Search found 1528 matches

by Lynx Shafir
Wed Sep 04, 2019 10:34 am
Forum: Techs
Topic: War paint and/or Tatooes
Replies: 2
Views: 95

War paint and/or Tatooes

I'm sure some of you will love this idea Thechs for "nation"units with no upgrades StormSaint373 Warpaint With no fear of dying, the Celts were fierce warriors with an unusual habit. Usually fighting without armour, clad in blue woad war paint and tattoos, and occasionally completely naked, a Celt w...
by Lynx Shafir
Wed Sep 04, 2019 9:24 am
Forum: Unit - infantry
Topic: Highlander IMPLEMENTED
Replies: 17
Views: 333

Re: Highlander

Stratego (dev) wrote:
Tue Sep 03, 2019 12:33 pm
no problem it can be unlimited but i suggest only this:
Veteraning: +1hp, +1 att on each kill
I think this is the best option

+gets blacksmith armor only
Starts with 28 Hp0/1 arm for
Cost should be 4
by Lynx Shafir
Mon Aug 26, 2019 5:50 am
Forum: Unit - water (ships)
Topic: Caravel IMPLEMENTED
Replies: 21
Views: 2173

Re: Caravel ACCEPTED

Maybe see Stealth (exl. reefs) since its exploratiion ship.
by Lynx Shafir
Mon Aug 26, 2019 5:43 am
Forum: Graphics
Topic: New axe thrower appereance IMPLEMENTED
Replies: 85
Views: 1635

Re: New textures are looking soo bad.

No, the Axe Thrower looks more badass now and looks like an actual threat rather than just shoot- or fight practise! Before it was just looking like an old crazy man and was an eyesore in my opinion, but now it's more historically accurate and better looking. I don't think it's looking off place at...
by Lynx Shafir
Wed Jul 31, 2019 7:00 am
Forum: Neutrals (animals, buildings etc)
Topic: Reefs
Replies: 2
Views: 187

Reefs

Neutral obstacle This jagged rocks can seriously damage any ship and are hard to notice underwater. works as water "TRAP" Hp 12 Attak 3 (bonus 1000%ships 700%transport) Range 0 Speed 0 Arm 1/4 S res 100% Stealth Distrupts movement Stratego Hope we can implement this with the new ships and dock upgra...
by Lynx Shafir
Fri Jul 26, 2019 9:42 am
Forum: Feedback about this forum
Topic: Recent Spam
Replies: 19
Views: 3883

Re: Recent Spam

They still slip in... :x
by Lynx Shafir
Mon Jul 15, 2019 7:18 am
Forum: Technologies, Spells & Abilities
Topic: Visualize tech tree
Replies: 16
Views: 845

Re: Visualize tech tree

Definitely needed
Some humam stuff still has wrong img
Descrions are vague so new players have no clue how to progress.. may b scared off
by Lynx Shafir
Mon Jul 15, 2019 7:04 am
Forum: Neutrals (animals, buildings etc)
Topic: Camel
Replies: 6
Views: 362

Re: Camel

1 can you find a camel sound?

2.Image
I already made this for a sec..
by Lynx Shafir
Mon Jul 15, 2019 7:01 am
Forum: Unit - infantry
Topic: Senator IMPLEMENTED
Replies: 11
Views: 508

Re: Senator

their best friends may become backstabbing assassins though :lol: :lol: :lol: cost should b 4, its not that different from healer and i think -1 atk and armor is not as useful as +10 hp heal It was - 3 atk (And to be fairly useful should give him mummy fear ;p) So what about - 4 atk, - 1/1 arm, - 1...
by Lynx Shafir
Mon Jul 15, 2019 6:36 am
Forum: Others
Topic: Turning up the heat on AOS a little
Replies: 24
Views: 965

