Upgrades to reanimation Cons: (more like what they can't have really) No leader units No upgrades to stats No cavalry (though it wo...
by Savra
Mon May 04, 2020 2:56 pm
Forum: Undead
Topic: The Phantom Update
Replies: 337
Views: 19823

Re: The Phantom Update

Still feel we could do more, like 1 upgrade for example but make it crossover with other groups like death knights who could use such upgrades as well. It would be no different then skeletons except skeletons are easier to get. Phantoms however could be killed and stepped on after they die just like...
by Savra
Mon May 04, 2020 5:50 am
Forum: Undead
Topic: The Phantom Update
Replies: 337
Views: 19823

Re: The Phantom Update

But they still will have blacksmith like upgrades correct? Because that would be helpful.

Aside from that is that more fitting for the bastion?
by Savra
Sun May 03, 2020 4:04 pm
Forum: Undead
Topic: The Phantom Update
Replies: 337
Views: 19823

Re: The Phantom Update

I'll do the 2 pikemen units later, plus a remake on my map editor unit too. (Phantom pikemen, Phantom guardian) Also, General Brave have you made the golden forms for the phantoms yet? Because I could get those done to it you haven't while I'm at it. I have the colour template for the previous gold ...
by Savra
Sun May 03, 2020 4:01 pm
Forum: Undead
Topic: The Phantom Update
Replies: 337
Views: 19823

Re: The Phantom Update

Updated.
by Savra
Sun Apr 26, 2020 4:47 pm
Forum: Races
Topic: Scalefolk rework
Replies: 378
Views: 23067

Re: Scalefolk rework

Updated.
by Savra
Sat Apr 25, 2020 2:41 am
Forum: Races
Topic: Scalefolk rework
Replies: 378
Views: 23067

Re: Scalefolk rework

It would be for future purposes.

I still have to finish current units that were suggested but recently I don't have as much time to work with them currently. So hopefully I can get some done tomorrow.
by Savra
Thu Apr 23, 2020 11:20 pm
Forum: Races
Topic: Scalefolk rework
Replies: 378
Views: 23067

Re: Scalefolk rework

I would prefer to avoid the "colour dragon" idea because it's too overused, plus I wanted to expand on different naming methods for them, over simply "dragon" though most those other dragons like bahamat I can understand being simply map editor boss units. We do need more creativity in that respect ...
by Savra
Wed Apr 22, 2020 1:28 am
Forum: Races
Topic: Scalefolk rework
Replies: 378
Views: 23067

Re: Scalefolk rework

Ya I forgot to mention that part. Anyway, tarrasque could be used as a battering ram like unit trainable in the temple of something similar. Omoogi, the wyrm (which will have a name change and look change) and any other snake like monster like the leviathen will be added to the serpentine sub. Baham...
by Savra
Sun Apr 19, 2020 2:48 am
Forum: Races
Topic: Scalefolk rework
Replies: 378
Views: 23067

Re: Scalefolk rework

Alright I found a few more dragons, we could transfer some to other races too, or use their names for the other dragons:
Deleted.
by Savra
Thu Apr 16, 2020 12:57 am
Forum: Races
Topic: Scalefolk rework
Replies: 378
Views: 23067

Re: Scalefolk rework

Btw, updated list.
by Savra
Thu Apr 16, 2020 12:52 am
Forum: Races
Topic: Scalefolk rework
Replies: 378
Views: 23067

Re: Scalefolk rework

No, the reason it doesn't work currently is most likely due to the scaledfolks being put on hold till the revamp. The revamp should come with working techs.
by Savra
Sun Apr 12, 2020 5:00 pm
Forum: Races
Topic: Scalefolk rework
Replies: 378
Views: 23067

Re: Scalefolk rework

Supposedly it should increase your units armour. And give lizardmen better regeneration but none of that works.
by Savra
Sun Apr 12, 2020 3:10 am
Forum: Other asset ideas (terrain, sound ...)
Topic: AOF skins
Replies: 29
Views: 1244

Re: AOF skins

Hmm, 2nd seems better. It's got more detail it seems.

1st looks good too, but second seems more preferable.
by Savra
Sat Apr 11, 2020 7:18 pm
Forum: Other asset ideas (terrain, sound ...)
Topic: AOF skins
Replies: 29
Views: 1244

Re: AOF skins

Oh, fancy. Great images.

For castle you could just change the white part of the outside wall into brick like pattern, kinda like the inside. That might make it look better.
by Savra
Sat Apr 11, 2020 7:14 pm
Forum: Races
Topic: Scalefolk rework
Replies: 378
Views: 23067

Re: Scalefolk rework

Time for a few dragons. And one other.
by Savra
Sat Apr 11, 2020 2:48 am
Forum: Races
Topic: Scalefolk rework
Replies: 378
Views: 23067

Re: Scalefolk rework

SirLuciano wrote:
Sat Apr 11, 2020 1:28 am
Is there already a tech that makes their scales hard and tough for increased defence?
Yes, except it doesn't work.
by Savra
Sun Apr 05, 2020 5:32 am
Forum: Races
Topic: Scalefolk rework
Replies: 378
Views: 23067

Re: Scalefolk rework

Updated.
by Savra
Sun Apr 05, 2020 2:29 am
Forum: Races
Topic: Scalefolk rework
Replies: 378
Views: 23067

Re: Scalefolk rework

Lizardmens training area, the warriors den.
by Savra
Sat Apr 04, 2020 10:11 pm
Forum: Undead
Topic: Skeleton Captain
Replies: 22
Views: 1656

Re: Skeleton Captain

Dark corsair: http://www.ageofstrategy.net/download/file.php?id=13412 Trains: skull cove Cost:6 Hp:25 Atk:8 Act:2 Rng:1 Sight:4 Spd:3 water:3 Arm:2 P.arm:2 Res:50% Abilities: Reanimation: rng:2 Curse of the sea: rng:3, cool:1, units effected by curse of the sea have -2 to spd, and receive 4 dmg per ...
by Savra
Sat Apr 04, 2020 9:59 pm
Forum: Undead
Topic: Skeleton Captain
Replies: 22
Views: 1656

Re: Skeleton Captain

A little something different, I'll suggest a different set of stats later.
by Savra
Sat Apr 04, 2020 8:42 pm
Forum: Races
Topic: Scalefolk rework
Replies: 378
Views: 23067

Re: Scalefolk rework

Hmm, good point. Might save 1 for a spell for the gorgon. Anyway I updated the list a bit. I was thinking if for a money courier like structure and unit could we do something like this: Dragons lair: Van:4 Hp:40 Sight:4 Cap:2 can only carry kobalds. Arm:3 P.arm:6 Abilities: Summon Kobald treasurer: ...
by Savra
Sat Apr 04, 2020 5:08 pm
Forum: Races
Topic: Scalefolk rework
Replies: 378
Views: 23067

Re: Scalefolk rework

Yes.

If snakemen are a sub, then their dodge techs would be altogether, but more costly then elves dodge techs.

For example:

Snake like reflexes 1:
Grants all snakemen and nagas +5% to all dodges.
Cost:4-5

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