Re: Turning up the heat on AOS a little

1) , if @Lynx Shafir learned json she could do all these I need to talk to her, she keeps distracted with arthritis ambitions... XD Sometime I will. 2)As for new harbour I'd like -Reinforced hull (+hp) may one for armor.. Spacious cargo (+1carry) Navigation (able to detect reefs - obstacle) /unlock ...
by Lynx Shafir
Fri Jul 12, 2019 6:12 am
Forum: Structures
Topic: Mines and related stuff
Replies: 13
Views: 477

Re: Mines and related stuff

Coal cart - speeds up blacksmith only
(may advancement center too)

Sacrifice next to building...
by Lynx Shafir
Thu Jul 11, 2019 3:57 pm
Forum: Structures
Topic: Mines and related stuff
Replies: 13
Views: 477

Re: Mines and related stuff

I'll fill the blank parts later

Here's some img
Mine,

Think this rocky design fits best for current mountains,

And 2 carts
by Lynx Shafir
Thu Jul 11, 2019 3:51 pm
Forum: Structures
Topic: Mines and related stuff
Replies: 13
Views: 477

Mines and related stuff

Mines [] Function - trains money currier tipe units Costly 8 - 10 action with basic rate Has 1 capacity, and should not burn? Dosnt counts for factory limit Each Tc allows 1 mine Buildable on rocky terrain (may with tech : 'prospectology'unlocks building on plain too) Constructed by miner unit -3 co...
by Lynx Shafir
Thu Jul 11, 2019 3:35 pm
Forum: Unit - infantry
Topic: Senator IMPLEMENTED
Replies: 11
Views: 508

Senator IMPLEMENTED

A roman senator, support unit Cost 4-5 Trainable at Roman garrison Man-of-state, The Senate controlled money, administration, and the details of foreign policy, it had the most control over day-to-day life. The power and authority of the Senate derived from precedent, the high caliber and prestige o...
by Lynx Shafir
Tue Jun 11, 2019 7:31 pm
Forum: Unit - infantry
Topic: Axeman (Not Axe Thrower)
Replies: 35
Views: 1963

Re: Axeman (Not Axe Thrower)

3quixk sprite
by Lynx Shafir
Tue Jun 11, 2019 7:27 pm
Forum: Unit balancing
Topic: CENTURION ability
Replies: 8
Views: 949

Re: CENTURION ability

Should be dropped at mounted death with 40%
by Lynx Shafir
Tue Jun 11, 2019 5:51 pm
Forum: Unit balancing
Topic: CENTURION ability
Replies: 8
Views: 949

Re: CENTURION ability

L.
by Lynx Shafir
Tue Jun 11, 2019 3:51 pm
Forum: Unit - infantry
Topic: Axeman (Not Axe Thrower)
Replies: 35
Views: 1963

Re: Axeman (Not Axe Thrower)

Aren't hp a little low for melee units? Maybe 1 hander (24)hp 2 hander (20)hp Otherwise, they'll just use maceman... Even with these HP, maceman still deals 30 dmg and kills both, how about they also have 4 speed considering they r lightly armored, then lynx's HP is acceptable We all know mace man ...
by Lynx Shafir
Tue Jun 11, 2019 3:36 pm
Forum: Unit - infantry
Topic: dismounted knights IMPLEMENTED
Replies: 140
Views: 9386

Re: dismounted knights ACCEPTED

1.May lower hp to
So 26 /30/37

2.May I can help with sprites anyway I have to draw some axeman

3.I don't like idea of weapon variants for em.
by Lynx Shafir
Tue Jun 11, 2019 3:07 pm
Forum: Human
Topic: Clerics
Replies: 50
Views: 2785

Re: Clerics

For fighter cleric, stats are too low. And are too much of a repeat of Templars and hospitallers who not only get upgrades but end with FAAAR better stats... Especially for cost value. You gave a miss some details This one is anty infantry Has good starter armor! Has high start speel res and disenc...
by Lynx Shafir
Tue Jun 11, 2019 12:34 pm
Forum: Unit - infantry
Topic: Axeman (Not Axe Thrower)
Replies: 35
Views: 1963

Re: Axeman (Not Axe Thrower)

Axes were often cheaper than swords and considerably more available. The Scandinavian bearded" axes or "skeggox" (so named for their trailing lower blade edge which increased cleaving power and could be used to catch the edge of an opponent's shield and pull it down, leaving the shield-bearer vulner...
by Lynx Shafir
Tue Jun 11, 2019 10:13 am
Forum: Human
Topic: Clerics
Replies: 50
Views: 2785

Re: Clerics

Updated first post
by Lynx Shafir
Tue Jun 11, 2019 9:53 am
Forum: Scaledfolk
Topic: Salamander as fire archer
Replies: 13
Views: 894

Re: Salamander as fire archer

I want this as an archer Salamander is enough common creature and doesn't use arcan ways for attacking (I'll remove cloak) Aonly ability I'd give him is range 1 fire protection aura- great for cooperative MPlayer This and the firewalk ability will become a pretty unique Base unit For mages use draco...
by Lynx Shafir
Tue Jun 11, 2019 9:45 am
Forum: Elf
Topic: Fairy Queen
Replies: 9
Views: 1007

Re: Fairy Queen

Updated
by Lynx Shafir
Tue Jun 11, 2019 9:26 am
Forum: Unit - water (ships)
Topic: New unit: Corsairs
Replies: 9
Views: 1127

Re: New unit: Corsairs

Maybe this after I polish a bit.. Cost 7, Harbour only (or sacrifice captain next to water - comes soon) Hp 50 Attack 19(meele)50%other ships Range 1 Speed 5 Arm 2/5 Maybe carry c. 1 Sight 6 S,res 40% Skill, Capture -convert 40%cance to convert enemy ship-range 1( affected by persuasion) Deals 10dmg...
by Lynx Shafir
Tue Jun 11, 2019 9:10 am
Forum: Unit - infantry
Topic: slaves
Replies: 17
Views: 1781

Re: slaves

Let me know if it's working ;)
by Lynx Shafir
Tue Jun 11, 2019 9:05 am
Forum: Techs
Topic: Scorched Earth
Replies: 21
Views: 1755

Re: Scorched Earth

So Burn to ground, 🔥cost:3 (can't be canceled! Tc loses all upgrades it has, Unit inside dies - Rebuild :cost 5(makes Tc again productable) I was thinking about to give ability to hun rider to start SE. - like assassin can open enemy Tc and give 70%to succeed to trigger (of course I have idea to pre...
by Lynx Shafir
Tue Jun 11, 2019 8:52 am
Forum: Unit - infantry
Topic: dismounted knights IMPLEMENTED
Replies: 140
Views: 9386

Re: dismounted knights ACCEPTED

Stratego (dev) Dismounted Knights Cost: 4 Recruit: Castle, Barracks, TC Hp: 30/40/50 Att: 10/12/14 Armor: 2/2, 3/3, 4/4 Speed: 3 Vision: 4 Action/Turn: 1 SR: 0 Definitely not this stats Keep armor 2/2 all, gains blacksmith Hp 28/34 /40 And spell res +10%/lvl And knight upgrade should go to Castle too
by Lynx Shafir
Sun Jun 02, 2019 10:39 am
Forum: Structures
Topic: Dock upgrade ACCEPTED
Replies: 21
Views: 7325

Re: Dock upgrade ACCEPTED

What should b called?
by Lynx Shafir
Sun Jun 02, 2019 10:36 am
Forum: Scaledfolk
Topic: Salamander as fire archer
Replies: 13
Views: 894

Salamander as fire archer

Since we revamp SF I though to bing in variety.

Salamanders are consider bound to (elemental) fire and may offer creatures immunity to fire and corresponding debufffs.
May be amphibian and immune to poison

4 range "Archer"
Who has firewalk (lava tile)
May a 2 range passive immunity boost

Go to advanced search